Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
b65d2748b4
|
GPUDevice: Implement MirrorRepeat address mode
|
2023-12-08 20:12:13 +10:00 |
|
Stenzek
|
bcc2042154
|
OpenGLDevice: GLES fixes
|
2023-12-06 23:49:34 +10:00 |
|
Stenzek
|
601d8ff629
|
MetalDevice: Anisotropy should be minimum 1
|
2023-12-05 00:27:55 +10:00 |
|
Stenzek
|
60b91a1cdb
|
OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
|
2023-12-03 21:36:13 +10:00 |
|
Stenzek
|
273979405d
|
OpenGLDevice: Disable scissor for buffer clears
|
2023-11-25 00:49:52 +10:00 |
|
Stenzek
|
e75c1a3b0a
|
OpenGLDevice: Use glClearBuffer() instead of glClear()
|
2023-11-24 21:45:45 +10:00 |
|
Stenzek
|
da1c28bd16
|
Misc: Fix arm32 build
|
2023-10-02 23:59:01 +10:00 |
|
Stenzek
|
6d18863d65
|
OpenGLDevice: Set unpack row length on create
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
b678fcd874
|
GPUDevice: Move debug messages over to fmt
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
0e0beec1f4
|
OpenGLDevice: Fix PBO and non-PBO path for SW renderer
|
2023-09-20 19:35:46 +10:00 |
|
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |
|