Duckstation/src/core/shader_cache_version.h
Connor McLaughlin 08876d132f GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
2021-05-25 13:38:33 +10:00

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C

#pragma once
#include "types.h"
static constexpr u32 SHADER_CACHE_VERSION = 5;