Duckstation/src/frontend-common/postprocessing_shadergen.h
Connor McLaughlin 1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00

21 lines
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C++

#pragma once
#include "core/shadergen.h"
#include "postprocessing_shader.h"
#include <sstream>
namespace FrontendCommon {
class PostProcessingShaderGen : public ShaderGen
{
public:
PostProcessingShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
~PostProcessingShaderGen();
std::string GeneratePostProcessingVertexShader(const PostProcessingShader& shader);
std::string GeneratePostProcessingFragmentShader(const PostProcessingShader& shader);
private:
void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShader& shader, bool use_push_constants);
};
} // namespace FrontendCommon