mirror of
https://github.com/RetroDECK/Duckstation.git
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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#pragma once
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#include <QtCore/QThread>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QMainWindow>
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#include <memory>
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#include "settingsdialog.h"
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#include "ui_mainwindow.h"
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class QLabel;
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class GameListWidget;
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class QtHostInterface;
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class MainWindow final : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QtHostInterface* host_interface);
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~MainWindow();
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private Q_SLOTS:
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void reportError(QString message);
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void reportMessage(QString message);
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void onEmulationStarting();
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void onEmulationStarted();
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void onEmulationStopped();
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void onEmulationPaused(bool paused);
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void toggleFullscreen();
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void recreateDisplayWidget(bool create_device_context);
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void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time);
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void onRunningGameChanged(QString filename, QString game_code, QString game_title);
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void onStartDiscActionTriggered();
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void onChangeDiscFromFileActionTriggered();
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void onChangeDiscFromGameListActionTriggered();
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void onStartBiosActionTriggered();
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void onGitHubRepositoryActionTriggered();
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void onIssueTrackerActionTriggered();
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void onAboutActionTriggered();
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protected:
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void closeEvent(QCloseEvent* event) override;
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private:
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void setupAdditionalUi();
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void connectSignals();
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void updateEmulationActions(bool starting, bool running);
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void switchToGameListView();
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void switchToEmulationView();
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SettingsDialog* getSettingsDialog();
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuCPUExecutionMode();
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void updateDebugMenuGPURenderer();
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void populateLoadSaveStateMenus(QString game_code);
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Ui::MainWindow m_ui;
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QtHostInterface* m_host_interface = nullptr;
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GameListWidget* m_game_list_widget = nullptr;
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QWidget* m_display_widget = nullptr;
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QLabel* m_status_speed_widget = nullptr;
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QLabel* m_status_fps_widget = nullptr;
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QLabel* m_status_frame_time_widget = nullptr;
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SettingsDialog* m_settings_dialog = nullptr;
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bool m_emulation_running = false;
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};
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