mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-23 16:45:37 +00:00
3a83c4265c
Some of which were even actual errors.
336 lines
10 KiB
C++
336 lines
10 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
#include "texture_replacements.h"
|
|
#include "gpu_types.h"
|
|
#include "host.h"
|
|
#include "settings.h"
|
|
|
|
#include "common/bitutils.h"
|
|
#include "common/file_system.h"
|
|
#include "common/hash_combine.h"
|
|
#include "common/log.h"
|
|
#include "common/path.h"
|
|
#include "common/string_util.h"
|
|
#include "common/timer.h"
|
|
|
|
#include "fmt/format.h"
|
|
#include "xxhash.h"
|
|
#if defined(CPU_ARCH_X86) || defined(CPU_ARCH_X64)
|
|
#include "xxh_x86dispatch.h"
|
|
#endif
|
|
|
|
#include <cinttypes>
|
|
#include <tuple>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
Log_SetChannel(TextureReplacements);
|
|
|
|
namespace TextureReplacements {
|
|
namespace {
|
|
struct VRAMReplacementHash
|
|
{
|
|
u64 low;
|
|
u64 high;
|
|
|
|
TinyString ToString() const;
|
|
bool ParseString(std::string_view sv);
|
|
|
|
bool operator<(const VRAMReplacementHash& rhs) const { return std::tie(low, high) < std::tie(rhs.low, rhs.high); }
|
|
bool operator==(const VRAMReplacementHash& rhs) const { return low == rhs.low && high == rhs.high; }
|
|
bool operator!=(const VRAMReplacementHash& rhs) const { return low != rhs.low || high != rhs.high; }
|
|
};
|
|
|
|
struct VRAMReplacementHashMapHash
|
|
{
|
|
size_t operator()(const VRAMReplacementHash& hash) const;
|
|
};
|
|
} // namespace
|
|
|
|
using VRAMWriteReplacementMap = std::unordered_map<VRAMReplacementHash, std::string, VRAMReplacementHashMapHash>;
|
|
using TextureCache = std::unordered_map<std::string, ReplacementImage>;
|
|
|
|
static bool ParseReplacementFilename(const std::string& filename, VRAMReplacementHash* replacement_hash,
|
|
ReplacmentType* replacement_type);
|
|
|
|
static std::string GetSourceDirectory();
|
|
static std::string GetDumpDirectory();
|
|
|
|
static VRAMReplacementHash GetVRAMWriteHash(u32 width, u32 height, const void* pixels);
|
|
static std::string GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels);
|
|
|
|
static void FindTextures(const std::string& dir);
|
|
|
|
static const ReplacementImage* LoadTexture(const std::string& filename);
|
|
static void PreloadTextures();
|
|
static void PurgeUnreferencedTexturesFromCache();
|
|
|
|
static std::string s_game_id;
|
|
|
|
// TODO: Check the size, purge some when it gets too large.
|
|
static TextureCache s_texture_cache;
|
|
|
|
static VRAMWriteReplacementMap s_vram_write_replacements;
|
|
} // namespace TextureReplacements
|
|
|
|
size_t TextureReplacements::VRAMReplacementHashMapHash::operator()(const VRAMReplacementHash& hash) const
|
|
{
|
|
size_t hash_hash = std::hash<u64>{}(hash.low);
|
|
hash_combine(hash_hash, hash.high);
|
|
return hash_hash;
|
|
}
|
|
|
|
TinyString TextureReplacements::VRAMReplacementHash::ToString() const
|
|
{
|
|
return TinyString::from_format("{:08X}{:08X}", high, low);
|
|
}
|
|
|
|
bool TextureReplacements::VRAMReplacementHash::ParseString(std::string_view sv)
|
|
{
|
|
if (sv.length() != 32)
|
|
return false;
|
|
|
|
std::optional<u64> high_value = StringUtil::FromChars<u64>(sv.substr(0, 16), 16);
|
|
std::optional<u64> low_value = StringUtil::FromChars<u64>(sv.substr(16), 16);
|
|
if (!high_value.has_value() || !low_value.has_value())
|
|
return false;
|
|
|
|
low = low_value.value();
|
|
high = high_value.value();
|
|
return true;
|
|
}
|
|
|
|
void TextureReplacements::SetGameID(std::string game_id)
|
|
{
|
|
if (s_game_id == game_id)
|
|
return;
|
|
|
|
s_game_id = game_id;
|
|
Reload();
|
|
}
|
|
|
|
const TextureReplacements::ReplacementImage* TextureReplacements::GetVRAMReplacement(u32 width, u32 height,
|
|
const void* pixels)
|
|
{
|
|
const VRAMReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
|
|
|
|
const auto it = s_vram_write_replacements.find(hash);
|
|
if (it == s_vram_write_replacements.end())
|
|
return nullptr;
|
|
|
|
return LoadTexture(it->second);
|
|
}
|
|
|
|
void TextureReplacements::DumpVRAMWrite(u32 width, u32 height, const void* pixels)
|
|
{
|
|
const std::string filename = GetVRAMWriteDumpFilename(width, height, pixels);
|
|
if (filename.empty())
|
|
return;
|
|
|
|
RGBA8Image image;
|
|
image.SetSize(width, height);
|
|
|
|
const u16* src_pixels = reinterpret_cast<const u16*>(pixels);
|
|
|
|
for (u32 y = 0; y < height; y++)
|
|
{
|
|
for (u32 x = 0; x < width; x++)
|
|
{
|
|
image.SetPixel(x, y, VRAMRGBA5551ToRGBA8888(*src_pixels));
|
|
src_pixels++;
|
|
}
|
|
}
|
|
|
|
if (g_settings.texture_replacements.dump_vram_write_force_alpha_channel)
|
|
{
|
|
for (u32 y = 0; y < height; y++)
|
|
{
|
|
for (u32 x = 0; x < width; x++)
|
|
image.SetPixel(x, y, image.GetPixel(x, y) | 0xFF000000u);
|
|
}
|
|
}
|
|
|
|
INFO_LOG("Dumping {}x{} VRAM write to '{}'", width, height, Path::GetFileName(filename));
|
|
if (!image.SaveToFile(filename.c_str())) [[unlikely]]
|
|
ERROR_LOG("Failed to dump {}x{} VRAM write to '{}'", width, height, filename);
|
|
}
|
|
|
|
void TextureReplacements::Shutdown()
|
|
{
|
|
s_texture_cache.clear();
|
|
s_vram_write_replacements.clear();
|
|
s_game_id.clear();
|
|
}
|
|
|
|
// TODO: Organize into PCSX2-style.
|
|
std::string TextureReplacements::GetSourceDirectory()
|
|
{
|
|
return Path::Combine(EmuFolders::Textures, s_game_id);
|
|
}
|
|
|
|
std::string TextureReplacements::GetDumpDirectory()
|
|
{
|
|
return Path::Combine(EmuFolders::Dumps, Path::Combine("textures", s_game_id));
|
|
}
|
|
|
|
TextureReplacements::VRAMReplacementHash TextureReplacements::GetVRAMWriteHash(u32 width, u32 height,
|
|
const void* pixels)
|
|
{
|
|
XXH128_hash_t hash = XXH3_128bits(pixels, width * height * sizeof(u16));
|
|
return {hash.low64, hash.high64};
|
|
}
|
|
|
|
std::string TextureReplacements::GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels)
|
|
{
|
|
if (s_game_id.empty())
|
|
return {};
|
|
|
|
const VRAMReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
|
|
const std::string dump_directory(GetDumpDirectory());
|
|
std::string filename(Path::Combine(dump_directory, fmt::format("vram-write-{}.png", hash.ToString())));
|
|
|
|
if (FileSystem::FileExists(filename.c_str()))
|
|
return {};
|
|
|
|
if (!FileSystem::EnsureDirectoryExists(dump_directory.c_str(), false))
|
|
return {};
|
|
|
|
return filename;
|
|
}
|
|
|
|
void TextureReplacements::Reload()
|
|
{
|
|
s_vram_write_replacements.clear();
|
|
|
|
if (g_settings.texture_replacements.AnyReplacementsEnabled())
|
|
FindTextures(GetSourceDirectory());
|
|
|
|
if (g_settings.texture_replacements.preload_textures)
|
|
PreloadTextures();
|
|
|
|
PurgeUnreferencedTexturesFromCache();
|
|
}
|
|
|
|
void TextureReplacements::PurgeUnreferencedTexturesFromCache()
|
|
{
|
|
TextureCache old_map = std::move(s_texture_cache);
|
|
s_texture_cache = {};
|
|
|
|
for (const auto& it : s_vram_write_replacements)
|
|
{
|
|
auto it2 = old_map.find(it.second);
|
|
if (it2 != old_map.end())
|
|
{
|
|
s_texture_cache[it.second] = std::move(it2->second);
|
|
old_map.erase(it2);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TextureReplacements::ParseReplacementFilename(const std::string& filename, VRAMReplacementHash* replacement_hash,
|
|
ReplacmentType* replacement_type)
|
|
{
|
|
const std::string_view file_title = Path::GetFileTitle(filename);
|
|
if (!file_title.starts_with("vram-write-"))
|
|
return false;
|
|
|
|
const std::string_view hashpart = file_title.substr(11);
|
|
if (!replacement_hash->ParseString(hashpart))
|
|
return false;
|
|
|
|
const std::string_view file_extension = Path::GetExtension(filename);
|
|
bool valid_extension = false;
|
|
for (const char* test_extension : {"png", "jpg", "webp"})
|
|
{
|
|
if (StringUtil::EqualNoCase(file_extension, test_extension))
|
|
{
|
|
valid_extension = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
*replacement_type = ReplacmentType::VRAMWrite;
|
|
return valid_extension;
|
|
}
|
|
|
|
void TextureReplacements::FindTextures(const std::string& dir)
|
|
{
|
|
FileSystem::FindResultsArray files;
|
|
FileSystem::FindFiles(dir.c_str(), "*", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE, &files);
|
|
|
|
for (FILESYSTEM_FIND_DATA& fd : files)
|
|
{
|
|
if (fd.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY)
|
|
continue;
|
|
|
|
VRAMReplacementHash hash;
|
|
ReplacmentType type;
|
|
if (!ParseReplacementFilename(fd.FileName, &hash, &type))
|
|
continue;
|
|
|
|
switch (type)
|
|
{
|
|
case ReplacmentType::VRAMWrite:
|
|
{
|
|
auto it = s_vram_write_replacements.find(hash);
|
|
if (it != s_vram_write_replacements.end())
|
|
{
|
|
WARNING_LOG("Duplicate VRAM write replacement: '{}' and '{}'", it->second, fd.FileName);
|
|
continue;
|
|
}
|
|
|
|
s_vram_write_replacements.emplace(hash, std::move(fd.FileName));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
INFO_LOG("Found {} replacement VRAM writes for '{}'", s_vram_write_replacements.size(), s_game_id);
|
|
}
|
|
|
|
const TextureReplacements::ReplacementImage* TextureReplacements::LoadTexture(const std::string& filename)
|
|
{
|
|
auto it = s_texture_cache.find(filename);
|
|
if (it != s_texture_cache.end())
|
|
return &it->second;
|
|
|
|
RGBA8Image image;
|
|
if (!image.LoadFromFile(filename.c_str()))
|
|
{
|
|
ERROR_LOG("Failed to load '{}'", Path::GetFileName(filename));
|
|
return nullptr;
|
|
}
|
|
|
|
INFO_LOG("Loaded '{}': {}x{}", Path::GetFileName(filename), image.GetWidth(), image.GetHeight());
|
|
it = s_texture_cache.emplace(filename, std::move(image)).first;
|
|
return &it->second;
|
|
}
|
|
|
|
void TextureReplacements::PreloadTextures()
|
|
{
|
|
static constexpr float UPDATE_INTERVAL = 1.0f;
|
|
|
|
Common::Timer last_update_time;
|
|
u32 num_textures_loaded = 0;
|
|
const u32 total_textures = static_cast<u32>(s_vram_write_replacements.size());
|
|
|
|
#define UPDATE_PROGRESS() \
|
|
if (last_update_time.GetTimeSeconds() >= UPDATE_INTERVAL) \
|
|
{ \
|
|
Host::DisplayLoadingScreen("Preloading replacement textures...", 0, static_cast<int>(total_textures), \
|
|
static_cast<int>(num_textures_loaded)); \
|
|
last_update_time.Reset(); \
|
|
}
|
|
|
|
for (const auto& it : s_vram_write_replacements)
|
|
{
|
|
UPDATE_PROGRESS();
|
|
|
|
LoadTexture(it.second);
|
|
num_textures_loaded++;
|
|
}
|
|
|
|
#undef UPDATE_PROGRESS
|
|
}
|