Duckstation/src/frontend-common/imgui_fullscreen.h
2022-10-04 00:00:56 +10:00

279 lines
13 KiB
C++

#pragma once
#include "IconsFontAwesome5.h"
#include "common/types.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <vector>
class GPUTexture;
namespace ImGuiFullscreen {
#define HEX_TO_IMVEC4(hex, alpha) \
ImVec4(static_cast<float>((hex >> 16) & 0xFFu) / 255.0f, static_cast<float>((hex >> 8) & 0xFFu) / 255.0f, \
static_cast<float>(hex & 0xFFu) / 255.0f, static_cast<float>(alpha) / 255.0f)
static constexpr float LAYOUT_SCREEN_WIDTH = 1280.0f;
static constexpr float LAYOUT_SCREEN_HEIGHT = 720.0f;
static constexpr float LAYOUT_LARGE_FONT_SIZE = 26.0f;
static constexpr float LAYOUT_MEDIUM_FONT_SIZE = 16.0f;
static constexpr float LAYOUT_SMALL_FONT_SIZE = 10.0f;
static constexpr float LAYOUT_MENU_BUTTON_HEIGHT = 50.0f;
static constexpr float LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY = 26.0f;
static constexpr float LAYOUT_MENU_BUTTON_X_PADDING = 15.0f;
static constexpr float LAYOUT_MENU_BUTTON_Y_PADDING = 10.0f;
extern ImFont* g_standard_font;
extern ImFont* g_medium_font;
extern ImFont* g_large_font;
extern float g_layout_scale;
extern float g_layout_padding_left;
extern float g_layout_padding_top;
extern ImVec4 UIBackgroundColor;
extern ImVec4 UIBackgroundTextColor;
extern ImVec4 UIBackgroundLineColor;
extern ImVec4 UIBackgroundHighlightColor;
extern ImVec4 UIDisabledColor;
extern ImVec4 UIPrimaryColor;
extern ImVec4 UIPrimaryLightColor;
extern ImVec4 UIPrimaryDarkColor;
extern ImVec4 UIPrimaryTextColor;
extern ImVec4 UITextHighlightColor;
extern ImVec4 UIPrimaryLineColor;
extern ImVec4 UISecondaryColor;
extern ImVec4 UISecondaryLightColor;
extern ImVec4 UISecondaryDarkColor;
extern ImVec4 UISecondaryTextColor;
static ALWAYS_INLINE float DPIScale(float v)
{
return ImGui::GetIO().DisplayFramebufferScale.x * v;
}
static ALWAYS_INLINE float DPIScale(int v)
{
return ImGui::GetIO().DisplayFramebufferScale.x * static_cast<float>(v);
}
static ALWAYS_INLINE ImVec2 DPIScale(const ImVec2& v)
{
const ImVec2& fbs = ImGui::GetIO().DisplayFramebufferScale;
return ImVec2(v.x * fbs.x, v.y * fbs.y);
}
static ALWAYS_INLINE float WindowWidthScale(float v)
{
return ImGui::GetWindowWidth() * v;
}
static ALWAYS_INLINE float WindowHeightScale(float v)
{
return ImGui::GetWindowHeight() * v;
}
static ALWAYS_INLINE float LayoutScale(float v)
{
return g_layout_scale * v;
}
static ALWAYS_INLINE ImVec2 LayoutScale(const ImVec2& v)
{
return ImVec2(v.x * g_layout_scale, v.y * g_layout_scale);
}
static ALWAYS_INLINE ImVec2 LayoutScale(float x, float y)
{
return ImVec2(x * g_layout_scale, y * g_layout_scale);
}
static ALWAYS_INLINE ImVec2 LayoutScaleAndOffset(float x, float y)
{
return ImVec2(g_layout_padding_left + x * g_layout_scale, g_layout_padding_top + y * g_layout_scale);
}
static ALWAYS_INLINE ImVec4 ModAlpha(const ImVec4& v, float a)
{
return ImVec4(v.x, v.y, v.z, a);
}
static ALWAYS_INLINE ImVec4 MulAlpha(const ImVec4& v, float a)
{
return ImVec4(v.x, v.y, v.z, v.w * a);
}
/// Centers an image within the specified bounds, scaling up or down as needed.
ImRect CenterImage(const ImVec2& fit_size, const ImVec2& image_size);
ImRect CenterImage(const ImRect& fit_rect, const ImVec2& image_size);
/// Initializes, setting up any state.
bool Initialize(const char* placeholder_image_path);
void SetTheme(bool light);
void SetFonts(ImFont* standard_font, ImFont* medium_font, ImFont* large_font);
bool UpdateLayoutScale();
/// Shuts down, clearing all state.
void Shutdown();
/// Texture cache.
const std::shared_ptr<GPUTexture>& GetPlaceholderTexture();
std::shared_ptr<GPUTexture> LoadTexture(const std::string_view& path);
GPUTexture* GetCachedTexture(const std::string_view& name);
GPUTexture* GetCachedTextureAsync(const std::string_view& name);
bool InvalidateCachedTexture(const std::string& path);
void UploadAsyncTextures();
void BeginLayout();
void EndLayout();
void QueueResetFocus();
bool ResetFocusHere();
bool WantsToCloseMenu();
void ResetCloseMenuIfNeeded();
void PushPrimaryColor();
void PopPrimaryColor();
void PushSecondaryColor();
void PopSecondaryColor();
void DrawWindowTitle(const char* title);
bool BeginFullscreenColumns(const char* title = nullptr, float pos_y = 0.0f, bool expand_to_screen_width = false);
void EndFullscreenColumns();
bool BeginFullscreenColumnWindow(float start, float end, const char* name,
const ImVec4& background = UIBackgroundColor);
void EndFullscreenColumnWindow();
bool BeginFullscreenWindow(float left, float top, float width, float height, const char* name,
const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f,
float padding = 0.0f, ImGuiWindowFlags flags = 0);
bool BeginFullscreenWindow(const ImVec2& position, const ImVec2& size, const char* name,
const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f,
float padding = 0.0f, ImGuiWindowFlags flags = 0);
void EndFullscreenWindow();
void BeginMenuButtons(u32 num_items = 0, float y_align = 0.0f, float x_padding = LAYOUT_MENU_BUTTON_X_PADDING,
float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float item_height = LAYOUT_MENU_BUTTON_HEIGHT);
void EndMenuButtons();
bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min,
ImVec2* max, ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f);
void MenuHeading(const char* title, bool draw_line = true);
bool MenuHeadingButton(const char* title, const char* value = nullptr, bool enabled = true, bool draw_line = true);
bool ActiveButton(const char* title, bool is_active, bool enabled = true,
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
bool MenuButton(const char* title, const char* summary, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
bool MenuButtonWithoutSummary(const char* title, bool enabled = true,
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font,
const ImVec2& text_align = ImVec2(0.0f, 0.0f));
bool MenuButtonWithValue(const char* title, const char* summary, const char* value, bool enabled = true,
float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
bool MenuImageButton(const char* title, const char* summary, ImTextureID user_texture_id, const ImVec2& image_size,
bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
const ImVec2& uv0 = ImVec2(0.0f, 0.0f), const ImVec2& uv1 = ImVec2(1.0f, 1.0f),
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
bool FloatingButton(const char* text, float x, float y, float width = -1.0f,
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, float anchor_x = 0.0f, float anchor_y = 0.0f,
bool enabled = true, ImFont* font = g_large_font, ImVec2* out_position = nullptr);
bool ToggleButton(const char* title, const char* summary, bool* v, bool enabled = true,
float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
bool ThreeWayToggleButton(const char* title, const char* summary, std::optional<bool>* v, bool enabled = true,
float height = LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
bool RangeButton(const char* title, const char* summary, s32* value, s32 min, s32 max, s32 increment,
const char* format = "%d", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
bool RangeButton(const char* title, const char* summary, float* value, float min, float max, float increment,
const char* format = "%f", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
bool EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_pointer,
const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count,
bool enabled, float height, ImFont* font, ImFont* summary_font);
template<typename DataType, typename CountType>
ALWAYS_INLINE static bool EnumChoiceButton(const char* title, const char* summary, DataType* value_pointer,
const char* (*to_display_name_function)(DataType value), CountType count,
bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font)
{
s32 value = static_cast<s32>(*value_pointer);
auto to_display_name_wrapper = [](s32 value, void* opaque) -> const char* {
return (*static_cast<decltype(to_display_name_function)*>(opaque))(static_cast<DataType>(value));
};
if (EnumChoiceButtonImpl(title, summary, &value, to_display_name_wrapper, &to_display_name_function,
static_cast<u32>(count), enabled, height, font, summary_font))
{
*value_pointer = static_cast<DataType>(value);
return true;
}
else
{
return false;
}
}
void BeginNavBar(float x_padding = LAYOUT_MENU_BUTTON_X_PADDING, float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING);
void EndNavBar();
void NavTitle(const char* title, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
void RightAlignNavButtons(u32 num_items = 0, float item_width = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
float item_height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
bool NavButton(const char* title, bool is_active, bool enabled = true, float width = -1.0f,
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
using FileSelectorCallback = std::function<void(const std::string& path)>;
using FileSelectorFilters = std::vector<std::string>;
bool IsFileSelectorOpen();
void OpenFileSelector(const char* title, bool select_directory, FileSelectorCallback callback,
FileSelectorFilters filters = FileSelectorFilters(),
std::string initial_directory = std::string());
void CloseFileSelector();
using ChoiceDialogCallback = std::function<void(s32 index, const std::string& title, bool checked)>;
using ChoiceDialogOptions = std::vector<std::pair<std::string, bool>>;
bool IsChoiceDialogOpen();
void OpenChoiceDialog(const char* title, bool checkable, ChoiceDialogOptions options, ChoiceDialogCallback callback);
void CloseChoiceDialog();
using InputStringDialogCallback = std::function<void(std::string text)>;
bool IsInputDialogOpen();
void OpenInputStringDialog(std::string title, std::string message, std::string caption, std::string ok_button_text,
InputStringDialogCallback callback);
void CloseInputDialog();
using ConfirmMessageDialogCallback = std::function<void(bool)>;
using InfoMessageDialogCallback = std::function<void()>;
using MessageDialogCallback = std::function<void(s32)>;
bool IsMessageBoxDialogOpen();
void OpenConfirmMessageDialog(std::string title, std::string message, ConfirmMessageDialogCallback callback,
std::string yes_button_text = ICON_FA_CHECK " Yes",
std::string no_button_text = ICON_FA_TIMES " No");
void OpenInfoMessageDialog(std::string title, std::string message, InfoMessageDialogCallback callback = {},
std::string button_text = ICON_FA_WINDOW_CLOSE " Close");
void OpenMessageDialog(std::string title, std::string message, MessageDialogCallback callback,
std::string first_button_text, std::string second_button_text, std::string third_button_text);
void CloseMessageDialog();
float GetNotificationVerticalPosition();
float GetNotificationVerticalDirection();
void SetNotificationVerticalPosition(float position, float direction);
void OpenBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
void UpdateBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
void CloseBackgroundProgressDialog(const char* str_id);
void AddNotification(float duration, std::string title, std::string text, std::string image_path);
void ClearNotifications();
void ShowToast(std::string title, std::string message, float duration = 10.0f);
void ClearToast();
} // namespace ImGuiFullscreen