Stenzek
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c5c023af5f
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SDLInputSource: Log axes/buttons when controller is opened
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2024-01-08 15:49:05 +10:00 |
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Stenzek
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cf760bbe42
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CDSubChannelReplacement: Clear map on reload
Fixes one PBP disc's SBI from leaking into others.
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2024-01-01 14:46:58 +10:00 |
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Stenzek
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12b9cf1898
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GPU: Fix crash when trying to postprocess surfaceless
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2023-12-31 19:40:45 +10:00 |
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Stenzek
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344d2ccd5d
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OpenGLDevice: Work around lack of base_vertex in GLES3.1
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2023-12-28 18:57:45 +10:00 |
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Stenzek
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958b033a66
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PostProcessing: Fix assertion on some shader/texture formats
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2023-12-28 15:31:03 +10:00 |
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Stenzek
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6d07d70946
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GPUDevice: Fix erratic texture pool recycling
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2023-12-27 02:28:12 +10:00 |
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Stenzek
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118c6c1269
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VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2
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2023-12-26 13:00:58 +10:00 |
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Stenzek
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62d2f12236
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Settings: Expose exclusive fullscreen control
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2023-12-25 23:44:15 +10:00 |
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Stenzek
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46e0afd2d4
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VulkanDevice: Actually allow enumeration of 1.0 device
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2023-12-25 23:02:13 +10:00 |
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Stenzek
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c233eb53ab
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VulkanDevice: Potentially re-enable Vulkan 1.0 support
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2023-12-25 21:59:52 +10:00 |
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Stenzek
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e81e3edb23
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SDLInputSource: Optionally load game_controller_db.txt from data dir
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2023-12-25 19:47:57 +10:00 |
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Stenzek
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9ec3266f02
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GPUDevice: Fix crash when using recycled targets
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2023-12-21 23:40:03 +10:00 |
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Stenzek
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36643fe78b
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GameList: Add "File Size" field
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2023-12-20 23:40:28 +10:00 |
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Stenzek
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dc5e4120cd
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GPUDevice: Improve texture pooling
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2023-12-20 22:42:32 +10:00 |
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Stenzek
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5ef2ba0eb2
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GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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4942964e2f
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OpenGLDevice: Fix texture creation issues w/o texture storage
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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717e0665ae
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GPUDevice: Support R16I/R16U textures
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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05b42f34eb
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JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
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2023-12-19 22:20:00 +10:00 |
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Stenzek
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7829abc014
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MSBuild: We don't need WinPixEventRuntime in Release builds
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2023-12-18 20:50:36 +10:00 |
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Stenzek
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9e82c18559
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MetalDevice: Defer release of layer drawables
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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f4fb069216
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MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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6fe2177ee7
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MetalDevice: Fix incorrect mipmap texture creation
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2023-12-18 20:50:35 +10:00 |
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Stenzek
|
e08f888e72
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OpenGLDevice: Fix incorrect scissor rect
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2023-12-17 00:09:23 +10:00 |
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Stenzek
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38777439c5
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ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
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2023-12-16 22:40:30 +10:00 |
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Stenzek
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0632c3356c
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OpenGLDevice: More Mali driver workarounds
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2023-12-16 21:04:40 +10:00 |
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Stenzek
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b04578afee
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ImGuiFullscreen: Fix menu background obscuring text
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2023-12-15 13:45:19 +10:00 |
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Stenzek
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57aa138808
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PostProcessing: Add compile progress indicator
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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7e1276fbac
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GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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c20805f2be
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VulkanDevice: Work around some mobile driver issues
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2023-12-13 23:01:10 +10:00 |
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Stenzek
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710698f7e1
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2023-12-13 21:18:19 +10:00 |
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Stenzek
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79c226efff
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SmallString: fmt -> format, format -> sprintf
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2023-12-13 21:06:15 +10:00 |
|
Stenzek
|
e14bf95043
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Misc: Linux build fix
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2023-12-13 12:35:56 +10:00 |
|
Stenzek
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ad96b1ec75
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FullscreenUI: Improve menu button borders
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2023-12-13 01:12:55 +10:00 |
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Stenzek
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c467825791
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SaveStateSelectorUI: Make less ugly
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2023-12-13 01:00:13 +10:00 |
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Stenzek
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dbaf49e4d4
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VulkanDevice: Fix ARM32 build (again)
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2023-12-10 23:31:01 +10:00 |
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Stenzek
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39913b2a39
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GPUDevice: Fix incorrect positioning with PostFX and GL
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2023-12-10 23:26:43 +10:00 |
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Stenzek
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27162e34a0
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PostProcessing: Add Config::GetShaderOptions()
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2023-12-10 22:22:02 +10:00 |
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Stenzek
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c90de025bf
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MetalDevice: Fix depth not storing
|
2023-12-09 22:08:14 +10:00 |
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Stenzek
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1a5865bf95
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D3D12Device: Fix crash on SW renderer switch
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2023-12-09 22:08:14 +10:00 |
|
Stenzek
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1f4a37f8eb
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VulkanDevice: Fix crash on SW renderer switch
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
d068799515
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VulkanDevice: Fix incomplete swap chain clear with dynamic rendering
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
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ff37afef55
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PostProcessing/FX: Support multiple render targets
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
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a907e1f550
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GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
b65d2748b4
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GPUDevice: Implement MirrorRepeat address mode
|
2023-12-08 20:12:13 +10:00 |
|
Stenzek
|
6deb9d3072
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D3D12Device: Fix incorrect RP end in CommitClear()
|
2023-12-08 14:33:05 +10:00 |
|
Stenzek
|
10473f1cfb
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PostProcessing: Add categories/combos/tooltips
|
2023-12-07 15:19:10 +10:00 |
|
Stenzek
|
5e45d365c2
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PostProcessing: Sort shader lists before showing
|
2023-12-07 14:17:33 +10:00 |
|
Stenzek
|
ba5d1a109e
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dep/reshadefx: Support generating GLSL ES
|
2023-12-07 14:13:56 +10:00 |
|
Stenzek
|
bcc2042154
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OpenGLDevice: GLES fixes
|
2023-12-06 23:49:34 +10:00 |
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