Commit graph

20 commits

Author SHA1 Message Date
Connor McLaughlin c02cbc57e8 GPU: Properly handle semitransparent pixels 2019-09-27 17:40:26 +10:00
Connor McLaughlin 40d2497087 GPU: Fix incorrect palette used on some polygons 2019-09-27 16:17:09 +10:00
Connor McLaughlin 792ec27b1a GPU: Improve batching by sampling a VRAM copy 2019-09-26 23:33:20 +10:00
Connor McLaughlin ea3ba8b342 GPU: Various fixes (textures, blending) 2019-09-26 00:15:21 +10:00
Connor McLaughlin b9b286e93d GPU: Fix shader compile error on Intel 2019-09-25 20:24:19 +10:00
Connor McLaughlin d8150c996b GPU: Support dumping copies out to file 2019-09-18 15:43:25 +10:00
Connor McLaughlin 1bb794dd39 GPU: Use max vertex count based on buffer size 2019-09-15 01:18:58 +10:00
Connor McLaughlin a58b687352 GPU: Cap batch sizes at 1024 vertices, flush if exceeded 2019-09-15 01:13:23 +10:00
Connor McLaughlin 273f010d17 GPU: Use degenerate triangles to split strips and batch them 2019-09-15 00:17:43 +10:00
Connor McLaughlin 1c8e326624 GPU: Fix off-by-one in rectangle rendering 2019-09-14 23:50:34 +10:00
Connor McLaughlin b5d51f47cd GPU: Use texel fetch for creating page textures 2019-09-14 23:48:32 +10:00
Connor McLaughlin 19d9322e67 GPU: Fix texture coordinates when rendering paletted textures 2019-09-14 23:05:10 +10:00
Connor McLaughlin e40393fec4 GPU: Use scissor test for drawing area 2019-09-14 21:54:58 +10:00
Connor McLaughlin 363d62e5c1 GPU: Various HW renderer fixes 2019-09-14 21:34:55 +10:00
Connor McLaughlin 851ef67814 GPU: Implement fill VRAM command 2019-09-14 16:43:53 +10:00
Connor McLaughlin 46870c6a7a GPU: Implement basic rectangle rendering 2019-09-14 16:27:24 +10:00
Connor McLaughlin ae43cc838b GPU: Partially implemented texture support 2019-09-14 02:07:31 +10:00
Connor McLaughlin cfe361c1a6 GPU: Basic/hacky CPU->VRAM transfers 2019-09-13 01:10:08 +10:00
Connor McLaughlin aea7a18ac2 GPU: More work on OpenGL renderer 2019-09-13 01:09:07 +10:00
Connor McLaughlin 4706a906d5 GPU: Base work for hardware renderer 2019-09-12 12:53:04 +10:00