.. |
CMakeLists.txt
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
common_host_interface.cpp
|
Qt: Move post processing to its own setting category
|
2020-09-13 22:27:30 +10:00 |
common_host_interface.h
|
FrontendCommon: Add a hotkey to reload post processing
|
2020-09-13 20:21:05 +10:00 |
controller_interface.cpp
|
ControllerInterface: Add XInput controller backend
|
2020-08-22 16:50:19 +10:00 |
controller_interface.h
|
Allow mapping half axes to buttons
|
2020-08-29 14:19:28 +02:00 |
d3d11_host_display.cpp
|
More build fixes...
|
2020-09-13 12:40:32 +10:00 |
d3d11_host_display.h
|
Merge branch 'postprocessing'
|
2020-09-13 12:14:21 +10:00 |
display_ps.hlsl
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_ps.hlsl.h
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_vs.hlsl
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_vs.hlsl.h
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
font_roboto_regular.inl
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
frontend-common.vcxproj
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
frontend-common.vcxproj.filters
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
game_list.cpp
|
GameList: Fix cache corruption after scanning for new games
|
2020-09-10 00:23:24 +10:00 |
game_list.h
|
GameSettings: Add a bunch more user settings
|
2020-09-02 00:00:48 +10:00 |
game_settings.cpp
|
GPU/HW: Add JINC2 and xBRZ texture filtering options
|
2020-09-12 00:26:34 +10:00 |
game_settings.h
|
GPU/HW: Add JINC2 and xBRZ texture filtering options
|
2020-09-12 00:26:34 +10:00 |
icon.cpp
|
FrontendCommon: Add placeholder icon binary
|
2020-04-21 02:50:48 +10:00 |
icon.h
|
FrontendCommon: Add placeholder icon binary
|
2020-04-21 02:50:48 +10:00 |
imgui_impl_dx11.cpp
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_dx11.h
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_opengl3.cpp
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_opengl3.h
|
dep/imgui: Move implementations to frontend-common
|
2020-09-06 17:28:19 +10:00 |
imgui_impl_vulkan.cpp
|
FrontendCommon: Fix descriptor/image validation errors in imgui render
|
2020-09-08 11:44:54 +10:00 |
imgui_impl_vulkan.h
|
FrontendCommon: Fix descriptor/image validation errors in imgui render
|
2020-09-08 11:44:54 +10:00 |
imgui_styles.cpp
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
imgui_styles.h
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
ini_settings_interface.cpp
|
Update ini_settings_interface.cpp (#734)
|
2020-08-11 02:59:58 +10:00 |
ini_settings_interface.h
|
Fix a bunch of random warnings
|
2020-09-13 11:54:51 +10:00 |
make_d3d_display_shader_bytecode.bat
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
opengl_host_display.cpp
|
OpenGLHostDisplay: Fix vertical alignment
|
2020-09-13 14:36:31 +10:00 |
opengl_host_display.h
|
Merge branch 'postprocessing'
|
2020-09-13 12:14:21 +10:00 |
postprocessing_chain.cpp
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
postprocessing_chain.h
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
postprocessing_shader.cpp
|
PostProcessingShader: Fix errors in shader parsing
|
2020-09-13 18:39:40 +10:00 |
postprocessing_shader.h
|
PostProcessingShader: Fix errors in shader parsing
|
2020-09-13 18:39:40 +10:00 |
postprocessing_shadergen.cpp
|
PostProcessing: Allow fragment coordinate access from shader
|
2020-09-13 18:50:40 +10:00 |
postprocessing_shadergen.h
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
save_state_selector_ui.cpp
|
Simplify quicksave/quickload logic
|
2020-09-12 16:07:22 +02:00 |
save_state_selector_ui.h
|
Simplify quicksave/quickload logic
|
2020-09-12 16:07:22 +02:00 |
sdl_audio_stream.cpp
|
SDL: Fix compilation on older versions
|
2020-06-07 01:38:38 +10:00 |
sdl_audio_stream.h
|
AudioStream: Replace buffer queue with ring buffer
|
2020-06-07 01:22:03 +10:00 |
sdl_controller_interface.cpp
|
Allow mapping half axes to buttons
|
2020-08-29 14:19:28 +02:00 |
sdl_controller_interface.h
|
Allow mapping half axes to buttons
|
2020-08-29 14:19:28 +02:00 |
sdl_initializer.cpp
|
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
|
2020-02-16 00:15:05 +09:00 |
sdl_initializer.h
|
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
|
2020-02-16 00:15:05 +09:00 |
vulkan_host_display.cpp
|
VulkanHostDisplay: Fix a possible crash at shutdown with large post shaders
|
2020-09-13 20:21:23 +10:00 |
vulkan_host_display.h
|
Merge branch 'postprocessing'
|
2020-09-13 12:14:21 +10:00 |
xinput_controller_interface.cpp
|
Allow mapping half axes to buttons
|
2020-08-29 14:19:28 +02:00 |
xinput_controller_interface.h
|
Allow mapping half axes to buttons
|
2020-08-29 14:19:28 +02:00 |