Duckstation/src/common/gl
2020-11-08 00:22:35 +10:00
..
context.cpp GL/Context: Don't use WGL on Windows/ARM64 2020-10-14 00:48:48 +10:00
context.h Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
context_agl.h Make context_agl.h compatible with ObjC ARC code. 2020-10-12 16:38:47 -06:00
context_agl.mm Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
context_egl.cpp GL/ContextEGL: Use pbuffer when surfaceless not supported 2020-11-08 00:22:35 +10:00
context_egl.h GL/ContextEGL: Use pbuffer when surfaceless not supported 2020-11-08 00:22:35 +10:00
context_egl_android.cpp GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
context_egl_android.h GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
context_egl_wayland.cpp GL: Fix window resize not applying under Wayland 2020-10-26 01:09:09 +10:00
context_egl_wayland.h GL: Fix window resize not applying under Wayland 2020-10-26 01:09:09 +10:00
context_egl_x11.cpp Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
context_egl_x11.h Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
context_glx.cpp GL/ContextGLX: Add additional logging 2020-07-15 15:50:30 +10:00
context_glx.h GL/Context: Fix crash in some GLX drivers 2020-06-27 17:35:08 +10:00
context_wgl.cpp Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
context_wgl.h Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
program.cpp GL/Program: Don't delete nonexistant shaders (when using binaries) 2020-10-10 18:26:29 +10:00
program.h GL/ShaderCache: Support geometry shaders 2020-04-16 21:25:56 +10:00
shader_cache.cpp Renderers: Support empty shader cache 2020-07-04 22:14:07 +10:00
shader_cache.h GL/ShaderCache: Support geometry shaders 2020-04-16 21:25:56 +10:00
stream_buffer.cpp GL/StreamBuffer: Use glBufferData() on all drivers 2020-06-29 14:44:16 +10:00
stream_buffer.h Common: Persistent-mapped stream buffer implementation 2019-11-07 00:08:13 +10:00
texture.cpp GL/Texture: Use texture storage where available 2020-10-31 15:11:53 +10:00
texture.h GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
x11_window.cpp GL/ContextGLX: Add additional logging 2020-07-15 15:50:30 +10:00
x11_window.h Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00