| .. | 
		
		
			
			
			
			
				| CMakeLists.txt | FrontendCommon: Add DInput controller interface | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| common_host_interface.cpp | CommonHostInterface: Add a method to get top-level window handle | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| common_host_interface.h | CommonHostInterface: Add a method to get top-level window handle | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| controller_interface.cpp | Android: Add controller interface class | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| controller_interface.h | Android: Add controller interface class | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| cubeb_audio_stream.cpp | CubebAudioStream: Use cubeb's volume control | 2020-12-12 11:50:37 +10:00 | 
		
			
			
			
			
				| cubeb_audio_stream.h | CubebAudioStream: Use cubeb's volume control | 2020-12-12 11:50:37 +10:00 | 
		
			
			
			
			
				| d3d11_host_display.cpp | libretro: Build fix | 2020-12-27 02:41:43 +10:00 | 
		
			
			
			
			
				| d3d11_host_display.h | FrontendCommon: Remove unnecessary #ifndef LIBRETRO macros | 2020-12-27 00:54:53 +10:00 | 
		
			
			
			
			
				| dinput_controller_interface.cpp | FrontendCommon: Add DInput controller interface | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| dinput_controller_interface.h | FrontendCommon: Add DInput controller interface | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| display_ps.hlsl | Add precompiled versions of D3D11 display shaders | 2020-02-20 23:21:54 +09:00 | 
		
			
			
			
			
				| display_ps.hlsl.h | Add precompiled versions of D3D11 display shaders | 2020-02-20 23:21:54 +09:00 | 
		
			
			
			
			
				| display_vs.hlsl | Add precompiled versions of D3D11 display shaders | 2020-02-20 23:21:54 +09:00 | 
		
			
			
			
			
				| display_vs.hlsl.h | Add precompiled versions of D3D11 display shaders | 2020-02-20 23:21:54 +09:00 | 
		
			
			
			
			
				| font_roboto_regular.inl | Move shared frontend code from SDL to a seperate project | 2020-02-16 00:13:53 +09:00 | 
		
			
			
			
			
				| frontend-common.vcxproj | FrontendCommon: Add DInput controller interface | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| frontend-common.vcxproj.filters | FrontendCommon: Add DInput controller interface | 2020-12-29 22:49:52 +10:00 | 
		
			
			
			
			
				| game_list.cpp | Common/FileSystem: Fix misspelling of 'separator' | 2020-12-26 00:47:02 +10:00 | 
		
			
			
			
			
				| game_list.h | GameSettings: Add game settings/hotkey for PGXP depth | 2020-12-23 01:39:49 +10:00 | 
		
			
			
			
			
				| game_settings.cpp | GameSettings: Add game settings/hotkey for PGXP depth | 2020-12-23 01:39:49 +10:00 | 
		
			
			
			
			
				| game_settings.h | GameSettings: Add game settings/hotkey for PGXP depth | 2020-12-23 01:39:49 +10:00 | 
		
			
			
			
			
				| icon.cpp | FrontendCommon: Add placeholder icon binary | 2020-04-21 02:50:48 +10:00 | 
		
			
			
			
			
				| icon.h | FrontendCommon: Add placeholder icon binary | 2020-04-21 02:50:48 +10:00 | 
		
			
			
			
			
				| imgui_impl_dx11.cpp | dep/imgui: Move implementations to frontend-common | 2020-09-06 17:28:19 +10:00 | 
		
			
			
			
			
				| imgui_impl_dx11.h | dep/imgui: Move implementations to frontend-common | 2020-09-06 17:28:19 +10:00 | 
		
			
			
			
			
				| imgui_impl_opengl3.cpp | OpenGLHostDisplay: Add a GLES2 render path | 2020-11-21 18:39:04 +10:00 | 
		
			
			
			
			
				| imgui_impl_opengl3.h | dep/imgui: Move implementations to frontend-common | 2020-09-06 17:28:19 +10:00 | 
		
			
			
			
			
				| imgui_impl_vulkan.cpp | FrontendCommon: Fix descriptor/image validation errors in imgui render | 2020-09-08 11:44:54 +10:00 | 
		
			
			
			
			
				| imgui_impl_vulkan.h | FrontendCommon: Fix descriptor/image validation errors in imgui render | 2020-09-08 11:44:54 +10:00 | 
		
			
			
			
			
				| imgui_styles.cpp | Move shared frontend code from SDL to a seperate project | 2020-02-16 00:13:53 +09:00 | 
		
			
			
			
			
				| imgui_styles.h | Move shared frontend code from SDL to a seperate project | 2020-02-16 00:13:53 +09:00 | 
		
			
			
			
			
				| ini_settings_interface.cpp | CommonHostInterface: Fully clear controller section before loading profile | 2020-12-22 03:24:51 +10:00 | 
		
			
			
			
			
				| ini_settings_interface.h | CommonHostInterface: Fully clear controller section before loading profile | 2020-12-22 03:24:51 +10:00 | 
		
			
			
			
			
				| make_d3d_display_shader_bytecode.bat | Add precompiled versions of D3D11 display shaders | 2020-02-20 23:21:54 +09:00 | 
		
			
			
			
			
				| opengl_host_display.cpp | FrontendCommon: Remove unnecessary #ifndef LIBRETRO macros | 2020-12-27 00:54:53 +10:00 | 
		
			
			
			
			
				| opengl_host_display.h | FrontendCommon: Remove unnecessary #ifndef LIBRETRO macros | 2020-12-27 00:54:53 +10:00 | 
		
			
			
			
			
				| postprocessing_chain.cpp | Make path separators in UI more consistent | 2020-09-20 00:08:17 +02:00 | 
		
			
			
			
			
				| postprocessing_chain.h | FrontendCommon: Add a post processing implementation | 2020-09-13 01:23:43 +10:00 | 
		
			
			
			
			
				| postprocessing_shader.cpp | PostProcessingShader: Fix a compile warning | 2020-09-23 20:19:38 +10:00 | 
		
			
			
			
			
				| postprocessing_shader.h | PostProcessing: Use ints-for-bools CPU-side as well | 2020-09-16 11:52:23 +10:00 | 
		
			
			
			
			
				| postprocessing_shadergen.cpp | PostProcessingShaderGen: Use ints instead of bools for options | 2020-09-16 11:52:23 +10:00 | 
		
			
			
			
			
				| postprocessing_shadergen.h | FrontendCommon: Add a post processing implementation | 2020-09-13 01:23:43 +10:00 | 
		
			
			
			
			
				| save_state_selector_ui.cpp | Simplify quicksave/quickload logic | 2020-09-12 16:07:22 +02:00 | 
		
			
			
			
			
				| save_state_selector_ui.h | Simplify quicksave/quickload logic | 2020-09-12 16:07:22 +02:00 | 
		
			
			
			
			
				| sdl_audio_stream.cpp | SDLAudioStream: Fix volume not applying | 2020-12-12 11:50:48 +10:00 | 
		
			
			
			
			
				| sdl_audio_stream.h | AudioStream: Replace buffer queue with ring buffer | 2020-06-07 01:22:03 +10:00 | 
		
			
			
			
			
				| sdl_controller_interface.cpp | SDLControllerInterface: Ship game controller db with builds | 2020-11-28 00:14:44 +10:00 | 
		
			
			
			
			
				| sdl_controller_interface.h | Tidy up SDL controller methods interface | 2020-11-15 16:12:39 +01:00 | 
		
			
			
			
			
				| sdl_initializer.cpp | FrontendCommon: Use SDL_InitSubSystem() for lazy initialization | 2020-02-16 00:15:05 +09:00 | 
		
			
			
			
			
				| sdl_initializer.h | FrontendCommon: Use SDL_InitSubSystem() for lazy initialization | 2020-02-16 00:15:05 +09:00 | 
		
			
			
			
			
				| vulkan_host_display.cpp | VulkanHostDisplay: Fix post shader uniform buffer | 2020-12-29 01:33:41 -08:00 | 
		
			
			
			
			
				| vulkan_host_display.h | FrontendCommon: Remove unnecessary #ifndef LIBRETRO macros | 2020-12-27 00:54:53 +10:00 | 
		
			
			
			
			
				| xinput_controller_interface.cpp | Another fix for XInput backend | 2020-12-07 18:08:48 +01:00 | 
		
			
			
			
			
				| xinput_controller_interface.h | Support for SDL Joysticks | 2020-11-15 16:12:39 +01:00 |