Duckstation/dep/glad/src/gl.c
2024-02-25 20:30:41 +10:00

10260 lines
772 KiB
C

/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/gl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
int GLAD_GL_VERSION_4_0 = 0;
int GLAD_GL_VERSION_4_1 = 0;
int GLAD_GL_VERSION_4_2 = 0;
int GLAD_GL_VERSION_4_3 = 0;
int GLAD_GL_VERSION_4_4 = 0;
int GLAD_GL_VERSION_4_5 = 0;
int GLAD_GL_VERSION_4_6 = 0;
int GLAD_GL_ES_VERSION_2_0 = 0;
int GLAD_GL_ES_VERSION_3_0 = 0;
int GLAD_GL_ES_VERSION_3_1 = 0;
int GLAD_GL_ES_VERSION_3_2 = 0;
int GLAD_GL_3DFX_multisample = 0;
int GLAD_GL_3DFX_tbuffer = 0;
int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
int GLAD_GL_AMD_blend_minmax_factor = 0;
int GLAD_GL_AMD_conservative_depth = 0;
int GLAD_GL_AMD_debug_output = 0;
int GLAD_GL_AMD_depth_clamp_separate = 0;
int GLAD_GL_AMD_draw_buffers_blend = 0;
int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
int GLAD_GL_AMD_framebuffer_sample_positions = 0;
int GLAD_GL_AMD_gcn_shader = 0;
int GLAD_GL_AMD_gpu_shader_half_float = 0;
int GLAD_GL_AMD_gpu_shader_int16 = 0;
int GLAD_GL_AMD_gpu_shader_int64 = 0;
int GLAD_GL_AMD_interleaved_elements = 0;
int GLAD_GL_AMD_multi_draw_indirect = 0;
int GLAD_GL_AMD_name_gen_delete = 0;
int GLAD_GL_AMD_occlusion_query_event = 0;
int GLAD_GL_AMD_performance_monitor = 0;
int GLAD_GL_AMD_pinned_memory = 0;
int GLAD_GL_AMD_query_buffer_object = 0;
int GLAD_GL_AMD_sample_positions = 0;
int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
int GLAD_GL_AMD_shader_ballot = 0;
int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
int GLAD_GL_AMD_shader_image_load_store_lod = 0;
int GLAD_GL_AMD_shader_stencil_export = 0;
int GLAD_GL_AMD_shader_trinary_minmax = 0;
int GLAD_GL_AMD_sparse_texture = 0;
int GLAD_GL_AMD_stencil_operation_extended = 0;
int GLAD_GL_AMD_texture_gather_bias_lod = 0;
int GLAD_GL_AMD_texture_texture4 = 0;
int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
int GLAD_GL_AMD_transform_feedback4 = 0;
int GLAD_GL_AMD_vertex_shader_layer = 0;
int GLAD_GL_AMD_vertex_shader_tessellator = 0;
int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
int GLAD_GL_APPLE_aux_depth_stencil = 0;
int GLAD_GL_APPLE_client_storage = 0;
int GLAD_GL_APPLE_element_array = 0;
int GLAD_GL_APPLE_fence = 0;
int GLAD_GL_APPLE_float_pixels = 0;
int GLAD_GL_APPLE_flush_buffer_range = 0;
int GLAD_GL_APPLE_object_purgeable = 0;
int GLAD_GL_APPLE_rgb_422 = 0;
int GLAD_GL_APPLE_row_bytes = 0;
int GLAD_GL_APPLE_specular_vector = 0;
int GLAD_GL_APPLE_texture_range = 0;
int GLAD_GL_APPLE_transform_hint = 0;
int GLAD_GL_APPLE_vertex_array_object = 0;
int GLAD_GL_APPLE_vertex_array_range = 0;
int GLAD_GL_APPLE_vertex_program_evaluators = 0;
int GLAD_GL_APPLE_ycbcr_422 = 0;
int GLAD_GL_ARB_ES2_compatibility = 0;
int GLAD_GL_ARB_ES3_1_compatibility = 0;
int GLAD_GL_ARB_ES3_2_compatibility = 0;
int GLAD_GL_ARB_ES3_compatibility = 0;
int GLAD_GL_ARB_arrays_of_arrays = 0;
int GLAD_GL_ARB_base_instance = 0;
int GLAD_GL_ARB_bindless_texture = 0;
int GLAD_GL_ARB_blend_func_extended = 0;
int GLAD_GL_ARB_buffer_storage = 0;
int GLAD_GL_ARB_cl_event = 0;
int GLAD_GL_ARB_clear_buffer_object = 0;
int GLAD_GL_ARB_clear_texture = 0;
int GLAD_GL_ARB_clip_control = 0;
int GLAD_GL_ARB_color_buffer_float = 0;
int GLAD_GL_ARB_compatibility = 0;
int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
int GLAD_GL_ARB_compute_shader = 0;
int GLAD_GL_ARB_compute_variable_group_size = 0;
int GLAD_GL_ARB_conditional_render_inverted = 0;
int GLAD_GL_ARB_conservative_depth = 0;
int GLAD_GL_ARB_copy_buffer = 0;
int GLAD_GL_ARB_copy_image = 0;
int GLAD_GL_ARB_cull_distance = 0;
int GLAD_GL_ARB_debug_output = 0;
int GLAD_GL_ARB_depth_buffer_float = 0;
int GLAD_GL_ARB_depth_clamp = 0;
int GLAD_GL_ARB_depth_texture = 0;
int GLAD_GL_ARB_derivative_control = 0;
int GLAD_GL_ARB_direct_state_access = 0;
int GLAD_GL_ARB_draw_buffers = 0;
int GLAD_GL_ARB_draw_buffers_blend = 0;
int GLAD_GL_ARB_draw_elements_base_vertex = 0;
int GLAD_GL_ARB_draw_indirect = 0;
int GLAD_GL_ARB_draw_instanced = 0;
int GLAD_GL_ARB_enhanced_layouts = 0;
int GLAD_GL_ARB_explicit_attrib_location = 0;
int GLAD_GL_ARB_explicit_uniform_location = 0;
int GLAD_GL_ARB_fragment_coord_conventions = 0;
int GLAD_GL_ARB_fragment_layer_viewport = 0;
int GLAD_GL_ARB_fragment_program = 0;
int GLAD_GL_ARB_fragment_program_shadow = 0;
int GLAD_GL_ARB_fragment_shader = 0;
int GLAD_GL_ARB_fragment_shader_interlock = 0;
int GLAD_GL_ARB_framebuffer_no_attachments = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_framebuffer_sRGB = 0;
int GLAD_GL_ARB_geometry_shader4 = 0;
int GLAD_GL_ARB_get_program_binary = 0;
int GLAD_GL_ARB_get_texture_sub_image = 0;
int GLAD_GL_ARB_gl_spirv = 0;
int GLAD_GL_ARB_gpu_shader5 = 0;
int GLAD_GL_ARB_gpu_shader_fp64 = 0;
int GLAD_GL_ARB_gpu_shader_int64 = 0;
int GLAD_GL_ARB_half_float_pixel = 0;
int GLAD_GL_ARB_half_float_vertex = 0;
int GLAD_GL_ARB_imaging = 0;
int GLAD_GL_ARB_indirect_parameters = 0;
int GLAD_GL_ARB_instanced_arrays = 0;
int GLAD_GL_ARB_internalformat_query = 0;
int GLAD_GL_ARB_internalformat_query2 = 0;
int GLAD_GL_ARB_invalidate_subdata = 0;
int GLAD_GL_ARB_map_buffer_alignment = 0;
int GLAD_GL_ARB_map_buffer_range = 0;
int GLAD_GL_ARB_matrix_palette = 0;
int GLAD_GL_ARB_multi_bind = 0;
int GLAD_GL_ARB_multi_draw_indirect = 0;
int GLAD_GL_ARB_multisample = 0;
int GLAD_GL_ARB_multitexture = 0;
int GLAD_GL_ARB_occlusion_query = 0;
int GLAD_GL_ARB_occlusion_query2 = 0;
int GLAD_GL_ARB_parallel_shader_compile = 0;
int GLAD_GL_ARB_pipeline_statistics_query = 0;
int GLAD_GL_ARB_pixel_buffer_object = 0;
int GLAD_GL_ARB_point_parameters = 0;
int GLAD_GL_ARB_point_sprite = 0;
int GLAD_GL_ARB_polygon_offset_clamp = 0;
int GLAD_GL_ARB_post_depth_coverage = 0;
int GLAD_GL_ARB_program_interface_query = 0;
int GLAD_GL_ARB_provoking_vertex = 0;
int GLAD_GL_ARB_query_buffer_object = 0;
int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
int GLAD_GL_ARB_robustness = 0;
int GLAD_GL_ARB_robustness_isolation = 0;
int GLAD_GL_ARB_sample_locations = 0;
int GLAD_GL_ARB_sample_shading = 0;
int GLAD_GL_ARB_sampler_objects = 0;
int GLAD_GL_ARB_seamless_cube_map = 0;
int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
int GLAD_GL_ARB_separate_shader_objects = 0;
int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
int GLAD_GL_ARB_shader_atomic_counters = 0;
int GLAD_GL_ARB_shader_ballot = 0;
int GLAD_GL_ARB_shader_bit_encoding = 0;
int GLAD_GL_ARB_shader_clock = 0;
int GLAD_GL_ARB_shader_draw_parameters = 0;
int GLAD_GL_ARB_shader_group_vote = 0;
int GLAD_GL_ARB_shader_image_load_store = 0;
int GLAD_GL_ARB_shader_image_size = 0;
int GLAD_GL_ARB_shader_objects = 0;
int GLAD_GL_ARB_shader_precision = 0;
int GLAD_GL_ARB_shader_stencil_export = 0;
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
int GLAD_GL_ARB_shader_subroutine = 0;
int GLAD_GL_ARB_shader_texture_image_samples = 0;
int GLAD_GL_ARB_shader_texture_lod = 0;
int GLAD_GL_ARB_shader_viewport_layer_array = 0;
int GLAD_GL_ARB_shading_language_100 = 0;
int GLAD_GL_ARB_shading_language_420pack = 0;
int GLAD_GL_ARB_shading_language_include = 0;
int GLAD_GL_ARB_shading_language_packing = 0;
int GLAD_GL_ARB_shadow = 0;
int GLAD_GL_ARB_shadow_ambient = 0;
int GLAD_GL_ARB_sparse_buffer = 0;
int GLAD_GL_ARB_sparse_texture = 0;
int GLAD_GL_ARB_sparse_texture2 = 0;
int GLAD_GL_ARB_sparse_texture_clamp = 0;
int GLAD_GL_ARB_spirv_extensions = 0;
int GLAD_GL_ARB_stencil_texturing = 0;
int GLAD_GL_ARB_sync = 0;
int GLAD_GL_ARB_tessellation_shader = 0;
int GLAD_GL_ARB_texture_barrier = 0;
int GLAD_GL_ARB_texture_border_clamp = 0;
int GLAD_GL_ARB_texture_buffer_object = 0;
int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
int GLAD_GL_ARB_texture_buffer_range = 0;
int GLAD_GL_ARB_texture_compression = 0;
int GLAD_GL_ARB_texture_compression_bptc = 0;
int GLAD_GL_ARB_texture_compression_rgtc = 0;
int GLAD_GL_ARB_texture_cube_map = 0;
int GLAD_GL_ARB_texture_cube_map_array = 0;
int GLAD_GL_ARB_texture_env_add = 0;
int GLAD_GL_ARB_texture_env_combine = 0;
int GLAD_GL_ARB_texture_env_crossbar = 0;
int GLAD_GL_ARB_texture_env_dot3 = 0;
int GLAD_GL_ARB_texture_filter_anisotropic = 0;
int GLAD_GL_ARB_texture_filter_minmax = 0;
int GLAD_GL_ARB_texture_float = 0;
int GLAD_GL_ARB_texture_gather = 0;
int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_ARB_texture_mirrored_repeat = 0;
int GLAD_GL_ARB_texture_multisample = 0;
int GLAD_GL_ARB_texture_non_power_of_two = 0;
int GLAD_GL_ARB_texture_query_levels = 0;
int GLAD_GL_ARB_texture_query_lod = 0;
int GLAD_GL_ARB_texture_rectangle = 0;
int GLAD_GL_ARB_texture_rg = 0;
int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
int GLAD_GL_ARB_texture_stencil8 = 0;
int GLAD_GL_ARB_texture_storage = 0;
int GLAD_GL_ARB_texture_storage_multisample = 0;
int GLAD_GL_ARB_texture_swizzle = 0;
int GLAD_GL_ARB_texture_view = 0;
int GLAD_GL_ARB_timer_query = 0;
int GLAD_GL_ARB_transform_feedback2 = 0;
int GLAD_GL_ARB_transform_feedback3 = 0;
int GLAD_GL_ARB_transform_feedback_instanced = 0;
int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
int GLAD_GL_ARB_transpose_matrix = 0;
int GLAD_GL_ARB_uniform_buffer_object = 0;
int GLAD_GL_ARB_vertex_array_bgra = 0;
int GLAD_GL_ARB_vertex_array_object = 0;
int GLAD_GL_ARB_vertex_attrib_64bit = 0;
int GLAD_GL_ARB_vertex_attrib_binding = 0;
int GLAD_GL_ARB_vertex_blend = 0;
int GLAD_GL_ARB_vertex_buffer_object = 0;
int GLAD_GL_ARB_vertex_program = 0;
int GLAD_GL_ARB_vertex_shader = 0;
int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
int GLAD_GL_ARB_viewport_array = 0;
int GLAD_GL_ARB_window_pos = 0;
int GLAD_GL_ATI_draw_buffers = 0;
int GLAD_GL_ATI_element_array = 0;
int GLAD_GL_ATI_envmap_bumpmap = 0;
int GLAD_GL_ATI_fragment_shader = 0;
int GLAD_GL_ATI_map_object_buffer = 0;
int GLAD_GL_ATI_meminfo = 0;
int GLAD_GL_ATI_pixel_format_float = 0;
int GLAD_GL_ATI_pn_triangles = 0;
int GLAD_GL_ATI_separate_stencil = 0;
int GLAD_GL_ATI_text_fragment_shader = 0;
int GLAD_GL_ATI_texture_env_combine3 = 0;
int GLAD_GL_ATI_texture_float = 0;
int GLAD_GL_ATI_texture_mirror_once = 0;
int GLAD_GL_ATI_vertex_array_object = 0;
int GLAD_GL_ATI_vertex_attrib_array_object = 0;
int GLAD_GL_ATI_vertex_streams = 0;
int GLAD_GL_EXT_422_pixels = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
int GLAD_GL_EXT_EGL_sync = 0;
int GLAD_GL_EXT_abgr = 0;
int GLAD_GL_EXT_bgra = 0;
int GLAD_GL_EXT_bindable_uniform = 0;
int GLAD_GL_EXT_blend_color = 0;
int GLAD_GL_EXT_blend_equation_separate = 0;
int GLAD_GL_EXT_blend_func_separate = 0;
int GLAD_GL_EXT_blend_logic_op = 0;
int GLAD_GL_EXT_blend_minmax = 0;
int GLAD_GL_EXT_blend_subtract = 0;
int GLAD_GL_EXT_clip_volume_hint = 0;
int GLAD_GL_EXT_cmyka = 0;
int GLAD_GL_EXT_color_subtable = 0;
int GLAD_GL_EXT_compiled_vertex_array = 0;
int GLAD_GL_EXT_convolution = 0;
int GLAD_GL_EXT_coordinate_frame = 0;
int GLAD_GL_EXT_copy_texture = 0;
int GLAD_GL_EXT_cull_vertex = 0;
int GLAD_GL_EXT_debug_label = 0;
int GLAD_GL_EXT_debug_marker = 0;
int GLAD_GL_EXT_depth_bounds_test = 0;
int GLAD_GL_EXT_direct_state_access = 0;
int GLAD_GL_EXT_draw_buffers2 = 0;
int GLAD_GL_EXT_draw_instanced = 0;
int GLAD_GL_EXT_draw_range_elements = 0;
int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_fog_coord = 0;
int GLAD_GL_EXT_framebuffer_blit = 0;
int GLAD_GL_EXT_framebuffer_blit_layers = 0;
int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
int GLAD_GL_EXT_framebuffer_object = 0;
int GLAD_GL_EXT_framebuffer_sRGB = 0;
int GLAD_GL_EXT_geometry_shader4 = 0;
int GLAD_GL_EXT_gpu_program_parameters = 0;
int GLAD_GL_EXT_gpu_shader4 = 0;
int GLAD_GL_EXT_histogram = 0;
int GLAD_GL_EXT_index_array_formats = 0;
int GLAD_GL_EXT_index_func = 0;
int GLAD_GL_EXT_index_material = 0;
int GLAD_GL_EXT_index_texture = 0;
int GLAD_GL_EXT_light_texture = 0;
int GLAD_GL_EXT_memory_object = 0;
int GLAD_GL_EXT_memory_object_fd = 0;
int GLAD_GL_EXT_memory_object_win32 = 0;
int GLAD_GL_EXT_misc_attribute = 0;
int GLAD_GL_EXT_multi_draw_arrays = 0;
int GLAD_GL_EXT_multisample = 0;
int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
int GLAD_GL_EXT_multiview_texture_multisample = 0;
int GLAD_GL_EXT_multiview_timer_query = 0;
int GLAD_GL_EXT_packed_depth_stencil = 0;
int GLAD_GL_EXT_packed_float = 0;
int GLAD_GL_EXT_packed_pixels = 0;
int GLAD_GL_EXT_paletted_texture = 0;
int GLAD_GL_EXT_pixel_buffer_object = 0;
int GLAD_GL_EXT_pixel_transform = 0;
int GLAD_GL_EXT_pixel_transform_color_table = 0;
int GLAD_GL_EXT_point_parameters = 0;
int GLAD_GL_EXT_polygon_offset = 0;
int GLAD_GL_EXT_polygon_offset_clamp = 0;
int GLAD_GL_EXT_post_depth_coverage = 0;
int GLAD_GL_EXT_provoking_vertex = 0;
int GLAD_GL_EXT_raster_multisample = 0;
int GLAD_GL_EXT_rescale_normal = 0;
int GLAD_GL_EXT_secondary_color = 0;
int GLAD_GL_EXT_semaphore = 0;
int GLAD_GL_EXT_semaphore_fd = 0;
int GLAD_GL_EXT_semaphore_win32 = 0;
int GLAD_GL_EXT_separate_shader_objects = 0;
int GLAD_GL_EXT_separate_specular_color = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
int GLAD_GL_EXT_shader_image_load_formatted = 0;
int GLAD_GL_EXT_shader_image_load_store = 0;
int GLAD_GL_EXT_shader_integer_mix = 0;
int GLAD_GL_EXT_shader_samples_identical = 0;
int GLAD_GL_EXT_shadow_funcs = 0;
int GLAD_GL_EXT_shared_texture_palette = 0;
int GLAD_GL_EXT_sparse_texture2 = 0;
int GLAD_GL_EXT_stencil_clear_tag = 0;
int GLAD_GL_EXT_stencil_two_side = 0;
int GLAD_GL_EXT_stencil_wrap = 0;
int GLAD_GL_EXT_subtexture = 0;
int GLAD_GL_EXT_texture = 0;
int GLAD_GL_EXT_texture3D = 0;
int GLAD_GL_EXT_texture_array = 0;
int GLAD_GL_EXT_texture_buffer_object = 0;
int GLAD_GL_EXT_texture_compression_latc = 0;
int GLAD_GL_EXT_texture_compression_rgtc = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_EXT_texture_cube_map = 0;
int GLAD_GL_EXT_texture_env_add = 0;
int GLAD_GL_EXT_texture_env_combine = 0;
int GLAD_GL_EXT_texture_env_dot3 = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_filter_minmax = 0;
int GLAD_GL_EXT_texture_integer = 0;
int GLAD_GL_EXT_texture_lod_bias = 0;
int GLAD_GL_EXT_texture_mirror_clamp = 0;
int GLAD_GL_EXT_texture_object = 0;
int GLAD_GL_EXT_texture_perturb_normal = 0;
int GLAD_GL_EXT_texture_sRGB = 0;
int GLAD_GL_EXT_texture_sRGB_R8 = 0;
int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
int GLAD_GL_EXT_texture_shadow_lod = 0;
int GLAD_GL_EXT_texture_shared_exponent = 0;
int GLAD_GL_EXT_texture_snorm = 0;
int GLAD_GL_EXT_texture_storage = 0;
int GLAD_GL_EXT_texture_swizzle = 0;
int GLAD_GL_EXT_timer_query = 0;
int GLAD_GL_EXT_transform_feedback = 0;
int GLAD_GL_EXT_vertex_array = 0;
int GLAD_GL_EXT_vertex_array_bgra = 0;
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
int GLAD_GL_EXT_vertex_shader = 0;
int GLAD_GL_EXT_vertex_weighting = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
int GLAD_GL_EXT_window_rectangles = 0;
int GLAD_GL_EXT_x11_sync_object = 0;
int GLAD_GL_GREMEDY_frame_terminator = 0;
int GLAD_GL_GREMEDY_string_marker = 0;
int GLAD_GL_HP_convolution_border_modes = 0;
int GLAD_GL_HP_image_transform = 0;
int GLAD_GL_HP_occlusion_test = 0;
int GLAD_GL_HP_texture_lighting = 0;
int GLAD_GL_IBM_cull_vertex = 0;
int GLAD_GL_IBM_multimode_draw_arrays = 0;
int GLAD_GL_IBM_rasterpos_clip = 0;
int GLAD_GL_IBM_static_data = 0;
int GLAD_GL_IBM_texture_mirrored_repeat = 0;
int GLAD_GL_IBM_vertex_array_lists = 0;
int GLAD_GL_INGR_blend_func_separate = 0;
int GLAD_GL_INGR_color_clamp = 0;
int GLAD_GL_INGR_interlace_read = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_fragment_shader_ordering = 0;
int GLAD_GL_INTEL_framebuffer_CMAA = 0;
int GLAD_GL_INTEL_map_texture = 0;
int GLAD_GL_INTEL_parallel_arrays = 0;
int GLAD_GL_INTEL_performance_query = 0;
int GLAD_GL_KHR_blend_equation_advanced = 0;
int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
int GLAD_GL_KHR_context_flush_control = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_KHR_no_error = 0;
int GLAD_GL_KHR_parallel_shader_compile = 0;
int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
int GLAD_GL_KHR_robustness = 0;
int GLAD_GL_KHR_shader_subgroup = 0;
int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
int GLAD_GL_MESAX_texture_stack = 0;
int GLAD_GL_MESA_framebuffer_flip_x = 0;
int GLAD_GL_MESA_framebuffer_flip_y = 0;
int GLAD_GL_MESA_framebuffer_swap_xy = 0;
int GLAD_GL_MESA_pack_invert = 0;
int GLAD_GL_MESA_program_binary_formats = 0;
int GLAD_GL_MESA_resize_buffers = 0;
int GLAD_GL_MESA_shader_integer_functions = 0;
int GLAD_GL_MESA_tile_raster_order = 0;
int GLAD_GL_MESA_window_pos = 0;
int GLAD_GL_MESA_ycbcr_texture = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
int GLAD_GL_NVX_conditional_render = 0;
int GLAD_GL_NVX_gpu_memory_info = 0;
int GLAD_GL_NVX_gpu_multicast2 = 0;
int GLAD_GL_NVX_linked_gpu_multicast = 0;
int GLAD_GL_NVX_progress_fence = 0;
int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
int GLAD_GL_NV_bindless_texture = 0;
int GLAD_GL_NV_blend_equation_advanced = 0;
int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
int GLAD_GL_NV_blend_minmax_factor = 0;
int GLAD_GL_NV_blend_square = 0;
int GLAD_GL_NV_clip_space_w_scaling = 0;
int GLAD_GL_NV_command_list = 0;
int GLAD_GL_NV_compute_program5 = 0;
int GLAD_GL_NV_compute_shader_derivatives = 0;
int GLAD_GL_NV_conditional_render = 0;
int GLAD_GL_NV_conservative_raster = 0;
int GLAD_GL_NV_conservative_raster_dilate = 0;
int GLAD_GL_NV_conservative_raster_pre_snap = 0;
int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_conservative_raster_underestimation = 0;
int GLAD_GL_NV_copy_depth_to_color = 0;
int GLAD_GL_NV_copy_image = 0;
int GLAD_GL_NV_deep_texture3D = 0;
int GLAD_GL_NV_depth_buffer_float = 0;
int GLAD_GL_NV_depth_clamp = 0;
int GLAD_GL_NV_draw_texture = 0;
int GLAD_GL_NV_draw_vulkan_image = 0;
int GLAD_GL_NV_evaluators = 0;
int GLAD_GL_NV_explicit_multisample = 0;
int GLAD_GL_NV_fence = 0;
int GLAD_GL_NV_fill_rectangle = 0;
int GLAD_GL_NV_float_buffer = 0;
int GLAD_GL_NV_fog_distance = 0;
int GLAD_GL_NV_fragment_coverage_to_color = 0;
int GLAD_GL_NV_fragment_program = 0;
int GLAD_GL_NV_fragment_program2 = 0;
int GLAD_GL_NV_fragment_program4 = 0;
int GLAD_GL_NV_fragment_program_option = 0;
int GLAD_GL_NV_fragment_shader_barycentric = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
int GLAD_GL_NV_framebuffer_mixed_samples = 0;
int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
int GLAD_GL_NV_geometry_program4 = 0;
int GLAD_GL_NV_geometry_shader4 = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
int GLAD_GL_NV_gpu_multicast = 0;
int GLAD_GL_NV_gpu_program4 = 0;
int GLAD_GL_NV_gpu_program5 = 0;
int GLAD_GL_NV_gpu_program5_mem_extended = 0;
int GLAD_GL_NV_gpu_shader5 = 0;
int GLAD_GL_NV_half_float = 0;
int GLAD_GL_NV_internalformat_sample_query = 0;
int GLAD_GL_NV_light_max_exponent = 0;
int GLAD_GL_NV_memory_attachment = 0;
int GLAD_GL_NV_memory_object_sparse = 0;
int GLAD_GL_NV_mesh_shader = 0;
int GLAD_GL_NV_multisample_coverage = 0;
int GLAD_GL_NV_multisample_filter_hint = 0;
int GLAD_GL_NV_occlusion_query = 0;
int GLAD_GL_NV_packed_depth_stencil = 0;
int GLAD_GL_NV_parameter_buffer_object = 0;
int GLAD_GL_NV_parameter_buffer_object2 = 0;
int GLAD_GL_NV_path_rendering = 0;
int GLAD_GL_NV_path_rendering_shared_edge = 0;
int GLAD_GL_NV_pixel_data_range = 0;
int GLAD_GL_NV_point_sprite = 0;
int GLAD_GL_NV_present_video = 0;
int GLAD_GL_NV_primitive_restart = 0;
int GLAD_GL_NV_primitive_shading_rate = 0;
int GLAD_GL_NV_query_resource = 0;
int GLAD_GL_NV_query_resource_tag = 0;
int GLAD_GL_NV_register_combiners = 0;
int GLAD_GL_NV_register_combiners2 = 0;
int GLAD_GL_NV_representative_fragment_test = 0;
int GLAD_GL_NV_robustness_video_memory_purge = 0;
int GLAD_GL_NV_sample_locations = 0;
int GLAD_GL_NV_sample_mask_override_coverage = 0;
int GLAD_GL_NV_scissor_exclusive = 0;
int GLAD_GL_NV_shader_atomic_counters = 0;
int GLAD_GL_NV_shader_atomic_float = 0;
int GLAD_GL_NV_shader_atomic_float64 = 0;
int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
int GLAD_GL_NV_shader_atomic_int64 = 0;
int GLAD_GL_NV_shader_buffer_load = 0;
int GLAD_GL_NV_shader_buffer_store = 0;
int GLAD_GL_NV_shader_storage_buffer_object = 0;
int GLAD_GL_NV_shader_subgroup_partitioned = 0;
int GLAD_GL_NV_shader_texture_footprint = 0;
int GLAD_GL_NV_shader_thread_group = 0;
int GLAD_GL_NV_shader_thread_shuffle = 0;
int GLAD_GL_NV_shading_rate_image = 0;
int GLAD_GL_NV_stereo_view_rendering = 0;
int GLAD_GL_NV_tessellation_program5 = 0;
int GLAD_GL_NV_texgen_emboss = 0;
int GLAD_GL_NV_texgen_reflection = 0;
int GLAD_GL_NV_texture_barrier = 0;
int GLAD_GL_NV_texture_compression_vtc = 0;
int GLAD_GL_NV_texture_env_combine4 = 0;
int GLAD_GL_NV_texture_expand_normal = 0;
int GLAD_GL_NV_texture_multisample = 0;
int GLAD_GL_NV_texture_rectangle = 0;
int GLAD_GL_NV_texture_rectangle_compressed = 0;
int GLAD_GL_NV_texture_shader = 0;
int GLAD_GL_NV_texture_shader2 = 0;
int GLAD_GL_NV_texture_shader3 = 0;
int GLAD_GL_NV_timeline_semaphore = 0;
int GLAD_GL_NV_transform_feedback = 0;
int GLAD_GL_NV_transform_feedback2 = 0;
int GLAD_GL_NV_uniform_buffer_std430_layout = 0;
int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
int GLAD_GL_NV_vdpau_interop = 0;
int GLAD_GL_NV_vdpau_interop2 = 0;
int GLAD_GL_NV_vertex_array_range = 0;
int GLAD_GL_NV_vertex_array_range2 = 0;
int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
int GLAD_GL_NV_vertex_program = 0;
int GLAD_GL_NV_vertex_program1_1 = 0;
int GLAD_GL_NV_vertex_program2 = 0;
int GLAD_GL_NV_vertex_program2_option = 0;
int GLAD_GL_NV_vertex_program3 = 0;
int GLAD_GL_NV_vertex_program4 = 0;
int GLAD_GL_NV_video_capture = 0;
int GLAD_GL_NV_viewport_array2 = 0;
int GLAD_GL_NV_viewport_swizzle = 0;
int GLAD_GL_OES_byte_coordinates = 0;
int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_fixed_point = 0;
int GLAD_GL_OES_query_matrix = 0;
int GLAD_GL_OES_read_format = 0;
int GLAD_GL_OES_single_precision = 0;
int GLAD_GL_OML_interlace = 0;
int GLAD_GL_OML_resample = 0;
int GLAD_GL_OML_subsample = 0;
int GLAD_GL_OVR_multiview = 0;
int GLAD_GL_OVR_multiview2 = 0;
int GLAD_GL_PGI_misc_hints = 0;
int GLAD_GL_PGI_vertex_hints = 0;
int GLAD_GL_REND_screen_coordinates = 0;
int GLAD_GL_S3_s3tc = 0;
int GLAD_GL_SGIS_detail_texture = 0;
int GLAD_GL_SGIS_fog_function = 0;
int GLAD_GL_SGIS_generate_mipmap = 0;
int GLAD_GL_SGIS_multisample = 0;
int GLAD_GL_SGIS_pixel_texture = 0;
int GLAD_GL_SGIS_point_line_texgen = 0;
int GLAD_GL_SGIS_point_parameters = 0;
int GLAD_GL_SGIS_sharpen_texture = 0;
int GLAD_GL_SGIS_texture4D = 0;
int GLAD_GL_SGIS_texture_border_clamp = 0;
int GLAD_GL_SGIS_texture_color_mask = 0;
int GLAD_GL_SGIS_texture_edge_clamp = 0;
int GLAD_GL_SGIS_texture_filter4 = 0;
int GLAD_GL_SGIS_texture_lod = 0;
int GLAD_GL_SGIS_texture_select = 0;
int GLAD_GL_SGIX_async = 0;
int GLAD_GL_SGIX_async_histogram = 0;
int GLAD_GL_SGIX_async_pixel = 0;
int GLAD_GL_SGIX_blend_alpha_minmax = 0;
int GLAD_GL_SGIX_calligraphic_fragment = 0;
int GLAD_GL_SGIX_clipmap = 0;
int GLAD_GL_SGIX_convolution_accuracy = 0;
int GLAD_GL_SGIX_depth_pass_instrument = 0;
int GLAD_GL_SGIX_depth_texture = 0;
int GLAD_GL_SGIX_flush_raster = 0;
int GLAD_GL_SGIX_fog_offset = 0;
int GLAD_GL_SGIX_fragment_lighting = 0;
int GLAD_GL_SGIX_framezoom = 0;
int GLAD_GL_SGIX_igloo_interface = 0;
int GLAD_GL_SGIX_instruments = 0;
int GLAD_GL_SGIX_interlace = 0;
int GLAD_GL_SGIX_ir_instrument1 = 0;
int GLAD_GL_SGIX_list_priority = 0;
int GLAD_GL_SGIX_pixel_texture = 0;
int GLAD_GL_SGIX_pixel_tiles = 0;
int GLAD_GL_SGIX_polynomial_ffd = 0;
int GLAD_GL_SGIX_reference_plane = 0;
int GLAD_GL_SGIX_resample = 0;
int GLAD_GL_SGIX_scalebias_hint = 0;
int GLAD_GL_SGIX_shadow = 0;
int GLAD_GL_SGIX_shadow_ambient = 0;
int GLAD_GL_SGIX_sprite = 0;
int GLAD_GL_SGIX_subsample = 0;
int GLAD_GL_SGIX_tag_sample_buffer = 0;
int GLAD_GL_SGIX_texture_add_env = 0;
int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
int GLAD_GL_SGIX_texture_lod_bias = 0;
int GLAD_GL_SGIX_texture_multi_buffer = 0;
int GLAD_GL_SGIX_texture_scale_bias = 0;
int GLAD_GL_SGIX_vertex_preclip = 0;
int GLAD_GL_SGIX_ycrcb = 0;
int GLAD_GL_SGIX_ycrcb_subsample = 0;
int GLAD_GL_SGIX_ycrcba = 0;
int GLAD_GL_SGI_color_matrix = 0;
int GLAD_GL_SGI_color_table = 0;
int GLAD_GL_SGI_texture_color_table = 0;
int GLAD_GL_SUNX_constant_data = 0;
int GLAD_GL_SUN_convolution_border_modes = 0;
int GLAD_GL_SUN_global_alpha = 0;
int GLAD_GL_SUN_mesh_array = 0;
int GLAD_GL_SUN_slice_accum = 0;
int GLAD_GL_SUN_triangle_list = 0;
int GLAD_GL_SUN_vertex = 0;
int GLAD_GL_WIN_phong_shading = 0;
int GLAD_GL_WIN_specular_fog = 0;
int GLAD_GL_AMD_compressed_3DC_texture = 0;
int GLAD_GL_AMD_compressed_ATC_texture = 0;
int GLAD_GL_AMD_program_binary_Z400 = 0;
int GLAD_GL_ANDROID_extension_pack_es31a = 0;
int GLAD_GL_ANGLE_depth_texture = 0;
int GLAD_GL_ANGLE_framebuffer_blit = 0;
int GLAD_GL_ANGLE_framebuffer_multisample = 0;
int GLAD_GL_ANGLE_instanced_arrays = 0;
int GLAD_GL_ANGLE_pack_reverse_row_order = 0;
int GLAD_GL_ANGLE_program_binary = 0;
int GLAD_GL_ANGLE_texture_compression_dxt3 = 0;
int GLAD_GL_ANGLE_texture_compression_dxt5 = 0;
int GLAD_GL_ANGLE_texture_usage = 0;
int GLAD_GL_ANGLE_translated_shader_source = 0;
int GLAD_GL_APPLE_clip_distance = 0;
int GLAD_GL_APPLE_color_buffer_packed_float = 0;
int GLAD_GL_APPLE_copy_texture_levels = 0;
int GLAD_GL_APPLE_framebuffer_multisample = 0;
int GLAD_GL_APPLE_sync = 0;
int GLAD_GL_APPLE_texture_format_BGRA8888 = 0;
int GLAD_GL_APPLE_texture_max_level = 0;
int GLAD_GL_APPLE_texture_packed_float = 0;
int GLAD_GL_ARM_mali_program_binary = 0;
int GLAD_GL_ARM_mali_shader_binary = 0;
int GLAD_GL_ARM_rgba8 = 0;
int GLAD_GL_ARM_shader_core_properties = 0;
int GLAD_GL_ARM_shader_framebuffer_fetch = 0;
int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0;
int GLAD_GL_ARM_texture_unnormalized_coordinates = 0;
int GLAD_GL_DMP_program_binary = 0;
int GLAD_GL_DMP_shader_binary = 0;
int GLAD_GL_EXT_EGL_image_array = 0;
int GLAD_GL_EXT_EGL_image_storage_compression = 0;
int GLAD_GL_EXT_YUV_target = 0;
int GLAD_GL_EXT_base_instance = 0;
int GLAD_GL_EXT_blend_func_extended = 0;
int GLAD_GL_EXT_buffer_storage = 0;
int GLAD_GL_EXT_clear_texture = 0;
int GLAD_GL_EXT_clip_control = 0;
int GLAD_GL_EXT_clip_cull_distance = 0;
int GLAD_GL_EXT_color_buffer_float = 0;
int GLAD_GL_EXT_color_buffer_half_float = 0;
int GLAD_GL_EXT_conservative_depth = 0;
int GLAD_GL_EXT_copy_image = 0;
int GLAD_GL_EXT_depth_clamp = 0;
int GLAD_GL_EXT_discard_framebuffer = 0;
int GLAD_GL_EXT_disjoint_timer_query = 0;
int GLAD_GL_EXT_draw_buffers = 0;
int GLAD_GL_EXT_draw_buffers_indexed = 0;
int GLAD_GL_EXT_draw_elements_base_vertex = 0;
int GLAD_GL_EXT_draw_transform_feedback = 0;
int GLAD_GL_EXT_float_blend = 0;
int GLAD_GL_EXT_fragment_shading_rate = 0;
int GLAD_GL_EXT_geometry_point_size = 0;
int GLAD_GL_EXT_geometry_shader = 0;
int GLAD_GL_EXT_gpu_shader5 = 0;
int GLAD_GL_EXT_instanced_arrays = 0;
int GLAD_GL_EXT_map_buffer_range = 0;
int GLAD_GL_EXT_multi_draw_indirect = 0;
int GLAD_GL_EXT_multisampled_compatibility = 0;
int GLAD_GL_EXT_multisampled_render_to_texture = 0;
int GLAD_GL_EXT_multisampled_render_to_texture2 = 0;
int GLAD_GL_EXT_multiview_draw_buffers = 0;
int GLAD_GL_EXT_occlusion_query_boolean = 0;
int GLAD_GL_EXT_primitive_bounding_box = 0;
int GLAD_GL_EXT_protected_textures = 0;
int GLAD_GL_EXT_pvrtc_sRGB = 0;
int GLAD_GL_EXT_read_format_bgra = 0;
int GLAD_GL_EXT_render_snorm = 0;
int GLAD_GL_EXT_robustness = 0;
int GLAD_GL_EXT_sRGB = 0;
int GLAD_GL_EXT_sRGB_write_control = 0;
int GLAD_GL_EXT_separate_depth_stencil = 0;
int GLAD_GL_EXT_shader_group_vote = 0;
int GLAD_GL_EXT_shader_implicit_conversions = 0;
int GLAD_GL_EXT_shader_io_blocks = 0;
int GLAD_GL_EXT_shader_non_constant_global_initializers = 0;
int GLAD_GL_EXT_shader_pixel_local_storage = 0;
int GLAD_GL_EXT_shader_pixel_local_storage2 = 0;
int GLAD_GL_EXT_shader_texture_lod = 0;
int GLAD_GL_EXT_shadow_samplers = 0;
int GLAD_GL_EXT_sparse_texture = 0;
int GLAD_GL_EXT_tessellation_point_size = 0;
int GLAD_GL_EXT_tessellation_shader = 0;
int GLAD_GL_EXT_texture_border_clamp = 0;
int GLAD_GL_EXT_texture_buffer = 0;
int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0;
int GLAD_GL_EXT_texture_compression_bptc = 0;
int GLAD_GL_EXT_texture_compression_dxt1 = 0;
int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0;
int GLAD_GL_EXT_texture_cube_map_array = 0;
int GLAD_GL_EXT_texture_format_BGRA8888 = 0;
int GLAD_GL_EXT_texture_format_sRGB_override = 0;
int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_EXT_texture_norm16 = 0;
int GLAD_GL_EXT_texture_query_lod = 0;
int GLAD_GL_EXT_texture_rg = 0;
int GLAD_GL_EXT_texture_storage_compression = 0;
int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0;
int GLAD_GL_EXT_texture_view = 0;
int GLAD_GL_EXT_unpack_subimage = 0;
int GLAD_GL_FJ_shader_binary_GCCSO = 0;
int GLAD_GL_IMG_bindless_texture = 0;
int GLAD_GL_IMG_framebuffer_downsample = 0;
int GLAD_GL_IMG_multisampled_render_to_texture = 0;
int GLAD_GL_IMG_program_binary = 0;
int GLAD_GL_IMG_read_format = 0;
int GLAD_GL_IMG_shader_binary = 0;
int GLAD_GL_IMG_texture_compression_pvrtc = 0;
int GLAD_GL_IMG_texture_compression_pvrtc2 = 0;
int GLAD_GL_IMG_texture_filter_cubic = 0;
int GLAD_GL_MESA_bgra = 0;
int GLAD_GL_MESA_sampler_objects = 0;
int GLAD_GL_NV_copy_buffer = 0;
int GLAD_GL_NV_coverage_sample = 0;
int GLAD_GL_NV_depth_nonlinear = 0;
int GLAD_GL_NV_draw_buffers = 0;
int GLAD_GL_NV_draw_instanced = 0;
int GLAD_GL_NV_explicit_attrib_location = 0;
int GLAD_GL_NV_fbo_color_attachments = 0;
int GLAD_GL_NV_framebuffer_blit = 0;
int GLAD_GL_NV_framebuffer_multisample = 0;
int GLAD_GL_NV_generate_mipmap_sRGB = 0;
int GLAD_GL_NV_image_formats = 0;
int GLAD_GL_NV_instanced_arrays = 0;
int GLAD_GL_NV_non_square_matrices = 0;
int GLAD_GL_NV_pack_subimage = 0;
int GLAD_GL_NV_pixel_buffer_object = 0;
int GLAD_GL_NV_polygon_mode = 0;
int GLAD_GL_NV_read_buffer = 0;
int GLAD_GL_NV_read_buffer_front = 0;
int GLAD_GL_NV_read_depth = 0;
int GLAD_GL_NV_read_depth_stencil = 0;
int GLAD_GL_NV_read_stencil = 0;
int GLAD_GL_NV_sRGB_formats = 0;
int GLAD_GL_NV_shader_noperspective_interpolation = 0;
int GLAD_GL_NV_shadow_samplers_array = 0;
int GLAD_GL_NV_shadow_samplers_cube = 0;
int GLAD_GL_NV_texture_border_clamp = 0;
int GLAD_GL_NV_texture_compression_s3tc_update = 0;
int GLAD_GL_NV_texture_npot_2D_mipmap = 0;
int GLAD_GL_NV_viewport_array = 0;
int GLAD_GL_OES_EGL_image = 0;
int GLAD_GL_OES_EGL_image_external = 0;
int GLAD_GL_OES_EGL_image_external_essl3 = 0;
int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0;
int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0;
int GLAD_GL_OES_copy_image = 0;
int GLAD_GL_OES_depth24 = 0;
int GLAD_GL_OES_depth32 = 0;
int GLAD_GL_OES_depth_texture = 0;
int GLAD_GL_OES_draw_buffers_indexed = 0;
int GLAD_GL_OES_draw_elements_base_vertex = 0;
int GLAD_GL_OES_element_index_uint = 0;
int GLAD_GL_OES_fbo_render_mipmap = 0;
int GLAD_GL_OES_fragment_precision_high = 0;
int GLAD_GL_OES_geometry_point_size = 0;
int GLAD_GL_OES_geometry_shader = 0;
int GLAD_GL_OES_get_program_binary = 0;
int GLAD_GL_OES_gpu_shader5 = 0;
int GLAD_GL_OES_mapbuffer = 0;
int GLAD_GL_OES_packed_depth_stencil = 0;
int GLAD_GL_OES_primitive_bounding_box = 0;
int GLAD_GL_OES_required_internalformat = 0;
int GLAD_GL_OES_rgb8_rgba8 = 0;
int GLAD_GL_OES_sample_shading = 0;
int GLAD_GL_OES_sample_variables = 0;
int GLAD_GL_OES_shader_image_atomic = 0;
int GLAD_GL_OES_shader_io_blocks = 0;
int GLAD_GL_OES_shader_multisample_interpolation = 0;
int GLAD_GL_OES_standard_derivatives = 0;
int GLAD_GL_OES_stencil1 = 0;
int GLAD_GL_OES_stencil4 = 0;
int GLAD_GL_OES_surfaceless_context = 0;
int GLAD_GL_OES_tessellation_point_size = 0;
int GLAD_GL_OES_tessellation_shader = 0;
int GLAD_GL_OES_texture_3D = 0;
int GLAD_GL_OES_texture_border_clamp = 0;
int GLAD_GL_OES_texture_buffer = 0;
int GLAD_GL_OES_texture_compression_astc = 0;
int GLAD_GL_OES_texture_cube_map_array = 0;
int GLAD_GL_OES_texture_float = 0;
int GLAD_GL_OES_texture_float_linear = 0;
int GLAD_GL_OES_texture_half_float = 0;
int GLAD_GL_OES_texture_half_float_linear = 0;
int GLAD_GL_OES_texture_npot = 0;
int GLAD_GL_OES_texture_stencil8 = 0;
int GLAD_GL_OES_texture_storage_multisample_2d_array = 0;
int GLAD_GL_OES_texture_view = 0;
int GLAD_GL_OES_vertex_array_object = 0;
int GLAD_GL_OES_vertex_half_float = 0;
int GLAD_GL_OES_vertex_type_10_10_10_2 = 0;
int GLAD_GL_OES_viewport_array = 0;
int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0;
int GLAD_GL_QCOM_YUV_texture_gather = 0;
int GLAD_GL_QCOM_alpha_test = 0;
int GLAD_GL_QCOM_binning_control = 0;
int GLAD_GL_QCOM_driver_control = 0;
int GLAD_GL_QCOM_extended_get = 0;
int GLAD_GL_QCOM_extended_get2 = 0;
int GLAD_GL_QCOM_frame_extrapolation = 0;
int GLAD_GL_QCOM_framebuffer_foveated = 0;
int GLAD_GL_QCOM_motion_estimation = 0;
int GLAD_GL_QCOM_perfmon_global_mode = 0;
int GLAD_GL_QCOM_render_sRGB_R8_RG8 = 0;
int GLAD_GL_QCOM_render_shared_exponent = 0;
int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0;
int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0;
int GLAD_GL_QCOM_shading_rate = 0;
int GLAD_GL_QCOM_texture_foveated = 0;
int GLAD_GL_QCOM_texture_foveated2 = 0;
int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0;
int GLAD_GL_QCOM_texture_lod_bias = 0;
int GLAD_GL_QCOM_tiled_rendering = 0;
int GLAD_GL_QCOM_writeonly_rendering = 0;
int GLAD_GL_VIV_shader_binary = 0;
PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;
PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;
PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;
PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL;
PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL;
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;
PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
PFNGLFOGXOESPROC glad_glFogxOES = NULL;
PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLHINTPGIPROC glad_glHintPGI = NULL;
PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;
PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
PFNGLRECTXOESPROC glad_glRectxOES = NULL;
PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;
PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL;
PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL;
PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL;
PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL;
PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL;
PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL;
PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL;
PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL;
PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL;
PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL;
PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL;
PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL;
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL;
PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL;
PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL;
PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL;
PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL;
PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL;
PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL;
PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL;
PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL;
PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL;
PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL;
PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL;
PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL;
PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL;
PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL;
PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL;
PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL;
PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL;
PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL;
PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL;
PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL;
PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL;
PFNGLDISABLEINVPROC glad_glDisableiNV = NULL;
PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL;
PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL;
PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL;
PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL;
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL;
PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL;
PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL;
PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL;
PFNGLENABLEINVPROC glad_glEnableiNV = NULL;
PFNGLENABLEIOESPROC glad_glEnableiOES = NULL;
PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL;
PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL;
PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL;
PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL;
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL;
PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL;
PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL;
PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL;
PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL;
PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL;
PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM = NULL;
PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL;
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL;
PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL;
PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL;
PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL;
PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL;
PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL;
PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL;
PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL;
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL;
PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL;
PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL;
PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL;
PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL;
PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL;
PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL;
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL;
PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL;
PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL;
PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL;
PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL;
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL;
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL;
PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL;
PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL;
PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL;
PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL;
PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL;
PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL;
PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL;
PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL;
PFNGLMAXACTIVESHADERCORESARMPROC glad_glMaxActiveShaderCoresARM = NULL;
PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL;
PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL;
PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL;
PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL;
PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL;
PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL;
PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL;
PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL;
PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL;
PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL;
PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL;
PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL;
PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL;
PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL;
PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL;
PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL;
PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL;
PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL;
PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL;
PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL;
PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL;
PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL;
PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL;
PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL;
PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM = NULL;
PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL;
PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL;
PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL;
PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL;
PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM = NULL;
PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM = NULL;
PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL;
PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL;
PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL;
PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL;
PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL;
PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL;
PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL;
PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL;
PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL;
PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL;
PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL;
PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL;
PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL;
PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL;
PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL;
PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL;
PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL;
PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL;
PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL;
PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL;
PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL;
PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL;
PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL;
PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL;
PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL;
PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL;
PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
}
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
}
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
}
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
}
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
}
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
}
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
}
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_2) return;
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_3) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
}
static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_0) return;
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_1) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_2) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_3) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_4) return;
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_5) return;
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_6) return;
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
}
static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_2_0) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_3_0) return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_ES_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_3_1) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_3_2) return;
glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC) load(userptr, "glBlendBarrier");
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load(userptr, "glPrimitiveBoundingBox");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
}
static void glad_gl_load_GL_3DFX_tbuffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_3DFX_tbuffer) return;
glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) load(userptr, "glTbufferMask3DFX");
}
static void glad_gl_load_GL_AMD_debug_output( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_debug_output) return;
glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) load(userptr, "glDebugMessageCallbackAMD");
glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) load(userptr, "glDebugMessageEnableAMD");
glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) load(userptr, "glDebugMessageInsertAMD");
glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) load(userptr, "glGetDebugMessageLogAMD");
}
static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_draw_buffers_blend) return;
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD");
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD");
glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD");
glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD");
}
static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glNamedRenderbufferStorageMultisampleAdvancedAMD");
glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glRenderbufferStorageMultisampleAdvancedAMD");
}
static void glad_gl_load_GL_AMD_framebuffer_sample_positions( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glFramebufferSamplePositionsfvAMD");
glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetFramebufferParameterfvAMD");
glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetNamedFramebufferParameterfvAMD");
glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glNamedFramebufferSamplePositionsfvAMD");
}
static void glad_gl_load_GL_AMD_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_gpu_shader_int64) return;
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV");
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV");
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV");
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV");
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV");
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV");
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV");
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV");
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV");
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV");
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV");
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV");
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV");
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV");
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV");
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV");
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV");
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV");
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV");
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV");
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV");
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV");
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV");
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV");
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV");
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV");
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV");
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV");
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV");
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV");
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV");
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV");
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV");
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV");
}
static void glad_gl_load_GL_AMD_interleaved_elements( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_interleaved_elements) return;
glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC) load(userptr, "glVertexAttribParameteriAMD");
}
static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD");
glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD");
}
static void glad_gl_load_GL_AMD_name_gen_delete( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_name_gen_delete) return;
glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) load(userptr, "glDeleteNamesAMD");
glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC) load(userptr, "glGenNamesAMD");
glad_glIsNameAMD = (PFNGLISNAMEAMDPROC) load(userptr, "glIsNameAMD");
}
static void glad_gl_load_GL_AMD_occlusion_query_event( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_occlusion_query_event) return;
glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC) load(userptr, "glQueryObjectParameteruiAMD");
}
static void glad_gl_load_GL_AMD_performance_monitor( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_performance_monitor) return;
glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) load(userptr, "glBeginPerfMonitorAMD");
glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) load(userptr, "glDeletePerfMonitorsAMD");
glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) load(userptr, "glEndPerfMonitorAMD");
glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) load(userptr, "glGenPerfMonitorsAMD");
glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) load(userptr, "glGetPerfMonitorCounterDataAMD");
glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) load(userptr, "glGetPerfMonitorCounterInfoAMD");
glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) load(userptr, "glGetPerfMonitorCounterStringAMD");
glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) load(userptr, "glGetPerfMonitorCountersAMD");
glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) load(userptr, "glGetPerfMonitorGroupStringAMD");
glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) load(userptr, "glGetPerfMonitorGroupsAMD");
glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) load(userptr, "glSelectPerfMonitorCountersAMD");
}
static void glad_gl_load_GL_AMD_sample_positions( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_sample_positions) return;
glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC) load(userptr, "glSetMultisamplefvAMD");
}
static void glad_gl_load_GL_AMD_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_sparse_texture) return;
glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC) load(userptr, "glTexStorageSparseAMD");
glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC) load(userptr, "glTextureStorageSparseAMD");
}
static void glad_gl_load_GL_AMD_stencil_operation_extended( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_stencil_operation_extended) return;
glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC) load(userptr, "glStencilOpValueAMD");
}
static void glad_gl_load_GL_AMD_vertex_shader_tessellator( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) load(userptr, "glTessellationFactorAMD");
glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) load(userptr, "glTessellationModeAMD");
}
static void glad_gl_load_GL_APPLE_element_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_element_array) return;
glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glDrawElementArrayAPPLE");
glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glDrawRangeElementArrayAPPLE");
glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) load(userptr, "glElementPointerAPPLE");
glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawElementArrayAPPLE");
glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawRangeElementArrayAPPLE");
}
static void glad_gl_load_GL_APPLE_fence( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_fence) return;
glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) load(userptr, "glDeleteFencesAPPLE");
glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) load(userptr, "glFinishFenceAPPLE");
glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) load(userptr, "glFinishObjectAPPLE");
glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) load(userptr, "glGenFencesAPPLE");
glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) load(userptr, "glIsFenceAPPLE");
glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) load(userptr, "glSetFenceAPPLE");
glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) load(userptr, "glTestFenceAPPLE");
glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) load(userptr, "glTestObjectAPPLE");
}
static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_flush_buffer_range) return;
glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_object_purgeable( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_object_purgeable) return;
glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) load(userptr, "glGetObjectParameterivAPPLE");
glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) load(userptr, "glObjectPurgeableAPPLE");
glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) load(userptr, "glObjectUnpurgeableAPPLE");
}
static void glad_gl_load_GL_APPLE_texture_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_texture_range) return;
glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) load(userptr, "glGetTexParameterPointervAPPLE");
glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) load(userptr, "glTextureRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_array_object) return;
glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_array_range) return;
glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glFlushVertexArrayRangeAPPLE");
glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) load(userptr, "glVertexArrayParameteriAPPLE");
glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glVertexArrayRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_program_evaluators( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glDisableVertexAttribAPPLE");
glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glEnableVertexAttribAPPLE");
glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) load(userptr, "glIsVertexAttribEnabledAPPLE");
glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) load(userptr, "glMapVertexAttrib1dAPPLE");
glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) load(userptr, "glMapVertexAttrib1fAPPLE");
glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) load(userptr, "glMapVertexAttrib2dAPPLE");
glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) load(userptr, "glMapVertexAttrib2fAPPLE");
}
static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES2_compatibility) return;
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
}
static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES3_1_compatibility) return;
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
}
static void glad_gl_load_GL_ARB_ES3_2_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES3_2_compatibility) return;
glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC) load(userptr, "glPrimitiveBoundingBoxARB");
}
static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_base_instance) return;
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
}
static void glad_gl_load_GL_ARB_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_bindless_texture) return;
glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) load(userptr, "glGetImageHandleARB");
glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB");
glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB");
glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB");
glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB");
glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB");
glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB");
glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB");
glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB");
glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB");
glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) load(userptr, "glProgramUniformHandleui64ARB");
glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) load(userptr, "glProgramUniformHandleui64vARB");
glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) load(userptr, "glUniformHandleui64ARB");
glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) load(userptr, "glUniformHandleui64vARB");
glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC) load(userptr, "glVertexAttribL1ui64ARB");
glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC) load(userptr, "glVertexAttribL1ui64vARB");
}
static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_blend_func_extended) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
}
static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_buffer_storage) return;
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
}
static void glad_gl_load_GL_ARB_cl_event( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_cl_event) return;
glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) load(userptr, "glCreateSyncFromCLeventARB");
}
static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clear_buffer_object) return;
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
}
static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clear_texture) return;
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clip_control) return;
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
}
static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_color_buffer_float) return;
glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
}
static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_compute_shader) return;
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
}
static void glad_gl_load_GL_ARB_compute_variable_group_size( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_compute_variable_group_size) return;
glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) load(userptr, "glDispatchComputeGroupSizeARB");
}
static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_buffer) return;
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
}
static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_image) return;
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
}
static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_debug_output) return;
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
}
static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_direct_state_access) return;
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_buffers) return;
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
}
static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_buffers_blend) return;
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB");
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB");
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB");
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB");
}
static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
}
static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_indirect) return;
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_instanced) return;
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
}
static void glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_fragment_program) return;
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
}
static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
}
static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_framebuffer_object) return;
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
}
static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_geometry_shader4) return;
glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
}
static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_get_program_binary) return;
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
}
static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_get_texture_sub_image) return;
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
}
static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gl_spirv) return;
glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB");
}
static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gpu_shader_fp64) return;
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
}
static void glad_gl_load_GL_ARB_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gpu_shader_int64) return;
glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC) load(userptr, "glGetUniformi64vARB");
glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC) load(userptr, "glGetUniformui64vARB");
glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC) load(userptr, "glGetnUniformi64vARB");
glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC) load(userptr, "glGetnUniformui64vARB");
glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC) load(userptr, "glProgramUniform1i64ARB");
glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC) load(userptr, "glProgramUniform1i64vARB");
glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC) load(userptr, "glProgramUniform1ui64ARB");
glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC) load(userptr, "glProgramUniform1ui64vARB");
glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC) load(userptr, "glProgramUniform2i64ARB");
glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC) load(userptr, "glProgramUniform2i64vARB");
glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC) load(userptr, "glProgramUniform2ui64ARB");
glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC) load(userptr, "glProgramUniform2ui64vARB");
glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC) load(userptr, "glProgramUniform3i64ARB");
glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC) load(userptr, "glProgramUniform3i64vARB");
glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC) load(userptr, "glProgramUniform3ui64ARB");
glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC) load(userptr, "glProgramUniform3ui64vARB");
glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC) load(userptr, "glProgramUniform4i64ARB");
glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC) load(userptr, "glProgramUniform4i64vARB");
glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC) load(userptr, "glProgramUniform4ui64ARB");
glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC) load(userptr, "glProgramUniform4ui64vARB");
glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC) load(userptr, "glUniform1i64ARB");
glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC) load(userptr, "glUniform1i64vARB");
glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC) load(userptr, "glUniform1ui64ARB");
glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC) load(userptr, "glUniform1ui64vARB");
glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC) load(userptr, "glUniform2i64ARB");
glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC) load(userptr, "glUniform2i64vARB");
glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC) load(userptr, "glUniform2ui64ARB");
glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC) load(userptr, "glUniform2ui64vARB");
glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC) load(userptr, "glUniform3i64ARB");
glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC) load(userptr, "glUniform3i64vARB");
glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC) load(userptr, "glUniform3ui64ARB");
glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC) load(userptr, "glUniform3ui64vARB");
glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC) load(userptr, "glUniform4i64ARB");
glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) load(userptr, "glUniform4i64vARB");
glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) load(userptr, "glUniform4ui64ARB");
glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) load(userptr, "glUniform4ui64vARB");
}
static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_imaging) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
}
static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_indirect_parameters) return;
glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB");
glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB");
}
static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_instanced_arrays) return;
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
}
static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_internalformat_query) return;
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
}
static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_internalformat_query2) return;
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
}
static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_invalidate_subdata) return;
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
}
static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_map_buffer_range) return;
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
}
static void glad_gl_load_GL_ARB_matrix_palette( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_matrix_palette) return;
glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC) load(userptr, "glCurrentPaletteMatrixARB");
glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC) load(userptr, "glMatrixIndexPointerARB");
glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) load(userptr, "glMatrixIndexubvARB");
glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) load(userptr, "glMatrixIndexuivARB");
glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) load(userptr, "glMatrixIndexusvARB");
}
static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multi_bind) return;
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
}
static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multisample) return;
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
}
static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multitexture) return;
glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
}
static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_occlusion_query) return;
glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB");
glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB");
glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB");
glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB");
glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB");
glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB");
glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB");
glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB");
}
static void glad_gl_load_GL_ARB_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_parallel_shader_compile) return;
glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) load(userptr, "glMaxShaderCompilerThreadsARB");
}
static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_point_parameters) return;
glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
}
static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_polygon_offset_clamp) return;
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
}
static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_program_interface_query) return;
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
}
static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_provoking_vertex) return;
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
}
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_robustness) return;
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
}
static void glad_gl_load_GL_ARB_sample_locations( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sample_locations) return;
glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC) load(userptr, "glEvaluateDepthValuesARB");
glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glFramebufferSampleLocationsfvARB");
glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glNamedFramebufferSampleLocationsfvARB");
}
static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sample_shading) return;
glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB");
}
static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sampler_objects) return;
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
}
static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_separate_shader_objects) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
}
static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_atomic_counters) return;
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
}
static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_image_load_store) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
}
static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_objects) return;
glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
}
static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
}
static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_subroutine) return;
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_ARB_shading_language_include( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shading_language_include) return;
glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB");
glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB");
glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, "glGetNamedStringARB");
glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) load(userptr, "glGetNamedStringivARB");
glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB");
glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB");
}
static void glad_gl_load_GL_ARB_sparse_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sparse_buffer) return;
glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glBufferPageCommitmentARB");
glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glNamedBufferPageCommitmentARB");
glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) load(userptr, "glNamedBufferPageCommitmentEXT");
}
static void glad_gl_load_GL_ARB_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sparse_texture) return;
glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) load(userptr, "glTexPageCommitmentARB");
}
static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sync) return;
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_tessellation_shader) return;
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
}
static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_barrier) return;
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
}
static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_buffer_object) return;
glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
}
static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_buffer_range) return;
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
}
static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_compression) return;
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB");
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB");
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB");
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB");
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
}
static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_multisample) return;
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage) return;
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage_multisample) return;
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_view) return;
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
}
static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_timer_query) return;
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
}
static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback2) return;
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
}
static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback3) return;
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
}
static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback_instanced) return;
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
}
static void glad_gl_load_GL_ARB_transpose_matrix( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transpose_matrix) return;
glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB");
glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB");
glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB");
glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB");
}
static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_uniform_buffer_object) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_array_object) return;
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
}
static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
}
static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_ARB_vertex_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_blend) return;
glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC) load(userptr, "glVertexBlendARB");
glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) load(userptr, "glWeightPointerARB");
glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC) load(userptr, "glWeightbvARB");
glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC) load(userptr, "glWeightdvARB");
glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC) load(userptr, "glWeightfvARB");
glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC) load(userptr, "glWeightivARB");
glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC) load(userptr, "glWeightsvARB");
glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC) load(userptr, "glWeightubvARB");
glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC) load(userptr, "glWeightuivARB");
glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC) load(userptr, "glWeightusvARB");
}
static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_buffer_object) return;
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
}
static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_program) return;
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_shader) return;
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
}
static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_viewport_array) return;
glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_ARB_window_pos( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_window_pos) return;
glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB");
glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB");
glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB");
glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB");
glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB");
glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB");
glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB");
glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB");
glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB");
glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB");
glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB");
glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB");
glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB");
glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB");
glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB");
glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB");
}
static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_draw_buffers) return;
glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
}
static void glad_gl_load_GL_ATI_element_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_element_array) return;
glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) load(userptr, "glDrawElementArrayATI");
glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) load(userptr, "glDrawRangeElementArrayATI");
glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) load(userptr, "glElementPointerATI");
}
static void glad_gl_load_GL_ATI_envmap_bumpmap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_envmap_bumpmap) return;
glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) load(userptr, "glGetTexBumpParameterfvATI");
glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) load(userptr, "glGetTexBumpParameterivATI");
glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) load(userptr, "glTexBumpParameterfvATI");
glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) load(userptr, "glTexBumpParameterivATI");
}
static void glad_gl_load_GL_ATI_fragment_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_fragment_shader) return;
glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) load(userptr, "glAlphaFragmentOp1ATI");
glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) load(userptr, "glAlphaFragmentOp2ATI");
glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) load(userptr, "glAlphaFragmentOp3ATI");
glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) load(userptr, "glBeginFragmentShaderATI");
glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) load(userptr, "glBindFragmentShaderATI");
glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) load(userptr, "glColorFragmentOp1ATI");
glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) load(userptr, "glColorFragmentOp2ATI");
glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) load(userptr, "glColorFragmentOp3ATI");
glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) load(userptr, "glDeleteFragmentShaderATI");
glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) load(userptr, "glEndFragmentShaderATI");
glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) load(userptr, "glGenFragmentShadersATI");
glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) load(userptr, "glPassTexCoordATI");
glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC) load(userptr, "glSampleMapATI");
glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) load(userptr, "glSetFragmentShaderConstantATI");
}
static void glad_gl_load_GL_ATI_map_object_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_map_object_buffer) return;
glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) load(userptr, "glMapObjectBufferATI");
glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) load(userptr, "glUnmapObjectBufferATI");
}
static void glad_gl_load_GL_ATI_pn_triangles( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_pn_triangles) return;
glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) load(userptr, "glPNTrianglesfATI");
glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) load(userptr, "glPNTrianglesiATI");
}
static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_separate_stencil) return;
glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI");
glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI");
}
static void glad_gl_load_GL_ATI_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_vertex_array_object) return;
glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) load(userptr, "glArrayObjectATI");
glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) load(userptr, "glFreeObjectBufferATI");
glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) load(userptr, "glGetArrayObjectfvATI");
glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) load(userptr, "glGetArrayObjectivATI");
glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) load(userptr, "glGetObjectBufferfvATI");
glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) load(userptr, "glGetObjectBufferivATI");
glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) load(userptr, "glGetVariantArrayObjectfvATI");
glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) load(userptr, "glGetVariantArrayObjectivATI");
glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) load(userptr, "glIsObjectBufferATI");
glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) load(userptr, "glNewObjectBufferATI");
glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) load(userptr, "glUpdateObjectBufferATI");
glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) load(userptr, "glVariantArrayObjectATI");
}
static void glad_gl_load_GL_ATI_vertex_attrib_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) load(userptr, "glGetVertexAttribArrayObjectfvATI");
glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) load(userptr, "glGetVertexAttribArrayObjectivATI");
glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) load(userptr, "glVertexAttribArrayObjectATI");
}
static void glad_gl_load_GL_ATI_vertex_streams( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_vertex_streams) return;
glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) load(userptr, "glClientActiveVertexStreamATI");
glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) load(userptr, "glNormalStream3bATI");
glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) load(userptr, "glNormalStream3bvATI");
glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC) load(userptr, "glNormalStream3dATI");
glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC) load(userptr, "glNormalStream3dvATI");
glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC) load(userptr, "glNormalStream3fATI");
glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC) load(userptr, "glNormalStream3fvATI");
glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC) load(userptr, "glNormalStream3iATI");
glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC) load(userptr, "glNormalStream3ivATI");
glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC) load(userptr, "glNormalStream3sATI");
glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC) load(userptr, "glNormalStream3svATI");
glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC) load(userptr, "glVertexBlendEnvfATI");
glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC) load(userptr, "glVertexBlendEnviATI");
glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC) load(userptr, "glVertexStream1dATI");
glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC) load(userptr, "glVertexStream1dvATI");
glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC) load(userptr, "glVertexStream1fATI");
glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC) load(userptr, "glVertexStream1fvATI");
glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC) load(userptr, "glVertexStream1iATI");
glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC) load(userptr, "glVertexStream1ivATI");
glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC) load(userptr, "glVertexStream1sATI");
glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC) load(userptr, "glVertexStream1svATI");
glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC) load(userptr, "glVertexStream2dATI");
glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC) load(userptr, "glVertexStream2dvATI");
glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC) load(userptr, "glVertexStream2fATI");
glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC) load(userptr, "glVertexStream2fvATI");
glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC) load(userptr, "glVertexStream2iATI");
glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC) load(userptr, "glVertexStream2ivATI");
glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC) load(userptr, "glVertexStream2sATI");
glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC) load(userptr, "glVertexStream2svATI");
glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC) load(userptr, "glVertexStream3dATI");
glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC) load(userptr, "glVertexStream3dvATI");
glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC) load(userptr, "glVertexStream3fATI");
glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC) load(userptr, "glVertexStream3fvATI");
glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC) load(userptr, "glVertexStream3iATI");
glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC) load(userptr, "glVertexStream3ivATI");
glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC) load(userptr, "glVertexStream3sATI");
glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC) load(userptr, "glVertexStream3svATI");
glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC) load(userptr, "glVertexStream4dATI");
glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC) load(userptr, "glVertexStream4dvATI");
glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC) load(userptr, "glVertexStream4fATI");
glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC) load(userptr, "glVertexStream4fvATI");
glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC) load(userptr, "glVertexStream4iATI");
glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC) load(userptr, "glVertexStream4ivATI");
glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC) load(userptr, "glVertexStream4sATI");
glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) load(userptr, "glVertexStream4svATI");
}
static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_EGL_image_storage) return;
glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT");
glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT");
}
static void glad_gl_load_GL_EXT_bindable_uniform( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_bindable_uniform) return;
glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) load(userptr, "glGetUniformBufferSizeEXT");
glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) load(userptr, "glGetUniformOffsetEXT");
glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) load(userptr, "glUniformBufferEXT");
}
static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_color) return;
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT");
}
static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_equation_separate) return;
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_func_separate) return;
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_minmax) return;
glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
}
static void glad_gl_load_GL_EXT_color_subtable( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_color_subtable) return;
glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) load(userptr, "glColorSubTableEXT");
glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) load(userptr, "glCopyColorSubTableEXT");
}
static void glad_gl_load_GL_EXT_compiled_vertex_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_compiled_vertex_array) return;
glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) load(userptr, "glLockArraysEXT");
glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) load(userptr, "glUnlockArraysEXT");
}
static void glad_gl_load_GL_EXT_convolution( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_convolution) return;
glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glConvolutionFilter1DEXT");
glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glConvolutionFilter2DEXT");
glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) load(userptr, "glConvolutionParameterfEXT");
glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glConvolutionParameterfvEXT");
glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) load(userptr, "glConvolutionParameteriEXT");
glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glConvolutionParameterivEXT");
glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glCopyConvolutionFilter1DEXT");
glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glCopyConvolutionFilter2DEXT");
glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) load(userptr, "glGetConvolutionFilterEXT");
glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glGetConvolutionParameterfvEXT");
glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glGetConvolutionParameterivEXT");
glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) load(userptr, "glGetSeparableFilterEXT");
glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) load(userptr, "glSeparableFilter2DEXT");
}
static void glad_gl_load_GL_EXT_coordinate_frame( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_coordinate_frame) return;
glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) load(userptr, "glBinormal3bEXT");
glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) load(userptr, "glBinormal3bvEXT");
glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) load(userptr, "glBinormal3dEXT");
glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) load(userptr, "glBinormal3dvEXT");
glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) load(userptr, "glBinormal3fEXT");
glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) load(userptr, "glBinormal3fvEXT");
glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) load(userptr, "glBinormal3iEXT");
glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) load(userptr, "glBinormal3ivEXT");
glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) load(userptr, "glBinormal3sEXT");
glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) load(userptr, "glBinormal3svEXT");
glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) load(userptr, "glBinormalPointerEXT");
glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC) load(userptr, "glTangent3bEXT");
glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) load(userptr, "glTangent3bvEXT");
glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) load(userptr, "glTangent3dEXT");
glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) load(userptr, "glTangent3dvEXT");
glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) load(userptr, "glTangent3fEXT");
glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) load(userptr, "glTangent3fvEXT");
glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) load(userptr, "glTangent3iEXT");
glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) load(userptr, "glTangent3ivEXT");
glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) load(userptr, "glTangent3sEXT");
glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) load(userptr, "glTangent3svEXT");
glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) load(userptr, "glTangentPointerEXT");
}
static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_copy_texture) return;
glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_cull_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_cull_vertex) return;
glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) load(userptr, "glCullParameterdvEXT");
glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) load(userptr, "glCullParameterfvEXT");
}
static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_debug_label) return;
glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT");
glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT");
}
static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_debug_marker) return;
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT");
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT");
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT");
}
static void glad_gl_load_GL_EXT_depth_bounds_test( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_depth_bounds_test) return;
glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) load(userptr, "glDepthBoundsEXT");
}
static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_direct_state_access) return;
glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
}
static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_buffers2) return;
glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
}
static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_instanced) return;
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
}
static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_range_elements) return;
glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
}
static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_external_buffer) return;
glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT");
glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT");
}
static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_fog_coord) return;
glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT");
glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT");
glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT");
glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT");
glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_blit) return;
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_blit_layers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_blit_layers) return;
glad_glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC) load(userptr, "glBlitFramebufferLayerEXT");
glad_glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) load(userptr, "glBlitFramebufferLayersEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_object) return;
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
}
static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_geometry_shader4) return;
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
}
static void glad_gl_load_GL_EXT_gpu_program_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_gpu_program_parameters) return;
glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) load(userptr, "glProgramEnvParameters4fvEXT");
glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glProgramLocalParameters4fvEXT");
}
static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_gpu_shader4) return;
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_EXT_histogram( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_histogram) return;
glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) load(userptr, "glGetHistogramEXT");
glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) load(userptr, "glGetHistogramParameterfvEXT");
glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) load(userptr, "glGetHistogramParameterivEXT");
glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) load(userptr, "glGetMinmaxEXT");
glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) load(userptr, "glGetMinmaxParameterfvEXT");
glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) load(userptr, "glGetMinmaxParameterivEXT");
glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) load(userptr, "glHistogramEXT");
glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC) load(userptr, "glMinmaxEXT");
glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) load(userptr, "glResetHistogramEXT");
glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) load(userptr, "glResetMinmaxEXT");
}
static void glad_gl_load_GL_EXT_index_func( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_index_func) return;
glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) load(userptr, "glIndexFuncEXT");
}
static void glad_gl_load_GL_EXT_index_material( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_index_material) return;
glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) load(userptr, "glIndexMaterialEXT");
}
static void glad_gl_load_GL_EXT_light_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_light_texture) return;
glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) load(userptr, "glApplyTextureEXT");
glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) load(userptr, "glTextureLightEXT");
glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) load(userptr, "glTextureMaterialEXT");
}
static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_memory_object) return;
glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT");
glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT");
glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT");
glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT");
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT");
glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT");
glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT");
glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) load(userptr, "glTexStorageMem1DEXT");
glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT");
glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT");
glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT");
glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT");
glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) load(userptr, "glTextureStorageMem1DEXT");
glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT");
glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT");
glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load(userptr, "glTextureStorageMem3DEXT");
glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem3DMultisampleEXT");
}
static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_memory_object_fd) return;
glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT");
}
static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_memory_object_win32) return;
glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT");
glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT");
}
static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multi_draw_arrays) return;
glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
}
static void glad_gl_load_GL_EXT_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multisample) return;
glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) load(userptr, "glSampleMaskEXT");
glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) load(userptr, "glSamplePatternEXT");
}
static void glad_gl_load_GL_EXT_paletted_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_paletted_texture) return;
glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) load(userptr, "glColorTableEXT");
glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) load(userptr, "glGetColorTableEXT");
glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) load(userptr, "glGetColorTableParameterfvEXT");
glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) load(userptr, "glGetColorTableParameterivEXT");
}
static void glad_gl_load_GL_EXT_pixel_transform( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_pixel_transform) return;
glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glGetPixelTransformParameterfvEXT");
glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glGetPixelTransformParameterivEXT");
glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) load(userptr, "glPixelTransformParameterfEXT");
glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glPixelTransformParameterfvEXT");
glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) load(userptr, "glPixelTransformParameteriEXT");
glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glPixelTransformParameterivEXT");
}
static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_point_parameters) return;
glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_polygon_offset) return;
glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) load(userptr, "glPolygonOffsetEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_polygon_offset_clamp) return;
glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
}
static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_provoking_vertex) return;
glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
}
static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_raster_multisample) return;
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
}
static void glad_gl_load_GL_EXT_secondary_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_secondary_color) return;
glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT");
glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT");
glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT");
glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT");
glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT");
glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT");
glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT");
glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT");
glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT");
glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT");
glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT");
glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT");
glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT");
glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT");
glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT");
glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT");
glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT");
}
static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_semaphore) return;
glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT");
glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT");
glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT");
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT");
glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT");
glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT");
glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT");
}
static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_semaphore_fd) return;
glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT");
}
static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_semaphore_win32) return;
glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT");
glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT");
}
static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_separate_shader_objects) return;
glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) load(userptr, "glActiveProgramEXT");
glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT");
glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT");
glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) load(userptr, "glCreateShaderProgramEXT");
glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT");
glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT");
glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT");
glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT");
glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT");
glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT");
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT");
glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) load(userptr, "glUseShaderProgramEXT");
glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT");
}
static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT");
}
static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_shader_image_load_store) return;
glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT");
glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT");
}
static void glad_gl_load_GL_EXT_stencil_clear_tag( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_stencil_clear_tag) return;
glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) load(userptr, "glStencilClearTagEXT");
}
static void glad_gl_load_GL_EXT_stencil_two_side( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_stencil_two_side) return;
glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) load(userptr, "glActiveStencilFaceEXT");
}
static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_subtexture) return;
glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
}
static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture3D) return;
glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT");
glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_array) return;
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
}
static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_buffer_object) return;
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
}
static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_integer) return;
glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
}
static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_object) return;
glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
}
static void glad_gl_load_GL_EXT_texture_perturb_normal( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_perturb_normal) return;
glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) load(userptr, "glTextureNormalEXT");
}
static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_storage) return;
glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
}
static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_timer_query) return;
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
}
static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_transform_feedback) return;
glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
}
static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_array) return;
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT");
glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT");
glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT");
glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT");
glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT");
glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT");
glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT");
glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT");
glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT");
glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_shader) return;
glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) load(userptr, "glBeginVertexShaderEXT");
glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) load(userptr, "glBindLightParameterEXT");
glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) load(userptr, "glBindMaterialParameterEXT");
glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) load(userptr, "glBindParameterEXT");
glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) load(userptr, "glBindTexGenParameterEXT");
glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) load(userptr, "glBindTextureUnitParameterEXT");
glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) load(userptr, "glBindVertexShaderEXT");
glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) load(userptr, "glDeleteVertexShaderEXT");
glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glDisableVariantClientStateEXT");
glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glEnableVariantClientStateEXT");
glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) load(userptr, "glEndVertexShaderEXT");
glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) load(userptr, "glExtractComponentEXT");
glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) load(userptr, "glGenSymbolsEXT");
glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) load(userptr, "glGenVertexShadersEXT");
glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) load(userptr, "glGetInvariantBooleanvEXT");
glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) load(userptr, "glGetInvariantFloatvEXT");
glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) load(userptr, "glGetInvariantIntegervEXT");
glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) load(userptr, "glGetLocalConstantBooleanvEXT");
glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) load(userptr, "glGetLocalConstantFloatvEXT");
glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) load(userptr, "glGetLocalConstantIntegervEXT");
glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) load(userptr, "glGetVariantBooleanvEXT");
glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) load(userptr, "glGetVariantFloatvEXT");
glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) load(userptr, "glGetVariantIntegervEXT");
glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) load(userptr, "glGetVariantPointervEXT");
glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) load(userptr, "glInsertComponentEXT");
glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) load(userptr, "glIsVariantEnabledEXT");
glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) load(userptr, "glSetInvariantEXT");
glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) load(userptr, "glSetLocalConstantEXT");
glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) load(userptr, "glShaderOp1EXT");
glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) load(userptr, "glShaderOp2EXT");
glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) load(userptr, "glShaderOp3EXT");
glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC) load(userptr, "glSwizzleEXT");
glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) load(userptr, "glVariantPointerEXT");
glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC) load(userptr, "glVariantbvEXT");
glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC) load(userptr, "glVariantdvEXT");
glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC) load(userptr, "glVariantfvEXT");
glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC) load(userptr, "glVariantivEXT");
glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC) load(userptr, "glVariantsvEXT");
glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) load(userptr, "glVariantubvEXT");
glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) load(userptr, "glVariantuivEXT");
glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) load(userptr, "glVariantusvEXT");
glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) load(userptr, "glWriteMaskEXT");
}
static void glad_gl_load_GL_EXT_vertex_weighting( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_weighting) return;
glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) load(userptr, "glVertexWeightPointerEXT");
glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) load(userptr, "glVertexWeightfEXT");
glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) load(userptr, "glVertexWeightfvEXT");
}
static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_win32_keyed_mutex) return;
glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT");
glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT");
}
static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_window_rectangles) return;
glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT");
}
static void glad_gl_load_GL_EXT_x11_sync_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_x11_sync_object) return;
glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC) load(userptr, "glImportSyncEXT");
}
static void glad_gl_load_GL_GREMEDY_frame_terminator( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_GREMEDY_frame_terminator) return;
glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC) load(userptr, "glFrameTerminatorGREMEDY");
}
static void glad_gl_load_GL_GREMEDY_string_marker( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_GREMEDY_string_marker) return;
glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) load(userptr, "glStringMarkerGREMEDY");
}
static void glad_gl_load_GL_HP_image_transform( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_HP_image_transform) return;
glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glGetImageTransformParameterfvHP");
glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glGetImageTransformParameterivHP");
glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) load(userptr, "glImageTransformParameterfHP");
glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glImageTransformParameterfvHP");
glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) load(userptr, "glImageTransformParameteriHP");
glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glImageTransformParameterivHP");
}
static void glad_gl_load_GL_IBM_multimode_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IBM_multimode_draw_arrays) return;
glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) load(userptr, "glMultiModeDrawArraysIBM");
glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) load(userptr, "glMultiModeDrawElementsIBM");
}
static void glad_gl_load_GL_IBM_static_data( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IBM_static_data) return;
glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC) load(userptr, "glFlushStaticDataIBM");
}
static void glad_gl_load_GL_IBM_vertex_array_lists( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IBM_vertex_array_lists) return;
glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) load(userptr, "glColorPointerListIBM");
glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) load(userptr, "glEdgeFlagPointerListIBM");
glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) load(userptr, "glFogCoordPointerListIBM");
glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) load(userptr, "glIndexPointerListIBM");
glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) load(userptr, "glNormalPointerListIBM");
glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) load(userptr, "glSecondaryColorPointerListIBM");
glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) load(userptr, "glTexCoordPointerListIBM");
glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) load(userptr, "glVertexPointerListIBM");
}
static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INGR_blend_func_separate) return;
glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
}
static void glad_gl_load_GL_INTEL_framebuffer_CMAA( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) load(userptr, "glApplyFramebufferAttachmentCMAAINTEL");
}
static void glad_gl_load_GL_INTEL_map_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_map_texture) return;
glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC) load(userptr, "glMapTexture2DINTEL");
glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC) load(userptr, "glSyncTextureINTEL");
glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC) load(userptr, "glUnmapTexture2DINTEL");
}
static void glad_gl_load_GL_INTEL_parallel_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_parallel_arrays) return;
glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) load(userptr, "glColorPointervINTEL");
glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) load(userptr, "glNormalPointervINTEL");
glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) load(userptr, "glTexCoordPointervINTEL");
glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) load(userptr, "glVertexPointervINTEL");
}
static void glad_gl_load_GL_INTEL_performance_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INTEL_performance_query) return;
glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) load(userptr, "glBeginPerfQueryINTEL");
glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) load(userptr, "glCreatePerfQueryINTEL");
glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) load(userptr, "glDeletePerfQueryINTEL");
glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) load(userptr, "glEndPerfQueryINTEL");
glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) load(userptr, "glGetFirstPerfQueryIdINTEL");
glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) load(userptr, "glGetNextPerfQueryIdINTEL");
glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) load(userptr, "glGetPerfCounterInfoINTEL");
glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) load(userptr, "glGetPerfQueryDataINTEL");
glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) load(userptr, "glGetPerfQueryIdByNameINTEL");
glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) load(userptr, "glGetPerfQueryInfoINTEL");
}
static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_blend_equation_advanced) return;
glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR");
}
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_debug) return;
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR");
}
static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_parallel_shader_compile) return;
glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR");
}
static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_robustness) return;
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR");
}
static void glad_gl_load_GL_MESA_framebuffer_flip_y( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_framebuffer_flip_y) return;
glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC) load(userptr, "glFramebufferParameteriMESA");
glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) load(userptr, "glGetFramebufferParameterivMESA");
}
static void glad_gl_load_GL_MESA_resize_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_resize_buffers) return;
glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) load(userptr, "glResizeBuffersMESA");
}
static void glad_gl_load_GL_MESA_window_pos( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_window_pos) return;
glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA");
glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA");
glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA");
glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA");
glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA");
glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA");
glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA");
glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA");
glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA");
glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA");
glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA");
glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA");
glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA");
glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA");
glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA");
glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, "glWindowPos3svMESA");
glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) load(userptr, "glWindowPos4dMESA");
glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) load(userptr, "glWindowPos4dvMESA");
glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) load(userptr, "glWindowPos4fMESA");
glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) load(userptr, "glWindowPos4fvMESA");
glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) load(userptr, "glWindowPos4iMESA");
glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) load(userptr, "glWindowPos4ivMESA");
glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) load(userptr, "glWindowPos4sMESA");
glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) load(userptr, "glWindowPos4svMESA");
}
static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_conditional_render) return;
glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
}
static void glad_gl_load_GL_NVX_gpu_multicast2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_gpu_multicast2) return;
glad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) load(userptr, "glAsyncCopyBufferSubDataNVX");
glad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC) load(userptr, "glAsyncCopyImageSubDataNVX");
glad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC) load(userptr, "glMulticastScissorArrayvNVX");
glad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) load(userptr, "glMulticastViewportArrayvNVX");
glad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) load(userptr, "glMulticastViewportPositionWScaleNVX");
glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC) load(userptr, "glUploadGpuMaskNVX");
}
static void glad_gl_load_GL_NVX_linked_gpu_multicast( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_linked_gpu_multicast) return;
glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC) load(userptr, "glLGPUCopyImageSubDataNVX");
glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC) load(userptr, "glLGPUInterlockNVX");
glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) load(userptr, "glLGPUNamedBufferSubDataNVX");
}
static void glad_gl_load_GL_NVX_progress_fence( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_progress_fence) return;
glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) load(userptr, "glClientWaitSemaphoreui64NVX");
glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC) load(userptr, "glCreateProgressFenceNVX");
glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC) load(userptr, "glSignalSemaphoreui64NVX");
glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC) load(userptr, "glWaitSemaphoreui64NVX");
}
static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) load(userptr, "glAlphaToCoverageDitherControlNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV");
glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV");
glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV");
}
static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_texture) return;
glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV");
glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV");
glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV");
glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV");
glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV");
glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV");
glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV");
glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load(userptr, "glMakeTextureHandleNonResidentNV");
glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load(userptr, "glMakeTextureHandleResidentNV");
glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load(userptr, "glProgramUniformHandleui64NV");
glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load(userptr, "glProgramUniformHandleui64vNV");
glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load(userptr, "glUniformHandleui64NV");
glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load(userptr, "glUniformHandleui64vNV");
}
static void glad_gl_load_GL_NV_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_blend_equation_advanced) return;
glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) load(userptr, "glBlendBarrierNV");
glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) load(userptr, "glBlendParameteriNV");
}
static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_clip_space_w_scaling) return;
glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load(userptr, "glViewportPositionWScaleNV");
}
static void glad_gl_load_GL_NV_command_list( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_command_list) return;
glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) load(userptr, "glCallCommandListNV");
glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) load(userptr, "glCommandListSegmentsNV");
glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) load(userptr, "glCompileCommandListNV");
glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) load(userptr, "glCreateCommandListsNV");
glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC) load(userptr, "glCreateStatesNV");
glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) load(userptr, "glDeleteCommandListsNV");
glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) load(userptr, "glDeleteStatesNV");
glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) load(userptr, "glDrawCommandsAddressNV");
glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) load(userptr, "glDrawCommandsNV");
glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) load(userptr, "glDrawCommandsStatesAddressNV");
glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) load(userptr, "glDrawCommandsStatesNV");
glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) load(userptr, "glGetCommandHeaderNV");
glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) load(userptr, "glGetStageIndexNV");
glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) load(userptr, "glIsCommandListNV");
glad_glIsStateNV = (PFNGLISSTATENVPROC) load(userptr, "glIsStateNV");
glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) load(userptr, "glListDrawCommandsStatesClientNV");
glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) load(userptr, "glStateCaptureNV");
}
static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conditional_render) return;
glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
}
static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conservative_raster) return;
glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load(userptr, "glSubpixelPrecisionBiasNV");
}
static void glad_gl_load_GL_NV_conservative_raster_dilate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conservative_raster_dilate) return;
glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) load(userptr, "glConservativeRasterParameterfNV");
}
static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) load(userptr, "glConservativeRasterParameteriNV");
}
static void glad_gl_load_GL_NV_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_copy_image) return;
glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) load(userptr, "glCopyImageSubDataNV");
}
static void glad_gl_load_GL_NV_depth_buffer_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_depth_buffer_float) return;
glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) load(userptr, "glClearDepthdNV");
glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) load(userptr, "glDepthBoundsdNV");
glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) load(userptr, "glDepthRangedNV");
}
static void glad_gl_load_GL_NV_draw_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_draw_texture) return;
glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) load(userptr, "glDrawTextureNV");
}
static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_draw_vulkan_image) return;
glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load(userptr, "glDrawVkImageNV");
glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) load(userptr, "glGetVkProcAddrNV");
glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) load(userptr, "glSignalVkFenceNV");
glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) load(userptr, "glSignalVkSemaphoreNV");
glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) load(userptr, "glWaitVkSemaphoreNV");
}
static void glad_gl_load_GL_NV_evaluators( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_evaluators) return;
glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC) load(userptr, "glEvalMapsNV");
glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) load(userptr, "glGetMapAttribParameterfvNV");
glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) load(userptr, "glGetMapAttribParameterivNV");
glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) load(userptr, "glGetMapControlPointsNV");
glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) load(userptr, "glGetMapParameterfvNV");
glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) load(userptr, "glGetMapParameterivNV");
glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) load(userptr, "glMapControlPointsNV");
glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) load(userptr, "glMapParameterfvNV");
glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) load(userptr, "glMapParameterivNV");
}
static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_explicit_multisample) return;
glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
}
static void glad_gl_load_GL_NV_fence( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_fence) return;
glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) load(userptr, "glDeleteFencesNV");
glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC) load(userptr, "glFinishFenceNV");
glad_glGenFencesNV = (PFNGLGENFENCESNVPROC) load(userptr, "glGenFencesNV");
glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) load(userptr, "glGetFenceivNV");
glad_glIsFenceNV = (PFNGLISFENCENVPROC) load(userptr, "glIsFenceNV");
glad_glSetFenceNV = (PFNGLSETFENCENVPROC) load(userptr, "glSetFenceNV");
glad_glTestFenceNV = (PFNGLTESTFENCENVPROC) load(userptr, "glTestFenceNV");
}
static void glad_gl_load_GL_NV_fragment_coverage_to_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_fragment_coverage_to_color) return;
glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) load(userptr, "glFragmentCoverageColorNV");
}
static void glad_gl_load_GL_NV_fragment_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_fragment_program) return;
glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) load(userptr, "glGetProgramNamedParameterdvNV");
glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) load(userptr, "glGetProgramNamedParameterfvNV");
glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) load(userptr, "glProgramNamedParameter4dNV");
glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) load(userptr, "glProgramNamedParameter4dvNV");
glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) load(userptr, "glProgramNamedParameter4fNV");
glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) load(userptr, "glProgramNamedParameter4fvNV");
}
static void glad_gl_load_GL_NV_framebuffer_mixed_samples( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) load(userptr, "glCoverageModulationNV");
glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glCoverageModulationTableNV");
glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glGetCoverageModulationTableNV");
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
}
static void glad_gl_load_GL_NV_framebuffer_multisample_coverage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) load(userptr, "glRenderbufferStorageMultisampleCoverageNV");
}
static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_geometry_program4) return;
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
}
static void glad_gl_load_GL_NV_gpu_multicast( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_multicast) return;
glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC) load(userptr, "glMulticastBarrierNV");
glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) load(userptr, "glMulticastBlitFramebufferNV");
glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC) load(userptr, "glMulticastBufferSubDataNV");
glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) load(userptr, "glMulticastCopyBufferSubDataNV");
glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) load(userptr, "glMulticastCopyImageSubDataNV");
glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glMulticastFramebufferSampleLocationsfvNV");
glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) load(userptr, "glMulticastGetQueryObjecti64vNV");
glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) load(userptr, "glMulticastGetQueryObjectivNV");
glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) load(userptr, "glMulticastGetQueryObjectui64vNV");
glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) load(userptr, "glMulticastGetQueryObjectuivNV");
glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC) load(userptr, "glMulticastWaitSyncNV");
glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC) load(userptr, "glRenderGpuMaskNV");
}
static void glad_gl_load_GL_NV_gpu_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_program4) return;
glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) load(userptr, "glGetProgramEnvParameterIivNV");
glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) load(userptr, "glGetProgramEnvParameterIuivNV");
glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) load(userptr, "glGetProgramLocalParameterIivNV");
glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) load(userptr, "glGetProgramLocalParameterIuivNV");
glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC) load(userptr, "glProgramEnvParameterI4iNV");
glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC) load(userptr, "glProgramEnvParameterI4ivNV");
glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC) load(userptr, "glProgramEnvParameterI4uiNV");
glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) load(userptr, "glProgramEnvParameterI4uivNV");
glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) load(userptr, "glProgramEnvParametersI4ivNV");
glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) load(userptr, "glProgramEnvParametersI4uivNV");
glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC) load(userptr, "glProgramLocalParameterI4iNV");
glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) load(userptr, "glProgramLocalParameterI4ivNV");
glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) load(userptr, "glProgramLocalParameterI4uiNV");
glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) load(userptr, "glProgramLocalParameterI4uivNV");
glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) load(userptr, "glProgramLocalParametersI4ivNV");
glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) load(userptr, "glProgramLocalParametersI4uivNV");
}
static void glad_gl_load_GL_NV_gpu_program5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_program5) return;
glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) load(userptr, "glGetProgramSubroutineParameteruivNV");
glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) load(userptr, "glProgramSubroutineParametersuivNV");
}
static void glad_gl_load_GL_NV_gpu_shader5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_gpu_shader5) return;
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV");
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV");
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV");
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV");
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV");
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV");
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV");
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV");
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV");
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV");
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV");
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV");
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV");
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV");
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV");
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV");
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV");
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV");
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV");
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV");
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV");
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV");
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV");
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV");
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV");
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV");
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV");
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV");
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV");
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV");
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV");
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV");
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV");
}
static void glad_gl_load_GL_NV_half_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_half_float) return;
glad_glColor3hNV = (PFNGLCOLOR3HNVPROC) load(userptr, "glColor3hNV");
glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) load(userptr, "glColor3hvNV");
glad_glColor4hNV = (PFNGLCOLOR4HNVPROC) load(userptr, "glColor4hNV");
glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC) load(userptr, "glColor4hvNV");
glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC) load(userptr, "glFogCoordhNV");
glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) load(userptr, "glFogCoordhvNV");
glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) load(userptr, "glMultiTexCoord1hNV");
glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) load(userptr, "glMultiTexCoord1hvNV");
glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) load(userptr, "glMultiTexCoord2hNV");
glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) load(userptr, "glMultiTexCoord2hvNV");
glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) load(userptr, "glMultiTexCoord3hNV");
glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) load(userptr, "glMultiTexCoord3hvNV");
glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) load(userptr, "glMultiTexCoord4hNV");
glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) load(userptr, "glMultiTexCoord4hvNV");
glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC) load(userptr, "glNormal3hNV");
glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC) load(userptr, "glNormal3hvNV");
glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) load(userptr, "glSecondaryColor3hNV");
glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) load(userptr, "glSecondaryColor3hvNV");
glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) load(userptr, "glTexCoord1hNV");
glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) load(userptr, "glTexCoord1hvNV");
glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) load(userptr, "glTexCoord2hNV");
glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) load(userptr, "glTexCoord2hvNV");
glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) load(userptr, "glTexCoord3hNV");
glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) load(userptr, "glTexCoord3hvNV");
glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) load(userptr, "glTexCoord4hNV");
glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) load(userptr, "glTexCoord4hvNV");
glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC) load(userptr, "glVertex2hNV");
glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) load(userptr, "glVertex2hvNV");
glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC) load(userptr, "glVertex3hNV");
glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) load(userptr, "glVertex3hvNV");
glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC) load(userptr, "glVertex4hNV");
glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) load(userptr, "glVertex4hvNV");
glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) load(userptr, "glVertexAttrib1hNV");
glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) load(userptr, "glVertexAttrib1hvNV");
glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) load(userptr, "glVertexAttrib2hNV");
glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) load(userptr, "glVertexAttrib2hvNV");
glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) load(userptr, "glVertexAttrib3hNV");
glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) load(userptr, "glVertexAttrib3hvNV");
glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) load(userptr, "glVertexAttrib4hNV");
glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) load(userptr, "glVertexAttrib4hvNV");
glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) load(userptr, "glVertexAttribs1hvNV");
glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) load(userptr, "glVertexAttribs2hvNV");
glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) load(userptr, "glVertexAttribs3hvNV");
glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) load(userptr, "glVertexAttribs4hvNV");
glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) load(userptr, "glVertexWeighthNV");
glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) load(userptr, "glVertexWeighthvNV");
}
static void glad_gl_load_GL_NV_internalformat_sample_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_internalformat_sample_query) return;
glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load(userptr, "glGetInternalformatSampleivNV");
}
static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_memory_attachment) return;
glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load(userptr, "glBufferAttachMemoryNV");
glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load(userptr, "glGetMemoryObjectDetachedResourcesuivNV");
glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load(userptr, "glNamedBufferAttachMemoryNV");
glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load(userptr, "glResetMemoryObjectParameterNV");
glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load(userptr, "glTexAttachMemoryNV");
glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load(userptr, "glTextureAttachMemoryNV");
}
static void glad_gl_load_GL_NV_memory_object_sparse( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_memory_object_sparse) return;
glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glBufferPageCommitmentMemNV");
glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glNamedBufferPageCommitmentMemNV");
glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexPageCommitmentMemNV");
glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexturePageCommitmentMemNV");
}
static void glad_gl_load_GL_NV_mesh_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_mesh_shader) return;
glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glDrawMeshTasksIndirectNV");
glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) load(userptr, "glDrawMeshTasksNV");
glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectCountNV");
glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectNV");
}
static void glad_gl_load_GL_NV_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_occlusion_query) return;
glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) load(userptr, "glBeginOcclusionQueryNV");
glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) load(userptr, "glDeleteOcclusionQueriesNV");
glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) load(userptr, "glEndOcclusionQueryNV");
glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) load(userptr, "glGenOcclusionQueriesNV");
glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) load(userptr, "glGetOcclusionQueryivNV");
glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) load(userptr, "glGetOcclusionQueryuivNV");
glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) load(userptr, "glIsOcclusionQueryNV");
}
static void glad_gl_load_GL_NV_parameter_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_parameter_buffer_object) return;
glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) load(userptr, "glProgramBufferParametersIivNV");
glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) load(userptr, "glProgramBufferParametersIuivNV");
glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) load(userptr, "glProgramBufferParametersfvNV");
}
static void glad_gl_load_GL_NV_path_rendering( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_path_rendering) return;
glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC) load(userptr, "glCopyPathNV");
glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glCoverFillPathInstancedNV");
glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) load(userptr, "glCoverFillPathNV");
glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glCoverStrokePathInstancedNV");
glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) load(userptr, "glCoverStrokePathNV");
glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) load(userptr, "glDeletePathsNV");
glad_glGenPathsNV = (PFNGLGENPATHSNVPROC) load(userptr, "glGenPathsNV");
glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) load(userptr, "glGetPathCommandsNV");
glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) load(userptr, "glGetPathCoordsNV");
glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) load(userptr, "glGetPathDashArrayNV");
glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) load(userptr, "glGetPathLengthNV");
glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) load(userptr, "glGetPathMetricRangeNV");
glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) load(userptr, "glGetPathMetricsNV");
glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) load(userptr, "glGetPathParameterfvNV");
glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) load(userptr, "glGetPathParameterivNV");
glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) load(userptr, "glGetPathSpacingNV");
glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) load(userptr, "glGetProgramResourcefvNV");
glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) load(userptr, "glInterpolatePathsNV");
glad_glIsPathNV = (PFNGLISPATHNVPROC) load(userptr, "glIsPathNV");
glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load(userptr, "glIsPointInFillPathNV");
glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load(userptr, "glIsPointInStrokePathNV");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load(userptr, "glMatrixLoad3x2fNV");
glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load(userptr, "glMatrixLoad3x3fNV");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixLoadTranspose3x3fNV");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load(userptr, "glMatrixMult3x2fNV");
glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) load(userptr, "glMatrixMult3x3fNV");
glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixMultTranspose3x3fNV");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load(userptr, "glPathCommandsNV");
glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load(userptr, "glPathCoordsNV");
glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load(userptr, "glPathCoverDepthFuncNV");
glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load(userptr, "glPathDashArrayNV");
glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load(userptr, "glPathGlyphIndexArrayNV");
glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load(userptr, "glPathGlyphIndexRangeNV");
glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load(userptr, "glPathGlyphRangeNV");
glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load(userptr, "glPathGlyphsNV");
glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load(userptr, "glPathMemoryGlyphIndexArrayNV");
glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load(userptr, "glPathParameterfNV");
glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load(userptr, "glPathParameterfvNV");
glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load(userptr, "glPathParameteriNV");
glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load(userptr, "glPathParameterivNV");
glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load(userptr, "glPathStencilDepthOffsetNV");
glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load(userptr, "glPathStencilFuncNV");
glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC) load(userptr, "glPathStringNV");
glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load(userptr, "glPathSubCommandsNV");
glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load(userptr, "glPathSubCoordsNV");
glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load(userptr, "glPointAlongPathNV");
glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load(userptr, "glProgramPathFragmentInputGenNV");
glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilFillPathInstancedNV");
glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load(userptr, "glStencilFillPathNV");
glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilStrokePathInstancedNV");
glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load(userptr, "glStencilStrokePathNV");
glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverFillPathInstancedNV");
glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load(userptr, "glStencilThenCoverFillPathNV");
glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverStrokePathInstancedNV");
glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load(userptr, "glStencilThenCoverStrokePathNV");
glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load(userptr, "glTransformPathNV");
glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load(userptr, "glWeightPathsNV");
}
static void glad_gl_load_GL_NV_pixel_data_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_pixel_data_range) return;
glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) load(userptr, "glFlushPixelDataRangeNV");
glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) load(userptr, "glPixelDataRangeNV");
}
static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_point_sprite) return;
glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
}
static void glad_gl_load_GL_NV_present_video( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_present_video) return;
glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) load(userptr, "glGetVideoi64vNV");
glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) load(userptr, "glGetVideoivNV");
glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) load(userptr, "glGetVideoui64vNV");
glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) load(userptr, "glGetVideouivNV");
glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) load(userptr, "glPresentFrameDualFillNV");
glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) load(userptr, "glPresentFrameKeyedNV");
}
static void glad_gl_load_GL_NV_primitive_restart( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_primitive_restart) return;
glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) load(userptr, "glPrimitiveRestartIndexNV");
glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) load(userptr, "glPrimitiveRestartNV");
}
static void glad_gl_load_GL_NV_query_resource( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_query_resource) return;
glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC) load(userptr, "glQueryResourceNV");
}
static void glad_gl_load_GL_NV_query_resource_tag( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_query_resource_tag) return;
glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC) load(userptr, "glDeleteQueryResourceTagNV");
glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC) load(userptr, "glGenQueryResourceTagNV");
glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC) load(userptr, "glQueryResourceTagNV");
}
static void glad_gl_load_GL_NV_register_combiners( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_register_combiners) return;
glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) load(userptr, "glCombinerInputNV");
glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) load(userptr, "glCombinerOutputNV");
glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) load(userptr, "glCombinerParameterfNV");
glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) load(userptr, "glCombinerParameterfvNV");
glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) load(userptr, "glCombinerParameteriNV");
glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) load(userptr, "glCombinerParameterivNV");
glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) load(userptr, "glFinalCombinerInputNV");
glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerInputParameterfvNV");
glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerInputParameterivNV");
glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerOutputParameterfvNV");
glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerOutputParameterivNV");
glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetFinalCombinerInputParameterfvNV");
glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetFinalCombinerInputParameterivNV");
}
static void glad_gl_load_GL_NV_register_combiners2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_register_combiners2) return;
glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glCombinerStageParameterfvNV");
glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glGetCombinerStageParameterfvNV");
}
static void glad_gl_load_GL_NV_sample_locations( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_sample_locations) return;
glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glFramebufferSampleLocationsfvNV");
glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glNamedFramebufferSampleLocationsfvNV");
glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) load(userptr, "glResolveDepthValuesNV");
}
static void glad_gl_load_GL_NV_scissor_exclusive( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_scissor_exclusive) return;
glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) load(userptr, "glScissorExclusiveArrayvNV");
glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) load(userptr, "glScissorExclusiveNV");
}
static void glad_gl_load_GL_NV_shader_buffer_load( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_shader_buffer_load) return;
glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetBufferParameterui64vNV");
glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) load(userptr, "glGetIntegerui64vNV");
glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetNamedBufferParameterui64vNV");
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV");
glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) load(userptr, "glIsBufferResidentNV");
glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) load(userptr, "glIsNamedBufferResidentNV");
glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeBufferNonResidentNV");
glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) load(userptr, "glMakeBufferResidentNV");
glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeNamedBufferNonResidentNV");
glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) load(userptr, "glMakeNamedBufferResidentNV");
glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) load(userptr, "glProgramUniformui64NV");
glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) load(userptr, "glProgramUniformui64vNV");
glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) load(userptr, "glUniformui64NV");
glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) load(userptr, "glUniformui64vNV");
}
static void glad_gl_load_GL_NV_shading_rate_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_shading_rate_image) return;
glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) load(userptr, "glBindShadingRateImageNV");
glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glGetShadingRateImagePaletteNV");
glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) load(userptr, "glGetShadingRateSampleLocationivNV");
glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) load(userptr, "glShadingRateImageBarrierNV");
glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glShadingRateImagePaletteNV");
glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) load(userptr, "glShadingRateSampleOrderCustomNV");
glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) load(userptr, "glShadingRateSampleOrderNV");
}
static void glad_gl_load_GL_NV_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_texture_barrier) return;
glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) load(userptr, "glTextureBarrierNV");
}
static void glad_gl_load_GL_NV_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_texture_multisample) return;
glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage2DMultisampleCoverageNV");
glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage3DMultisampleCoverageNV");
glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage2DMultisampleCoverageNV");
glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) load(userptr, "glTextureImage2DMultisampleNV");
glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage3DMultisampleCoverageNV");
glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) load(userptr, "glTextureImage3DMultisampleNV");
}
static void glad_gl_load_GL_NV_timeline_semaphore( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_timeline_semaphore) return;
glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC) load(userptr, "glCreateSemaphoresNV");
glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glGetSemaphoreParameterivNV");
glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glSemaphoreParameterivNV");
}
static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_transform_feedback) return;
glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
}
static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_transform_feedback2) return;
glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV");
glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV");
glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV");
glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV");
glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV");
glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV");
glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV");
}
static void glad_gl_load_GL_NV_vdpau_interop( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vdpau_interop) return;
glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) load(userptr, "glVDPAUFiniNV");
glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) load(userptr, "glVDPAUGetSurfaceivNV");
glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) load(userptr, "glVDPAUInitNV");
glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) load(userptr, "glVDPAUIsSurfaceNV");
glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) load(userptr, "glVDPAUMapSurfacesNV");
glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) load(userptr, "glVDPAURegisterOutputSurfaceNV");
glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceNV");
glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) load(userptr, "glVDPAUSurfaceAccessNV");
glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) load(userptr, "glVDPAUUnmapSurfacesNV");
glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) load(userptr, "glVDPAUUnregisterSurfaceNV");
}
static void glad_gl_load_GL_NV_vdpau_interop2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vdpau_interop2) return;
glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV");
}
static void glad_gl_load_GL_NV_vertex_array_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_array_range) return;
glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) load(userptr, "glFlushVertexArrayRangeNV");
glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) load(userptr, "glVertexArrayRangeNV");
}
static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) load(userptr, "glGetVertexAttribLi64vNV");
glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) load(userptr, "glGetVertexAttribLui64vNV");
glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) load(userptr, "glVertexAttribL1i64NV");
glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) load(userptr, "glVertexAttribL1i64vNV");
glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) load(userptr, "glVertexAttribL1ui64NV");
glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) load(userptr, "glVertexAttribL1ui64vNV");
glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) load(userptr, "glVertexAttribL2i64NV");
glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) load(userptr, "glVertexAttribL2i64vNV");
glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) load(userptr, "glVertexAttribL2ui64NV");
glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) load(userptr, "glVertexAttribL2ui64vNV");
glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) load(userptr, "glVertexAttribL3i64NV");
glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) load(userptr, "glVertexAttribL3i64vNV");
glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) load(userptr, "glVertexAttribL3ui64NV");
glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) load(userptr, "glVertexAttribL3ui64vNV");
glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) load(userptr, "glVertexAttribL4i64NV");
glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) load(userptr, "glVertexAttribL4i64vNV");
glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) load(userptr, "glVertexAttribL4ui64NV");
glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) load(userptr, "glVertexAttribL4ui64vNV");
glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) load(userptr, "glVertexAttribLFormatNV");
}
static void glad_gl_load_GL_NV_vertex_buffer_unified_memory( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) load(userptr, "glBufferAddressRangeNV");
glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) load(userptr, "glColorFormatNV");
glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) load(userptr, "glEdgeFlagFormatNV");
glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) load(userptr, "glFogCoordFormatNV");
glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) load(userptr, "glGetIntegerui64i_vNV");
glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) load(userptr, "glIndexFormatNV");
glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) load(userptr, "glNormalFormatNV");
glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) load(userptr, "glSecondaryColorFormatNV");
glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) load(userptr, "glTexCoordFormatNV");
glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) load(userptr, "glVertexAttribFormatNV");
glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) load(userptr, "glVertexAttribIFormatNV");
glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) load(userptr, "glVertexFormatNV");
}
static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_program) return;
glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
}
static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_program4) return;
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_NV_video_capture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_video_capture) return;
glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) load(userptr, "glBeginVideoCaptureNV");
glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) load(userptr, "glBindVideoCaptureStreamBufferNV");
glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) load(userptr, "glBindVideoCaptureStreamTextureNV");
glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) load(userptr, "glEndVideoCaptureNV");
glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) load(userptr, "glGetVideoCaptureStreamdvNV");
glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) load(userptr, "glGetVideoCaptureStreamfvNV");
glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) load(userptr, "glGetVideoCaptureStreamivNV");
glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) load(userptr, "glGetVideoCaptureivNV");
glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) load(userptr, "glVideoCaptureNV");
glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) load(userptr, "glVideoCaptureStreamParameterdvNV");
glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) load(userptr, "glVideoCaptureStreamParameterfvNV");
glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) load(userptr, "glVideoCaptureStreamParameterivNV");
}
static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_viewport_swizzle) return;
glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load(userptr, "glViewportSwizzleNV");
}
static void glad_gl_load_GL_OES_byte_coordinates( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_byte_coordinates) return;
glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC) load(userptr, "glMultiTexCoord1bOES");
glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC) load(userptr, "glMultiTexCoord1bvOES");
glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC) load(userptr, "glMultiTexCoord2bOES");
glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC) load(userptr, "glMultiTexCoord2bvOES");
glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC) load(userptr, "glMultiTexCoord3bOES");
glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC) load(userptr, "glMultiTexCoord3bvOES");
glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC) load(userptr, "glMultiTexCoord4bOES");
glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC) load(userptr, "glMultiTexCoord4bvOES");
glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC) load(userptr, "glTexCoord1bOES");
glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC) load(userptr, "glTexCoord1bvOES");
glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC) load(userptr, "glTexCoord2bOES");
glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC) load(userptr, "glTexCoord2bvOES");
glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC) load(userptr, "glTexCoord3bOES");
glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC) load(userptr, "glTexCoord3bvOES");
glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC) load(userptr, "glTexCoord4bOES");
glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC) load(userptr, "glTexCoord4bvOES");
glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC) load(userptr, "glVertex2bOES");
glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC) load(userptr, "glVertex2bvOES");
glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC) load(userptr, "glVertex3bOES");
glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC) load(userptr, "glVertex3bvOES");
glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC) load(userptr, "glVertex4bOES");
glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC) load(userptr, "glVertex4bvOES");
}
static void glad_gl_load_GL_OES_fixed_point( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_fixed_point) return;
glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES");
glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES");
glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES");
glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES");
glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES");
glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES");
glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES");
glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES");
glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES");
glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES");
glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES");
glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES");
glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, "glConvolutionParameterxOES");
glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glConvolutionParameterxvOES");
glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC) load(userptr, "glDepthRangexOES");
glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC) load(userptr, "glEvalCoord1xOES");
glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC) load(userptr, "glEvalCoord1xvOES");
glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC) load(userptr, "glEvalCoord2xOES");
glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC) load(userptr, "glEvalCoord2xvOES");
glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC) load(userptr, "glFeedbackBufferxOES");
glad_glFogxOES = (PFNGLFOGXOESPROC) load(userptr, "glFogxOES");
glad_glFogxvOES = (PFNGLFOGXVOESPROC) load(userptr, "glFogxvOES");
glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC) load(userptr, "glFrustumxOES");
glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC) load(userptr, "glGetClipPlanexOES");
glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glGetConvolutionParameterxvOES");
glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC) load(userptr, "glGetFixedvOES");
glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC) load(userptr, "glGetHistogramParameterxvOES");
glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC) load(userptr, "glGetLightxOES");
glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC) load(userptr, "glGetMapxvOES");
glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC) load(userptr, "glGetMaterialxOES");
glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC) load(userptr, "glGetPixelMapxv");
glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC) load(userptr, "glGetTexEnvxvOES");
glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES");
glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC) load(userptr, "glGetTexLevelParameterxvOES");
glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC) load(userptr, "glGetTexParameterxvOES");
glad_glIndexxOES = (PFNGLINDEXXOESPROC) load(userptr, "glIndexxOES");
glad_glIndexxvOES = (PFNGLINDEXXVOESPROC) load(userptr, "glIndexxvOES");
glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC) load(userptr, "glLightModelxOES");
glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC) load(userptr, "glLightModelxvOES");
glad_glLightxOES = (PFNGLLIGHTXOESPROC) load(userptr, "glLightxOES");
glad_glLightxvOES = (PFNGLLIGHTXVOESPROC) load(userptr, "glLightxvOES");
glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC) load(userptr, "glLineWidthxOES");
glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC) load(userptr, "glLoadMatrixxOES");
glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC) load(userptr, "glLoadTransposeMatrixxOES");
glad_glMap1xOES = (PFNGLMAP1XOESPROC) load(userptr, "glMap1xOES");
glad_glMap2xOES = (PFNGLMAP2XOESPROC) load(userptr, "glMap2xOES");
glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC) load(userptr, "glMapGrid1xOES");
glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC) load(userptr, "glMapGrid2xOES");
glad_glMaterialxOES = (PFNGLMATERIALXOESPROC) load(userptr, "glMaterialxOES");
glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC) load(userptr, "glMaterialxvOES");
glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC) load(userptr, "glMultMatrixxOES");
glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC) load(userptr, "glMultTransposeMatrixxOES");
glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES");
glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES");
glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES");
glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES");
glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES");
glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES");
glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES");
glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES");
glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES");
glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES");
glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES");
glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES");
glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx");
glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex");
glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES");
glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES");
glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES");
glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES");
glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES");
glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES");
glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES");
glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES");
glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES");
glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES");
glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES");
glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES");
glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES");
glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES");
glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES");
glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES");
glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES");
glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES");
glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES");
glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES");
glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES");
glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES");
glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES");
glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES");
glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES");
glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES");
glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES");
glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES");
glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES");
glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES");
glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES");
glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES");
glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES");
glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES");
glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES");
glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES");
glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES");
}
static void glad_gl_load_GL_OES_query_matrix( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_query_matrix) return;
glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC) load(userptr, "glQueryMatrixxOES");
}
static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_single_precision) return;
glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
}
static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OVR_multiview) return;
glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultiviewOVR");
}
static void glad_gl_load_GL_PGI_misc_hints( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_PGI_misc_hints) return;
glad_glHintPGI = (PFNGLHINTPGIPROC) load(userptr, "glHintPGI");
}
static void glad_gl_load_GL_SGIS_detail_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_detail_texture) return;
glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) load(userptr, "glDetailTexFuncSGIS");
glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) load(userptr, "glGetDetailTexFuncSGIS");
}
static void glad_gl_load_GL_SGIS_fog_function( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_fog_function) return;
glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) load(userptr, "glFogFuncSGIS");
glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) load(userptr, "glGetFogFuncSGIS");
}
static void glad_gl_load_GL_SGIS_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_multisample) return;
glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) load(userptr, "glSampleMaskSGIS");
glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) load(userptr, "glSamplePatternSGIS");
}
static void glad_gl_load_GL_SGIS_pixel_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_pixel_texture) return;
glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glGetPixelTexGenParameterfvSGIS");
glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glGetPixelTexGenParameterivSGIS");
glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) load(userptr, "glPixelTexGenParameterfSGIS");
glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glPixelTexGenParameterfvSGIS");
glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) load(userptr, "glPixelTexGenParameteriSGIS");
glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glPixelTexGenParameterivSGIS");
}
static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_point_parameters) return;
glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS");
}
static void glad_gl_load_GL_SGIS_sharpen_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_sharpen_texture) return;
glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC) load(userptr, "glGetSharpenTexFuncSGIS");
glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC) load(userptr, "glSharpenTexFuncSGIS");
}
static void glad_gl_load_GL_SGIS_texture4D( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_texture4D) return;
glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) load(userptr, "glTexImage4DSGIS");
glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) load(userptr, "glTexSubImage4DSGIS");
}
static void glad_gl_load_GL_SGIS_texture_color_mask( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_texture_color_mask) return;
glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) load(userptr, "glTextureColorMaskSGIS");
}
static void glad_gl_load_GL_SGIS_texture_filter4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_texture_filter4) return;
glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) load(userptr, "glGetTexFilterFuncSGIS");
glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) load(userptr, "glTexFilterFuncSGIS");
}
static void glad_gl_load_GL_SGIX_async( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_async) return;
glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) load(userptr, "glAsyncMarkerSGIX");
glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) load(userptr, "glDeleteAsyncMarkersSGIX");
glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) load(userptr, "glFinishAsyncSGIX");
glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) load(userptr, "glGenAsyncMarkersSGIX");
glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) load(userptr, "glIsAsyncMarkerSGIX");
glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) load(userptr, "glPollAsyncSGIX");
}
static void glad_gl_load_GL_SGIX_flush_raster( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_flush_raster) return;
glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) load(userptr, "glFlushRasterSGIX");
}
static void glad_gl_load_GL_SGIX_fragment_lighting( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_fragment_lighting) return;
glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) load(userptr, "glFragmentColorMaterialSGIX");
glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) load(userptr, "glFragmentLightModelfSGIX");
glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) load(userptr, "glFragmentLightModelfvSGIX");
glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) load(userptr, "glFragmentLightModeliSGIX");
glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) load(userptr, "glFragmentLightModelivSGIX");
glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) load(userptr, "glFragmentLightfSGIX");
glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glFragmentLightfvSGIX");
glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) load(userptr, "glFragmentLightiSGIX");
glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glFragmentLightivSGIX");
glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) load(userptr, "glFragmentMaterialfSGIX");
glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glFragmentMaterialfvSGIX");
glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) load(userptr, "glFragmentMaterialiSGIX");
glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glFragmentMaterialivSGIX");
glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glGetFragmentLightfvSGIX");
glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glGetFragmentLightivSGIX");
glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glGetFragmentMaterialfvSGIX");
glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glGetFragmentMaterialivSGIX");
glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) load(userptr, "glLightEnviSGIX");
}
static void glad_gl_load_GL_SGIX_framezoom( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_framezoom) return;
glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) load(userptr, "glFrameZoomSGIX");
}
static void glad_gl_load_GL_SGIX_igloo_interface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_igloo_interface) return;
glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) load(userptr, "glIglooInterfaceSGIX");
}
static void glad_gl_load_GL_SGIX_instruments( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_instruments) return;
glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) load(userptr, "glGetInstrumentsSGIX");
glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) load(userptr, "glInstrumentsBufferSGIX");
glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) load(userptr, "glPollInstrumentsSGIX");
glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) load(userptr, "glReadInstrumentsSGIX");
glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) load(userptr, "glStartInstrumentsSGIX");
glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) load(userptr, "glStopInstrumentsSGIX");
}
static void glad_gl_load_GL_SGIX_list_priority( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_list_priority) return;
glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) load(userptr, "glGetListParameterfvSGIX");
glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) load(userptr, "glGetListParameterivSGIX");
glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) load(userptr, "glListParameterfSGIX");
glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) load(userptr, "glListParameterfvSGIX");
glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) load(userptr, "glListParameteriSGIX");
glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) load(userptr, "glListParameterivSGIX");
}
static void glad_gl_load_GL_SGIX_pixel_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_pixel_texture) return;
glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) load(userptr, "glPixelTexGenSGIX");
}
static void glad_gl_load_GL_SGIX_polynomial_ffd( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_polynomial_ffd) return;
glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC) load(userptr, "glDeformSGIX");
glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) load(userptr, "glDeformationMap3dSGIX");
glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) load(userptr, "glDeformationMap3fSGIX");
glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) load(userptr, "glLoadIdentityDeformationMapSGIX");
}
static void glad_gl_load_GL_SGIX_reference_plane( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_reference_plane) return;
glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) load(userptr, "glReferencePlaneSGIX");
}
static void glad_gl_load_GL_SGIX_sprite( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_sprite) return;
glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) load(userptr, "glSpriteParameterfSGIX");
glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) load(userptr, "glSpriteParameterfvSGIX");
glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) load(userptr, "glSpriteParameteriSGIX");
glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) load(userptr, "glSpriteParameterivSGIX");
}
static void glad_gl_load_GL_SGIX_tag_sample_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIX_tag_sample_buffer) return;
glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) load(userptr, "glTagSampleBufferSGIX");
}
static void glad_gl_load_GL_SGI_color_table( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGI_color_table) return;
glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glColorTableParameterfvSGI");
glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glColorTableParameterivSGI");
glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) load(userptr, "glColorTableSGI");
glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) load(userptr, "glCopyColorTableSGI");
glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glGetColorTableParameterfvSGI");
glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glGetColorTableParameterivSGI");
glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) load(userptr, "glGetColorTableSGI");
}
static void glad_gl_load_GL_SUNX_constant_data( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUNX_constant_data) return;
glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) load(userptr, "glFinishTextureSUNX");
}
static void glad_gl_load_GL_SUN_global_alpha( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_global_alpha) return;
glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) load(userptr, "glGlobalAlphaFactorbSUN");
glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) load(userptr, "glGlobalAlphaFactordSUN");
glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) load(userptr, "glGlobalAlphaFactorfSUN");
glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) load(userptr, "glGlobalAlphaFactoriSUN");
glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) load(userptr, "glGlobalAlphaFactorsSUN");
glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) load(userptr, "glGlobalAlphaFactorubSUN");
glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) load(userptr, "glGlobalAlphaFactoruiSUN");
glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) load(userptr, "glGlobalAlphaFactorusSUN");
}
static void glad_gl_load_GL_SUN_mesh_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_mesh_array) return;
glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) load(userptr, "glDrawMeshArraysSUN");
}
static void glad_gl_load_GL_SUN_triangle_list( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_triangle_list) return;
glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) load(userptr, "glReplacementCodePointerSUN");
glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) load(userptr, "glReplacementCodeubSUN");
glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) load(userptr, "glReplacementCodeubvSUN");
glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) load(userptr, "glReplacementCodeuiSUN");
glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) load(userptr, "glReplacementCodeuivSUN");
glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) load(userptr, "glReplacementCodeusSUN");
glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) load(userptr, "glReplacementCodeusvSUN");
}
static void glad_gl_load_GL_SUN_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SUN_vertex) return;
glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) load(userptr, "glColor3fVertex3fSUN");
glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glColor3fVertex3fvSUN");
glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glColor4fNormal3fVertex3fSUN");
glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glColor4fNormal3fVertex3fvSUN");
glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) load(userptr, "glColor4ubVertex2fSUN");
glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) load(userptr, "glColor4ubVertex2fvSUN");
glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glColor4ubVertex3fSUN");
glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glColor4ubVertex3fvSUN");
glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) load(userptr, "glNormal3fVertex3fSUN");
glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glNormal3fVertex3fvSUN");
glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fSUN");
glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN");
glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN");
glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN");
glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN");
glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN");
glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN");
glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiVertex3fSUN");
glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiVertex3fvSUN");
glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fSUN");
glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fvSUN");
glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fSUN");
glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fvSUN");
glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fSUN");
glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fvSUN");
glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fSUN");
glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fvSUN");
glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fVertex3fSUN");
glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fVertex3fvSUN");
glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN");
glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN");
glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fVertex4fSUN");
glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fVertex4fvSUN");
}
static void glad_gl_load_GL_ANGLE_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ANGLE_framebuffer_blit) return;
glad_glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC) load(userptr, "glBlitFramebufferANGLE");
}
static void glad_gl_load_GL_ANGLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ANGLE_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) load(userptr, "glRenderbufferStorageMultisampleANGLE");
}
static void glad_gl_load_GL_ANGLE_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ANGLE_instanced_arrays) return;
glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC) load(userptr, "glDrawArraysInstancedANGLE");
glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) load(userptr, "glDrawElementsInstancedANGLE");
glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC) load(userptr, "glVertexAttribDivisorANGLE");
}
static void glad_gl_load_GL_ANGLE_translated_shader_source( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ANGLE_translated_shader_source) return;
glad_glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) load(userptr, "glGetTranslatedShaderSourceANGLE");
}
static void glad_gl_load_GL_APPLE_copy_texture_levels( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_copy_texture_levels) return;
glad_glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC) load(userptr, "glCopyTextureLevelsAPPLE");
}
static void glad_gl_load_GL_APPLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) load(userptr, "glRenderbufferStorageMultisampleAPPLE");
glad_glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) load(userptr, "glResolveMultisampleFramebufferAPPLE");
}
static void glad_gl_load_GL_APPLE_sync( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_sync) return;
glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC) load(userptr, "glClientWaitSyncAPPLE");
glad_glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC) load(userptr, "glDeleteSyncAPPLE");
glad_glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC) load(userptr, "glFenceSyncAPPLE");
glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC) load(userptr, "glGetInteger64vAPPLE");
glad_glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC) load(userptr, "glGetSyncivAPPLE");
glad_glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC) load(userptr, "glIsSyncAPPLE");
glad_glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC) load(userptr, "glWaitSyncAPPLE");
}
static void glad_gl_load_GL_ARM_shader_core_properties( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARM_shader_core_properties) return;
glad_glMaxActiveShaderCoresARM = (PFNGLMAXACTIVESHADERCORESARMPROC) load(userptr, "glMaxActiveShaderCoresARM");
}
static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_base_instance) return;
glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT");
glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT");
glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT");
}
static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_func_extended) return;
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT");
glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT");
glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT");
}
static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_buffer_storage) return;
glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT");
}
static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_clear_texture) return;
glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT");
glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT");
}
static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_clip_control) return;
glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT");
}
static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_copy_image) return;
glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT");
}
static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_discard_framebuffer) return;
glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT");
}
static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_disjoint_timer_query) return;
glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT");
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT");
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT");
}
static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_buffers) return;
glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT");
}
static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_buffers_indexed) return;
glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT");
glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT");
glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT");
glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT");
glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT");
glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT");
glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT");
glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT");
}
static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_elements_base_vertex) return;
glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT");
glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT");
glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT");
glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT");
}
static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_transform_feedback) return;
glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT");
glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT");
}
static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_fragment_shading_rate) return;
glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT");
glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT");
glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT");
glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT");
}
static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_geometry_shader) return;
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
}
static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_instanced_arrays) return;
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT");
}
static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_map_buffer_range) return;
glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT");
glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT");
}
static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT");
glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT");
}
static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multisampled_render_to_texture) return;
glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT");
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
}
static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multiview_draw_buffers) return;
glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT");
glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT");
glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT");
}
static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_occlusion_query_boolean) return;
glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
}
static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_primitive_bounding_box) return;
glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT");
}
static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_robustness) return;
glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT");
glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT");
glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT");
glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT");
}
static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_shader_pixel_local_storage2) return;
glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT");
glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT");
glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT");
}
static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_sparse_texture) return;
glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT");
}
static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_tessellation_shader) return;
glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT");
}
static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_border_clamp) return;
glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT");
glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT");
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT");
glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT");
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
}
static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_buffer) return;
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT");
}
static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_storage_compression) return;
glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT");
glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT");
}
static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_view) return;
glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT");
}
static void glad_gl_load_GL_IMG_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IMG_bindless_texture) return;
glad_glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC) load(userptr, "glGetTextureHandleIMG");
glad_glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) load(userptr, "glGetTextureSamplerHandleIMG");
glad_glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) load(userptr, "glProgramUniformHandleui64IMG");
glad_glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) load(userptr, "glProgramUniformHandleui64vIMG");
glad_glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC) load(userptr, "glUniformHandleui64IMG");
glad_glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC) load(userptr, "glUniformHandleui64vIMG");
}
static void glad_gl_load_GL_IMG_framebuffer_downsample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IMG_framebuffer_downsample) return;
glad_glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) load(userptr, "glFramebufferTexture2DDownsampleIMG");
glad_glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) load(userptr, "glFramebufferTextureLayerDownsampleIMG");
}
static void glad_gl_load_GL_IMG_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_IMG_multisampled_render_to_texture) return;
glad_glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) load(userptr, "glFramebufferTexture2DMultisampleIMG");
glad_glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) load(userptr, "glRenderbufferStorageMultisampleIMG");
}
static void glad_gl_load_GL_MESA_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_MESA_sampler_objects) return;
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
}
static void glad_gl_load_GL_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_copy_buffer) return;
glad_glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC) load(userptr, "glCopyBufferSubDataNV");
}
static void glad_gl_load_GL_NV_coverage_sample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_coverage_sample) return;
glad_glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC) load(userptr, "glCoverageMaskNV");
glad_glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC) load(userptr, "glCoverageOperationNV");
}
static void glad_gl_load_GL_NV_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_draw_buffers) return;
glad_glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC) load(userptr, "glDrawBuffersNV");
}
static void glad_gl_load_GL_NV_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_draw_instanced) return;
glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC) load(userptr, "glDrawArraysInstancedNV");
glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC) load(userptr, "glDrawElementsInstancedNV");
}
static void glad_gl_load_GL_NV_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_framebuffer_blit) return;
glad_glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC) load(userptr, "glBlitFramebufferNV");
}
static void glad_gl_load_GL_NV_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) load(userptr, "glRenderbufferStorageMultisampleNV");
}
static void glad_gl_load_GL_NV_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_instanced_arrays) return;
glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC) load(userptr, "glVertexAttribDivisorNV");
}
static void glad_gl_load_GL_NV_non_square_matrices( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_non_square_matrices) return;
glad_glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC) load(userptr, "glUniformMatrix2x3fvNV");
glad_glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC) load(userptr, "glUniformMatrix2x4fvNV");
glad_glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC) load(userptr, "glUniformMatrix3x2fvNV");
glad_glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC) load(userptr, "glUniformMatrix3x4fvNV");
glad_glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC) load(userptr, "glUniformMatrix4x2fvNV");
glad_glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC) load(userptr, "glUniformMatrix4x3fvNV");
}
static void glad_gl_load_GL_NV_polygon_mode( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_polygon_mode) return;
glad_glPolygonModeNV = (PFNGLPOLYGONMODENVPROC) load(userptr, "glPolygonModeNV");
}
static void glad_gl_load_GL_NV_read_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_read_buffer) return;
glad_glReadBufferNV = (PFNGLREADBUFFERNVPROC) load(userptr, "glReadBufferNV");
}
static void glad_gl_load_GL_NV_viewport_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_viewport_array) return;
glad_glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC) load(userptr, "glDepthRangeArrayfvNV");
glad_glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC) load(userptr, "glDepthRangeIndexedfNV");
glad_glDisableiNV = (PFNGLDISABLEINVPROC) load(userptr, "glDisableiNV");
glad_glEnableiNV = (PFNGLENABLEINVPROC) load(userptr, "glEnableiNV");
glad_glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC) load(userptr, "glGetFloati_vNV");
glad_glIsEnablediNV = (PFNGLISENABLEDINVPROC) load(userptr, "glIsEnablediNV");
glad_glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC) load(userptr, "glScissorArrayvNV");
glad_glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC) load(userptr, "glScissorIndexedNV");
glad_glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC) load(userptr, "glScissorIndexedvNV");
glad_glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC) load(userptr, "glViewportArrayvNV");
glad_glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC) load(userptr, "glViewportIndexedfNV");
glad_glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC) load(userptr, "glViewportIndexedfvNV");
}
static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_EGL_image) return;
glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES");
glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES");
}
static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_copy_image) return;
glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES");
}
static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_draw_buffers_indexed) return;
glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES");
glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES");
glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES");
glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES");
glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES");
glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES");
glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES");
glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES");
}
static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_draw_elements_base_vertex) return;
glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES");
glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES");
glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES");
glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT");
}
static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_geometry_shader) return;
glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES");
}
static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_get_program_binary) return;
glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES");
glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES");
}
static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_mapbuffer) return;
glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES");
glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES");
glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES");
}
static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_primitive_bounding_box) return;
glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES");
}
static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_sample_shading) return;
glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES");
}
static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_tessellation_shader) return;
glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES");
}
static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_texture_3D) return;
glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES");
glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES");
glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES");
glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES");
glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES");
glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES");
}
static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_texture_border_clamp) return;
glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES");
glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES");
glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES");
glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES");
glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES");
glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES");
glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES");
glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES");
}
static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_texture_buffer) return;
glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES");
glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES");
}
static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return;
glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES");
}
static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_texture_view) return;
glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES");
}
static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_vertex_array_object) return;
glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES");
glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES");
glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES");
glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES");
}
static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_viewport_array) return;
glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES");
glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES");
glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES");
glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES");
glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES");
glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES");
glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES");
glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES");
glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES");
glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES");
glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES");
glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES");
}
static void glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OVR_multiview_multisampled_render_to_texture) return;
glad_glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultisampleMultiviewOVR");
}
static void glad_gl_load_GL_QCOM_alpha_test( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_alpha_test) return;
glad_glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC) load(userptr, "glAlphaFuncQCOM");
}
static void glad_gl_load_GL_QCOM_driver_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_driver_control) return;
glad_glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC) load(userptr, "glDisableDriverControlQCOM");
glad_glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC) load(userptr, "glEnableDriverControlQCOM");
glad_glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) load(userptr, "glGetDriverControlStringQCOM");
glad_glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC) load(userptr, "glGetDriverControlsQCOM");
}
static void glad_gl_load_GL_QCOM_extended_get( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_extended_get) return;
glad_glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC) load(userptr, "glExtGetBufferPointervQCOM");
glad_glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC) load(userptr, "glExtGetBuffersQCOM");
glad_glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC) load(userptr, "glExtGetFramebuffersQCOM");
glad_glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC) load(userptr, "glExtGetRenderbuffersQCOM");
glad_glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) load(userptr, "glExtGetTexLevelParameterivQCOM");
glad_glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC) load(userptr, "glExtGetTexSubImageQCOM");
glad_glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC) load(userptr, "glExtGetTexturesQCOM");
glad_glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) load(userptr, "glExtTexObjectStateOverrideiQCOM");
}
static void glad_gl_load_GL_QCOM_extended_get2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_extended_get2) return;
glad_glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) load(userptr, "glExtGetProgramBinarySourceQCOM");
glad_glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC) load(userptr, "glExtGetProgramsQCOM");
glad_glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC) load(userptr, "glExtGetShadersQCOM");
glad_glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC) load(userptr, "glExtIsProgramBinaryQCOM");
}
static void glad_gl_load_GL_QCOM_frame_extrapolation( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_frame_extrapolation) return;
glad_glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC) load(userptr, "glExtrapolateTex2DQCOM");
}
static void glad_gl_load_GL_QCOM_framebuffer_foveated( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_framebuffer_foveated) return;
glad_glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) load(userptr, "glFramebufferFoveationConfigQCOM");
glad_glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glFramebufferFoveationParametersQCOM");
}
static void glad_gl_load_GL_QCOM_motion_estimation( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_motion_estimation) return;
glad_glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC) load(userptr, "glTexEstimateMotionQCOM");
glad_glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) load(userptr, "glTexEstimateMotionRegionsQCOM");
}
static void glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent) return;
glad_glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) load(userptr, "glFramebufferFetchBarrierQCOM");
}
static void glad_gl_load_GL_QCOM_shading_rate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_shading_rate) return;
glad_glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC) load(userptr, "glShadingRateQCOM");
}
static void glad_gl_load_GL_QCOM_texture_foveated( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_texture_foveated) return;
glad_glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glTextureFoveationParametersQCOM");
}
static void glad_gl_load_GL_QCOM_tiled_rendering( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_QCOM_tiled_rendering) return;
glad_glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC) load(userptr, "glEndTilingQCOM");
glad_glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC) load(userptr, "glStartTilingQCOM");
}
static void glad_gl_free_extensions(char **exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str == NULL) {
exts_i[index] = NULL;
glad_gl_free_extensions(exts_i);
return 0;
}
memcpy(local_str, gl_str_tmp, len * sizeof(char));
exts_i[index] = local_str;
}
exts_i[index] = NULL;
*out_exts_i = exts_i;
return 1;
}
#else
GLAD_UNUSED(out_exts_i);
#endif
if (glad_glGetString == NULL) {
return 0;
}
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
return 1;
}
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
if(exts_i) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
} else {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_gl_find_extensions_gl(void) {
const char *exts = NULL;
char **exts_i = NULL;
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
GLAD_GL_3DFX_multisample = glad_gl_has_extension(exts, exts_i, "GL_3DFX_multisample");
GLAD_GL_3DFX_tbuffer = glad_gl_has_extension(exts, exts_i, "GL_3DFX_tbuffer");
GLAD_GL_3DFX_texture_compression_FXT1 = glad_gl_has_extension(exts, exts_i, "GL_3DFX_texture_compression_FXT1");
GLAD_GL_AMD_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_AMD_blend_minmax_factor");
GLAD_GL_AMD_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_AMD_conservative_depth");
GLAD_GL_AMD_debug_output = glad_gl_has_extension(exts, exts_i, "GL_AMD_debug_output");
GLAD_GL_AMD_depth_clamp_separate = glad_gl_has_extension(exts, exts_i, "GL_AMD_depth_clamp_separate");
GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_AMD_draw_buffers_blend");
GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced");
GLAD_GL_AMD_framebuffer_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_sample_positions");
GLAD_GL_AMD_gcn_shader = glad_gl_has_extension(exts, exts_i, "GL_AMD_gcn_shader");
GLAD_GL_AMD_gpu_shader_half_float = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_half_float");
GLAD_GL_AMD_gpu_shader_int16 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int16");
GLAD_GL_AMD_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int64");
GLAD_GL_AMD_interleaved_elements = glad_gl_has_extension(exts, exts_i, "GL_AMD_interleaved_elements");
GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_AMD_multi_draw_indirect");
GLAD_GL_AMD_name_gen_delete = glad_gl_has_extension(exts, exts_i, "GL_AMD_name_gen_delete");
GLAD_GL_AMD_occlusion_query_event = glad_gl_has_extension(exts, exts_i, "GL_AMD_occlusion_query_event");
GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor");
GLAD_GL_AMD_pinned_memory = glad_gl_has_extension(exts, exts_i, "GL_AMD_pinned_memory");
GLAD_GL_AMD_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_AMD_query_buffer_object");
GLAD_GL_AMD_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_sample_positions");
GLAD_GL_AMD_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_seamless_cubemap_per_texture");
GLAD_GL_AMD_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_atomic_counter_ops");
GLAD_GL_AMD_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_ballot");
GLAD_GL_AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_explicit_vertex_parameter");
GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch");
GLAD_GL_AMD_shader_image_load_store_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_image_load_store_lod");
GLAD_GL_AMD_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_stencil_export");
GLAD_GL_AMD_shader_trinary_minmax = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_trinary_minmax");
GLAD_GL_AMD_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_sparse_texture");
GLAD_GL_AMD_stencil_operation_extended = glad_gl_has_extension(exts, exts_i, "GL_AMD_stencil_operation_extended");
GLAD_GL_AMD_texture_gather_bias_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_gather_bias_lod");
GLAD_GL_AMD_texture_texture4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_texture4");
GLAD_GL_AMD_transform_feedback3_lines_triangles = glad_gl_has_extension(exts, exts_i, "GL_AMD_transform_feedback3_lines_triangles");
GLAD_GL_AMD_transform_feedback4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_transform_feedback4");
GLAD_GL_AMD_vertex_shader_layer = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_layer");
GLAD_GL_AMD_vertex_shader_tessellator = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_tessellator");
GLAD_GL_AMD_vertex_shader_viewport_index = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_viewport_index");
GLAD_GL_APPLE_aux_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_APPLE_aux_depth_stencil");
GLAD_GL_APPLE_client_storage = glad_gl_has_extension(exts, exts_i, "GL_APPLE_client_storage");
GLAD_GL_APPLE_element_array = glad_gl_has_extension(exts, exts_i, "GL_APPLE_element_array");
GLAD_GL_APPLE_fence = glad_gl_has_extension(exts, exts_i, "GL_APPLE_fence");
GLAD_GL_APPLE_float_pixels = glad_gl_has_extension(exts, exts_i, "GL_APPLE_float_pixels");
GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_flush_buffer_range");
GLAD_GL_APPLE_object_purgeable = glad_gl_has_extension(exts, exts_i, "GL_APPLE_object_purgeable");
GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_rgb_422");
GLAD_GL_APPLE_row_bytes = glad_gl_has_extension(exts, exts_i, "GL_APPLE_row_bytes");
GLAD_GL_APPLE_specular_vector = glad_gl_has_extension(exts, exts_i, "GL_APPLE_specular_vector");
GLAD_GL_APPLE_texture_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_range");
GLAD_GL_APPLE_transform_hint = glad_gl_has_extension(exts, exts_i, "GL_APPLE_transform_hint");
GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_object");
GLAD_GL_APPLE_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_range");
GLAD_GL_APPLE_vertex_program_evaluators = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_program_evaluators");
GLAD_GL_APPLE_ycbcr_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_ycbcr_422");
GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES2_compatibility");
GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_1_compatibility");
GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_2_compatibility");
GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_compatibility");
GLAD_GL_ARB_arrays_of_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_arrays_of_arrays");
GLAD_GL_ARB_base_instance = glad_gl_has_extension(exts, exts_i, "GL_ARB_base_instance");
GLAD_GL_ARB_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_bindless_texture");
GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_ARB_blend_func_extended");
GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_buffer_storage");
GLAD_GL_ARB_cl_event = glad_gl_has_extension(exts, exts_i, "GL_ARB_cl_event");
GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_buffer_object");
GLAD_GL_ARB_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_texture");
GLAD_GL_ARB_clip_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_clip_control");
GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_color_buffer_float");
GLAD_GL_ARB_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_compatibility");
GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_compressed_texture_pixel_storage");
GLAD_GL_ARB_compute_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_shader");
GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_variable_group_size");
GLAD_GL_ARB_conditional_render_inverted = glad_gl_has_extension(exts, exts_i, "GL_ARB_conditional_render_inverted");
GLAD_GL_ARB_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_ARB_conservative_depth");
GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_buffer");
GLAD_GL_ARB_copy_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_image");
GLAD_GL_ARB_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_ARB_cull_distance");
GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output");
GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_buffer_float");
GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_clamp");
GLAD_GL_ARB_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_texture");
GLAD_GL_ARB_derivative_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_derivative_control");
GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access");
GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers");
GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers_blend");
GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_elements_base_vertex");
GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_indirect");
GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_instanced");
GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(exts, exts_i, "GL_ARB_enhanced_layouts");
GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_attrib_location");
GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_uniform_location");
GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_coord_conventions");
GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_layer_viewport");
GLAD_GL_ARB_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program");
GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program_shadow");
GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader");
GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader_interlock");
GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_no_attachments");
GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_object");
GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB");
GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_ARB_geometry_shader4");
GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_program_binary");
GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_texture_sub_image");
GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(exts, exts_i, "GL_ARB_gl_spirv");
GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader5");
GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_fp64");
GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_int64");
GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_pixel");
GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_vertex");
GLAD_GL_ARB_imaging = glad_gl_has_extension(exts, exts_i, "GL_ARB_imaging");
GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_indirect_parameters");
GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays");
GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query");
GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query2");
GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(exts, exts_i, "GL_ARB_invalidate_subdata");
GLAD_GL_ARB_map_buffer_alignment = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_alignment");
GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_range");
GLAD_GL_ARB_matrix_palette = glad_gl_has_extension(exts, exts_i, "GL_ARB_matrix_palette");
GLAD_GL_ARB_multi_bind = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_bind");
GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_draw_indirect");
GLAD_GL_ARB_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_multisample");
GLAD_GL_ARB_multitexture = glad_gl_has_extension(exts, exts_i, "GL_ARB_multitexture");
GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query");
GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query2");
GLAD_GL_ARB_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_ARB_parallel_shader_compile");
GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_pipeline_statistics_query");
GLAD_GL_ARB_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_pixel_buffer_object");
GLAD_GL_ARB_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_parameters");
GLAD_GL_ARB_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_sprite");
GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_polygon_offset_clamp");
GLAD_GL_ARB_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_ARB_post_depth_coverage");
GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_program_interface_query");
GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_provoking_vertex");
GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_query_buffer_object");
GLAD_GL_ARB_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_ARB_robust_buffer_access_behavior");
GLAD_GL_ARB_robustness = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness");
GLAD_GL_ARB_robustness_isolation = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness_isolation");
GLAD_GL_ARB_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_locations");
GLAD_GL_ARB_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_shading");
GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_sampler_objects");
GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cube_map");
GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cubemap_per_texture");
GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_separate_shader_objects");
GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counter_ops");
GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counters");
GLAD_GL_ARB_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_ballot");
GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_bit_encoding");
GLAD_GL_ARB_shader_clock = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_clock");
GLAD_GL_ARB_shader_draw_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_draw_parameters");
GLAD_GL_ARB_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_group_vote");
GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_load_store");
GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_size");
GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects");
GLAD_GL_ARB_shader_precision = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_precision");
GLAD_GL_ARB_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_stencil_export");
GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object");
GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_subroutine");
GLAD_GL_ARB_shader_texture_image_samples = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_image_samples");
GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_lod");
GLAD_GL_ARB_shader_viewport_layer_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_viewport_layer_array");
GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_100");
GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_420pack");
GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_include");
GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_packing");
GLAD_GL_ARB_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_shadow");
GLAD_GL_ARB_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_ARB_shadow_ambient");
GLAD_GL_ARB_sparse_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_buffer");
GLAD_GL_ARB_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture");
GLAD_GL_ARB_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture2");
GLAD_GL_ARB_sparse_texture_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture_clamp");
GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(exts, exts_i, "GL_ARB_spirv_extensions");
GLAD_GL_ARB_stencil_texturing = glad_gl_has_extension(exts, exts_i, "GL_ARB_stencil_texturing");
GLAD_GL_ARB_sync = glad_gl_has_extension(exts, exts_i, "GL_ARB_sync");
GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_tessellation_shader");
GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_barrier");
GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_border_clamp");
GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object");
GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object_rgb32");
GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_range");
GLAD_GL_ARB_texture_compression = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression");
GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_bptc");
GLAD_GL_ARB_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_rgtc");
GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map");
GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map_array");
GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_add");
GLAD_GL_ARB_texture_env_combine = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_combine");
GLAD_GL_ARB_texture_env_crossbar = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_crossbar");
GLAD_GL_ARB_texture_env_dot3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_dot3");
GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_anisotropic");
GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_minmax");
GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float");
GLAD_GL_ARB_texture_gather = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_gather");
GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirror_clamp_to_edge");
GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirrored_repeat");
GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_multisample");
GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_non_power_of_two");
GLAD_GL_ARB_texture_query_levels = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_query_levels");
GLAD_GL_ARB_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_query_lod");
GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rectangle");
GLAD_GL_ARB_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rg");
GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rgb10_a2ui");
GLAD_GL_ARB_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_stencil8");
GLAD_GL_ARB_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage");
GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage_multisample");
GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_swizzle");
GLAD_GL_ARB_texture_view = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_view");
GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query");
GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback2");
GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback3");
GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_instanced");
GLAD_GL_ARB_transform_feedback_overflow_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_overflow_query");
GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(exts, exts_i, "GL_ARB_transpose_matrix");
GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_uniform_buffer_object");
GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_bgra");
GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_object");
GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_64bit");
GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_binding");
GLAD_GL_ARB_vertex_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_blend");
GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object");
GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program");
GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader");
GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev");
GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
GLAD_GL_ARB_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_viewport_array");
GLAD_GL_ARB_window_pos = glad_gl_has_extension(exts, exts_i, "GL_ARB_window_pos");
GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ATI_draw_buffers");
GLAD_GL_ATI_element_array = glad_gl_has_extension(exts, exts_i, "GL_ATI_element_array");
GLAD_GL_ATI_envmap_bumpmap = glad_gl_has_extension(exts, exts_i, "GL_ATI_envmap_bumpmap");
GLAD_GL_ATI_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_fragment_shader");
GLAD_GL_ATI_map_object_buffer = glad_gl_has_extension(exts, exts_i, "GL_ATI_map_object_buffer");
GLAD_GL_ATI_meminfo = glad_gl_has_extension(exts, exts_i, "GL_ATI_meminfo");
GLAD_GL_ATI_pixel_format_float = glad_gl_has_extension(exts, exts_i, "GL_ATI_pixel_format_float");
GLAD_GL_ATI_pn_triangles = glad_gl_has_extension(exts, exts_i, "GL_ATI_pn_triangles");
GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(exts, exts_i, "GL_ATI_separate_stencil");
GLAD_GL_ATI_text_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_text_fragment_shader");
GLAD_GL_ATI_texture_env_combine3 = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_env_combine3");
GLAD_GL_ATI_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_float");
GLAD_GL_ATI_texture_mirror_once = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_mirror_once");
GLAD_GL_ATI_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_array_object");
GLAD_GL_ATI_vertex_attrib_array_object = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_attrib_array_object");
GLAD_GL_ATI_vertex_streams = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_streams");
GLAD_GL_EXT_422_pixels = glad_gl_has_extension(exts, exts_i, "GL_EXT_422_pixels");
GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage");
GLAD_GL_EXT_EGL_sync = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_sync");
GLAD_GL_EXT_abgr = glad_gl_has_extension(exts, exts_i, "GL_EXT_abgr");
GLAD_GL_EXT_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_bgra");
GLAD_GL_EXT_bindable_uniform = glad_gl_has_extension(exts, exts_i, "GL_EXT_bindable_uniform");
GLAD_GL_EXT_blend_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_color");
GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_equation_separate");
GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_separate");
GLAD_GL_EXT_blend_logic_op = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_logic_op");
GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax");
GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_subtract");
GLAD_GL_EXT_clip_volume_hint = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_volume_hint");
GLAD_GL_EXT_cmyka = glad_gl_has_extension(exts, exts_i, "GL_EXT_cmyka");
GLAD_GL_EXT_color_subtable = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_subtable");
GLAD_GL_EXT_compiled_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_compiled_vertex_array");
GLAD_GL_EXT_convolution = glad_gl_has_extension(exts, exts_i, "GL_EXT_convolution");
GLAD_GL_EXT_coordinate_frame = glad_gl_has_extension(exts, exts_i, "GL_EXT_coordinate_frame");
GLAD_GL_EXT_copy_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_texture");
GLAD_GL_EXT_cull_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_cull_vertex");
GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label");
GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker");
GLAD_GL_EXT_depth_bounds_test = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_bounds_test");
GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access");
GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers2");
GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced");
GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_range_elements");
GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer");
GLAD_GL_EXT_fog_coord = glad_gl_has_extension(exts, exts_i, "GL_EXT_fog_coord");
GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit_layers");
GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled");
GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object");
GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_sRGB");
GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader4");
GLAD_GL_EXT_gpu_program_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_program_parameters");
GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader4");
GLAD_GL_EXT_histogram = glad_gl_has_extension(exts, exts_i, "GL_EXT_histogram");
GLAD_GL_EXT_index_array_formats = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_array_formats");
GLAD_GL_EXT_index_func = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_func");
GLAD_GL_EXT_index_material = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_material");
GLAD_GL_EXT_index_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_texture");
GLAD_GL_EXT_light_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_light_texture");
GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object");
GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd");
GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32");
GLAD_GL_EXT_misc_attribute = glad_gl_has_extension(exts, exts_i, "GL_EXT_misc_attribute");
GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays");
GLAD_GL_EXT_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisample");
GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample");
GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query");
GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_depth_stencil");
GLAD_GL_EXT_packed_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_float");
GLAD_GL_EXT_packed_pixels = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_pixels");
GLAD_GL_EXT_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_paletted_texture");
GLAD_GL_EXT_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_buffer_object");
GLAD_GL_EXT_pixel_transform = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_transform");
GLAD_GL_EXT_pixel_transform_color_table = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_transform_color_table");
GLAD_GL_EXT_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_point_parameters");
GLAD_GL_EXT_polygon_offset = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset");
GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp");
GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage");
GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_provoking_vertex");
GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample");
GLAD_GL_EXT_rescale_normal = glad_gl_has_extension(exts, exts_i, "GL_EXT_rescale_normal");
GLAD_GL_EXT_secondary_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_secondary_color");
GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore");
GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd");
GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32");
GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects");
GLAD_GL_EXT_separate_specular_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_specular_color");
GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch");
GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
GLAD_GL_EXT_shader_image_load_formatted = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_formatted");
GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_store");
GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix");
GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical");
GLAD_GL_EXT_shadow_funcs = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_funcs");
GLAD_GL_EXT_shared_texture_palette = glad_gl_has_extension(exts, exts_i, "GL_EXT_shared_texture_palette");
GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2");
GLAD_GL_EXT_stencil_clear_tag = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_clear_tag");
GLAD_GL_EXT_stencil_two_side = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_two_side");
GLAD_GL_EXT_stencil_wrap = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_wrap");
GLAD_GL_EXT_subtexture = glad_gl_has_extension(exts, exts_i, "GL_EXT_subtexture");
GLAD_GL_EXT_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture");
GLAD_GL_EXT_texture3D = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture3D");
GLAD_GL_EXT_texture_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_array");
GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer_object");
GLAD_GL_EXT_texture_compression_latc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_latc");
GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc");
GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc");
GLAD_GL_EXT_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map");
GLAD_GL_EXT_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_add");
GLAD_GL_EXT_texture_env_combine = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_combine");
GLAD_GL_EXT_texture_env_dot3 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_dot3");
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic");
GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax");
GLAD_GL_EXT_texture_integer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_integer");
GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_lod_bias");
GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp");
GLAD_GL_EXT_texture_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_object");
GLAD_GL_EXT_texture_perturb_normal = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_perturb_normal");
GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB");
GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8");
GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8");
GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode");
GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod");
GLAD_GL_EXT_texture_shared_exponent = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shared_exponent");
GLAD_GL_EXT_texture_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_snorm");
GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage");
GLAD_GL_EXT_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_swizzle");
GLAD_GL_EXT_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_timer_query");
GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback");
GLAD_GL_EXT_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array");
GLAD_GL_EXT_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array_bgra");
GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_attrib_64bit");
GLAD_GL_EXT_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_shader");
GLAD_GL_EXT_vertex_weighting = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_weighting");
GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex");
GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles");
GLAD_GL_EXT_x11_sync_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_x11_sync_object");
GLAD_GL_GREMEDY_frame_terminator = glad_gl_has_extension(exts, exts_i, "GL_GREMEDY_frame_terminator");
GLAD_GL_GREMEDY_string_marker = glad_gl_has_extension(exts, exts_i, "GL_GREMEDY_string_marker");
GLAD_GL_HP_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_HP_convolution_border_modes");
GLAD_GL_HP_image_transform = glad_gl_has_extension(exts, exts_i, "GL_HP_image_transform");
GLAD_GL_HP_occlusion_test = glad_gl_has_extension(exts, exts_i, "GL_HP_occlusion_test");
GLAD_GL_HP_texture_lighting = glad_gl_has_extension(exts, exts_i, "GL_HP_texture_lighting");
GLAD_GL_IBM_cull_vertex = glad_gl_has_extension(exts, exts_i, "GL_IBM_cull_vertex");
GLAD_GL_IBM_multimode_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_IBM_multimode_draw_arrays");
GLAD_GL_IBM_rasterpos_clip = glad_gl_has_extension(exts, exts_i, "GL_IBM_rasterpos_clip");
GLAD_GL_IBM_static_data = glad_gl_has_extension(exts, exts_i, "GL_IBM_static_data");
GLAD_GL_IBM_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_IBM_texture_mirrored_repeat");
GLAD_GL_IBM_vertex_array_lists = glad_gl_has_extension(exts, exts_i, "GL_IBM_vertex_array_lists");
GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_INGR_blend_func_separate");
GLAD_GL_INGR_color_clamp = glad_gl_has_extension(exts, exts_i, "GL_INGR_color_clamp");
GLAD_GL_INGR_interlace_read = glad_gl_has_extension(exts, exts_i, "GL_INGR_interlace_read");
GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(exts, exts_i, "GL_INTEL_blackhole_render");
GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization");
GLAD_GL_INTEL_fragment_shader_ordering = glad_gl_has_extension(exts, exts_i, "GL_INTEL_fragment_shader_ordering");
GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(exts, exts_i, "GL_INTEL_framebuffer_CMAA");
GLAD_GL_INTEL_map_texture = glad_gl_has_extension(exts, exts_i, "GL_INTEL_map_texture");
GLAD_GL_INTEL_parallel_arrays = glad_gl_has_extension(exts, exts_i, "GL_INTEL_parallel_arrays");
GLAD_GL_INTEL_performance_query = glad_gl_has_extension(exts, exts_i, "GL_INTEL_performance_query");
GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced");
GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent");
GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control");
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error");
GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile");
GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior");
GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness");
GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup");
GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr");
GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr");
GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
GLAD_GL_MESAX_texture_stack = glad_gl_has_extension(exts, exts_i, "GL_MESAX_texture_stack");
GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_x");
GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_y");
GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_swap_xy");
GLAD_GL_MESA_pack_invert = glad_gl_has_extension(exts, exts_i, "GL_MESA_pack_invert");
GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(exts, exts_i, "GL_MESA_program_binary_formats");
GLAD_GL_MESA_resize_buffers = glad_gl_has_extension(exts, exts_i, "GL_MESA_resize_buffers");
GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(exts, exts_i, "GL_MESA_shader_integer_functions");
GLAD_GL_MESA_tile_raster_order = glad_gl_has_extension(exts, exts_i, "GL_MESA_tile_raster_order");
GLAD_GL_MESA_window_pos = glad_gl_has_extension(exts, exts_i, "GL_MESA_window_pos");
GLAD_GL_MESA_ycbcr_texture = glad_gl_has_extension(exts, exts_i, "GL_MESA_ycbcr_texture");
GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers");
GLAD_GL_NVX_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NVX_conditional_render");
GLAD_GL_NVX_gpu_memory_info = glad_gl_has_extension(exts, exts_i, "GL_NVX_gpu_memory_info");
GLAD_GL_NVX_gpu_multicast2 = glad_gl_has_extension(exts, exts_i, "GL_NVX_gpu_multicast2");
GLAD_GL_NVX_linked_gpu_multicast = glad_gl_has_extension(exts, exts_i, "GL_NVX_linked_gpu_multicast");
GLAD_GL_NVX_progress_fence = glad_gl_has_extension(exts, exts_i, "GL_NVX_progress_fence");
GLAD_GL_NV_alpha_to_coverage_dither_control = glad_gl_has_extension(exts, exts_i, "GL_NV_alpha_to_coverage_dither_control");
GLAD_GL_NV_bindless_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect");
GLAD_GL_NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect_count");
GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture");
GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced");
GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced_coherent");
GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_minmax_factor");
GLAD_GL_NV_blend_square = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_square");
GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(exts, exts_i, "GL_NV_clip_space_w_scaling");
GLAD_GL_NV_command_list = glad_gl_has_extension(exts, exts_i, "GL_NV_command_list");
GLAD_GL_NV_compute_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_program5");
GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_shader_derivatives");
GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render");
GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster");
GLAD_GL_NV_conservative_raster_dilate = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_dilate");
GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap");
GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap_triangles");
GLAD_GL_NV_conservative_raster_underestimation = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_underestimation");
GLAD_GL_NV_copy_depth_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_depth_to_color");
GLAD_GL_NV_copy_image = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_image");
GLAD_GL_NV_deep_texture3D = glad_gl_has_extension(exts, exts_i, "GL_NV_deep_texture3D");
GLAD_GL_NV_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_buffer_float");
GLAD_GL_NV_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_clamp");
GLAD_GL_NV_draw_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_texture");
GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_vulkan_image");
GLAD_GL_NV_evaluators = glad_gl_has_extension(exts, exts_i, "GL_NV_evaluators");
GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_multisample");
GLAD_GL_NV_fence = glad_gl_has_extension(exts, exts_i, "GL_NV_fence");
GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_fill_rectangle");
GLAD_GL_NV_float_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_float_buffer");
GLAD_GL_NV_fog_distance = glad_gl_has_extension(exts, exts_i, "GL_NV_fog_distance");
GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_coverage_to_color");
GLAD_GL_NV_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program");
GLAD_GL_NV_fragment_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program2");
GLAD_GL_NV_fragment_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program4");
GLAD_GL_NV_fragment_program_option = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program_option");
GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_barycentric");
GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_interlock");
GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_mixed_samples");
GLAD_GL_NV_framebuffer_multisample_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_multisample_coverage");
GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_program4");
GLAD_GL_NV_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader4");
GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader_passthrough");
GLAD_GL_NV_gpu_multicast = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_multicast");
GLAD_GL_NV_gpu_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program4");
GLAD_GL_NV_gpu_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program5");
GLAD_GL_NV_gpu_program5_mem_extended = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program5_mem_extended");
GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_shader5");
GLAD_GL_NV_half_float = glad_gl_has_extension(exts, exts_i, "GL_NV_half_float");
GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(exts, exts_i, "GL_NV_internalformat_sample_query");
GLAD_GL_NV_light_max_exponent = glad_gl_has_extension(exts, exts_i, "GL_NV_light_max_exponent");
GLAD_GL_NV_memory_attachment = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_attachment");
GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_object_sparse");
GLAD_GL_NV_mesh_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_mesh_shader");
GLAD_GL_NV_multisample_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_multisample_coverage");
GLAD_GL_NV_multisample_filter_hint = glad_gl_has_extension(exts, exts_i, "GL_NV_multisample_filter_hint");
GLAD_GL_NV_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_NV_occlusion_query");
GLAD_GL_NV_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_packed_depth_stencil");
GLAD_GL_NV_parameter_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_parameter_buffer_object");
GLAD_GL_NV_parameter_buffer_object2 = glad_gl_has_extension(exts, exts_i, "GL_NV_parameter_buffer_object2");
GLAD_GL_NV_path_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering");
GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering_shared_edge");
GLAD_GL_NV_pixel_data_range = glad_gl_has_extension(exts, exts_i, "GL_NV_pixel_data_range");
GLAD_GL_NV_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_NV_point_sprite");
GLAD_GL_NV_present_video = glad_gl_has_extension(exts, exts_i, "GL_NV_present_video");
GLAD_GL_NV_primitive_restart = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_restart");
GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_shading_rate");
GLAD_GL_NV_query_resource = glad_gl_has_extension(exts, exts_i, "GL_NV_query_resource");
GLAD_GL_NV_query_resource_tag = glad_gl_has_extension(exts, exts_i, "GL_NV_query_resource_tag");
GLAD_GL_NV_register_combiners = glad_gl_has_extension(exts, exts_i, "GL_NV_register_combiners");
GLAD_GL_NV_register_combiners2 = glad_gl_has_extension(exts, exts_i, "GL_NV_register_combiners2");
GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(exts, exts_i, "GL_NV_representative_fragment_test");
GLAD_GL_NV_robustness_video_memory_purge = glad_gl_has_extension(exts, exts_i, "GL_NV_robustness_video_memory_purge");
GLAD_GL_NV_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_locations");
GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_mask_override_coverage");
GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(exts, exts_i, "GL_NV_scissor_exclusive");
GLAD_GL_NV_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_counters");
GLAD_GL_NV_shader_atomic_float = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_float");
GLAD_GL_NV_shader_atomic_float64 = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_float64");
GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_fp16_vector");
GLAD_GL_NV_shader_atomic_int64 = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_int64");
GLAD_GL_NV_shader_buffer_load = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_buffer_load");
GLAD_GL_NV_shader_buffer_store = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_buffer_store");
GLAD_GL_NV_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_storage_buffer_object");
GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_subgroup_partitioned");
GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_texture_footprint");
GLAD_GL_NV_shader_thread_group = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_thread_group");
GLAD_GL_NV_shader_thread_shuffle = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_thread_shuffle");
GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(exts, exts_i, "GL_NV_shading_rate_image");
GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_stereo_view_rendering");
GLAD_GL_NV_tessellation_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_tessellation_program5");
GLAD_GL_NV_texgen_emboss = glad_gl_has_extension(exts, exts_i, "GL_NV_texgen_emboss");
GLAD_GL_NV_texgen_reflection = glad_gl_has_extension(exts, exts_i, "GL_NV_texgen_reflection");
GLAD_GL_NV_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_barrier");
GLAD_GL_NV_texture_compression_vtc = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_compression_vtc");
GLAD_GL_NV_texture_env_combine4 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_env_combine4");
GLAD_GL_NV_texture_expand_normal = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_expand_normal");
GLAD_GL_NV_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_multisample");
GLAD_GL_NV_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_rectangle");
GLAD_GL_NV_texture_rectangle_compressed = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_rectangle_compressed");
GLAD_GL_NV_texture_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader");
GLAD_GL_NV_texture_shader2 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader2");
GLAD_GL_NV_texture_shader3 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader3");
GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(exts, exts_i, "GL_NV_timeline_semaphore");
GLAD_GL_NV_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback");
GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback2");
GLAD_GL_NV_uniform_buffer_std430_layout = glad_gl_has_extension(exts, exts_i, "GL_NV_uniform_buffer_std430_layout");
GLAD_GL_NV_uniform_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_uniform_buffer_unified_memory");
GLAD_GL_NV_vdpau_interop = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop");
GLAD_GL_NV_vdpau_interop2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop2");
GLAD_GL_NV_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range");
GLAD_GL_NV_vertex_array_range2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range2");
GLAD_GL_NV_vertex_attrib_integer_64bit = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_attrib_integer_64bit");
GLAD_GL_NV_vertex_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_buffer_unified_memory");
GLAD_GL_NV_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program");
GLAD_GL_NV_vertex_program1_1 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program1_1");
GLAD_GL_NV_vertex_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2");
GLAD_GL_NV_vertex_program2_option = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2_option");
GLAD_GL_NV_vertex_program3 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program3");
GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program4");
GLAD_GL_NV_video_capture = glad_gl_has_extension(exts, exts_i, "GL_NV_video_capture");
GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2");
GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle");
GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(exts, exts_i, "GL_OES_byte_coordinates");
GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture");
GLAD_GL_OES_fixed_point = glad_gl_has_extension(exts, exts_i, "GL_OES_fixed_point");
GLAD_GL_OES_query_matrix = glad_gl_has_extension(exts, exts_i, "GL_OES_query_matrix");
GLAD_GL_OES_read_format = glad_gl_has_extension(exts, exts_i, "GL_OES_read_format");
GLAD_GL_OES_single_precision = glad_gl_has_extension(exts, exts_i, "GL_OES_single_precision");
GLAD_GL_OML_interlace = glad_gl_has_extension(exts, exts_i, "GL_OML_interlace");
GLAD_GL_OML_resample = glad_gl_has_extension(exts, exts_i, "GL_OML_resample");
GLAD_GL_OML_subsample = glad_gl_has_extension(exts, exts_i, "GL_OML_subsample");
GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview");
GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2");
GLAD_GL_PGI_misc_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_misc_hints");
GLAD_GL_PGI_vertex_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_vertex_hints");
GLAD_GL_REND_screen_coordinates = glad_gl_has_extension(exts, exts_i, "GL_REND_screen_coordinates");
GLAD_GL_S3_s3tc = glad_gl_has_extension(exts, exts_i, "GL_S3_s3tc");
GLAD_GL_SGIS_detail_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_detail_texture");
GLAD_GL_SGIS_fog_function = glad_gl_has_extension(exts, exts_i, "GL_SGIS_fog_function");
GLAD_GL_SGIS_generate_mipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIS_generate_mipmap");
GLAD_GL_SGIS_multisample = glad_gl_has_extension(exts, exts_i, "GL_SGIS_multisample");
GLAD_GL_SGIS_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_pixel_texture");
GLAD_GL_SGIS_point_line_texgen = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_line_texgen");
GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_parameters");
GLAD_GL_SGIS_sharpen_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_sharpen_texture");
GLAD_GL_SGIS_texture4D = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture4D");
GLAD_GL_SGIS_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_border_clamp");
GLAD_GL_SGIS_texture_color_mask = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_color_mask");
GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_edge_clamp");
GLAD_GL_SGIS_texture_filter4 = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_filter4");
GLAD_GL_SGIS_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_lod");
GLAD_GL_SGIS_texture_select = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_select");
GLAD_GL_SGIX_async = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async");
GLAD_GL_SGIX_async_histogram = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_histogram");
GLAD_GL_SGIX_async_pixel = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_pixel");
GLAD_GL_SGIX_blend_alpha_minmax = glad_gl_has_extension(exts, exts_i, "GL_SGIX_blend_alpha_minmax");
GLAD_GL_SGIX_calligraphic_fragment = glad_gl_has_extension(exts, exts_i, "GL_SGIX_calligraphic_fragment");
GLAD_GL_SGIX_clipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIX_clipmap");
GLAD_GL_SGIX_convolution_accuracy = glad_gl_has_extension(exts, exts_i, "GL_SGIX_convolution_accuracy");
GLAD_GL_SGIX_depth_pass_instrument = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_pass_instrument");
GLAD_GL_SGIX_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_texture");
GLAD_GL_SGIX_flush_raster = glad_gl_has_extension(exts, exts_i, "GL_SGIX_flush_raster");
GLAD_GL_SGIX_fog_offset = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fog_offset");
GLAD_GL_SGIX_fragment_lighting = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fragment_lighting");
GLAD_GL_SGIX_framezoom = glad_gl_has_extension(exts, exts_i, "GL_SGIX_framezoom");
GLAD_GL_SGIX_igloo_interface = glad_gl_has_extension(exts, exts_i, "GL_SGIX_igloo_interface");
GLAD_GL_SGIX_instruments = glad_gl_has_extension(exts, exts_i, "GL_SGIX_instruments");
GLAD_GL_SGIX_interlace = glad_gl_has_extension(exts, exts_i, "GL_SGIX_interlace");
GLAD_GL_SGIX_ir_instrument1 = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ir_instrument1");
GLAD_GL_SGIX_list_priority = glad_gl_has_extension(exts, exts_i, "GL_SGIX_list_priority");
GLAD_GL_SGIX_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_texture");
GLAD_GL_SGIX_pixel_tiles = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_tiles");
GLAD_GL_SGIX_polynomial_ffd = glad_gl_has_extension(exts, exts_i, "GL_SGIX_polynomial_ffd");
GLAD_GL_SGIX_reference_plane = glad_gl_has_extension(exts, exts_i, "GL_SGIX_reference_plane");
GLAD_GL_SGIX_resample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_resample");
GLAD_GL_SGIX_scalebias_hint = glad_gl_has_extension(exts, exts_i, "GL_SGIX_scalebias_hint");
GLAD_GL_SGIX_shadow = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow");
GLAD_GL_SGIX_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow_ambient");
GLAD_GL_SGIX_sprite = glad_gl_has_extension(exts, exts_i, "GL_SGIX_sprite");
GLAD_GL_SGIX_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_subsample");
GLAD_GL_SGIX_tag_sample_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_tag_sample_buffer");
GLAD_GL_SGIX_texture_add_env = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_add_env");
GLAD_GL_SGIX_texture_coordinate_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_coordinate_clamp");
GLAD_GL_SGIX_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_lod_bias");
GLAD_GL_SGIX_texture_multi_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_multi_buffer");
GLAD_GL_SGIX_texture_scale_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_scale_bias");
GLAD_GL_SGIX_vertex_preclip = glad_gl_has_extension(exts, exts_i, "GL_SGIX_vertex_preclip");
GLAD_GL_SGIX_ycrcb = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb");
GLAD_GL_SGIX_ycrcb_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb_subsample");
GLAD_GL_SGIX_ycrcba = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcba");
GLAD_GL_SGI_color_matrix = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_matrix");
GLAD_GL_SGI_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_table");
GLAD_GL_SGI_texture_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_texture_color_table");
GLAD_GL_SUNX_constant_data = glad_gl_has_extension(exts, exts_i, "GL_SUNX_constant_data");
GLAD_GL_SUN_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_SUN_convolution_border_modes");
GLAD_GL_SUN_global_alpha = glad_gl_has_extension(exts, exts_i, "GL_SUN_global_alpha");
GLAD_GL_SUN_mesh_array = glad_gl_has_extension(exts, exts_i, "GL_SUN_mesh_array");
GLAD_GL_SUN_slice_accum = glad_gl_has_extension(exts, exts_i, "GL_SUN_slice_accum");
GLAD_GL_SUN_triangle_list = glad_gl_has_extension(exts, exts_i, "GL_SUN_triangle_list");
GLAD_GL_SUN_vertex = glad_gl_has_extension(exts, exts_i, "GL_SUN_vertex");
GLAD_GL_WIN_phong_shading = glad_gl_has_extension(exts, exts_i, "GL_WIN_phong_shading");
GLAD_GL_WIN_specular_fog = glad_gl_has_extension(exts, exts_i, "GL_WIN_specular_fog");
glad_gl_free_extensions(exts_i);
return 1;
}
static int glad_gl_find_core_gl(void) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*) glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0;
version = glad_gl_find_core_gl();
glad_gl_load_GL_VERSION_1_0(load, userptr);
glad_gl_load_GL_VERSION_1_1(load, userptr);
glad_gl_load_GL_VERSION_1_2(load, userptr);
glad_gl_load_GL_VERSION_1_3(load, userptr);
glad_gl_load_GL_VERSION_1_4(load, userptr);
glad_gl_load_GL_VERSION_1_5(load, userptr);
glad_gl_load_GL_VERSION_2_0(load, userptr);
glad_gl_load_GL_VERSION_2_1(load, userptr);
glad_gl_load_GL_VERSION_3_0(load, userptr);
glad_gl_load_GL_VERSION_3_1(load, userptr);
glad_gl_load_GL_VERSION_3_2(load, userptr);
glad_gl_load_GL_VERSION_3_3(load, userptr);
glad_gl_load_GL_VERSION_4_0(load, userptr);
glad_gl_load_GL_VERSION_4_1(load, userptr);
glad_gl_load_GL_VERSION_4_2(load, userptr);
glad_gl_load_GL_VERSION_4_3(load, userptr);
glad_gl_load_GL_VERSION_4_4(load, userptr);
glad_gl_load_GL_VERSION_4_5(load, userptr);
glad_gl_load_GL_VERSION_4_6(load, userptr);
if (!glad_gl_find_extensions_gl()) return 0;
glad_gl_load_GL_3DFX_tbuffer(load, userptr);
glad_gl_load_GL_AMD_debug_output(load, userptr);
glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr);
glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr);
glad_gl_load_GL_AMD_framebuffer_sample_positions(load, userptr);
glad_gl_load_GL_AMD_gpu_shader_int64(load, userptr);
glad_gl_load_GL_AMD_interleaved_elements(load, userptr);
glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr);
glad_gl_load_GL_AMD_name_gen_delete(load, userptr);
glad_gl_load_GL_AMD_occlusion_query_event(load, userptr);
glad_gl_load_GL_AMD_performance_monitor(load, userptr);
glad_gl_load_GL_AMD_sample_positions(load, userptr);
glad_gl_load_GL_AMD_sparse_texture(load, userptr);
glad_gl_load_GL_AMD_stencil_operation_extended(load, userptr);
glad_gl_load_GL_AMD_vertex_shader_tessellator(load, userptr);
glad_gl_load_GL_APPLE_element_array(load, userptr);
glad_gl_load_GL_APPLE_fence(load, userptr);
glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr);
glad_gl_load_GL_APPLE_object_purgeable(load, userptr);
glad_gl_load_GL_APPLE_texture_range(load, userptr);
glad_gl_load_GL_APPLE_vertex_array_object(load, userptr);
glad_gl_load_GL_APPLE_vertex_array_range(load, userptr);
glad_gl_load_GL_APPLE_vertex_program_evaluators(load, userptr);
glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr);
glad_gl_load_GL_ARB_base_instance(load, userptr);
glad_gl_load_GL_ARB_bindless_texture(load, userptr);
glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
glad_gl_load_GL_ARB_buffer_storage(load, userptr);
glad_gl_load_GL_ARB_cl_event(load, userptr);
glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
glad_gl_load_GL_ARB_clear_texture(load, userptr);
glad_gl_load_GL_ARB_clip_control(load, userptr);
glad_gl_load_GL_ARB_color_buffer_float(load, userptr);
glad_gl_load_GL_ARB_compute_shader(load, userptr);
glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr);
glad_gl_load_GL_ARB_copy_buffer(load, userptr);
glad_gl_load_GL_ARB_copy_image(load, userptr);
glad_gl_load_GL_ARB_debug_output(load, userptr);
glad_gl_load_GL_ARB_direct_state_access(load, userptr);
glad_gl_load_GL_ARB_draw_buffers(load, userptr);
glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr);
glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
glad_gl_load_GL_ARB_draw_indirect(load, userptr);
glad_gl_load_GL_ARB_draw_instanced(load, userptr);
glad_gl_load_GL_ARB_fragment_program(load, userptr);
glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
glad_gl_load_GL_ARB_get_program_binary(load, userptr);
glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
glad_gl_load_GL_ARB_gl_spirv(load, userptr);
glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr);
glad_gl_load_GL_ARB_imaging(load, userptr);
glad_gl_load_GL_ARB_indirect_parameters(load, userptr);
glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
glad_gl_load_GL_ARB_internalformat_query(load, userptr);
glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
glad_gl_load_GL_ARB_matrix_palette(load, userptr);
glad_gl_load_GL_ARB_multi_bind(load, userptr);
glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
glad_gl_load_GL_ARB_multisample(load, userptr);
glad_gl_load_GL_ARB_multitexture(load, userptr);
glad_gl_load_GL_ARB_occlusion_query(load, userptr);
glad_gl_load_GL_ARB_parallel_shader_compile(load, userptr);
glad_gl_load_GL_ARB_point_parameters(load, userptr);
glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_ARB_program_interface_query(load, userptr);
glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
glad_gl_load_GL_ARB_robustness(load, userptr);
glad_gl_load_GL_ARB_sample_locations(load, userptr);
glad_gl_load_GL_ARB_sample_shading(load, userptr);
glad_gl_load_GL_ARB_sampler_objects(load, userptr);
glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
glad_gl_load_GL_ARB_shader_objects(load, userptr);
glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
glad_gl_load_GL_ARB_shading_language_include(load, userptr);
glad_gl_load_GL_ARB_sparse_buffer(load, userptr);
glad_gl_load_GL_ARB_sparse_texture(load, userptr);
glad_gl_load_GL_ARB_sync(load, userptr);
glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
glad_gl_load_GL_ARB_texture_barrier(load, userptr);
glad_gl_load_GL_ARB_texture_buffer_object(load, userptr);
glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
glad_gl_load_GL_ARB_texture_compression(load, userptr);
glad_gl_load_GL_ARB_texture_multisample(load, userptr);
glad_gl_load_GL_ARB_texture_storage(load, userptr);
glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
glad_gl_load_GL_ARB_texture_view(load, userptr);
glad_gl_load_GL_ARB_timer_query(load, userptr);
glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
glad_gl_load_GL_ARB_transpose_matrix(load, userptr);
glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
glad_gl_load_GL_ARB_vertex_blend(load, userptr);
glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
glad_gl_load_GL_ARB_vertex_program(load, userptr);
glad_gl_load_GL_ARB_vertex_shader(load, userptr);
glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
glad_gl_load_GL_ARB_viewport_array(load, userptr);
glad_gl_load_GL_ARB_window_pos(load, userptr);
glad_gl_load_GL_ATI_draw_buffers(load, userptr);
glad_gl_load_GL_ATI_element_array(load, userptr);
glad_gl_load_GL_ATI_envmap_bumpmap(load, userptr);
glad_gl_load_GL_ATI_fragment_shader(load, userptr);
glad_gl_load_GL_ATI_map_object_buffer(load, userptr);
glad_gl_load_GL_ATI_pn_triangles(load, userptr);
glad_gl_load_GL_ATI_separate_stencil(load, userptr);
glad_gl_load_GL_ATI_vertex_array_object(load, userptr);
glad_gl_load_GL_ATI_vertex_attrib_array_object(load, userptr);
glad_gl_load_GL_ATI_vertex_streams(load, userptr);
glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
glad_gl_load_GL_EXT_bindable_uniform(load, userptr);
glad_gl_load_GL_EXT_blend_color(load, userptr);
glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
glad_gl_load_GL_EXT_blend_minmax(load, userptr);
glad_gl_load_GL_EXT_color_subtable(load, userptr);
glad_gl_load_GL_EXT_compiled_vertex_array(load, userptr);
glad_gl_load_GL_EXT_convolution(load, userptr);
glad_gl_load_GL_EXT_coordinate_frame(load, userptr);
glad_gl_load_GL_EXT_copy_texture(load, userptr);
glad_gl_load_GL_EXT_cull_vertex(load, userptr);
glad_gl_load_GL_EXT_debug_label(load, userptr);
glad_gl_load_GL_EXT_debug_marker(load, userptr);
glad_gl_load_GL_EXT_depth_bounds_test(load, userptr);
glad_gl_load_GL_EXT_direct_state_access(load, userptr);
glad_gl_load_GL_EXT_draw_buffers2(load, userptr);
glad_gl_load_GL_EXT_draw_instanced(load, userptr);
glad_gl_load_GL_EXT_draw_range_elements(load, userptr);
glad_gl_load_GL_EXT_external_buffer(load, userptr);
glad_gl_load_GL_EXT_fog_coord(load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr);
glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
glad_gl_load_GL_EXT_gpu_program_parameters(load, userptr);
glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
glad_gl_load_GL_EXT_histogram(load, userptr);
glad_gl_load_GL_EXT_index_func(load, userptr);
glad_gl_load_GL_EXT_index_material(load, userptr);
glad_gl_load_GL_EXT_light_texture(load, userptr);
glad_gl_load_GL_EXT_memory_object(load, userptr);
glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
glad_gl_load_GL_EXT_multisample(load, userptr);
glad_gl_load_GL_EXT_paletted_texture(load, userptr);
glad_gl_load_GL_EXT_pixel_transform(load, userptr);
glad_gl_load_GL_EXT_point_parameters(load, userptr);
glad_gl_load_GL_EXT_polygon_offset(load, userptr);
glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_EXT_provoking_vertex(load, userptr);
glad_gl_load_GL_EXT_raster_multisample(load, userptr);
glad_gl_load_GL_EXT_secondary_color(load, userptr);
glad_gl_load_GL_EXT_semaphore(load, userptr);
glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
glad_gl_load_GL_EXT_shader_image_load_store(load, userptr);
glad_gl_load_GL_EXT_stencil_clear_tag(load, userptr);
glad_gl_load_GL_EXT_stencil_two_side(load, userptr);
glad_gl_load_GL_EXT_subtexture(load, userptr);
glad_gl_load_GL_EXT_texture3D(load, userptr);
glad_gl_load_GL_EXT_texture_array(load, userptr);
glad_gl_load_GL_EXT_texture_buffer_object(load, userptr);
glad_gl_load_GL_EXT_texture_integer(load, userptr);
glad_gl_load_GL_EXT_texture_object(load, userptr);
glad_gl_load_GL_EXT_texture_perturb_normal(load, userptr);
glad_gl_load_GL_EXT_texture_storage(load, userptr);
glad_gl_load_GL_EXT_timer_query(load, userptr);
glad_gl_load_GL_EXT_transform_feedback(load, userptr);
glad_gl_load_GL_EXT_vertex_array(load, userptr);
glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr);
glad_gl_load_GL_EXT_vertex_shader(load, userptr);
glad_gl_load_GL_EXT_vertex_weighting(load, userptr);
glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
glad_gl_load_GL_EXT_window_rectangles(load, userptr);
glad_gl_load_GL_EXT_x11_sync_object(load, userptr);
glad_gl_load_GL_GREMEDY_frame_terminator(load, userptr);
glad_gl_load_GL_GREMEDY_string_marker(load, userptr);
glad_gl_load_GL_HP_image_transform(load, userptr);
glad_gl_load_GL_IBM_multimode_draw_arrays(load, userptr);
glad_gl_load_GL_IBM_static_data(load, userptr);
glad_gl_load_GL_IBM_vertex_array_lists(load, userptr);
glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr);
glad_gl_load_GL_INTEL_map_texture(load, userptr);
glad_gl_load_GL_INTEL_parallel_arrays(load, userptr);
glad_gl_load_GL_INTEL_performance_query(load, userptr);
glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
glad_gl_load_GL_KHR_robustness(load, userptr);
glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr);
glad_gl_load_GL_MESA_resize_buffers(load, userptr);
glad_gl_load_GL_MESA_window_pos(load, userptr);
glad_gl_load_GL_NVX_conditional_render(load, userptr);
glad_gl_load_GL_NVX_gpu_multicast2(load, userptr);
glad_gl_load_GL_NVX_linked_gpu_multicast(load, userptr);
glad_gl_load_GL_NVX_progress_fence(load, userptr);
glad_gl_load_GL_NV_alpha_to_coverage_dither_control(load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr);
glad_gl_load_GL_NV_bindless_texture(load, userptr);
glad_gl_load_GL_NV_blend_equation_advanced(load, userptr);
glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr);
glad_gl_load_GL_NV_command_list(load, userptr);
glad_gl_load_GL_NV_conditional_render(load, userptr);
glad_gl_load_GL_NV_conservative_raster(load, userptr);
glad_gl_load_GL_NV_conservative_raster_dilate(load, userptr);
glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr);
glad_gl_load_GL_NV_copy_image(load, userptr);
glad_gl_load_GL_NV_depth_buffer_float(load, userptr);
glad_gl_load_GL_NV_draw_texture(load, userptr);
glad_gl_load_GL_NV_draw_vulkan_image(load, userptr);
glad_gl_load_GL_NV_evaluators(load, userptr);
glad_gl_load_GL_NV_explicit_multisample(load, userptr);
glad_gl_load_GL_NV_fence(load, userptr);
glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr);
glad_gl_load_GL_NV_fragment_program(load, userptr);
glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr);
glad_gl_load_GL_NV_framebuffer_multisample_coverage(load, userptr);
glad_gl_load_GL_NV_geometry_program4(load, userptr);
glad_gl_load_GL_NV_gpu_multicast(load, userptr);
glad_gl_load_GL_NV_gpu_program4(load, userptr);
glad_gl_load_GL_NV_gpu_program5(load, userptr);
glad_gl_load_GL_NV_gpu_shader5(load, userptr);
glad_gl_load_GL_NV_half_float(load, userptr);
glad_gl_load_GL_NV_internalformat_sample_query(load, userptr);
glad_gl_load_GL_NV_memory_attachment(load, userptr);
glad_gl_load_GL_NV_memory_object_sparse(load, userptr);
glad_gl_load_GL_NV_mesh_shader(load, userptr);
glad_gl_load_GL_NV_occlusion_query(load, userptr);
glad_gl_load_GL_NV_parameter_buffer_object(load, userptr);
glad_gl_load_GL_NV_path_rendering(load, userptr);
glad_gl_load_GL_NV_pixel_data_range(load, userptr);
glad_gl_load_GL_NV_point_sprite(load, userptr);
glad_gl_load_GL_NV_present_video(load, userptr);
glad_gl_load_GL_NV_primitive_restart(load, userptr);
glad_gl_load_GL_NV_query_resource(load, userptr);
glad_gl_load_GL_NV_query_resource_tag(load, userptr);
glad_gl_load_GL_NV_register_combiners(load, userptr);
glad_gl_load_GL_NV_register_combiners2(load, userptr);
glad_gl_load_GL_NV_sample_locations(load, userptr);
glad_gl_load_GL_NV_scissor_exclusive(load, userptr);
glad_gl_load_GL_NV_shader_buffer_load(load, userptr);
glad_gl_load_GL_NV_shading_rate_image(load, userptr);
glad_gl_load_GL_NV_texture_barrier(load, userptr);
glad_gl_load_GL_NV_texture_multisample(load, userptr);
glad_gl_load_GL_NV_timeline_semaphore(load, userptr);
glad_gl_load_GL_NV_transform_feedback(load, userptr);
glad_gl_load_GL_NV_transform_feedback2(load, userptr);
glad_gl_load_GL_NV_vdpau_interop(load, userptr);
glad_gl_load_GL_NV_vdpau_interop2(load, userptr);
glad_gl_load_GL_NV_vertex_array_range(load, userptr);
glad_gl_load_GL_NV_vertex_attrib_integer_64bit(load, userptr);
glad_gl_load_GL_NV_vertex_buffer_unified_memory(load, userptr);
glad_gl_load_GL_NV_vertex_program(load, userptr);
glad_gl_load_GL_NV_vertex_program4(load, userptr);
glad_gl_load_GL_NV_video_capture(load, userptr);
glad_gl_load_GL_NV_viewport_swizzle(load, userptr);
glad_gl_load_GL_OES_byte_coordinates(load, userptr);
glad_gl_load_GL_OES_fixed_point(load, userptr);
glad_gl_load_GL_OES_query_matrix(load, userptr);
glad_gl_load_GL_OES_single_precision(load, userptr);
glad_gl_load_GL_OVR_multiview(load, userptr);
glad_gl_load_GL_PGI_misc_hints(load, userptr);
glad_gl_load_GL_SGIS_detail_texture(load, userptr);
glad_gl_load_GL_SGIS_fog_function(load, userptr);
glad_gl_load_GL_SGIS_multisample(load, userptr);
glad_gl_load_GL_SGIS_pixel_texture(load, userptr);
glad_gl_load_GL_SGIS_point_parameters(load, userptr);
glad_gl_load_GL_SGIS_sharpen_texture(load, userptr);
glad_gl_load_GL_SGIS_texture4D(load, userptr);
glad_gl_load_GL_SGIS_texture_color_mask(load, userptr);
glad_gl_load_GL_SGIS_texture_filter4(load, userptr);
glad_gl_load_GL_SGIX_async(load, userptr);
glad_gl_load_GL_SGIX_flush_raster(load, userptr);
glad_gl_load_GL_SGIX_fragment_lighting(load, userptr);
glad_gl_load_GL_SGIX_framezoom(load, userptr);
glad_gl_load_GL_SGIX_igloo_interface(load, userptr);
glad_gl_load_GL_SGIX_instruments(load, userptr);
glad_gl_load_GL_SGIX_list_priority(load, userptr);
glad_gl_load_GL_SGIX_pixel_texture(load, userptr);
glad_gl_load_GL_SGIX_polynomial_ffd(load, userptr);
glad_gl_load_GL_SGIX_reference_plane(load, userptr);
glad_gl_load_GL_SGIX_sprite(load, userptr);
glad_gl_load_GL_SGIX_tag_sample_buffer(load, userptr);
glad_gl_load_GL_SGI_color_table(load, userptr);
glad_gl_load_GL_SUNX_constant_data(load, userptr);
glad_gl_load_GL_SUN_global_alpha(load, userptr);
glad_gl_load_GL_SUN_mesh_array(load, userptr);
glad_gl_load_GL_SUN_triangle_list(load, userptr);
glad_gl_load_GL_SUN_vertex(load, userptr);
return version;
}
int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
static int glad_gl_find_extensions_gles2(void) {
const char *exts = NULL;
char **exts_i = NULL;
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced");
GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor");
GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_rgb_422");
GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage");
GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax");
GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label");
GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker");
GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced");
GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer");
GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit_layers");
GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object");
GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd");
GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32");
GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays");
GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample");
GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query");
GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp");
GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage");
GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample");
GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore");
GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd");
GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32");
GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects");
GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch");
GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix");
GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical");
GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2");
GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc");
GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc");
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic");
GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax");
GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8");
GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8");
GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode");
GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod");
GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage");
GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex");
GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles");
GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(exts, exts_i, "GL_INTEL_blackhole_render");
GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization");
GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(exts, exts_i, "GL_INTEL_framebuffer_CMAA");
GLAD_GL_INTEL_performance_query = glad_gl_has_extension(exts, exts_i, "GL_INTEL_performance_query");
GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced");
GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent");
GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control");
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error");
GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile");
GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior");
GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness");
GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup");
GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr");
GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr");
GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_x");
GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_y");
GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_swap_xy");
GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(exts, exts_i, "GL_MESA_program_binary_formats");
GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(exts, exts_i, "GL_MESA_shader_integer_functions");
GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers");
GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture");
GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced");
GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced_coherent");
GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_minmax_factor");
GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(exts, exts_i, "GL_NV_clip_space_w_scaling");
GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_shader_derivatives");
GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render");
GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster");
GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap");
GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap_triangles");
GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_vulkan_image");
GLAD_GL_NV_fence = glad_gl_has_extension(exts, exts_i, "GL_NV_fence");
GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_fill_rectangle");
GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_coverage_to_color");
GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_barycentric");
GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_interlock");
GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_mixed_samples");
GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader_passthrough");
GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_shader5");
GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(exts, exts_i, "GL_NV_internalformat_sample_query");
GLAD_GL_NV_memory_attachment = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_attachment");
GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_object_sparse");
GLAD_GL_NV_mesh_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_mesh_shader");
GLAD_GL_NV_path_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering");
GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering_shared_edge");
GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_shading_rate");
GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(exts, exts_i, "GL_NV_representative_fragment_test");
GLAD_GL_NV_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_locations");
GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_mask_override_coverage");
GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(exts, exts_i, "GL_NV_scissor_exclusive");
GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_fp16_vector");
GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_subgroup_partitioned");
GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_texture_footprint");
GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(exts, exts_i, "GL_NV_shading_rate_image");
GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_stereo_view_rendering");
GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(exts, exts_i, "GL_NV_timeline_semaphore");
GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2");
GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle");
GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture");
GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview");
GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2");
GLAD_GL_AMD_compressed_3DC_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_compressed_3DC_texture");
GLAD_GL_AMD_compressed_ATC_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_compressed_ATC_texture");
GLAD_GL_AMD_program_binary_Z400 = glad_gl_has_extension(exts, exts_i, "GL_AMD_program_binary_Z400");
GLAD_GL_ANDROID_extension_pack_es31a = glad_gl_has_extension(exts, exts_i, "GL_ANDROID_extension_pack_es31a");
GLAD_GL_ANGLE_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_depth_texture");
GLAD_GL_ANGLE_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_framebuffer_blit");
GLAD_GL_ANGLE_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_framebuffer_multisample");
GLAD_GL_ANGLE_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_instanced_arrays");
GLAD_GL_ANGLE_pack_reverse_row_order = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_pack_reverse_row_order");
GLAD_GL_ANGLE_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_program_binary");
GLAD_GL_ANGLE_texture_compression_dxt3 = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_compression_dxt3");
GLAD_GL_ANGLE_texture_compression_dxt5 = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_compression_dxt5");
GLAD_GL_ANGLE_texture_usage = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_usage");
GLAD_GL_ANGLE_translated_shader_source = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_translated_shader_source");
GLAD_GL_APPLE_clip_distance = glad_gl_has_extension(exts, exts_i, "GL_APPLE_clip_distance");
GLAD_GL_APPLE_color_buffer_packed_float = glad_gl_has_extension(exts, exts_i, "GL_APPLE_color_buffer_packed_float");
GLAD_GL_APPLE_copy_texture_levels = glad_gl_has_extension(exts, exts_i, "GL_APPLE_copy_texture_levels");
GLAD_GL_APPLE_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_APPLE_framebuffer_multisample");
GLAD_GL_APPLE_sync = glad_gl_has_extension(exts, exts_i, "GL_APPLE_sync");
GLAD_GL_APPLE_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_format_BGRA8888");
GLAD_GL_APPLE_texture_max_level = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_max_level");
GLAD_GL_APPLE_texture_packed_float = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_packed_float");
GLAD_GL_ARM_mali_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARM_mali_program_binary");
GLAD_GL_ARM_mali_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_ARM_mali_shader_binary");
GLAD_GL_ARM_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_ARM_rgba8");
GLAD_GL_ARM_shader_core_properties = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_core_properties");
GLAD_GL_ARM_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_framebuffer_fetch");
GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_framebuffer_fetch_depth_stencil");
GLAD_GL_ARM_texture_unnormalized_coordinates = glad_gl_has_extension(exts, exts_i, "GL_ARM_texture_unnormalized_coordinates");
GLAD_GL_DMP_program_binary = glad_gl_has_extension(exts, exts_i, "GL_DMP_program_binary");
GLAD_GL_DMP_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_DMP_shader_binary");
GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_array");
GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage_compression");
GLAD_GL_EXT_YUV_target = glad_gl_has_extension(exts, exts_i, "GL_EXT_YUV_target");
GLAD_GL_EXT_base_instance = glad_gl_has_extension(exts, exts_i, "GL_EXT_base_instance");
GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_extended");
GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_buffer_storage");
GLAD_GL_EXT_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_clear_texture");
GLAD_GL_EXT_clip_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_control");
GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_cull_distance");
GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_float");
GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_half_float");
GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_EXT_conservative_depth");
GLAD_GL_EXT_copy_image = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_image");
GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_clamp");
GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_discard_framebuffer");
GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_disjoint_timer_query");
GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers");
GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers_indexed");
GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_elements_base_vertex");
GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_transform_feedback");
GLAD_GL_EXT_float_blend = glad_gl_has_extension(exts, exts_i, "GL_EXT_float_blend");
GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_EXT_fragment_shading_rate");
GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_point_size");
GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader");
GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader5");
GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_instanced_arrays");
GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_EXT_map_buffer_range");
GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_indirect");
GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_compatibility");
GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture");
GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture2");
GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_draw_buffers");
GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(exts, exts_i, "GL_EXT_occlusion_query_boolean");
GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_EXT_primitive_bounding_box");
GLAD_GL_EXT_protected_textures = glad_gl_has_extension(exts, exts_i, "GL_EXT_protected_textures");
GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_pvrtc_sRGB");
GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_read_format_bgra");
GLAD_GL_EXT_render_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_render_snorm");
GLAD_GL_EXT_robustness = glad_gl_has_extension(exts, exts_i, "GL_EXT_robustness");
GLAD_GL_EXT_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB");
GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB_write_control");
GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_depth_stencil");
GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_group_vote");
GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_implicit_conversions");
GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_io_blocks");
GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_non_constant_global_initializers");
GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage");
GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage2");
GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_texture_lod");
GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_samplers");
GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture");
GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_point_size");
GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_shader");
GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_border_clamp");
GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer");
GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_astc_decode_mode");
GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_bptc");
GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_dxt1");
GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc_srgb");
GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map_array");
GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_BGRA8888");
GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_sRGB_override");
GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp_to_edge");
GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_norm16");
GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_query_lod");
GLAD_GL_EXT_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_rg");
GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage_compression");
GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_type_2_10_10_10_REV");
GLAD_GL_EXT_texture_view = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_view");
GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(exts, exts_i, "GL_EXT_unpack_subimage");
GLAD_GL_FJ_shader_binary_GCCSO = glad_gl_has_extension(exts, exts_i, "GL_FJ_shader_binary_GCCSO");
GLAD_GL_IMG_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_IMG_bindless_texture");
GLAD_GL_IMG_framebuffer_downsample = glad_gl_has_extension(exts, exts_i, "GL_IMG_framebuffer_downsample");
GLAD_GL_IMG_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_IMG_multisampled_render_to_texture");
GLAD_GL_IMG_program_binary = glad_gl_has_extension(exts, exts_i, "GL_IMG_program_binary");
GLAD_GL_IMG_read_format = glad_gl_has_extension(exts, exts_i, "GL_IMG_read_format");
GLAD_GL_IMG_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_IMG_shader_binary");
GLAD_GL_IMG_texture_compression_pvrtc = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_compression_pvrtc");
GLAD_GL_IMG_texture_compression_pvrtc2 = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_compression_pvrtc2");
GLAD_GL_IMG_texture_filter_cubic = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_filter_cubic");
GLAD_GL_MESA_bgra = glad_gl_has_extension(exts, exts_i, "GL_MESA_bgra");
GLAD_GL_MESA_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_MESA_sampler_objects");
GLAD_GL_NV_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_buffer");
GLAD_GL_NV_coverage_sample = glad_gl_has_extension(exts, exts_i, "GL_NV_coverage_sample");
GLAD_GL_NV_depth_nonlinear = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_nonlinear");
GLAD_GL_NV_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_buffers");
GLAD_GL_NV_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_instanced");
GLAD_GL_NV_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_attrib_location");
GLAD_GL_NV_fbo_color_attachments = glad_gl_has_extension(exts, exts_i, "GL_NV_fbo_color_attachments");
GLAD_GL_NV_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_blit");
GLAD_GL_NV_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_multisample");
GLAD_GL_NV_generate_mipmap_sRGB = glad_gl_has_extension(exts, exts_i, "GL_NV_generate_mipmap_sRGB");
GLAD_GL_NV_image_formats = glad_gl_has_extension(exts, exts_i, "GL_NV_image_formats");
GLAD_GL_NV_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_NV_instanced_arrays");
GLAD_GL_NV_non_square_matrices = glad_gl_has_extension(exts, exts_i, "GL_NV_non_square_matrices");
GLAD_GL_NV_pack_subimage = glad_gl_has_extension(exts, exts_i, "GL_NV_pack_subimage");
GLAD_GL_NV_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_pixel_buffer_object");
GLAD_GL_NV_polygon_mode = glad_gl_has_extension(exts, exts_i, "GL_NV_polygon_mode");
GLAD_GL_NV_read_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_read_buffer");
GLAD_GL_NV_read_buffer_front = glad_gl_has_extension(exts, exts_i, "GL_NV_read_buffer_front");
GLAD_GL_NV_read_depth = glad_gl_has_extension(exts, exts_i, "GL_NV_read_depth");
GLAD_GL_NV_read_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_read_depth_stencil");
GLAD_GL_NV_read_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_read_stencil");
GLAD_GL_NV_sRGB_formats = glad_gl_has_extension(exts, exts_i, "GL_NV_sRGB_formats");
GLAD_GL_NV_shader_noperspective_interpolation = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_noperspective_interpolation");
GLAD_GL_NV_shadow_samplers_array = glad_gl_has_extension(exts, exts_i, "GL_NV_shadow_samplers_array");
GLAD_GL_NV_shadow_samplers_cube = glad_gl_has_extension(exts, exts_i, "GL_NV_shadow_samplers_cube");
GLAD_GL_NV_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_border_clamp");
GLAD_GL_NV_texture_compression_s3tc_update = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_compression_s3tc_update");
GLAD_GL_NV_texture_npot_2D_mipmap = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_npot_2D_mipmap");
GLAD_GL_NV_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array");
GLAD_GL_OES_EGL_image = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image");
GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external");
GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external_essl3");
GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture");
GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_texture");
GLAD_GL_OES_copy_image = glad_gl_has_extension(exts, exts_i, "GL_OES_copy_image");
GLAD_GL_OES_depth24 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth24");
GLAD_GL_OES_depth32 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth32");
GLAD_GL_OES_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_depth_texture");
GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_buffers_indexed");
GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_elements_base_vertex");
GLAD_GL_OES_element_index_uint = glad_gl_has_extension(exts, exts_i, "GL_OES_element_index_uint");
GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(exts, exts_i, "GL_OES_fbo_render_mipmap");
GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(exts, exts_i, "GL_OES_fragment_precision_high");
GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_point_size");
GLAD_GL_OES_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_shader");
GLAD_GL_OES_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_OES_get_program_binary");
GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_OES_gpu_shader5");
GLAD_GL_OES_mapbuffer = glad_gl_has_extension(exts, exts_i, "GL_OES_mapbuffer");
GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_OES_packed_depth_stencil");
GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_OES_primitive_bounding_box");
GLAD_GL_OES_required_internalformat = glad_gl_has_extension(exts, exts_i, "GL_OES_required_internalformat");
GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_OES_rgb8_rgba8");
GLAD_GL_OES_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_shading");
GLAD_GL_OES_sample_variables = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_variables");
GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_image_atomic");
GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_io_blocks");
GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_multisample_interpolation");
GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(exts, exts_i, "GL_OES_standard_derivatives");
GLAD_GL_OES_stencil1 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil1");
GLAD_GL_OES_stencil4 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil4");
GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(exts, exts_i, "GL_OES_surfaceless_context");
GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_point_size");
GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_shader");
GLAD_GL_OES_texture_3D = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_3D");
GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_border_clamp");
GLAD_GL_OES_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_buffer");
GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_compression_astc");
GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_cube_map_array");
GLAD_GL_OES_texture_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float");
GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float_linear");
GLAD_GL_OES_texture_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float");
GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float_linear");
GLAD_GL_OES_texture_npot = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_npot");
GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_stencil8");
GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_storage_multisample_2d_array");
GLAD_GL_OES_texture_view = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_view");
GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_array_object");
GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_half_float");
GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_type_10_10_10_2");
GLAD_GL_OES_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_OES_viewport_array");
GLAD_GL_OVR_multiview_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview_multisampled_render_to_texture");
GLAD_GL_QCOM_YUV_texture_gather = glad_gl_has_extension(exts, exts_i, "GL_QCOM_YUV_texture_gather");
GLAD_GL_QCOM_alpha_test = glad_gl_has_extension(exts, exts_i, "GL_QCOM_alpha_test");
GLAD_GL_QCOM_binning_control = glad_gl_has_extension(exts, exts_i, "GL_QCOM_binning_control");
GLAD_GL_QCOM_driver_control = glad_gl_has_extension(exts, exts_i, "GL_QCOM_driver_control");
GLAD_GL_QCOM_extended_get = glad_gl_has_extension(exts, exts_i, "GL_QCOM_extended_get");
GLAD_GL_QCOM_extended_get2 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_extended_get2");
GLAD_GL_QCOM_frame_extrapolation = glad_gl_has_extension(exts, exts_i, "GL_QCOM_frame_extrapolation");
GLAD_GL_QCOM_framebuffer_foveated = glad_gl_has_extension(exts, exts_i, "GL_QCOM_framebuffer_foveated");
GLAD_GL_QCOM_motion_estimation = glad_gl_has_extension(exts, exts_i, "GL_QCOM_motion_estimation");
GLAD_GL_QCOM_perfmon_global_mode = glad_gl_has_extension(exts, exts_i, "GL_QCOM_perfmon_global_mode");
GLAD_GL_QCOM_render_sRGB_R8_RG8 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_render_sRGB_R8_RG8");
GLAD_GL_QCOM_render_shared_exponent = glad_gl_has_extension(exts, exts_i, "GL_QCOM_render_shared_exponent");
GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shader_framebuffer_fetch_noncoherent");
GLAD_GL_QCOM_shader_framebuffer_fetch_rate = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shader_framebuffer_fetch_rate");
GLAD_GL_QCOM_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shading_rate");
GLAD_GL_QCOM_texture_foveated = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated");
GLAD_GL_QCOM_texture_foveated2 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated2");
GLAD_GL_QCOM_texture_foveated_subsampled_layout = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated_subsampled_layout");
GLAD_GL_QCOM_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_lod_bias");
GLAD_GL_QCOM_tiled_rendering = glad_gl_has_extension(exts, exts_i, "GL_QCOM_tiled_rendering");
GLAD_GL_QCOM_writeonly_rendering = glad_gl_has_extension(exts, exts_i, "GL_QCOM_writeonly_rendering");
GLAD_GL_VIV_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_VIV_shader_binary");
glad_gl_free_extensions(exts_i);
return 1;
}
static int glad_gl_find_core_gles2(void) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*) glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0;
version = glad_gl_find_core_gles2();
glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
glad_gl_load_GL_ES_VERSION_3_1(load, userptr);
glad_gl_load_GL_ES_VERSION_3_2(load, userptr);
if (!glad_gl_find_extensions_gles2()) return 0;
glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr);
glad_gl_load_GL_AMD_performance_monitor(load, userptr);
glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
glad_gl_load_GL_EXT_blend_minmax(load, userptr);
glad_gl_load_GL_EXT_debug_label(load, userptr);
glad_gl_load_GL_EXT_debug_marker(load, userptr);
glad_gl_load_GL_EXT_draw_instanced(load, userptr);
glad_gl_load_GL_EXT_external_buffer(load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr);
glad_gl_load_GL_EXT_memory_object(load, userptr);
glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_EXT_raster_multisample(load, userptr);
glad_gl_load_GL_EXT_semaphore(load, userptr);
glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
glad_gl_load_GL_EXT_texture_storage(load, userptr);
glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
glad_gl_load_GL_EXT_window_rectangles(load, userptr);
glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr);
glad_gl_load_GL_INTEL_performance_query(load, userptr);
glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
glad_gl_load_GL_KHR_robustness(load, userptr);
glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr);
glad_gl_load_GL_NV_bindless_texture(load, userptr);
glad_gl_load_GL_NV_blend_equation_advanced(load, userptr);
glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr);
glad_gl_load_GL_NV_conditional_render(load, userptr);
glad_gl_load_GL_NV_conservative_raster(load, userptr);
glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr);
glad_gl_load_GL_NV_draw_vulkan_image(load, userptr);
glad_gl_load_GL_NV_fence(load, userptr);
glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr);
glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr);
glad_gl_load_GL_NV_gpu_shader5(load, userptr);
glad_gl_load_GL_NV_internalformat_sample_query(load, userptr);
glad_gl_load_GL_NV_memory_attachment(load, userptr);
glad_gl_load_GL_NV_memory_object_sparse(load, userptr);
glad_gl_load_GL_NV_mesh_shader(load, userptr);
glad_gl_load_GL_NV_path_rendering(load, userptr);
glad_gl_load_GL_NV_sample_locations(load, userptr);
glad_gl_load_GL_NV_scissor_exclusive(load, userptr);
glad_gl_load_GL_NV_shading_rate_image(load, userptr);
glad_gl_load_GL_NV_timeline_semaphore(load, userptr);
glad_gl_load_GL_NV_viewport_swizzle(load, userptr);
glad_gl_load_GL_OVR_multiview(load, userptr);
glad_gl_load_GL_ANGLE_framebuffer_blit(load, userptr);
glad_gl_load_GL_ANGLE_framebuffer_multisample(load, userptr);
glad_gl_load_GL_ANGLE_instanced_arrays(load, userptr);
glad_gl_load_GL_ANGLE_translated_shader_source(load, userptr);
glad_gl_load_GL_APPLE_copy_texture_levels(load, userptr);
glad_gl_load_GL_APPLE_framebuffer_multisample(load, userptr);
glad_gl_load_GL_APPLE_sync(load, userptr);
glad_gl_load_GL_ARM_shader_core_properties(load, userptr);
glad_gl_load_GL_EXT_base_instance(load, userptr);
glad_gl_load_GL_EXT_blend_func_extended(load, userptr);
glad_gl_load_GL_EXT_buffer_storage(load, userptr);
glad_gl_load_GL_EXT_clear_texture(load, userptr);
glad_gl_load_GL_EXT_clip_control(load, userptr);
glad_gl_load_GL_EXT_copy_image(load, userptr);
glad_gl_load_GL_EXT_discard_framebuffer(load, userptr);
glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr);
glad_gl_load_GL_EXT_draw_buffers(load, userptr);
glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr);
glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr);
glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr);
glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr);
glad_gl_load_GL_EXT_geometry_shader(load, userptr);
glad_gl_load_GL_EXT_instanced_arrays(load, userptr);
glad_gl_load_GL_EXT_map_buffer_range(load, userptr);
glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr);
glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr);
glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr);
glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr);
glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr);
glad_gl_load_GL_EXT_robustness(load, userptr);
glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr);
glad_gl_load_GL_EXT_sparse_texture(load, userptr);
glad_gl_load_GL_EXT_tessellation_shader(load, userptr);
glad_gl_load_GL_EXT_texture_border_clamp(load, userptr);
glad_gl_load_GL_EXT_texture_buffer(load, userptr);
glad_gl_load_GL_EXT_texture_storage_compression(load, userptr);
glad_gl_load_GL_EXT_texture_view(load, userptr);
glad_gl_load_GL_IMG_bindless_texture(load, userptr);
glad_gl_load_GL_IMG_framebuffer_downsample(load, userptr);
glad_gl_load_GL_IMG_multisampled_render_to_texture(load, userptr);
glad_gl_load_GL_MESA_sampler_objects(load, userptr);
glad_gl_load_GL_NV_copy_buffer(load, userptr);
glad_gl_load_GL_NV_coverage_sample(load, userptr);
glad_gl_load_GL_NV_draw_buffers(load, userptr);
glad_gl_load_GL_NV_draw_instanced(load, userptr);
glad_gl_load_GL_NV_framebuffer_blit(load, userptr);
glad_gl_load_GL_NV_framebuffer_multisample(load, userptr);
glad_gl_load_GL_NV_instanced_arrays(load, userptr);
glad_gl_load_GL_NV_non_square_matrices(load, userptr);
glad_gl_load_GL_NV_polygon_mode(load, userptr);
glad_gl_load_GL_NV_read_buffer(load, userptr);
glad_gl_load_GL_NV_viewport_array(load, userptr);
glad_gl_load_GL_OES_EGL_image(load, userptr);
glad_gl_load_GL_OES_copy_image(load, userptr);
glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr);
glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr);
glad_gl_load_GL_OES_geometry_shader(load, userptr);
glad_gl_load_GL_OES_get_program_binary(load, userptr);
glad_gl_load_GL_OES_mapbuffer(load, userptr);
glad_gl_load_GL_OES_primitive_bounding_box(load, userptr);
glad_gl_load_GL_OES_sample_shading(load, userptr);
glad_gl_load_GL_OES_tessellation_shader(load, userptr);
glad_gl_load_GL_OES_texture_3D(load, userptr);
glad_gl_load_GL_OES_texture_border_clamp(load, userptr);
glad_gl_load_GL_OES_texture_buffer(load, userptr);
glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr);
glad_gl_load_GL_OES_texture_view(load, userptr);
glad_gl_load_GL_OES_vertex_array_object(load, userptr);
glad_gl_load_GL_OES_viewport_array(load, userptr);
glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture(load, userptr);
glad_gl_load_GL_QCOM_alpha_test(load, userptr);
glad_gl_load_GL_QCOM_driver_control(load, userptr);
glad_gl_load_GL_QCOM_extended_get(load, userptr);
glad_gl_load_GL_QCOM_extended_get2(load, userptr);
glad_gl_load_GL_QCOM_frame_extrapolation(load, userptr);
glad_gl_load_GL_QCOM_framebuffer_foveated(load, userptr);
glad_gl_load_GL_QCOM_motion_estimation(load, userptr);
glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load, userptr);
glad_gl_load_GL_QCOM_shading_rate(load, userptr);
glad_gl_load_GL_QCOM_texture_foveated(load, userptr);
glad_gl_load_GL_QCOM_tiled_rendering(load, userptr);
return version;
}
int gladLoadGLES2( GLADloadfunc load) {
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef __cplusplus
}
#endif