Duckstation/src/core
2020-12-27 15:32:41 -08:00
..
analog_controller.cpp AnalogController: Fix config mode 0x4C response 2020-12-16 15:11:53 -08:00
analog_controller.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
analog_joystick.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
analog_joystick.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
bios.cpp BIOS: Turn display on with fast boot 2020-11-11 01:02:40 +10:00
bios.h System: Set BIOS before resetting 2020-10-30 00:44:39 +10:00
bus.cpp Bus: Don't leak shared memory when starting->stopping->starting 2020-12-27 00:50:08 +10:00
bus.h Bus: Add memory region access helpers 2020-12-17 11:57:46 +10:00
cdrom.cpp CDROM: Actually fix playing tracks 10+ 2020-12-28 01:40:38 +10:00
cdrom.h CDROM: Actually fix playing tracks 10+ 2020-12-28 01:40:38 +10:00
cdrom_async_reader.cpp System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
cdrom_async_reader.h System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
cheats.cpp CheatS: Support importing/parsing EPSXe cheat files 2020-12-27 00:45:34 +10:00
cheats.h CheatS: Support importing/parsing EPSXe cheat files 2020-12-27 00:45:34 +10:00
CMakeLists.txt Build: Fix xxhash on non-Windows 2020-12-26 00:47:24 +10:00
controller.cpp PlaystationMouse: Add option to use relative mode 2020-12-28 00:37:04 +10:00
controller.h Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
core.vcxproj GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
core.vcxproj.filters GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
cpu_code_cache.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_code_cache.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_core.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_core.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_core_private.h CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
cpu_disasm.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_disasm.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch32.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/AArch64: Use scratch register for unfitting intermediate values 2020-12-13 00:36:09 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_x64.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_thunks.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_types.h CPU: Add AArch32/armv7 recompiler 2020-11-21 18:39:04 +10:00
cpu_types.cpp CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
cpu_types.h CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
digital_controller.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
digital_controller.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
dma.cpp DMA: Don't panic on invalid device read/write 2020-12-19 02:44:46 +10:00
dma.h DMA: Add debug window 2020-10-30 00:44:39 +10:00
gdb_protocol.cpp Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
gdb_protocol.h Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
gpu.cpp GPU: Use floating point coordinates for lightgun 2020-12-19 17:02:01 +10:00
gpu.h NamcoGuncon: Add an option to scale X coordinates 2020-12-19 17:02:01 +10:00
gpu_backend.cpp GPU/Software: Ensure commands are always aligned to 4 bytes 2020-12-09 00:19:57 +10:00
gpu_backend.h GPU/Software: Ensure commands are always aligned to 4 bytes 2020-12-09 00:19:57 +10:00
gpu_commands.cpp GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_hw.cpp GPU/HW: Fix a potential case where depth isn't cleared on viewport change 2020-12-26 00:47:03 +10:00
gpu_hw.h GPU: Support emulating a depth buffer from PGXP depth values 2020-12-23 01:39:49 +10:00
gpu_hw_d3d11.cpp GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_hw_d3d11.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_hw_opengl.cpp GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_hw_opengl.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_hw_shadergen.cpp GPU/HW: Improve round-trip accuracy of RGBA5551->RGBA8 2020-12-27 00:50:08 +10:00
gpu_hw_shadergen.h GPU: Support emulating a depth buffer from PGXP depth values 2020-12-23 01:39:49 +10:00
gpu_hw_vulkan.cpp GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_hw_vulkan.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
gpu_sw.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_sw.h GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_sw_backend.cpp GPU/Software: Remove a couple of unused variables 2020-11-22 01:24:26 +10:00
gpu_sw_backend.h GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
gpu_types.h GPU: Mask Y coordinates of VRAM transfers to 9-bits 2020-12-14 01:35:53 +10:00
gte.cpp Use proper 21:9 aspect ratio, add 32:9 2020-12-20 19:57:15 -08:00
gte.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp HostDisplay: Fix incorrect extension check for other formats 2020-12-26 00:47:03 +10:00
host_display.h HostDisplay: Add threaded presentation for Vulkan renderer 2020-12-27 00:54:53 +10:00
host_interface.cpp HostInterface: Check all console regions when looking for any BIOS 2020-12-27 15:32:41 -08:00
host_interface.h Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
libcrypt_game_codes.cpp System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
libcrypt_game_codes.h System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
mdec.cpp MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
mdec.h MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
memory_card.cpp Core: Make some additional OSD messages translatable 2020-10-22 02:07:48 -07:00
memory_card.h System: Implement CPU overclocking [SAVEVERSION+] 2020-09-30 23:48:34 +10:00
memory_card_image.cpp MemoryCardImage: Fix multi-block file reads 2020-12-25 20:01:21 -08:00
memory_card_image.h MemoryCard: Split into image helper functions 2020-09-19 00:28:47 +10:00
namco_guncon.cpp Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
namco_guncon.h Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
negcon.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
negcon.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
pad.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
pad.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
pgxp.cpp PGXP: Treat add rd, rs, zero as moves 2020-12-04 01:07:36 +10:00
pgxp.h CPU/Recompiler: Detect move instructions and forward to PGXP 2020-10-05 00:18:10 +10:00
playstation_mouse.cpp PlaystationMouse: Add option to use relative mode 2020-12-28 00:37:04 +10:00
playstation_mouse.h PlaystationMouse: Add option to use relative mode 2020-12-28 00:37:04 +10:00
psf_loader.cpp System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
psf_loader.h System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
settings.cpp Qt: Make Auto (Game Native) aspect ratio string translatable 2020-12-27 00:57:55 -08:00
settings.h HostDisplay: Add threaded presentation for Vulkan renderer 2020-12-27 00:54:53 +10:00
shadergen.cpp GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4 2020-12-01 15:14:23 +10:00
shadergen.h GPU: Fix MSAA in OpenGL ES 2020-10-31 15:24:25 +10:00
sio.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
spu.h SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
system.cpp System: Fix pause on start 2020-12-27 00:54:53 +10:00
system.h System: Fix pause on start 2020-12-27 00:54:53 +10:00
texture_replacements.cpp TextureReplacements: Use x86 dispatch for xxhash 2020-12-26 00:47:24 +10:00
texture_replacements.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
timers.cpp Timers: Update when sync is used with sysclk source 2020-12-06 00:35:54 +10:00
timers.h Timers: Update when sync is used with sysclk source 2020-12-06 00:35:54 +10:00
timing_event.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
timing_event.h CPU/Recompiler: Faster ASM dispatcher 2020-10-18 14:54:38 +10:00
types.h Use proper 21:9 aspect ratio, add 32:9 2020-12-20 19:57:15 -08:00