Commit graph

10 commits

Author SHA1 Message Date
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek 57aa138808
PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek ff37afef55
PostProcessing/FX: Support multiple render targets 2023-12-09 22:08:14 +10:00
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek 7bbf04ab99
PostProcessing/FX: Support reading shaders from resources 2023-11-25 00:50:12 +10:00
Stenzek 8f1d724f4c
Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source 2023-11-05 14:10:44 +10:00
Stenzek 8a40c7bf94 PostProcessing: Add ReShade .fx shader support 2023-08-30 00:44:01 +10:00