mirror of
https://github.com/RetroDECK/Duckstation.git
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170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
#pragma once
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#include "core/types.h"
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#include "game_settings.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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class CDImage;
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class ByteStream;
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class ProgressCallback;
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class SettingsInterface;
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enum class GameListEntryType
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{
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Disc,
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PSExe,
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Playlist
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};
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enum class GameListCompatibilityRating
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{
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Unknown = 0,
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DoesntBoot = 1,
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CrashesInIntro = 2,
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CrashesInGame = 3,
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GraphicalAudioIssues = 4,
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NoIssues = 5,
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Count,
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};
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struct GameListDatabaseEntry
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{
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std::string code;
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std::string title;
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DiscRegion region;
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};
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struct GameListEntry
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{
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std::string path;
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std::string code;
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std::string title;
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u64 total_size;
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u64 last_modified_time;
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DiscRegion region;
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GameListEntryType type;
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GameListCompatibilityRating compatibility_rating;
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GameSettings::Entry settings;
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};
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struct GameListCompatibilityEntry
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{
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std::string code;
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std::string title;
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std::string version_tested;
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std::string upscaling_issues;
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std::string comments;
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DiscRegion region;
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GameListCompatibilityRating compatibility_rating;
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};
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class GameList
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{
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public:
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using EntryList = std::vector<GameListEntry>;
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GameList();
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~GameList();
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static const char* EntryTypeToString(GameListEntryType type);
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static const char* EntryCompatibilityRatingToString(GameListCompatibilityRating rating);
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/// Returns a string representation of a compatibility level.
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static const char* GetGameListCompatibilityRatingString(GameListCompatibilityRating rating);
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const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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const GameListEntry* GetEntryForPath(const char* path) const;
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const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
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const GameListCompatibilityEntry* GetCompatibilityEntryForCode(const std::string& code) const;
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void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
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void SetUserDatabaseFilename(std::string filename) { m_user_database_filename = std::move(filename); }
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void SetUserCompatibilityListFilename(std::string filename) { m_user_compatibility_list_filename = std::move(filename); }
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void SetUserGameSettingsFilename(std::string filename) { m_user_game_settings_filename = std::move(filename); }
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void SetSearchDirectoriesFromSettings(SettingsInterface& si);
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void AddDirectory(std::string path, bool recursive);
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void Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress = nullptr);
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void UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list = true);
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static std::string ExportCompatibilityEntry(const GameListCompatibilityEntry* entry);
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const GameSettings::Entry* GetGameSettings(const std::string& filename, const std::string& game_code);
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void UpdateGameSettings(const std::string& filename, const std::string& game_code, const std::string& game_title,
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const GameSettings::Entry& new_entry, bool save_to_list = true);
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std::string GetCoverImagePathForEntry(const GameListEntry* entry) const;
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std::string GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename) const;
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private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 19
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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using CacheMap = std::unordered_map<std::string, GameListEntry>;
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using CompatibilityMap = std::unordered_map<std::string, GameListCompatibilityEntry>;
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struct DirectoryEntry
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{
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std::string path;
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bool recursive;
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};
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class RedumpDatVisitor;
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class CompatibilityListVisitor;
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GameListEntry* GetMutableEntryForPath(const char* path);
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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bool GetM3UListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
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bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
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void ScanDirectory(const char* path, bool recursive, ProgressCallback* progress);
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void LoadCache();
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bool LoadEntriesFromCache(ByteStream* stream);
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bool OpenCacheForWriting();
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bool WriteEntryToCache(const GameListEntry* entry, ByteStream* stream);
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void FlushCacheFileStream();
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void CloseCacheFileStream();
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void RewriteCacheFile();
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void DeleteCacheFile();
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void LoadDatabase();
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void ClearDatabase();
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void LoadCompatibilityList();
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bool LoadCompatibilityListFromXML(const std::string& xml);
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bool SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntry* entry);
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void LoadGameSettings();
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DatabaseMap m_database;
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EntryList m_entries;
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CacheMap m_cache_map;
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CompatibilityMap m_compatibility_list;
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GameSettings::Database m_game_settings;
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std::unique_ptr<ByteStream> m_cache_write_stream;
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std::vector<DirectoryEntry> m_search_directories;
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std::string m_cache_filename;
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std::string m_user_database_filename;
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std::string m_user_compatibility_list_filename;
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std::string m_user_game_settings_filename;
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bool m_database_load_tried = false;
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bool m_compatibility_list_load_tried = false;
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bool m_game_settings_load_tried = false;
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};
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