Duckstation/src/common/gl/x11_window.h
2020-05-25 15:02:44 +10:00

49 lines
1 KiB
C++

#pragma once
#include "../types.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
namespace GL {
class X11Window
{
public:
X11Window();
~X11Window();
ALWAYS_INLINE Window GetWindow() const { return m_window; }
ALWAYS_INLINE u32 GetWidth() const { return m_width; }
ALWAYS_INLINE u32 GetHeight() const { return m_height; }
bool Create(Display* display, Window parent_window, const XVisualInfo* vi);
void Destroy();
// Setting a width/height of 0 will use parent dimensions.
void Resize(u32 width = 0, u32 height = 0);
private:
Display* m_display = nullptr;
Window m_parent_window = {};
Window m_window = {};
Colormap m_colormap = {};
u32 m_width = 0;
u32 m_height = 0;
};
// Helper class for managing X errors
class X11InhibitErrors
{
public:
X11InhibitErrors();
~X11InhibitErrors();
ALWAYS_INLINE bool HadError() const { return m_had_error; }
private:
static int ErrorHandler(Display* display, XErrorEvent* ee);
XErrorHandler m_old_handler = {};
bool m_had_error = false;
};
} // namespace GL