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https://github.com/RetroDECK/Duckstation.git
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5344b44970
Helpful when working with OpenEmu.
50 lines
1.4 KiB
Objective-C
50 lines
1.4 KiB
Objective-C
#pragma once
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#include "context.h"
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#include <glad.h>
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#if defined(__APPLE__) && defined(__OBJC__)
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#import <AppKit/AppKit.h>
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#else
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struct NSOpenGLContext;
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struct NSOpenGLPixelFormat;
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struct NSView;
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#define __bridge
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#endif
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namespace GL {
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class ContextAGL final : public Context
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{
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public:
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ContextAGL(const WindowInfo& wi);
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~ContextAGL() override;
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try);
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void* GetProcAddress(const char* name) override;
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bool ChangeSurface(const WindowInfo& new_wi) override;
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void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
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bool SwapBuffers() override;
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bool MakeCurrent() override;
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bool DoneCurrent() override;
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bool SetSwapInterval(s32 interval) override;
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std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
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private:
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ALWAYS_INLINE NSView* GetView() const { return static_cast<NSView*>((__bridge NSView*)m_wi.window_handle); }
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bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
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bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current);
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void BindContextToView();
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// returns true if dimensions have changed
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bool UpdateDimensions();
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NSOpenGLContext* m_context = nullptr;
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NSOpenGLPixelFormat* m_pixel_format = nullptr;
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void* m_opengl_module_handle = nullptr;
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};
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} // namespace GL
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