.. |
context.cpp
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GL/Context: Don't use WGL on Windows/ARM64
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2020-10-14 00:48:48 +10:00 |
context.h
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |
context_agl.h
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Make context_agl.h compatible with ObjC ARC code.
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2020-10-12 16:38:47 -06:00 |
context_agl.mm
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |
context_egl.cpp
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GL/ContextEGL: Use pbuffer when surfaceless not supported
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2020-11-08 00:22:35 +10:00 |
context_egl.h
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GL/ContextEGL: Use pbuffer when surfaceless not supported
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2020-11-08 00:22:35 +10:00 |
context_egl_android.cpp
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GLContext: Fix Android context creation
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2020-07-07 00:59:49 +10:00 |
context_egl_android.h
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GLContext: Fix Android context creation
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2020-07-07 00:59:49 +10:00 |
context_egl_wayland.cpp
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GL: Fix window resize not applying under Wayland
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2020-10-26 01:09:09 +10:00 |
context_egl_wayland.h
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GL: Fix window resize not applying under Wayland
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2020-10-26 01:09:09 +10:00 |
context_egl_x11.cpp
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |
context_egl_x11.h
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |
context_glx.cpp
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GL/ContextGLX: Add additional logging
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2020-07-15 15:50:30 +10:00 |
context_glx.h
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GL/Context: Fix crash in some GLX drivers
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2020-06-27 17:35:08 +10:00 |
context_wgl.cpp
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |
context_wgl.h
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |
program.cpp
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GL/Program: Don't delete nonexistant shaders (when using binaries)
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2020-10-10 18:26:29 +10:00 |
program.h
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GL/ShaderCache: Support geometry shaders
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2020-04-16 21:25:56 +10:00 |
shader_cache.cpp
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Renderers: Support empty shader cache
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2020-07-04 22:14:07 +10:00 |
shader_cache.h
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GL/ShaderCache: Support geometry shaders
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2020-04-16 21:25:56 +10:00 |
stream_buffer.cpp
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GL/StreamBuffer: Use glBufferData() on all drivers
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2020-06-29 14:44:16 +10:00 |
stream_buffer.h
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Common: Persistent-mapped stream buffer implementation
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2019-11-07 00:08:13 +10:00 |
texture.cpp
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GL/Texture: Use texture storage where available
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2020-10-31 15:11:53 +10:00 |
texture.h
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GPU: Implement support for multisample antialiasing
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2020-10-31 14:27:58 +10:00 |
x11_window.cpp
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GL/ContextGLX: Add additional logging
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2020-07-15 15:50:30 +10:00 |
x11_window.h
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Common: Add GL context wrapper implementation
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2020-05-25 15:02:44 +10:00 |