Stenzek
|
9ec3266f02
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GPUDevice: Fix crash when using recycled targets
|
2023-12-21 23:40:03 +10:00 |
|
Stenzek
|
8fe6ef1fa8
|
CPU/NewRec: Allocate callee-saved registers before caller-saved
|
2023-12-21 02:00:19 +10:00 |
|
Stenzek
|
b7c3c76014
|
CPU/NewRec/RISCV64: Implement PGXP
|
2023-12-21 02:00:19 +10:00 |
|
Stenzek
|
8206b2b74a
|
CMake: RISC-V build fixes
|
2023-12-21 01:01:04 +10:00 |
|
Stenzek
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36643fe78b
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GameList: Add "File Size" field
|
2023-12-20 23:40:28 +10:00 |
|
Stenzek
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fd341f6a9d
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dep/libchdr: Add chd_get_compressed_size()
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2023-12-20 23:40:11 +10:00 |
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Stenzek
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bbd021bd5f
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DMA: Memory wraparound is unlikely
|
2023-12-20 22:44:50 +10:00 |
|
Stenzek
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48a1282a08
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GPU/HW: Fix incorrect layout for non-buffer VRAM write
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2023-12-20 22:42:32 +10:00 |
|
Stenzek
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dc5e4120cd
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GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Anderson Cardoso
|
efaee4ab50
|
Atualização Português do Brasil
- Atalhos (atualizado)
- Big duck mode UI (atualizado)
|
2023-12-19 22:44:17 +10:00 |
|
zkdpower
|
4a4e33ed72
|
Update the Simple-Chinese Translation to latest.
|
2023-12-19 22:43:13 +10:00 |
|
Stenzek
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5ef2ba0eb2
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GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
4942964e2f
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OpenGLDevice: Fix texture creation issues w/o texture storage
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
717e0665ae
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GPUDevice: Support R16I/R16U textures
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
f5ddd7ba32
|
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
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e736998f1e
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CI: Bump actions versions
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
b9665e83a3
|
MSBuild: Only link with Zydis in Debug builds
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
7fbf40a9fc
|
MSBuild: Purge 32-bit targets
This has never been supported.
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
cf45047463
|
CI/Windows: Use Clang-CL instead of MSVC
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
21bbe5c76c
|
CPU/CodeCache: Fix page error when rewinding
|
2023-12-19 22:38:27 +10:00 |
|
Stenzek
|
05b42f34eb
|
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
|
2023-12-19 22:20:00 +10:00 |
|
Stenzek
|
6a7dea6908
|
CPU/CodeCache: Fix rewinding on Apple Silicon
|
2023-12-18 21:01:57 +10:00 |
|
Stenzek
|
7829abc014
|
MSBuild: We don't need WinPixEventRuntime in Release builds
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
df08e122c3
|
System: Fix rewind throttling at half speed
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
87d24d3259
|
System: Fix crash on emptying rewind buffer
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
e6be0532cb
|
System: Fix incorrect rewind VRAM estimation
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
9e82c18559
|
MetalDevice: Defer release of layer drawables
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
f4fb069216
|
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
6fe2177ee7
|
MetalDevice: Fix incorrect mipmap texture creation
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
2d4191f8ce
|
Qt: Fix game properties dialogs keeping app open
|
2023-12-18 13:34:12 +10:00 |
|
Stenzek
|
8842a46a90
|
CPU: Fix namespacing in disassembler
|
2023-12-17 13:40:38 +10:00 |
|
Connor McLaughlin
|
95a9edaa65
|
Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
|
2023-12-17 13:35:01 +10:00 |
|
Stenzek
|
73968ac526
|
SaveStateSelectorUI: Decouple current slot from list
|
2023-12-17 13:33:51 +10:00 |
|
Anderson Cardoso
|
737915821d
|
Atualização Português do Brasil
Atualizado OSD para conquista em modo hardcore.
|
2023-12-16 18:57:21 -03:00 |
|
Stenzek
|
cffb383c10
|
CPU: Add disassembly of GTE instructions
|
2023-12-17 00:38:11 +10:00 |
|
Stenzek
|
e08f888e72
|
OpenGLDevice: Fix incorrect scissor rect
|
2023-12-17 00:09:23 +10:00 |
|
Stenzek
|
6328d08c14
|
System: Don't unconditionally refresh save state UI
|
2023-12-17 00:09:15 +10:00 |
|
Stenzek
|
38777439c5
|
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
|
2023-12-16 22:40:30 +10:00 |
|
Stenzek
|
e93fec49bb
|
Achievements: Reload settings after hardcode disabled
|
2023-12-16 21:12:05 +10:00 |
|
Stenzek
|
0632c3356c
|
OpenGLDevice: More Mali driver workarounds
|
2023-12-16 21:04:40 +10:00 |
|
Stenzek
|
fb0ad26de8
|
Achievements: Fix incorrect fallback message
|
2023-12-15 23:54:31 +10:00 |
|
Connor McLaughlin
|
f84f19664b
|
Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
|
2023-12-15 22:09:00 +10:00 |
|
Stenzek
|
aa658047f6
|
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
|
2023-12-15 21:46:30 +10:00 |
|
Stenzek
|
87a7c09466
|
GPU/HW: Improve heuristics for draw/write when copying
|
2023-12-15 16:05:44 +10:00 |
|
Stenzek
|
a499e21453
|
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
|
2023-12-15 13:46:48 +10:00 |
|
Stenzek
|
b04578afee
|
ImGuiFullscreen: Fix menu background obscuring text
|
2023-12-15 13:45:19 +10:00 |
|
Anderson Cardoso
|
2eed013371
|
Atualização Português do Brasil
- Textos de sistema (incluidos)
|
2023-12-14 11:23:18 -03:00 |
|
Stenzek
|
b79703d14e
|
GameDB: PGXP-CPU for Formula 1
|
2023-12-14 20:23:49 +10:00 |
|
Stenzek
|
98a96db1bd
|
GPU: Remove redundant fields
|
2023-12-14 20:23:49 +10:00 |
|
Stenzek
|
23d5b20da6
|
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
|
2023-12-14 20:23:49 +10:00 |
|