Commit graph

2771 commits

Author SHA1 Message Date
Stenzek e784869c15
CPU/PGXP: Purge psx_value from first half of instructions 2024-08-20 22:29:50 +10:00
Stenzek 9f5cddc94f
CPU/PGXP: Use Instruction type 2024-08-20 22:29:50 +10:00
Stenzek 167249fa3c
CPU/PGXP: Make MTC2/LWC2 behave the same 2024-08-20 22:29:50 +10:00
Stenzek 2383104da0
CPU/PGXP: Fix typo in SLTU() 2024-08-20 22:29:50 +10:00
Stenzek e4cc8af961
System: Remove contradictory statement 2024-08-20 12:08:59 +10:00
Stenzek 3e8f2f6b1c
System: Fix lockup with runahead enabled 2024-08-20 11:50:52 +10:00
Stenzek 18ca0da78d
CPU: Fix assertion tripping in debug builds 2024-08-19 22:04:41 +10:00
Stenzek fefcfc906d
TimingEvents: Don't defer frame done callback 2024-08-19 19:41:14 +10:00
Stenzek 55bcf7261f
TimingEvents: Switch to 64-bit counters 2024-08-19 15:31:31 +10:00
Stenzek 5a747eb2f7
SPU: Refactor volume envelopes
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 15:12:04 +10:00
Stenzek 04656761e4
GameDatabase: Add DisableAutoAnalogMode trait
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-19 15:12:04 +10:00
Stenzek ddce1b2752
ImGuiOverlays: Change icon colour depending on controller mode 2024-08-19 15:12:04 +10:00
Stenzek 304f69e350
CDROM: Fix rare interrupt race when cancelling commands
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option 2024-08-18 15:58:48 +10:00
Stenzek 3772706603
System: Look up media capture settings on-demand
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek 9d7a3b10c2
Settings: Fix incorrect videos directory 2024-08-18 13:05:47 +10:00
Stenzek 7ac3e2fe50
Settings: Don't create deprecated achievement cache directories 2024-08-18 13:04:14 +10:00
Stenzek c6d14febd2
System: Log information on startup 2024-08-18 12:50:16 +10:00
Stenzek b274bf4d57
System: Switch to new capture file on video FPS change 2024-08-18 12:34:25 +10:00
xujibbs ce7bbb47d5
FullscreenUI: Make "version" in Big picture translatable (#3279) 2024-08-18 12:16:18 +10:00
Stenzek 052930a8d8
System: Fix reset with Type 2 fastboot 2024-08-18 12:13:57 +10:00
Stenzek 2f5aa45e1f
SPU: Fix incorrect envelope rate 2024-08-16 21:39:33 +10:00
Stenzek 2e2451998c
Misc: Fix ARM32 build (again) 2024-08-14 21:39:29 +10:00
Stenzek 460acce561
MDEC: Ensure alignment of inputs 2024-08-14 21:39:04 +10:00
Stenzek 13a37418e6
FullscreenUI: Fix popup close resetting window scroll 2024-08-13 18:09:30 +10:00
Stenzek f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings) 2024-08-13 18:09:30 +10:00
Stenzek a6ba2b5e20
BIOS: Prioritize image enumeration
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek 421bd23dc8
Bus: Add stub for SIO2 accesses
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek e96320daf0
BIOS: Add Type 2 fastboot patch (PS2) 2024-08-13 14:47:40 +10:00
Stenzek 9e09f53566
Core: Add constexpr MIPS Encoder
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek 71738d12e0
GPU: Clear RT before sending to media capture
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek 5786f3a8c9
System: Fix loading state without media 2024-08-12 21:22:32 +10:00
Stenzek ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General 2024-08-12 16:29:03 +10:00
Stenzek c30c4a5d0a
GPU: Fix possible race in screenshot 2024-08-12 14:48:21 +10:00
Stenzek 9a58327cf2
GPU: Vectorize VRAM fills 2024-08-12 00:20:53 +10:00
Stenzek abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites 2024-08-11 23:50:37 +10:00
Stenzek db4e28f44c
GPU: Add cycle penalty for reloading CLUT 2024-08-11 23:50:37 +10:00
Stenzek 00a58eb4e5
Bus: Fix sideloading EXEs without initial SP value 2024-08-11 23:50:37 +10:00
Stenzek 62eb557832
MediaCapture: Warning fix 2024-08-11 23:50:37 +10:00
Stenzek af47eb6956
System: Add video capture feature 2024-08-11 21:06:58 +10:00
Stenzek 98b1a703f3
GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA 2024-08-10 01:24:38 +10:00
Stenzek 55d095174f
CDROM: Defer init completion until after seek
Reduces leaky reverb in some games.
2024-08-10 00:13:59 +10:00
Stenzek d1f0669374
SPU: Ensure all samples are generated prior to DMA write 2024-08-09 12:36:24 +10:00
Stenzek c97516b01d
CDROM: Further improve seek timing
Fixes background music in World Cup 98, background noise in Idol
Promotion - Yumie Island, probably others.
2024-08-09 12:36:24 +10:00
Stenzek b2ca23e9da
GPU: Use full display rect for postfx calculations 2024-08-06 17:38:08 +10:00
Stenzek 4f16cb61b4
GPUDevice: Expose swap chain clear colour 2024-08-06 17:35:27 +10:00
Stenzek aeb9d383ce
System: Add save state compression mode options 2024-08-06 17:02:21 +10:00
Stenzek 70411783cd
System: Make more functions static 2024-08-06 16:10:15 +10:00
Stenzek e6a682f8d5
System: Reduce rewind/runahead memory usage w/o 8MB enabled 2024-08-06 16:02:18 +10:00
Stenzek 0517aef5bd
CDROM: Don't allow deferred INT1 after Pause ACK 2024-08-06 13:34:11 +10:00