Duckstation/src/core
2021-07-10 21:45:10 +10:00
..
analog_controller.cpp AnalogController: Don't panic on unknown configuration mode command 2021-05-20 12:19:23 +10:00
analog_controller.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
analog_joystick.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
analog_joystick.h AnalogJoystick: Make setter methods public 2021-05-10 13:35:58 +10:00
bios.cpp BIOS: Fix size validation for PSExe 2021-02-22 12:22:28 +10:00
bios.h PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
bus.cpp CPU/Recompiler: Don't use intepreter icache when falling back 2021-05-20 12:19:23 +10:00
bus.h Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
cdrom.cpp CDROM: Fix intermediate seek->read status transition 2021-06-30 14:38:30 +10:00
cdrom.h CDROM: Fix intermediate seek->read status transition 2021-06-30 14:38:30 +10:00
cdrom_async_reader.cpp CDImage: Fix incorrect index returned for track-relative 00:02:00 2021-05-27 03:48:02 +10:00
cdrom_async_reader.h System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
cheats.cpp Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
cheats.h Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51 2021-03-13 15:21:40 +00:00
CMakeLists.txt GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
controller.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
controller.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
core.props Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
core.vcxproj GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
core.vcxproj.filters GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
cpu_code_cache.cpp CPU/CodeCache: Fix compilation on 32-bit x86 2021-05-26 02:48:46 +10:00
cpu_code_cache.h Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
cpu_core.cpp CPU: Don't panic on invalid instructions 2021-06-15 22:58:29 +10:00
cpu_core.h CPU/Recompiler: Get rid of non-constant offsetofs 2021-05-20 12:19:24 +10:00
cpu_core_private.h CPU/Recompiler: Don't use intepreter icache when falling back 2021-05-20 12:19:23 +10:00
cpu_disasm.cpp CPU: Don't panic on invalid instructions 2021-06-15 22:58:29 +10:00
cpu_disasm.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.cpp CPU/Recompiler: Fix a few incorrect calls to PGXP 2021-06-24 16:52:40 +10:00
cpu_recompiler_code_generator.h CPU/Recompiler: Optimize away nops completely 2021-05-25 20:01:59 +10:00
cpu_recompiler_code_generator_aarch32.cpp CPU/Recompiler: Fix performance regression in AArch32/64 2021-06-21 22:04:50 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/Recompiler: Fix performance regression in AArch32/64 2021-06-21 22:04:50 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler: Fix performance regression in AArch32/64 2021-06-21 22:04:50 +10:00
cpu_recompiler_code_generator_x64.cpp CPU/Recompiler: Elide tick flush completely where possible 2021-06-13 18:26:12 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_thunks.h Bus: Handle CPU-internal narrow writes 2021-04-26 22:08:18 +10:00
cpu_recompiler_types.h WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
cpu_types.cpp CPU/Recompiler: Optimize away nops completely 2021-05-25 20:01:59 +10:00
cpu_types.h CPU: Don't panic on invalid instructions 2021-06-15 22:58:29 +10:00
digital_controller.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
digital_controller.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
dma.cpp Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
dma.h SPU: Fix a few cases where SPU interrupts weren't firing 2021-01-10 01:39:21 +10:00
gdb_protocol.cpp Various warning fixes 2021-02-06 19:19:55 +10:00
gdb_protocol.h Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
gpu.cpp Support custom and match display aspect ratios 2021-04-30 02:53:03 +10:00
gpu.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
gpu_backend.cpp GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gpu_backend.h GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gpu_commands.cpp GPU: Treat 0xFF commands as nops 2021-04-13 13:18:51 +10:00
gpu_hw.cpp GPU/HW: Don't allow adaptive downsampling at non-pow2 scales 2021-06-25 00:19:14 +10:00
gpu_hw.h GPU/HW: Don't generate always/never-discarding discard shaders 2021-05-25 13:38:33 +10:00
gpu_hw_d3d11.cpp GPU/D3D11: Fix incorrect state being used with depth buffer on 2021-07-05 21:44:08 +10:00
gpu_hw_d3d11.h Qt: Add renderer/resolution to status bar 2021-03-28 13:47:53 +10:00
gpu_hw_d3d12.cpp GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
gpu_hw_d3d12.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
gpu_hw_opengl.cpp GPU/HW: Fix incorrect range for shader compiling progress 2021-06-25 13:56:06 +10:00
gpu_hw_opengl.h GPU/OpenGL: Switch back to framebuffer blits over shader copy 2021-04-10 14:52:15 +10:00
gpu_hw_shadergen.cpp GPU/HW: Fix incorrect UV range for upscaled direct texturing 2021-06-24 14:45:15 +10:00
gpu_hw_shadergen.h GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
gpu_hw_vulkan.cpp GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer 2021-07-09 13:07:41 +10:00
gpu_hw_vulkan.h GPU/Vulkan: Invalidate display framebuffer where possible 2021-06-11 20:47:46 +10:00
gpu_sw.cpp GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gpu_sw.h GPU/SW: Set display parameters before data 2021-05-20 12:19:27 +10:00
gpu_sw_backend.cpp GPU/SW: Fix regression with non-transparent triangles 2021-07-10 13:23:12 +10:00
gpu_sw_backend.h GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gpu_types.h GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
gte.cpp Settings: Remove less-frequently used AR options 2021-04-30 02:53:03 +10:00
gte.h Support custom and match display aspect ratios 2021-04-30 02:53:03 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp System: Render save state screenshots at fixed resolution 2021-04-28 02:51:44 +10:00
host_display.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
host_interface.cpp FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
host_interface.h Refactor SystemBootParameters ownership 2021-06-08 18:38:12 +02:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
libcrypt_game_codes.cpp System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
libcrypt_game_codes.h System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
mdec.cpp ImGui: Remove close button from debug windows 2021-02-12 01:01:30 +10:00
mdec.h MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
memory_card.cpp MemoryCard: Sanitize game titles for file names 2021-05-20 12:19:28 +10:00
memory_card.h System: Add non-persistent memory card type 2021-05-23 17:12:01 +10:00
memory_card_image.cpp MemoryCardImage: Fix incorrect format string 2021-06-26 00:03:18 +10:00
memory_card_image.h Qt/MemoryCardEditor: Support undeleting files 2021-06-25 14:43:19 +10:00
multitap.cpp Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
multitap.h Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
namco_guncon.cpp NamcoGuncon: Only update trigger for offscreen on change 2021-05-20 12:19:21 +10:00
namco_guncon.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
negcon.cpp NeGcon: Use 0..1 range instead of -1..1 for I/II/L 2021-07-03 15:04:33 +10:00
negcon.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
pad.cpp Fix a bunch of compiler warnings 2021-06-04 13:14:30 +10:00
pad.h CommonHostInterface: Add swap memory cards hotkey 2021-05-20 12:19:28 +10:00
pgxp.cpp CPU/Recompiler: Fix a few incorrect calls to PGXP 2021-06-24 16:52:40 +10:00
pgxp.h PGXP: Further optimizations 2021-06-12 22:02:33 +10:00
playstation_mouse.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
playstation_mouse.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
psf_loader.cpp Common/FileSystem: Add BuildRelativePath() function 2021-04-17 21:52:26 +10:00
psf_loader.h PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h CDROM: Improve simulation of seek timing 2021-06-19 15:16:01 +10:00
settings.cpp GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
settings.h FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
shader_cache_version.h GPU/HW: Don't generate always/never-discarding discard shaders 2021-05-25 13:38:33 +10:00
shadergen.cpp GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
shadergen.h GPU/OpenGL: Use shader instead of framebuffer blit 2021-04-06 02:19:56 +10:00
sio.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp ImGui: Remove close button from debug windows 2021-02-12 01:01:30 +10:00
spu.h SPU: Increase transfer rate to RAM 2021-06-14 19:32:15 +10:00
system.cpp GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
system.h System: Don't wipe out nonpersistent memory cards during game change 2021-05-24 21:24:22 +10:00
texture_replacements.cpp WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
texture_replacements.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
timers.cpp Timers: Better predict next event time 2021-02-22 12:21:44 +10:00
timers.h Timers: Handle target = 0 case 2021-02-09 01:01:36 +10:00
timing_event.cpp TimingEvent: Fix possible negative tick execution 2021-07-03 14:29:39 +10:00
timing_event.h TimingEvent: Add Delay method 2021-06-14 14:55:20 +10:00
types.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00