Ignore files like GitHub Actions.
Make image: into one line.
Make submodule update into one line.
Remove whitespace.
Use AppVeyor's build system.
7z:
Exclude files from the archive instead of deleting them.
Make archive more consistent with GitHub Actions.
Use artifacts: instead of PushArtifact.
As noted in the FindThreads documentation[0], CMAKE_THREAD_LIBS_INIT
may be empty if no special flags are needed to use thread support.
Instead, use Threads_FOUND to determine if threads are supported.
[0] https://cmake.org/cmake/help/latest/module/FindThreads.html
If we don't skip past the following separator when the destination
is empty, then `./file` gets canonicalized as `/file`.
Also, consider the case where we end up with an empty string (for
example, from `foo/..`). Canonicalize this as `.`.
The previous implementation had a few issues in certain edge cases:
- If the path contained no '/' or '\', then the string_view constructor
is called with a count that exceeds the length of the string
(effectively `title_end - (char *)0`, which is undefined behavior,
at least in C).
- If the only '/' was the filesystem root, the last character of
the title was truncated, and the '/' remained. For example,
"/title.bin" resulted in "/titl".
- At least in C, it is undefined behavior to use the the < operator
with a null pointer, which is done in std::max if the path did
not have both '/' and '\'.
The first issue results in a std::bad_alloc exception on my machine.
Address increment is a u8 and value increment is a u16. The changes will make this work correctly:-
50000AA4 FFFF
801CC760 0400
which is a example slide code representing:-
801CC760 0400
801CC804 03FF
801CC8A8 03FE
801CC94C 03FD
801CC9F0 03FC
801CCA94 03FB
801CCB38 03FA
801CCBDC 03F9
801CCC80 03F8
801CCD24 03F7
* Adding PGXP CPU for 2 games
* Revert "Adding PGXP CPU for 2 games"
This reverts commit 35e9ad743f8d505f43388ff00f1c2fc4066ba3ea.
* Update gamesettings.ini
Adding 2 more games that need CPU PGXP