Duckstation/src/common/vulkan/texture.cpp

400 lines
15 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Copyright 2020 DuckStation Emulator Project
// Licensed under GPLv2+
// Refer to the LICENSE file included.
#include "texture.h"
#include "../assert.h"
#include "context.h"
#include "util.h"
#include <algorithm>
namespace Vulkan {
Texture::Texture() = default;
Texture::Texture(Texture&& move)
: m_width(move.m_width), m_height(move.m_height), m_levels(move.m_levels), m_layers(move.m_layers),
m_format(move.m_format), m_samples(move.m_samples), m_view_type(move.m_view_type), m_layout(move.m_layout),
m_image(move.m_image), m_device_memory(move.m_device_memory), m_view(move.m_view)
{
move.m_width = 0;
move.m_height = 0;
move.m_levels = 0;
move.m_layers = 0;
move.m_format = VK_FORMAT_UNDEFINED;
move.m_samples = VK_SAMPLE_COUNT_1_BIT;
move.m_view_type = VK_IMAGE_VIEW_TYPE_2D;
move.m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
move.m_image = VK_NULL_HANDLE;
move.m_device_memory = VK_NULL_HANDLE;
move.m_view = VK_NULL_HANDLE;
}
Texture::~Texture()
{
if (IsValid())
Destroy(true);
}
Vulkan::Texture& Texture::operator=(Texture&& move)
{
if (IsValid())
Destroy(true);
std::swap(m_width, move.m_width);
std::swap(m_height, move.m_height);
std::swap(m_levels, move.m_levels);
std::swap(m_layers, move.m_layers);
std::swap(m_format, move.m_format);
std::swap(m_samples, move.m_samples);
std::swap(m_view_type, move.m_view_type);
std::swap(m_layout, move.m_layout);
std::swap(m_image, move.m_image);
std::swap(m_device_memory, move.m_device_memory);
std::swap(m_view, move.m_view);
return *this;
}
bool Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples,
VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage)
{
VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
nullptr,
0,
VK_IMAGE_TYPE_2D,
format,
{width, height, 1},
levels,
layers,
samples,
tiling,
usage,
VK_SHARING_MODE_EXCLUSIVE,
0,
nullptr,
VK_IMAGE_LAYOUT_UNDEFINED};
VkImage image = VK_NULL_HANDLE;
VkResult res = vkCreateImage(g_vulkan_context->GetDevice(), &image_info, nullptr, &image);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateImage failed: ");
return false;
}
// Allocate memory to back this texture, we want device local memory in this case
VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(g_vulkan_context->GetDevice(), image, &memory_requirements);
VkMemoryAllocateInfo memory_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, memory_requirements.size,
g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)};
VkDeviceMemory device_memory;
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_info, nullptr, &device_memory);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
return false;
}
res = vkBindImageMemory(g_vulkan_context->GetDevice(), image, device_memory, 0);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkBindImageMemory failed: ");
vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr);
return false;
}
VkImageViewCreateInfo view_info = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image,
view_type,
format,
{VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY},
{Util::IsDepthFormat(format) ?
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT) :
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT),
0, levels, 0, layers}};
VkImageView view = VK_NULL_HANDLE;
res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr);
return false;
}
if (IsValid())
Destroy(true);
m_width = width;
m_height = height;
m_levels = levels;
m_layers = layers;
m_format = format;
m_samples = samples;
m_view_type = view_type;
m_image = image;
m_device_memory = device_memory;
m_view = view;
return true;
}
bool Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
VkFormat format, VkSampleCountFlagBits samples)
{
// Only need to create the image view, this is mainly for swap chains.
VkImageViewCreateInfo view_info = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
existing_image,
view_type,
format,
{VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY},
{Util::IsDepthFormat(format) ?
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT) :
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT),
0, levels, 0, layers}};
// Memory is managed by the owner of the image.
VkImageView view = VK_NULL_HANDLE;
VkResult res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
return false;
}
if (IsValid())
Destroy(true);
m_width = width;
m_height = height;
m_levels = levels;
m_layers = layers;
m_format = format;
m_samples = samples;
m_view_type = view_type;
m_image = existing_image;
m_view = view;
return true;
}
void Texture::Destroy(bool defer /* = true */)
{
if (m_view != VK_NULL_HANDLE)
{
if (defer)
g_vulkan_context->DeferImageViewDestruction(m_view);
else
vkDestroyImageView(g_vulkan_context->GetDevice(), m_view, nullptr);
m_view = VK_NULL_HANDLE;
}
// If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
if (m_device_memory != VK_NULL_HANDLE)
{
DebugAssert(m_image != VK_NULL_HANDLE);
if (defer)
g_vulkan_context->DeferImageDestruction(m_image);
else
vkDestroyImage(g_vulkan_context->GetDevice(), m_image, nullptr);
m_image = VK_NULL_HANDLE;
if (defer)
g_vulkan_context->DeferDeviceMemoryDestruction(m_device_memory);
else
vkFreeMemory(g_vulkan_context->GetDevice(), m_device_memory, nullptr);
m_device_memory = VK_NULL_HANDLE;
}
m_width = 0;
m_height = 0;
m_levels = 0;
m_layers = 0;
m_format = VK_FORMAT_UNDEFINED;
m_samples = VK_SAMPLE_COUNT_1_BIT;
m_view_type = VK_IMAGE_VIEW_TYPE_2D;
m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
m_image = VK_NULL_HANDLE;
m_device_memory = VK_NULL_HANDLE;
m_view = VK_NULL_HANDLE;
}
void Texture::OverrideImageLayout(VkImageLayout new_layout)
{
m_layout = new_layout;
}
void Texture::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout)
{
if (m_layout == new_layout)
return;
TransitionSubresourcesToLayout(command_buffer, 0, m_levels, 0, m_layers, m_layout, new_layout);
m_layout = new_layout;
}
void Texture::TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels,
u32 start_layer, u32 num_layers, VkImageLayout old_layout,
VkImageLayout new_layout)
{
VkImageMemoryBarrier barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void* pNext
0, // VkAccessFlags srcAccessMask
0, // VkAccessFlags dstAccessMask
old_layout, // VkImageLayout oldLayout
new_layout, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
m_image, // VkImage image
{static_cast<VkImageAspectFlags>(Util::IsDepthFormat(m_format) ? VK_IMAGE_ASPECT_DEPTH_BIT :
VK_IMAGE_ASPECT_COLOR_BIT),
start_level, num_levels, start_layer, num_layers} // VkImageSubresourceRange subresourceRange
};
// srcStageMask -> Stages that must complete before the barrier
// dstStageMask -> Stages that must wait for after the barrier before beginning
VkPipelineStageFlags srcStageMask, dstStageMask;
switch (old_layout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
// Layout undefined therefore contents undefined, and we don't care what happens to it.
barrier.srcAccessMask = 0;
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
// Image has been pre-initialized by the host, so ensure all writes have completed.
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image was being used as a color attachment, so ensure all writes have completed.
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image was being used as a depthstencil attachment, so ensure all writes have completed.
barrier.srcAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image was being used as a shader resource, make sure all reads have finished.
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image was being used as a copy source, ensure all reads have finished.
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image was being used as a copy destination, ensure all writes have finished.
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
default:
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
}
switch (new_layout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
barrier.dstAccessMask = 0;
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
barrier.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
break;
default:
dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
break;
}
vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
VkFramebuffer Texture::CreateFramebuffer(VkRenderPass render_pass)
{
const VkFramebufferCreateInfo ci = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0u, render_pass, 1, &m_view, m_width, m_height, m_layers};
VkFramebuffer fb = VK_NULL_HANDLE;
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &ci, nullptr, &fb);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateFramebuffer() failed: ");
return VK_NULL_HANDLE;
}
return fb;
}
void Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height,
VkBuffer buffer, u32 buffer_offset)
{
const VkImageLayout old_layout = m_layout;
TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
const VkBufferImageCopy bic = {static_cast<VkDeviceSize>(buffer_offset),
width,
height,
{VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u},
{static_cast<int32_t>(x), static_cast<int32_t>(y), 0},
{width, height, 1u}};
vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, m_layout, 1, &bic);
TransitionToLayout(cmdbuf, old_layout);
}
} // namespace Vulkan