mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-20 23:35:39 +00:00
e3d9ba4c99
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
#pragma once
|
|
|
|
#include "common/types.h"
|
|
|
|
#include <Metal/Metal.h>
|
|
#include <QuartzCore/QuartzCore.h>
|
|
|
|
#ifndef __OBJC__
|
|
#error This file needs to be compiled with Objective C++.
|
|
#endif
|
|
|
|
#if __has_feature(objc_arc)
|
|
#error ARC should not be enabled.
|
|
#endif
|
|
|
|
#include <deque>
|
|
#include <memory>
|
|
|
|
class MetalStreamBuffer
|
|
{
|
|
public:
|
|
MetalStreamBuffer();
|
|
MetalStreamBuffer(MetalStreamBuffer&& move) = delete;
|
|
MetalStreamBuffer(const MetalStreamBuffer&) = delete;
|
|
~MetalStreamBuffer();
|
|
|
|
MetalStreamBuffer& operator=(MetalStreamBuffer&& move) = delete;
|
|
MetalStreamBuffer& operator=(const MetalStreamBuffer&) = delete;
|
|
|
|
ALWAYS_INLINE bool IsValid() const { return (m_buffer != nil); }
|
|
ALWAYS_INLINE id<MTLBuffer> GetBuffer() const { return m_buffer; }
|
|
ALWAYS_INLINE u8* GetHostPointer() const { return m_host_pointer; }
|
|
ALWAYS_INLINE u8* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
|
|
ALWAYS_INLINE u32 GetCurrentSize() const { return m_size; }
|
|
ALWAYS_INLINE u32 GetCurrentSpace() const { return m_current_space; }
|
|
ALWAYS_INLINE u32 GetCurrentOffset() const { return m_current_offset; }
|
|
|
|
bool Create(id<MTLDevice> device, u32 size);
|
|
void Destroy();
|
|
|
|
bool ReserveMemory(u32 num_bytes, u32 alignment);
|
|
void CommitMemory(u32 final_num_bytes);
|
|
|
|
private:
|
|
bool AllocateBuffer(u32 size);
|
|
void UpdateCurrentFencePosition();
|
|
void UpdateGPUPosition();
|
|
|
|
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
|
|
bool WaitForClearSpace(u32 num_bytes);
|
|
|
|
u32 m_size = 0;
|
|
u32 m_current_offset = 0;
|
|
u32 m_current_space = 0;
|
|
u32 m_current_gpu_position = 0;
|
|
|
|
id<MTLBuffer> m_buffer = nil;
|
|
u8* m_host_pointer = nullptr;
|
|
|
|
// List of fences and the corresponding positions in the buffer
|
|
std::deque<std::pair<u64, u32>> m_tracked_fences;
|
|
};
|