Connor McLaughlin
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da51d49d18
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GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
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2019-11-05 22:12:39 +10:00 |
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Connor McLaughlin
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2c631aba5e
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GPU: Move stats from renderer class to base classes
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2019-11-05 19:44:17 +10:00 |
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Connor McLaughlin
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afbec85f89
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GPU/HW: Track dirty area of VRAM shadow texture via drawing area
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2019-11-05 19:19:49 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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Connor McLaughlin
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be81d08109
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GPU/HW: Split shadergen to seperate class
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2019-11-03 13:36:59 +10:00 |
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Connor McLaughlin
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91c99f0226
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GPU/HW: Use uniform blocks for batch rendering
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2019-11-03 13:18:43 +10:00 |
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Connor McLaughlin
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f7f5d45d7a
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GPU: Fix incorrect VRAM fill colours in GL renderer
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2019-11-03 01:02:05 +10:00 |
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Connor McLaughlin
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ba1a5a5ca9
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GPU: Fix batching regression (draws split on texture page)
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2019-11-03 00:36:47 +10:00 |
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Connor McLaughlin
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4143469353
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GPU: Use texture buffer/fragment shader for VRAM writes
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2019-11-02 23:43:20 +10:00 |
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Connor McLaughlin
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2b17cfd365
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GPU: Use streaming buffers for CPU->VRAM transfers
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2019-11-02 22:31:15 +10:00 |
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Connor McLaughlin
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407fee9ec3
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GPU: Add base functionality for GL streaming buffers
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2019-11-02 22:21:56 +10:00 |
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Connor McLaughlin
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c52c0608ae
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GPU: Move resolution scale to hardware backend only
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2019-11-02 01:32:27 +10:00 |
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Connor McLaughlin
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c9feb7ea07
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GPU: Add force true color setting
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2019-11-02 00:31:25 +10:00 |
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Connor McLaughlin
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ac82383abe
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GPU: Implement dithering on OpenGL backend
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2019-11-01 23:11:30 +10:00 |
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Connor McLaughlin
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1c79737021
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GPU: Simplify batch state
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2019-11-01 21:47:45 +10:00 |
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Connor McLaughlin
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5626d4f282
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GPU: Fix texcoord off-by-one error in rectangles
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2019-10-29 23:42:08 +10:00 |
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Connor McLaughlin
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9b56499afa
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Refactoring settings/support changing GPU renderer at runtime
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2019-10-26 12:55:56 +10:00 |
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Connor McLaughlin
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2d0dd03705
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GPU: Implement weave deinterlacing
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2019-10-23 15:36:37 +10:00 |
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Connor McLaughlin
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7448cbaf9d
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GPU: Copy-less processing from DMA
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2019-10-13 17:33:20 +10:00 |
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Connor McLaughlin
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5627955900
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GPU: Two-pass rendering for B-F transparency
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2019-10-06 13:09:04 +10:00 |
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Connor McLaughlin
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bc8e035e37
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GPU: Implement texture window
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2019-10-05 23:27:48 +10:00 |
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Connor McLaughlin
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c2baa7e834
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GPU: 24-bit display depth support
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2019-10-05 12:31:48 +10:00 |
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Connor McLaughlin
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a9313b2958
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GPU: Fix transparency not being enabled in shader
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2019-10-04 23:31:26 +10:00 |
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Connor McLaughlin
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4d22bec8fd
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GPU: Add some missing state reset
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2019-10-04 20:34:29 +10:00 |
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Connor McLaughlin
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bddbab9d60
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Rename to DuckStation
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2019-10-04 13:54:09 +10:00 |
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