| .. | 
		
		
			
			
			
			
				| CMakeLists.txt | Build: Use bin directory for cmake, fix Windows/cmake build | 2020-05-16 13:10:31 +10:00 | 
		
			
			
			
			
				| d3d11_host_display.cpp | SDL: Only enable D3D11 break-on-error when debugger attached | 2020-04-27 00:53:25 +10:00 | 
		
			
			
			
			
				| d3d11_host_display.h | HostDisplay: Drop some unused methods | 2020-04-22 21:15:59 +10:00 | 
		
			
			
			
			
				| duckstation-sdl.manifest | SDL: Support high-dpi displays | 2020-02-28 16:59:48 +10:00 | 
		
			
			
			
			
				| duckstation-sdl.vcxproj | Frontends: Add Discord Presence support | 2020-05-01 01:01:53 +10:00 | 
		
			
			
			
			
				| duckstation-sdl.vcxproj.filters | SDL: Migrate to common host interface | 2020-04-11 00:00:44 +10:00 | 
		
			
			
			
			
				| imgui_impl_sdl.cpp | SDL: Support high-dpi displays | 2020-02-28 16:59:48 +10:00 | 
		
			
			
			
			
				| imgui_impl_sdl.h | Build: Rename duckstation to duckstation-sdl | 2020-02-03 14:16:59 +10:00 | 
		
			
			
			
			
				| main.cpp | SDL: Switch to Windows instead of Console subsystem | 2020-05-01 00:58:38 +10:00 | 
		
			
			
			
			
				| opengl_host_display.cpp | HostDisplay: Drop some unused methods | 2020-04-22 21:15:59 +10:00 | 
		
			
			
			
			
				| opengl_host_display.h | HostDisplay: Drop some unused methods | 2020-04-22 21:15:59 +10:00 | 
		
			
			
			
			
				| sdl_host_interface.cpp | Settings: Save DMA timing hacks to ini | 2020-05-17 14:12:35 +10:00 | 
		
			
			
			
			
				| sdl_host_interface.h | SDL: Re-add frame step hotkey | 2020-05-17 01:00:44 +10:00 | 
		
			
			
			
			
				| sdl_key_names.h | SDL: Fix possible crash when parsing key modifiers | 2020-04-14 16:41:59 +10:00 |