Duckstation/data/resources/shaders/reshade/Shaders/CRT-Guest-HD.fx
Michael Prince Sharpe 9d3f328404
Adding crt-guest-advanced-HD shader (#3189)
* Add CRT-Guest-Advanced-HD

* Update CRT-Guest info

* Update CRT-Guest info

* Update CRT-Guest info

* Update CRT-Guest info

* reversion for correction

* Update thirdparty.html

* Update thirdparty.html

* Update thirdparty.html

* Update thirdparty.html

* Add files via upload

* Update source.txt
2024-04-25 01:18:49 +10:00

2157 lines
54 KiB
HLSL

/*
CRT - Guest - HD (Copyright (C) 2018-2024 guest(r) - guest.r@gmail.com)
Incorporates many good ideas and suggestions from Dr. Venom.
I would also like give thanks to many Libretro forums members for continuous feedbacks, suggestions and caring about the shader.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hopes that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
write to the Free Software Foundation, Inc, 59 Temple Place - STE 330, Boston, MA 02111-1307, USA.
Ported to ReShade by DevilSingh with some help from guest(r)
*/
uniform float internal_res <
ui_type = "drag";
ui_min = 1.0;
ui_max = 8.0;
ui_step = 0.1;
ui_label = "Internal Resolution";
> = 1.0;
uniform float PR <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.5;
ui_step = 0.01;
ui_label = "Persistence 'R'";
> = 0.32;
uniform float PG <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.5;
ui_step = 0.01;
ui_label = "Persistence 'G'";
> = 0.32;
uniform float PB <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.5;
ui_step = 0.01;
ui_label = "Persistence 'B'";
> = 0.32;
uniform float AS <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.6;
ui_step = 0.01;
ui_label = "Afterglow Strength";
> = 0.2;
uniform float sat <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.01;
ui_label = "Afterglow Saturation";
> = 0.5;
uniform float CS <
ui_type = "drag";
ui_min = 0.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "Display Gamut: sRGB | Modern | DCI | Adobe | Rec. 2020";
> = 0.0;
uniform float CP <
ui_type = "drag";
ui_min = -1.0;
ui_max = 5.0;
ui_step = 1.0;
ui_label = "CRT Profile: EBU | P22 | SMPTE-C | Philips | Trinitron";
> = 0.0;
uniform float TNTC <
ui_type = "drag";
ui_min = 0.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "LUT Colors: Trinitron 1 | Trinitron 2 | Nec MultiSync | NTSC";
> = 0.0;
uniform float LUTLOW <
ui_type = "drag";
ui_min = 0.0;
ui_max = 50.0;
ui_step = 1.0;
ui_label = "Fix LUT Dark Range";
> = 5.0;
uniform float LUTBR <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.01;
ui_label = "Fix LUT Brightness";
> = 1.0;
uniform float WP <
ui_type = "drag";
ui_min = -100.0;
ui_max = 100.0;
ui_step = 5.0;
ui_label = "Color Temperature %";
> = 0.0;
uniform float wp_saturation <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Saturation Adjustment";
> = 1.0;
uniform float pre_bb <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.01;
ui_label = "Brightness Adjustment";
> = 1.0;
uniform float contr <
ui_type = "drag";
ui_min = -2.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Contrast Adjustment";
> = 0.0;
uniform float sega_fix <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "Sega Brightness Fix";
> = 0.0;
uniform float BP <
ui_type = "drag";
ui_min = -100.0;
ui_max = 25.0;
ui_step = 1.0;
ui_label = "Raise Black Level";
> = 0.0;
uniform float vigstr <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Vignette Strength";
> = 0.0;
uniform float vigdef <
ui_type = "drag";
ui_min = 0.5;
ui_max = 3.0;
ui_step = 0.1;
ui_label = "Vignette Size";
> = 1.0;
uniform float gamma_i <
ui_type = "drag";
ui_min = 1.0;
ui_max = 5.0;
ui_step = 0.05;
ui_label = "Gamma Input";
> = 1.80;
uniform float gamma_o <
ui_type = "drag";
ui_min = 1.0;
ui_max = 5.0;
ui_step = 0.05;
ui_label = "Gamma Out";
> = 1.75;
uniform float interr <
ui_type = "drag";
ui_min = 0.0;
ui_max = 800.0;
ui_step = 25.0;
ui_label = "Interlace Trigger Resolution / VGA Trigger";
> = 375.0;
uniform float interm <
ui_type = "drag";
ui_min = 0.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "Interlace Mode: 0:OFF | 1-3:Normal | 4:Interpolation";
> = 4.0;
uniform float iscanb <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Interlacing Scanlines Effect (Interlaced Brightness)";
> = 0.2;
uniform float iscans <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Interlacing Scanlines Saturation";
> = 0.25;
uniform float vga_mode <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "VGA Single/Double Scan Mode";
> = 0.0;
uniform float hiscan <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "High Resolution Scanlines (Prepend A Scaler)";
> = 0.0;
uniform float intres <
ui_type = "drag";
ui_min = 0.0;
ui_max = 6.0;
ui_step = 0.5;
ui_label = "Internal Resolution Y: 0.5 | Y-Dowsample";
> = 0.0;
uniform float HSHARPNESS <
ui_type = "drag";
ui_min = 1.0;
ui_max = 8.0;
ui_step = 0.05;
ui_label = "Horizontal Filter Range";
> = 1.0;
uniform float SIGMA_HOR <
ui_type = "drag";
ui_min = 0.1;
ui_max = 7.0;
ui_step = 0.025;
ui_label = "Horizontal Blur Sigma";
> = 0.5;
uniform float S_SHARPH <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.1;
ui_label = "Horizontal Substractive Sharpness";
> = 1.0;
uniform float HSHARP <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.1;
ui_label = "Horizontal Sharpness Definition";
> = 1.2;
uniform float HARNG <
ui_type = "drag";
ui_min = 0.0;
ui_max = 4.0;
ui_step = 0.1;
ui_label = "Horizontal Substractive Sharpness Ringing";
> = 0.2;
uniform float VSHARPNESS <
ui_type = "drag";
ui_min = 1.0;
ui_max = 8.0;
ui_step = 0.05;
ui_label = "Vertical Filter Range";
> = 1.0;
uniform float SIGMA_VER <
ui_type = "drag";
ui_min = 0.1;
ui_max = 7.0;
ui_step = 0.025;
ui_label = "Vertical Blur Sigma";
> = 0.5;
uniform float S_SHARPV <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.1;
ui_label = "Vertical Substractive Sharpness";
> = 1.0;
uniform float VSHARP <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.1;
ui_label = "Vertical Sharpness Definition";
> = 1.2;
uniform float VARNG <
ui_type = "drag";
ui_min = 0.0;
ui_max = 4.0;
ui_step = 0.1;
ui_label = "Vertical Substractive Sharpness Ringing";
> = 0.2;
uniform float MAXS <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.3;
ui_step = 0.01;
ui_label = "Maximum Sharpness";
> = 0.15;
uniform float m_glow <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 1.0;
ui_label = "Ordinary Glow | Magic Glow";
> = 0.0;
uniform float m_glow_cutoff <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.4;
ui_step = 0.01;
ui_label = "Magic Glow Cutoff";
> = 0.12;
uniform float m_glow_low <
ui_type = "drag";
ui_min = 0.0;
ui_max = 7.0;
ui_step = 0.05;
ui_label = "Magic Glow Low Strength";
> = 0.35;
uniform float m_glow_high <
ui_type = "drag";
ui_min = 0.0;
ui_max = 7.0;
ui_step = 0.1;
ui_label = "Magic Glow High Strength";
> = 5.0;
uniform float m_glow_dist <
ui_type = "drag";
ui_min = 0.2;
ui_max = 4.0;
ui_step = 0.05;
ui_label = "Magic Glow Distribution";
> = 1.0;
uniform float m_glow_mask <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.025;
ui_label = "Magic Glow Mask Strength";
> = 1.0;
uniform float FINE_GAUSS <
ui_type = "drag";
ui_min = 1.0;
ui_max = 5.0;
ui_step = 1.0;
ui_label = "Fine (Magic) Glow Sampling";
> = 1.0;
uniform float SIZEH <
ui_type = "drag";
ui_min = 1.0;
ui_max = 50.0;
ui_step = 1.0;
ui_label = "Horizontal Glow Radius";
> = 6.0;
uniform float SIGMA_H <
ui_type = "drag";
ui_min = 0.2;
ui_max = 15.0;
ui_step = 0.05;
ui_label = "Horizontal Glow Sigma";
> = 1.2;
uniform float SIZEV <
ui_type = "drag";
ui_min = 1.0;
ui_max = 50.0;
ui_step = 1.0;
ui_label = "Vertical Glow Radius";
> = 6.0;
uniform float SIGMA_V <
ui_type = "drag";
ui_min = 0.2;
ui_max = 15.0;
ui_step = 0.05;
ui_label = "Vertical Glow Sigma";
> = 1.2;
uniform float FINE_BLOOM <
ui_type = "drag";
ui_min = 1.0;
ui_max = 5.0;
ui_step = 1.0;
ui_label = "Fine Bloom/Halation Sampling";
> = 1.0;
uniform float SIZEX <
ui_type = "drag";
ui_min = 1.0;
ui_max = 50.0;
ui_step = 1.0;
ui_label = "Horizontal Bloom/Halation Radius";
> = 3.0;
uniform float SIGMA_X <
ui_type = "drag";
ui_min = 0.25;
ui_max = 15.0;
ui_step = 0.025;
ui_label = "Horizontal Bloom/Halation Sigma";
> = 0.75;
uniform float SIZEY <
ui_type = "drag";
ui_min = 1.0;
ui_max = 50.0;
ui_step = 1.0;
ui_label = "Vertical Bloom/Halation Radius";
> = 3.0;
uniform float SIGMA_Y <
ui_type = "drag";
ui_min = 0.25;
ui_max = 15.0;
ui_step = 0.025;
ui_label = "Vertical Bloom/Halation Sigma";
> = 0.60;
uniform float glow <
ui_type = "drag";
ui_min = -2.0;
ui_max = 2.0;
ui_step = 0.01;
ui_label = "(Magic) Glow Strength";
> = 0.08;
uniform float bloom <
ui_type = "drag";
ui_min = -2.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Bloom Strength";
> = 0.0;
uniform float b_mask <
ui_type = "drag";
ui_min = -1.0;
ui_max = 1.0;
ui_step = 0.025;
ui_label = "Bloom Mask Strength";
> = 0.0;
uniform float mask_bloom <
ui_type = "drag";
ui_min = -2.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Mask Bloom";
> = 0.0;
uniform float bloom_dist <
ui_type = "drag";
ui_min = -2.0;
ui_max = 3.0;
ui_step = 0.05;
ui_label = "Bloom Distribution";
> = 0.0;
uniform float halation <
ui_type = "drag";
ui_min = -2.0;
ui_max = 2.0;
ui_step = 0.025;
ui_label = "Halation Strength";
> = 0.0;
uniform float h_mask <
ui_type = "drag";
ui_min = -1.0;
ui_max = 1.0;
ui_step = 0.025;
ui_label = "Halation Mask Strength";
> = 0.5;
uniform float gamma_c <
ui_type = "drag";
ui_min = 0.5;
ui_max = 2.0;
ui_step = 0.025;
ui_label = "Gamma Correct";
> = 1.0;
uniform float brightboost1 <
ui_type = "drag";
ui_min = 0.25;
ui_max = 10.0;
ui_step = 0.05;
ui_label = "Bright Boost Dark Pixels";
> = 1.4;
uniform float brightboost2 <
ui_type = "drag";
ui_min = 0.25;
ui_max = 3.0;
ui_step = 0.025;
ui_label = "Bright Boost Bright Pixels";
> = 1.1;
uniform float clp <
ui_type = "drag";
ui_min = -1.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Clip Saturated Color Beams";
> = 0.0;
uniform float gsl <
ui_type = "drag";
ui_min = -1.0;
ui_max = 2.0;
ui_step = 1.0;
ui_label = "Scanlines Type";
> = 0.0;
uniform float scanline1 <
ui_type = "drag";
ui_min = -20.0;
ui_max = 40.0;
ui_step = 0.5;
ui_label = "Scanlines Beam Shape Center";
> = 6.0;
uniform float scanline2 <
ui_type = "drag";
ui_min = 0.0;
ui_max = 70.0;
ui_step = 1.0;
ui_label = "Scanlines Beam Shape Edges";
> = 8.0;
uniform float beam_min <
ui_type = "drag";
ui_min = 0.25;
ui_max = 10.0;
ui_step = 0.05;
ui_label = "Scanlines Shape Dark Pixels";
> = 1.2;
uniform float beam_max <
ui_type = "drag";
ui_min = 0.2;
ui_max = 3.5;
ui_step = 0.025;
ui_label = "Scanlines Shape Bright Pixels";
> = 1.0;
uniform float tds <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "Thinner Dark Scanlines";
> = 0.0;
uniform float beam_size <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Increased Bright Scanlines Beam";
> = 0.6;
uniform float scans <
ui_type = "drag";
ui_min = 0.0;
ui_max = 6.0;
ui_step = 0.1;
ui_label = "Scanlines Saturation / Mask Falloff";
> = 0.5;
uniform float scan_falloff <
ui_type = "drag";
ui_min = 0.1;
ui_max = 2.0;
ui_step = 0.025;
ui_label = "Scanlines Falloff";
> = 1.0;
uniform float spike <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.1;
ui_label = "Scanlines Spike Removal";
> = 1.0;
uniform float ssharp <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.3;
ui_step = 0.01;
ui_label = "Smart Sharpen Scanlines";
> = 0.0;
uniform float scangamma <
ui_type = "drag";
ui_min = 0.5;
ui_max = 5.0;
ui_step = 0.05;
ui_label = "Scanlines Gamma";
> = 2.4;
uniform float no_scanlines <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.5;
ui_step = 0.05;
ui_label = "No-Scanlines Mode";
> = 0.0;
uniform float IOS <
ui_type = "drag";
ui_min = 0.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "Integer Scaling: Odd:Y | Even:X+Y";
> = 0.0;
uniform float csize <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.25;
ui_step = 0.005;
ui_label = "Corner Size";
> = 0.0;
uniform float bsize <
ui_type = "drag";
ui_min = 0.0;
ui_max = 3.0;
ui_step = 0.01;
ui_label = "Border Size";
> = 0.01;
uniform float sborder <
ui_type = "drag";
ui_min = 0.25;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Border Intensity";
> = 0.75;
uniform float barspeed <
ui_type = "drag";
ui_min = 5.0;
ui_max = 200.0;
ui_step = 1.0;
ui_label = "Hum Bar Speed";
> = 50.0;
uniform float barintensity <
ui_type = "drag";
ui_min = -1.0;
ui_max = 1.0;
ui_step = 0.01;
ui_label = "Hum Bar Intensity";
> = 0.0;
uniform float bardir <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "Hum Bar Direction";
> = 0.0;
uniform float warpx <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.25;
ui_step = 0.01;
ui_label = "Curvature X (Default 0.03)";
> = 0.0;
uniform float warpy <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.25;
ui_step = 0.01;
ui_label = "Curvature Y (Default 0.04)";
> = 0.0;
uniform float c_shape <
ui_type = "drag";
ui_min = 0.05;
ui_max = 0.6;
ui_step = 0.05;
ui_label = "Curvature Shape";
> = 0.25;
uniform float overscanx <
ui_type = "drag";
ui_min = -200.0;
ui_max = 200.0;
ui_step = 1.0;
ui_label = "Overscan X Original Pixels";
> = 0.0;
uniform float overscany <
ui_type = "drag";
ui_min = -200.0;
ui_max = 200.0;
ui_step = 1.0;
ui_label = "Overscan Y Original Pixels";
> = 0.0;
uniform float shadow_msk <
ui_type = "drag";
ui_min = 0.0;
ui_max = 14.0;
ui_step = 1.0;
ui_label = "CRT Mask: 1:CGWG | 2-5:Lottes | 6-14:Trinitron";
> = 1.0;
uniform float maskstr <
ui_type = "drag";
ui_min = -0.5;
ui_max = 1.0;
ui_step = 0.025;
ui_label = "Mask Strength (1, 6-14)";
> = 0.3;
uniform float mcut <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Mask 6-14 Low Strength";
> = 1.1;
uniform float maskboost <
ui_type = "drag";
ui_min = 1.0;
ui_max = 3.0;
ui_step = 0.05;
ui_label = "CRT Mask Boost";
> = 1.0;
uniform float masksize <
ui_type = "drag";
ui_min = 1.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "CRT Mask Size";
> = 1.0;
uniform float mask_zoom <
ui_type = "drag";
ui_min = -5.0;
ui_max = 5.0;
ui_step = 1.0;
ui_label = "CRT Mask Zoom (+ Mask Width)";
> = 0.0;
uniform float zoom_mask <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "CRT Mask Zoom Sharpen";
> = 0.0;
uniform float mshift <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.5;
ui_label = "(Transform to) Shadow Mask";
> = 0.0;
uniform float mask_layout <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "Mask Layout: RGB or BGR (Check LCD Panel)";
> = 0.0;
uniform float mask_drk <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Lottes Mask Dark";
> = 0.5;
uniform float mask_lgt <
ui_type = "drag";
ui_min = 0.0;
ui_max = 2.0;
ui_step = 0.05;
ui_label = "Lottes Mask Bright";
> = 1.5;
uniform float mask_gamma <
ui_type = "drag";
ui_min = 1.0;
ui_max = 5.0;
ui_step = 0.05;
ui_label = "Mask Gamma";
> = 2.4;
uniform float slotmask1 <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Slot Mask Strength Bright Pixels";
> = 0.0;
uniform float slotmask2 <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Slot Mask Strength Dark Pixels";
> = 0.0;
uniform float slotwidth <
ui_type = "drag";
ui_min = 0.0;
ui_max = 16.0;
ui_step = 1.0;
ui_label = "Slot Mask Width (0:Auto)";
> = 0.0;
uniform float double_slot <
ui_type = "drag";
ui_min = 1.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "Slot Mask Height: 2x1 or 4x1";
> = 2.0;
uniform float slotms <
ui_type = "drag";
ui_min = 1.0;
ui_max = 4.0;
ui_step = 1.0;
ui_label = "Slot Mask Thickness";
> = 1.0;
uniform float smoothmask <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "Smooth Masks In Bright Scanlines";
> = 0.0;
uniform float smask_mit <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.05;
ui_label = "Mitigate Slot Mask Interaction";
> = 0.0;
uniform float bmask <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.25;
ui_step = 0.01;
ui_label = "Base (Black) Mask Strength";
> = 0.0;
uniform float mclip <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 0.025;
ui_label = "Preserve Mask Strength";
> = 0.0;
uniform float dctypex <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.75;
ui_step = 0.05;
ui_label = "Deconvergence Type X: 0:Static | Other:Dynamic";
> = 0.0;
uniform float dctypey <
ui_type = "drag";
ui_min = 0.0;
ui_max = 0.75;
ui_step = 0.05;
ui_label = "Deconvergence Type Y: 0:Static | Other:Dynamic";
> = 0.0;
uniform float deconrx <
ui_type = "drag";
ui_min = -15.0;
ui_max = 15.0;
ui_step = 0.25;
ui_label = "Horizontal Deconvergence 'R' Range";
> = 0.0;
uniform float decongx <
ui_type = "drag";
ui_min = -15.0;
ui_max = 15.0;
ui_step = 0.25;
ui_label = "Horizontal Deconvergence 'G' Range";
> = 0.0;
uniform float deconbx <
ui_type = "drag";
ui_min = -15.0;
ui_max = 15.0;
ui_step = 0.25;
ui_label = "Horizontal Deconvergence 'B' Range";
> = 0.0;
uniform float deconry <
ui_type = "drag";
ui_min = -15.0;
ui_max = 15.0;
ui_step = 0.25;
ui_label = "Vertical Deconvergence 'R' Range";
> = 0.0;
uniform float decongy <
ui_type = "drag";
ui_min = -15.0;
ui_max = 15.0;
ui_step = 0.25;
ui_label = "Vertical Deconvergence 'G' Range";
> = 0.0;
uniform float deconby <
ui_type = "drag";
ui_min = -15.0;
ui_max = 15.0;
ui_step = 0.25;
ui_label = "Vertical Deconvergence 'B' Range";
> = 0.0;
uniform float decons <
ui_type = "drag";
ui_min = 0.0;
ui_max = 3.0;
ui_step = 0.1;
ui_label = "Deconvergence Strength";
> = 1.0;
uniform float addnoised <
ui_type = "drag";
ui_min = -1.0;
ui_max = 1.0;
ui_step = 0.02;
ui_label = "Add Noise";
> = 0.0;
uniform float noiseresd <
ui_type = "drag";
ui_min = 1.0;
ui_max = 10.0;
ui_step = 1.0;
ui_label = "Noise Resolution";
> = 2.0;
uniform float noisetype <
ui_type = "drag";
ui_min = 0.0;
ui_max = 1.0;
ui_step = 1.0;
ui_label = "Noise Type: Colored | Luma";
> = 0.0;
uniform float post_br <
ui_type = "drag";
ui_min = 0.25;
ui_max = 5.0;
ui_step = 0.01;
ui_label = "Post Brightness";
> = 1.0;
#include "ReShade.fxh"
#define TexSize float2(Resolution_X,Resolution_Y)
#define IptSize float2(800.00000000,600.00000000)
#define OptSize float4(BUFFER_SCREEN_SIZE,1.0/BUFFER_SCREEN_SIZE)
#define OrgSize float4(TexSize,1.0/TexSize)
#define SrcSize float4(IptSize,1.0/IptSize)
#define fuxcoord (texcoord*1.00001)
#define scans 1.5*scans
#define internal_res internal_res*(1.0/(1.0+hiscan))
#define eps 1e-10
#define fracoord (fuxcoord*OptSize.xy)
#define COMPAT_TEXTURE(c,d) tex2D(c,d)
#define inv_sqr_h 1.0/(2.0*SIGMA_H*SIGMA_H)
#define inv_sqr_v 1.0/(2.0*SIGMA_V*SIGMA_V)
#define inv_sqr_x 1.0/(2.0*SIGMA_X*SIGMA_X)
#define inv_sqr_y 1.0/(2.0*SIGMA_Y*SIGMA_Y)
#define invsigmah 1.0/(2.0*SIGMA_HOR*SIGMA_HOR*internal_res*internal_res)
#define invsigmav 1.0/(2.0*SIGMA_VER*SIGMA_VER*internal_res*internal_res)
#ifndef Resolution_X
#define Resolution_X 320
#endif
#ifndef Resolution_Y
#define Resolution_Y 240
#endif
#define CRTHD_S0 ReShade::BackBuffer
texture CRTHD_T1{Width=Resolution_X;Height=Resolution_Y ;Format=RGBA32F;};
sampler CRTHD_S1{Texture=CRTHD_T1;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;};
texture CRTHD_T2{Width=Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
sampler CRTHD_S2{Texture=CRTHD_T2;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;};
texture CRTHD_T3{Width=Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
sampler CRTHD_S3{Texture=CRTHD_T3;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_T4{Width=BUFFER_WIDTH;Height=Resolution_Y ;Format=RGBA16F;};
sampler CRTHD_S4{Texture=CRTHD_T4;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_T5{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;};
sampler CRTHD_S5{Texture=CRTHD_T5;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_T6{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;};
sampler CRTHD_S6{Texture=CRTHD_T6;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_T7{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;};
sampler CRTHD_S7{Texture=CRTHD_T7;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_T8{Width=800.00000000;Height=600.00000000 ;Format=RGBA16F;};
sampler CRTHD_S8{Texture=CRTHD_T8;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_T9{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16F;};
sampler CRTHD_S9{Texture=CRTHD_T9;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
texture CRTHD_01<source="CRT-LUT-1.png";>{Width=1024;Height=32;};
sampler CRTHD_L1{Texture=CRTHD_01;};
texture CRTHD_02<source="CRT-LUT-2.png";>{Width=1024;Height=32;};
sampler CRTHD_L2{Texture=CRTHD_02;};
texture CRTHD_03<source="CRT-LUT-3.png";>{Width=1024;Height=32;};
sampler CRTHD_L3{Texture=CRTHD_03;};
texture CRTHD_04<source="CRT-LUT-4.png";>{Width=1024;Height=32;};
sampler CRTHD_L4{Texture=CRTHD_04;};
uniform int framecount<source="framecount";>;
float3 fix_lut(float3 lut,float3 ref)
{
float r=length(ref);
float l=length(lut);
float m=max(max(ref.r,ref.g),ref.b);
ref=normalize(lut+0.0000001)*lerp(r,l,pow(m,1.25));
return lerp(lut,ref,LUTBR);
}
float vignette(float2 pos)
{
float2 b=vigdef*float2(1.0,OrgSize.x/OrgSize.y)*0.125;
pos=clamp(pos,0.0,1.0);
pos=abs(2.0*(pos-0.5));
float2 res=lerp(0.0.xx,1.0.xx,smoothstep(1.0.xx,1.0.xx-b,sqrt(pos)));
res=pow(res,0.70.xx);
return max(lerp(1.0,sqrt(res.x*res.y),vigstr),0.0);
}
float contrast(float x)
{
return max(lerp(x,smoothstep(0.0,1.0,x),contr),0.0);
}
float3 plant(float3 tar,float r)
{
float t=max(max(tar.r,tar.g),tar.b)+0.00001;
return tar*r/t;
}
float crthd_h(float x)
{
return exp(-x*x*invsigmah);
}
float crthd_v(float x)
{
return exp(-x*x*invsigmav);
}
float gauss_h(float x)
{
return exp(-x*x*inv_sqr_h);
}
float gauss_v(float x)
{
return exp(-x*x*inv_sqr_v);
}
float bloom_h(float x)
{
return exp(-x*x*inv_sqr_x);
}
float bloom_v(float x)
{
return exp(-x*x*inv_sqr_y);
}
float mod(float x,float y)
{
return x-y* floor(x/y);
}
float st0(float x)
{
return exp2(-10.0*x*x);
}
float st1(float x)
{
return exp2(- 8.0*x*x);
}
float3 sw0(float x,float color,float scanline,float3 c)
{
float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c);
float tmp=lerp(beam_min,beam_max,color);
float ex=x*tmp;
ex=(gsl>-0.5)?ex*ex:lerp(ex*ex,ex*ex*ex,0.4);
return exp2(-scanline*ex*xe);
}
float3 sw1(float x,float color,float scanline,float3 c)
{
float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c);
x=lerp(x,beam_min*x,max(x-0.4*color,0.0));
float tmp=lerp(1.2*beam_min,beam_max,color);
float ex=x*tmp;
return exp2(-scanline*ex*ex*xe);
}
float3 sw2(float x,float color,float scanline,float3 c)
{
float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c);
float tmp=lerp((2.5-0.5*color)*beam_min,beam_max,color);
tmp=lerp(beam_max,tmp,pow(x,color+0.3));
float ex=x*tmp;
return exp2(-scanline*ex*ex*xe);
}
float2 overscan(float2 pos,float dx,float dy)
{
pos=pos*2.0-1.0;
pos*=float2(dx,dy);
return pos*0.5+0.5;
}
float2 warp(float2 pos)
{
pos=pos*2.0-1.0;
pos=lerp(pos,float2(pos.x*rsqrt(1.0-c_shape*pos.y*pos.y),pos.y*rsqrt(1.0-c_shape*pos.x*pos.x)),float2(warpx,warpy)/c_shape);
return pos*0.5+0.5;
}
float3 gc(float3 c)
{
float mc=max(max(c.r,c.g),c.b);
float mg=pow(mc,1.0/gamma_c);
return c*mg/(mc+eps);
}
float3 v_resample(float2 tex0,float4 size)
{
float f= frac(size.y*tex0.y);
f=0.5-f;
float2 tex=tex0;
tex.y=floor(size.y*tex.y)*size.w+0.5*size.w;
float3 color=0.0.xxx;
float2 dy=float2(0.0,size.w);
float w=0.0;
float wsum=0.0;
float3 pixel;
float vsharpness=max(VSHARPNESS *internal_res,0.6);
float3 cmax=0.0.xxx;
float3 cmin=1.0.xxx;
float sharp= crthd_v(vsharpness)*S_SHARPV;
float maxsharp=MAXS;
float FPR=vsharpness;
float fpx=0.0;
float LOOPSIZE=ceil(2.0*FPR);
float CLPSIZE=round(2.0*LOOPSIZE/3.0);
float n=-LOOPSIZE;
do
{
pixel=COMPAT_TEXTURE(CRTHD_S4,tex+n*dy).rgb;
w=crthd_v(n+f)-sharp;
fpx=abs(n+f-sign(n)*FPR)/FPR;
if(abs(n)<=CLPSIZE){cmax=max(cmax,pixel); cmin=min(cmin,pixel);}
if(w<0.0)w=clamp(w,lerp(-maxsharp,0.0,pow(clamp(fpx,0.0,1.0),VSHARP)),0.0);
color=color+w*pixel;
wsum=wsum+w;
n=n+1.0;
}while(n<=LOOPSIZE);
color=color/wsum;
color=clamp(lerp(clamp(color,cmin,cmax),color,VARNG),0.0,1.0);
return color;
}
float3 crt_mask(float2 pos,float mx,float mb)
{
float3 mask=mask_drk;
float3 one=1.0;
if(shadow_msk== 1.0)
{
float mc=1.0-max(maskstr,0.0);
pos.x=frac(pos.x*0.5);
if(pos.x<0.49)
{
mask.r=1.0;mask.g= mc;mask.b=1.0;
}else
{
mask.r= mc;mask.g=1.0;mask.b= mc;
}
}else
if(shadow_msk== 2.0)
{
float lane=mask_lgt;
float odd=0.0;
if(frac(pos.x/6.0)<0.49)odd=1.0;
if(frac((pos.y+odd)/2.0)<0.49)lane=mask_drk;
pos.x=floor(mod(pos.x,3.0));
if(pos.x<0.5)mask.r=mask_lgt;else
if(pos.x<1.5)mask.g=mask_lgt;else
mask.b= mask_lgt;
mask*=lane;
}else
if(shadow_msk== 3.0)
{
pos.x=floor(mod(pos.x,3.0));
if(pos.x<0.5)mask.r=mask_lgt;else
if(pos.x<1.5)mask.g=mask_lgt;else
mask.b= mask_lgt;
}else
if(shadow_msk== 4.0)
{
pos.x+=pos.y*3.0;
pos.x=frac(pos.x/6.0);
if(pos.x<0.3)mask.r=mask_lgt;else
if(pos.x<0.6)mask.g=mask_lgt;else
mask.b= mask_lgt;
}else
if(shadow_msk== 5.0)
{
pos.xy=floor(pos.xy*float2(1.0,0.5));
pos.x+=pos.y*3.0;
pos.x=frac(pos.x/6.0);
if(pos.x<0.3)mask.r=mask_lgt;else
if(pos.x<0.6)mask.g=mask_lgt;else
mask.b= mask_lgt;
}else
if(shadow_msk== 6.0)
{
mask=0.0;
pos.x=frac(pos.x/2.0);
if(pos.x<0.49)
{
mask.r=1.0;
mask.b=1.0;
}else
mask.g=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk== 7.0)
{
mask=0.0;
pos.x=floor(mod(pos.x,3.0));
if(pos.x<0.5)mask.r=1.0;else
if(pos.x<1.5)mask.g=1.0;else
mask.b=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk== 8.0)
{
mask=0.0;
pos.x=frac(pos.x/2.0);
if(pos.x<0.49)
{
mask=0.0.xxx;
}else
mask=1.0.xxx;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk== 9.0)
{
mask=0.0;
pos.x=frac(pos.x/3.0);
if(pos.x<0.3)mask=0.0.xxx;else
if(pos.x<0.6)mask=1.0.xxx;else
mask=1.0.xxx;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk==10.0)
{
mask=0.0;
pos.x=frac(pos.x/3.0);
if(pos.x<0.3)mask =0.0.xxx;else
if(pos.x<0.6)mask.rb=1.0.xx ;else
mask.g=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk==11.0)
{
mask=0.0;
pos.x=frac(pos.x*0.25);
if(pos.x<0.2)mask =0.0.xxx;else
if(pos.x<0.4)mask.r=1.0 ;else
if(pos.x<0.7)mask.g=1.0 ;else
mask.b=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk==12.0)
{
mask=0.0;
pos.x=frac(pos.x*0.25);
if(pos.x<0.2)mask.r =1.0 ;else
if(pos.x<0.4)mask.rg=1.0.xx;else
if(pos.x<0.7)mask.gb=1.0.xx;else
mask.b=1.0;mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
if(shadow_msk==13.0)
{
mask=0.0;
pos.x=floor(mod(pos.x,7.0));
if(pos.x<0.5)mask =0.0.xxx;else
if(pos.x<2.5)mask.r=1.0 ;else
if(pos.x<4.5)mask.g=1.0 ;else
mask.b=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else
{
mask=0.0;
pos.x=floor(mod(pos.x,6.0));
if(pos.x<0.5)mask =0.0.xxx;else
if(pos.x<1.5)mask.r =1.0 ;else
if(pos.x<2.5)mask.rg =1.0.xx ;else
if(pos.x<3.5)mask.rgb=1.0.xxx;else
if(pos.x<4.5)mask.gb =1.0.xx ;else
mask.b=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}
if(mask_layout>0.5)mask=mask.rbg;
float maskmin=min(min(mask.r,mask.g),mask.b);
return (mask-maskmin)*(1.0+(maskboost-1.0)*mb)+maskmin;
}
float slt_mask(float2 pos,float m,float swidth)
{
if ((slotmask1+slotmask2)==0.0)return 1.0;else
{
pos.y=floor(pos.y/slotms);
float mlen=swidth*2.0;
float px=floor( mod(pos.x, 0.99999*mlen));
float py=floor(frac(pos.y/(2.0*double_slot))*2.0*double_slot);
float slot_dark=lerp(1.0-slotmask2,1.0-slotmask1,m);
float slot=1.0;
if(py==0.0&&px<swidth) slot=slot_dark;else
if(py==double_slot&&px>=swidth) slot=slot_dark;
return slot;
}
}
float humbars(float pos)
{
if (barintensity==0.0)return 1.0;else
{
pos=(barintensity>=0.0)?pos:(1.0-pos);
pos=frac(pos+ mod(float(framecount),barspeed)/(barspeed-1.0));
pos=(barintensity< 0.0)?pos:(1.0-pos);
return (1.0-barintensity)+barintensity*pos;
}
}
float corner(float2 pos)
{
float2 bc= bsize*float2(1.0,OptSize.x/OptSize.y)*0.05;
pos=clamp(pos,0.0,1.0);
pos=abs(2.0*(pos-0.5));
float csz=lerp(400.0,7.0,pow(4.0*csize,0.10));
float crn=dot(pow(pos,csz.xx*float2(1.0,OptSize.y/OptSize.x)),1.0.xx);
crn=(csize==0.0)? max(pos.x,pos.y) : pow(crn,1.0/csz);
pos=max(pos,crn);
float2 rs=(bsize==0.0)? 1.0.xx : lerp(0.0.xx,1.0.xx,smoothstep(1.0.xx,1.0.xx-bc,sqrt(pos)));
rs=pow(rs, sborder.xx);
return sqrt(rs.x*rs.y);
}
float3 declip(float3 c,float b)
{
float m=max(max(c.r,c.g),c.b);
if(m>b)c=c*b/m;
return c;
}
float igc(float mc)
{
return pow(mc,gamma_c);
}
float3 noise(float3 v)
{
if(addnoised<0.0)v.z=-addnoised; else v.z= mod(v.z,6001.0)/1753.0;
v =frac(v)+frac(v*1e4)+frac(v*1e-4);
v+=float3(0.12345,0.6789,0.314159);
v =frac(v*dot(v,v)*123.456);
v =frac(v*dot(v,v)*123.456);
v =frac(v*dot(v,v)*123.456);
v =frac(v*dot(v,v)*123.456);
return v;
}
void bring_pixel(inout float3 c,inout float3 b,inout float3 g,float2 coord,float2 boord)
{
float stepx=OptSize.z;
float stepy=OptSize.w;
float2 dx=float2(stepx,0.0);
float2 dy=float2(0.0,stepy);
float posx= 2.0*coord.x-1.0;
float posy= 2.0*coord.y-1.0;
if(dctypex>0.025)
{
posx= sign(posx)*pow(abs(posx),1.05-dctypex);
dx=posx*dx;
}
if(dctypey>0.025)
{
posy= sign(posy)*pow(abs(posy),1.05-dctypey);
dy=posy*dy;
}
float2 rc=deconrx*dx+deconry*dy;
float2 gc=decongx*dx+decongy*dy;
float2 bc=deconbx*dx+deconby*dy;
float r1=COMPAT_TEXTURE(CRTHD_S9,coord+rc).r;
float g1=COMPAT_TEXTURE(CRTHD_S9,coord+gc).g;
float b1=COMPAT_TEXTURE(CRTHD_S9,coord+bc).b;
float ds=decons;
float3 d=float3(r1,g1,b1);
c=clamp(lerp(c,d,ds),0.0,1.0);
r1=COMPAT_TEXTURE(CRTHD_S8,boord+rc).r;
g1=COMPAT_TEXTURE(CRTHD_S8,boord+gc).g;
b1=COMPAT_TEXTURE(CRTHD_S8,boord+bc).b;
d=float3(r1,g1,b1);
b=g=lerp(b,d,min(ds,1.0));
r1=COMPAT_TEXTURE(CRTHD_S6,boord+rc).r;
g1=COMPAT_TEXTURE(CRTHD_S6,boord+gc).g;
b1=COMPAT_TEXTURE(CRTHD_S6,boord+bc).b;
d=float3(r1,g1,b1);
g=lerp(g,d,min(ds,1.0));
}
float4 AfterglowPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float2 dx=float2(OrgSize.z,0.0);
float2 dy=float2(0.0,OrgSize.w);
float w=1.0;
float3 color0=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy ).rgb;
float3 color1=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy-dx).rgb;
float3 color2=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy+dx).rgb;
float3 color3=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy-dy).rgb;
float3 color4=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy+dy).rgb;
float3 clr=(2.5*color0+color1+color2+color3+color4)/6.5;
float3 a=COMPAT_TEXTURE(CRTHD_S1,texcoord.xy).rgb;
if((color0.r+color0.g+color0.b<5.0/255.0)){w=0.0;}
float3 result=lerp(max(lerp(clr,a,0.49+float3(PR,PG,PB))-1.25/255.0,0.0),clr,w);
return float4(result,w);
}
float4 PreShaderPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
const float3x3 File0=float3x3(0.412391, 0.212639,0.019331, 0.357584,0.715169, 0.119195, 0.180481,0.072192,0.950532);
const float3x3 File1=float3x3(0.430554, 0.222004,0.020182, 0.341550,0.706655, 0.129553, 0.178352,0.071341,0.939322);
const float3x3 File2=float3x3(0.396686, 0.210299,0.006131, 0.372504,0.713766, 0.115356, 0.181266,0.075936,0.967571);
const float3x3 File3=float3x3(0.393521, 0.212376,0.018739, 0.365258,0.701060, 0.111934, 0.191677,0.086564,0.958385);
const float3x3 File4=float3x3(0.392258, 0.209410,0.016061, 0.351135,0.725680, 0.093636, 0.166603,0.064910,0.850324);
const float3x3 File5=float3x3(0.377923, 0.195679,0.010514, 0.317366,0.722319, 0.097826, 0.207738,0.082002,1.076960);
const float3x3 ToRGB=float3x3(3.240970,-0.969244,0.055630,-1.537383,1.875968,-0.203977,-0.498611,0.041555,1.056972);
const float3x3 ToMDN=float3x3(2.791723,-0.894766,0.041678,-1.173165,1.815586,-0.130886,-0.440973,0.032000,1.002034);
const float3x3 ToDCI=float3x3(2.493497,-0.829489,0.035846,-0.931384,1.762664,-0.076172,-0.402711,0.023625,0.956885);
const float3x3 ToADB=float3x3(2.041588,-0.969244,0.013444,-0.565007,1.875968,-0.118360,-0.344731,0.041555,1.015175);
const float3x3 ToREC=float3x3(1.716651,-0.666684,0.017640,-0.355671,1.616481,-0.042771,-0.253366,0.015769,0.942103);
const float3x3 D65_to_D55=float3x3(0.4850339153,0.2500956126,0.0227359648,0.3488957224,0.6977914447,0.1162985741,0.1302823568,0.0521129427,0.6861537456);
const float3x3 D65_to_D93=float3x3(0.3412754080,0.1759701322,0.0159972847,0.3646170520,0.7292341040,0.1215390173,0.2369894093,0.0947957637,1.2481442225);
float4 imgColor=COMPAT_TEXTURE(CRTHD_S0,texcoord.xy);
float4 aftrglow=COMPAT_TEXTURE(CRTHD_S1,texcoord.xy);
float w=1.0-aftrglow.w;
float l=length(aftrglow.rgb);
aftrglow.rgb=AS*w*normalize(pow(aftrglow.rgb+0.01,sat))*l;
float bp=w*BP/255.0;
if(sega_fix>0.5)imgColor.rgb=imgColor.rgb*(255.0/239.0);
imgColor.rgb=min(imgColor.rgb,1.0);
float3 color=imgColor.rgb;
if(int(TNTC)==0)
{
color.rgb=imgColor.rgb;
}else
{
float lutlow=LUTLOW/255.0;float invLS=1.0/32.0;
float3 lut_ref=imgColor.rgb+lutlow*(1.0-pow(imgColor.rgb,0.333.xxx));
float lutb=lut_ref.b*(1.0-0.5*invLS);
lut_ref.rg=lut_ref.rg*(1.0-invLS)+0.5*invLS;
float tile1=ceil(lutb*(32.0-1.0));
float tile0=max(tile1-1.0,0.0);
float f=frac(lutb*(32.0-1.0));if(f==0.0)f=1.0;
float2 coord0=float2(tile0+lut_ref.r,lut_ref.g)*float2(invLS,1.0);
float2 coord1=float2(tile1+lut_ref.r,lut_ref.g)*float2(invLS,1.0);
float4 color1,color2,res;
if(int(TNTC)==1)
{
color1=COMPAT_TEXTURE(CRTHD_L1,coord0);
color2=COMPAT_TEXTURE(CRTHD_L1,coord1);
res=lerp(color1,color2,f);
}else
if(int(TNTC)==2)
{
color1=COMPAT_TEXTURE(CRTHD_L2,coord0);
color2=COMPAT_TEXTURE(CRTHD_L2,coord1);
res=lerp(color1,color2,f);
}else
if(int(TNTC)==3)
{
color1=COMPAT_TEXTURE(CRTHD_L3,coord0);
color2=COMPAT_TEXTURE(CRTHD_L3,coord1);
res=lerp(color1,color2,f);
}else
if(int(TNTC)==4)
{
color1=COMPAT_TEXTURE(CRTHD_L4,coord0);
color2=COMPAT_TEXTURE(CRTHD_L4,coord1);
res=lerp(color1,color2,f);
}
res.rgb=fix_lut(res.rgb,imgColor.rgb);
color=lerp(imgColor.rgb,res.rgb,min(TNTC,1.0));
}
float3 c=clamp(color,0.0,1.0);
float3x3 m_o;
float p;
if(CS==0.0){p=2.2;m_o=ToRGB;}else
if(CS==1.0){p=2.2;m_o=ToMDN;}else
if(CS==2.0){p=2.6;m_o=ToDCI;}else
if(CS==3.0){p=2.2;m_o=ToADB;}else
if(CS==4.0){p=2.4;m_o=ToREC;}
color=pow(c,p);
float3x3 m_i;
if(CP==0.0){m_i=File0;}else
if(CP==1.0){m_i=File1;}else
if(CP==2.0){m_i=File2;}else
if(CP==3.0){m_i=File3;}else
if(CP==4.0){m_i=File4;}else
if(CP==5.0){m_i=File5;}
color=mul(color,m_i);
color=mul(color,m_o);
color=clamp(color,0.0,1.0);
color=pow(color,1.0/p);
if(CP==-1.0)color=c;
float3 scolor1=plant(pow(color,wp_saturation),max(max(color.r,color.g),color.b));
float luma=dot(color,float3(0.299,0.587,0.114));
float3 scolor2=lerp(luma,color,wp_saturation);
color=(wp_saturation>1.0)?scolor1:scolor2;
color=plant(color,contrast(max(max(color.r,color.g),color.b)));
p=2.2;
color=clamp(color,0.0,1.0);
color=pow(color,p);
float3 warmer=mul(color,D65_to_D55);
warmer=mul(warmer,ToRGB);
float3 cooler=mul(color,D65_to_D93);
cooler=mul(cooler,ToRGB);
float m=abs(WP)/100.0;
float3 comp=(WP<0.0)?cooler:warmer;
color=lerp(color,comp,m);
color=pow(max(color,0.0),1.0/p);
if(BP>-0.5)color=color+aftrglow.rgb+bp;else
{
color=max(color+BP/255.0,0.0)/(1.0+BP/255.0*step(-BP/255.0,max(max(color.r,color.g),color.b)))+aftrglow.rgb;
}
color=min(color*pre_bb,1.0);
return float4(color,vignette(texcoord.xy));
}
float4 LinearizePS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float3 c1=COMPAT_TEXTURE(CRTHD_S2,fuxcoord).rgb;
float3 c2=COMPAT_TEXTURE(CRTHD_S2,fuxcoord+float2(0.0,OrgSize.w)).rgb;
float3 c=c1;
float intera=1.0;
float gamma_in=clamp(gamma_i,1.0,5.0);
float m1=max(max(c1.r,c1.g),c1.b);
float m2=max(max(c2.r,c2.g),c2.b);
float3 df=abs(c1-c2);
float d=max(max(df.r,df.g),df.b);
if(interm==2.0)d=lerp(0.1*d,10.0*d,step(m1/(m2+0.0001),m2/(m1+0.0001)));
float r=m1;
float yres_div=1.0;if(intres>1.25)yres_div=intres;
bool hscans =(hiscan>0.5);
if(interr<=OrgSize.y/yres_div&&interm>0.5&&intres!=1.0&&intres!=0.5&&vga_mode<0.5||hscans)
{
intera=0.25;
float liine_no=clamp(floor( mod(OrgSize.y*fuxcoord.y,2.0)),0.0,1.0);
float frame_no=clamp(floor( mod(float(framecount),2.0)),0.0,1.0);
float ii=abs(liine_no-frame_no);
if(interm< 3.5)
{
c2=plant(lerp(c2,c2*c2,iscans),max(max(c2.r,c2.g),c2.b));
r=clamp(max(m1*ii,(1.0-iscanb)*min(m1,m2)),0.0,1.0);
c=plant(lerp(lerp(c1,c2,min(lerp(m1,1.0-m2,min(m1,1.0-m1))/(d+0.00001),1.0)),c1,ii),r);
if(interm==3.0)c=(1.0-0.5*iscanb)*lerp(c2,c1,ii);
}
if(interm==4.0){c=plant(lerp(c,c*c,0.5*iscans),max(max(c.r,c.g),c.b))*(1.0-0.5*iscanb);
}
if(hscans)c=c1;
}
if(vga_mode>0.5)
{
c=c1; if(interr<=OrgSize.y)intera=0.75;else intera=0.5;
}
c=pow(c,gamma_in);
if(fuxcoord.x>0.5)gamma_in=intera;else gamma_in=1.0/gamma_in;
return float4(c,gamma_in);
}
float4 HGaussianPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float4 GaussSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_GAUSS,FINE_GAUSS,1.0/FINE_GAUSS,1.0/FINE_GAUSS),min(FINE_GAUSS-1.0,1.0));
float f=frac(GaussSize.x*texcoord.x);
f=0.5-f;
float2 tex=floor(GaussSize.xy*texcoord)*GaussSize.zw+0.5*GaussSize.zw;
float3 color=0.0;
float2 dx=float2(GaussSize.z ,0.0);
float3 pixel;
float w;
float wsum=0.0;
float n=-SIZEH;
do
{
pixel=COMPAT_TEXTURE(CRTHD_S3,tex+n*dx).rgb;
if(m_glow>0.5)
{
pixel=max(pixel-m_glow_cutoff,0.0);
pixel=plant(pixel,max(max(max(pixel.r,pixel.g),pixel.b)-m_glow_cutoff,0.0));
}
w=gauss_h(n+f);
color=color+w*pixel;
wsum=wsum+w;
n=n+1.0;
}while(n<=SIZEH);
color=color/wsum;
return float4(color,1.0);
}
float4 VGaussianPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float4 GaussSize=float4(SrcSize.x,OrgSize.y,SrcSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_GAUSS,FINE_GAUSS,1.0/FINE_GAUSS,1.0/FINE_GAUSS),min(FINE_GAUSS-1.0,1.0));
float f=frac(GaussSize.y*texcoord.y);
f=0.5-f;
float2 tex=floor(GaussSize.xy*texcoord)*GaussSize.zw+0.5*GaussSize.zw;
float3 color=0.0;
float2 dy=float2(0.0,GaussSize.w );
float3 pixel;
float w;
float wsum=0.0;
float n=-SIZEV;
do
{
pixel=COMPAT_TEXTURE(CRTHD_S5,tex+n*dy).rgb;
w=gauss_v(n+f);
color=color+w*pixel;
wsum=wsum+w;
n=n+1.0;
}while(n<=SIZEV);
color=color/wsum;
return float4(color,1.0);
}
float4 BloomHorzPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float4 BloomSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_BLOOM,FINE_BLOOM,1.0/FINE_BLOOM,1.0/FINE_BLOOM),min(FINE_BLOOM-1.0,1.0));
float f=frac(BloomSize.x*texcoord.x);
f=0.5-f;
float2 tex=floor(BloomSize.xy*texcoord)*BloomSize.zw+0.5*BloomSize.zw;
float4 color=0.0;
float2 dx=float2(BloomSize.z ,0.0);
float4 pixel;
float w;
float wsum=0.0;
float n=-SIZEX;
do
{
pixel=COMPAT_TEXTURE(CRTHD_S3,tex+n*dx);
w=bloom_h(n+f);
pixel.a =max(max(pixel.r,pixel.g),pixel.b);
pixel.a*=pixel.a*pixel.a;
color=color+w*pixel;
wsum=wsum+w;
n=n+1.0;
}while(n<=SIZEX);
color=color/wsum;
return float4(color.rgb,pow(color.a,0.333333));
}
float4 BloomVertPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float4 BloomSize=float4(SrcSize.x,OrgSize.y,SrcSize.z,OrgSize.w)*lerp(1.0.xxxx,float4(FINE_BLOOM,FINE_BLOOM,1.0/FINE_BLOOM,1.0/FINE_BLOOM),min(FINE_BLOOM-1.0,1.0));
float f=frac(BloomSize.y*texcoord.y);
f=0.5-f;
float2 tex=floor(BloomSize.xy*texcoord)*BloomSize.zw+0.5*BloomSize.zw;
float4 color=0.0;
float2 dy=float2(0.0,BloomSize.w );
float4 pixel;
float w;
float wsum=0.0;
float n=-SIZEY;
do
{
pixel=COMPAT_TEXTURE(CRTHD_S7,tex+n*dy);
w=bloom_v(n+f);
pixel.a*=pixel.a*pixel.a;
color=color+w*pixel;
wsum=wsum+w;
n=n+1.0;
}while(n<=SIZEY);
color=color/wsum;
return float4(color.rgb,pow(color.a,0.175000));
}
float4 HD_Pass1_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float2 prescalex=float2(tex2Dsize(CRTHD_S3,0))/OrgSize.xy;
float4 PALSize=OrgSize*float4(prescalex.x,prescalex.y,1.0/prescalex.x,1.0/prescalex.y);
float f=frac(PALSize.x*fuxcoord.x);
f=0.5-f;
float2 tex=floor(PALSize.xy*fuxcoord)*PALSize.zw+0.5*PALSize.zw;
float3 color=0.0.xxx;
float scolor=0.0;
float2 dx=float2(PALSize.z ,0.0);
float3 pixel;
float w=0.0;
float swsum=0.0;
float wsum=0.0;
float hsharpness=HSHARPNESS*internal_res;
float3 cmax=0.0.xxx;
float3 cmin=1.0.xxx;
float sharp=crthd_h(hsharpness)*S_SHARPH;
float maxsharp=MAXS;
float FPR=hsharpness;
float fpx=0.0;
float sp=0.0;
float sw=0.0;
float ts=0.025;
float3 luma=float3(0.2126,0.7152,0.0722);
float LOOPSIZE=ceil(2.0*FPR);
float CLPSIZE=round(2.0*LOOPSIZE/3.0);
float n=-LOOPSIZE;
do
{
pixel=COMPAT_TEXTURE(CRTHD_S3,tex+n*dx).rgb;
sp=max(max(pixel.r,pixel.g),pixel.b);
w=crthd_h(n+f)-sharp;
fpx=abs(n+f-sign(n)*FPR)/FPR;
if(abs(n)<=CLPSIZE){cmax=max(cmax,pixel); cmin=min(cmin,pixel);}
if(w<0.0)w=clamp(w,lerp(-maxsharp,0.0,pow(clamp(fpx,0.0,1.0),HSHARP)),0.0);
color=color+w*pixel;
wsum=wsum+w;
sw=max(w,0.0)*(dot(pixel,luma)+ts);
scolor=scolor+sw*sp;
swsum=swsum+sw;
n=n+1.0;
}while(n<=LOOPSIZE);
color =color/wsum;
scolor=scolor/swsum;
color =clamp(lerp(clamp(color,cmin,cmax),color,HARNG),0.0,1.0);
scolor=clamp(lerp(max(max(color.r,color.g),color.b),scolor,spike),0.0,1.0);
return float4(color,scolor);
}
float4 HD_Pass2_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float2 prescalex=float2(tex2Dsize(CRTHD_S3,0))/OrgSize.xy;
float4 PALSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w);
float gamma_in=1.0/COMPAT_TEXTURE(CRTHD_S3,0.25).a;
float intera=COMPAT_TEXTURE(CRTHD_S3,float2(0.75,0.25)).a;
bool hscans=(hiscan>0.5);
bool interb=(((intera<0.35)||(no_scanlines>0.025))&&!hscans);
bool vgascan=((abs(intera-0.5)<0.05)&&(no_scanlines==0.0));
float SourceY=PALSize.y;
float sy=1.0;
if( intres==1.0)sy=max(floor(SourceY/199.0),1.0);
if( intres>0.25&&intres!=1.0)sy=intres;
if(vgascan)sy=0.5; else if(abs(intera-0.75)<0.05)sy=1.0;
PALSize*=float4(1.0,1.0/sy,1.0,sy);
float2 lexcoord = fuxcoord.xy;
if(IOS> 0.0&&!interb)
{
float2 ofactor= OptSize.xy/OrgSize.xy;
float2 intfactor=(IOS<2.5)?floor(ofactor):ceil(ofactor);
float2 diff=ofactor/intfactor;
float scan=diff.y;
lexcoord=overscan(lexcoord,scan,scan);
if(IOS==1.0||IOS==3.0)lexcoord=float2(fuxcoord.x,lexcoord.y);
}
lexcoord=overscan(lexcoord,(OrgSize.x-overscanx)/OrgSize.x,(OrgSize.y-overscany)/OrgSize.y);
float2 pos=warp(lexcoord);
float coffset=0.5;
float2 ps=PALSize.zw;
float OGL2Pos=pos.y*PALSize.y-coffset;
float f=frac(OGL2Pos);
float2 dx=float2(ps.x,0.0);
float2 dy=float2(0.0,ps.y);
float2 pC4;
pC4.y=floor(OGL2Pos)*ps.y+0.5*ps.y;
pC4.x=pos.x;
if((intres==0.5&&prescalex.y<1.5)||vgascan)pC4.y=floor(pC4.y*OrgSize.y)*OrgSize.w+0.5*OrgSize.w;
if( interb&&no_scanlines>0.025)pC4.y=pC4.y+smoothstep(0.40-0.5*no_scanlines,0.60+0.5*no_scanlines,f)*PALSize.w;
float3 color1=COMPAT_TEXTURE(CRTHD_S4,pC4).rgb;
float3 scolor1=COMPAT_TEXTURE(CRTHD_S4,pC4).aaa;
float prescaley=float(tex2Dsize(CRTHD_S3,0).y)/OrgSize.y;
if( interb&&no_scanlines<0.05||hscans&&vgascan||hscans)color1=v_resample(pos,PALSize*float4(1.0,prescaley,1.0,1.0/prescaley));
color1=pow(color1,scangamma/gamma_in);
pC4+=dy;
if((intres==0.5&&prescalex.y<1.5)||vgascan)pC4.y=floor((pos.y+0.33*dy.y)*OrgSize.y)*OrgSize.w+0.5*OrgSize.w;
float3 color2=COMPAT_TEXTURE(CRTHD_S4,pC4).rgb;
float3 scolor2=COMPAT_TEXTURE(CRTHD_S4,pC4).aaa;
color2=pow(color2,scangamma/gamma_in);
float3 ctmp=color1;float w3=1.0;float3 color=color1;
float3 one=1.0;
if( hscans){color2=color1;scolor2=scolor1;}
if(!interb||hscans)
{
float3 luma=float3(0.2126,0.7152,0.0722);
float ssub=ssharp*max(abs(scolor1.x-scolor2.x),abs(dot(color1,luma)-dot(color2,luma)));
float shape1=lerp(scanline1,scanline2+ssub*scolor1.x*35.0, f);
float shape2=lerp(scanline1,scanline2+ssub*scolor2.x*35.0,1.0-f);
float wt1=st0( f);
float wt2=st0(1.0- f);
float3 color0= color1*wt1+ color2*wt2;
float3 scolor0=scolor1*wt1+scolor2*wt2;
ctmp=color0/(wt1+wt2);
float3 sctmp=max(scolor0/(wt1+wt2),ctmp);
float3 w1,w2;
float3 cref1=lerp(sctmp,scolor1,beam_size);float creff1=pow(max(max(cref1.r,cref1.g),cref1.b),scan_falloff);
float3 cref2=lerp(sctmp,scolor2,beam_size);float creff2=pow(max(max(cref2.r,cref2.g),cref2.b),scan_falloff);
if(tds>0.5){shape1=lerp(scanline2,shape1,creff1);shape2=lerp(scanline2,shape2,creff2);}
float f1= f;
float f2=1.0- f;
float m1=max(max(color1.r,color1.g),color1.b)+eps;
float m2=max(max(color2.r,color2.g),color2.b)+eps;
cref1=color1/m1;
cref2=color2/m2;
if(gsl< 0.5)
{w1=sw0(f1,creff1,shape1,cref1);w2=sw0(f2,creff2,shape2,cref2);}else
if(gsl==1.0)
{w1=sw1(f1,creff1,shape1,cref1);w2=sw1(f2,creff2,shape2,cref2);}else
{w1=sw2(f1,creff1,shape1,cref1);w2=sw2(f2,creff2,shape2,cref2);}
float3 w3=w1+w2;
float wf1=max(max(w3.r,w3.g),w3.b);
if(wf1> 1.0) {wf1=1.0/wf1; w1*=wf1, w2*=wf1;}
if(abs(clp)>0.005)
{
sy=m1; one=(clp>0.0)?w1:1.0.xxx;
float sat=1.0001-min(min(cref1.r,cref1.g),cref1.b);
color1=lerp(color1,plant(pow(color1,0.70.xxx-0.325*sat),sy),pow(sat,0.3333)*one*abs(clp));
sy=m2; one=(clp>0.0)?w2:1.0.xxx;
sat=1.0001-min(min(cref2.r,cref2.g),cref2.b);
color2=lerp(color2,plant(pow(color2,0.70.xxx-0.325*sat),sy),pow(sat,0.3333)*one*abs(clp));
}
color=(gc(color1)*w1+gc(color2)*w2);
color=min(color,1.0);
}
if( interb)
{
color=gc(color1);
}
float colmx=max(max(ctmp.r,ctmp.g),ctmp.b);
color=pow(color,gamma_in/scangamma);
return float4(color,colmx);
}
float4 ChromaticPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
{
float gamma_in=1.0/COMPAT_TEXTURE(CRTHD_S3,0.25).a;
float intera=COMPAT_TEXTURE(CRTHD_S3,float2(0.75,0.25)).a;
bool interb=((intera<0.35||no_scanlines>0.025)&&(hiscan<0.5));
float2 lexcoord = fuxcoord.xy;
if(IOS> 0.0&&!interb)
{
float2 ofactor= OptSize.xy/OrgSize.xy;
float2 intfactor=(IOS<2.5)?floor(ofactor):ceil(ofactor);
float2 diff=ofactor/intfactor;
float scan=diff.y;
lexcoord=overscan(lexcoord,scan,scan);
if(IOS==1.0||IOS==3.0)lexcoord=float2(fuxcoord.x,lexcoord.y);
}
lexcoord=overscan(lexcoord,(OrgSize.x-overscanx)/OrgSize.x,(OrgSize.y-overscany)/OrgSize.y);
float2 pos0=warp(fuxcoord.xy);
float2 pos1=fuxcoord.xy;
float2 pos=warp(lexcoord);
float3 color=COMPAT_TEXTURE(CRTHD_S9,pos1).rgb;
float3 Bloom=COMPAT_TEXTURE(CRTHD_S8,pos).rgb;
float3 Glow=COMPAT_TEXTURE(CRTHD_S6,pos).rgb;
if((abs(deconrx)+abs(deconry)+abs(decongx)+abs(decongy)+abs(deconbx)+abs(deconby))>0.2)
bring_pixel(color,Bloom,Glow,pos1,pos);
float cm=igc(max(max(color.r,color.g),color.b));
float mx1=COMPAT_TEXTURE(CRTHD_S9,pos1 ).a;
float colmx=max(mx1,cm);
float w3=min((cm+0.0001)/(colmx+0.0005),1.0);if(interb)w3=1.00;
float2 dx=float2(0.001,0.0);
float mx0=COMPAT_TEXTURE(CRTHD_S9,pos1-dx).a;
float mx2=COMPAT_TEXTURE(CRTHD_S9,pos1+dx).a;
float mxg=max(max(mx0,mx1),max(mx2,cm));
float mx=pow(mxg,1.40/gamma_in);
dx=float2(OrgSize.z,0.0)*0.25;
mx0=COMPAT_TEXTURE(CRTHD_S9,pos1-dx).a;
mx2=COMPAT_TEXTURE(CRTHD_S9,pos1+dx).a;
float mb=(1.0-min(abs(mx0-mx2)/(0.5+mx1),1.0));
float3 orig1=color;
float3 one=1.0;
float3 cmask=one;
float3 dmask=one;
float3 emask=one;
float mwidths[15]={0.0,2.0,3.0,3.0,6.0,6.0,2.4,3.5,2.4,3.25,3.5,4.5,4.25,7.5,6.25};
float mwidth=mwidths[int(shadow_msk)];
float mask_compensate=frac(mwidth);
if(shadow_msk> 0.5)
{
float2 maskcoord=fracoord.xy* 1.00001;
float2 scoord=maskcoord;
mwidth=floor(mwidth)*masksize;
float swidth=mwidth;
bool zoomed=(abs(mask_zoom)>0.75);
float mscale=1.0;
float2 maskcoord0=maskcoord;
maskcoord.y=floor(maskcoord.y/masksize);
float mwidth1=max(mwidth+mask_zoom,2.0);
if( mshift> 0.25)
{
float stagg_lvl=1.0; if(frac(mshift)>0.25)stagg_lvl=2.0;
float next_line=float(floor(mod(maskcoord.y,2.0*stagg_lvl))<stagg_lvl);
maskcoord0.x=maskcoord0.x+next_line*0.5*mwidth1;
}
maskcoord=maskcoord0/masksize;
if(!zoomed)cmask*=crt_mask(floor(maskcoord),mx,mb);else
{
mscale=mwidth1/mwidth;
float mlerp= frac(maskcoord.x/mscale); if( zoom_mask>0.025 )mlerp=clamp((1.0+zoom_mask)*mlerp-0.5*zoom_mask,0.0,1.0);
float mcoord=floor(maskcoord.x/mscale); if(shadow_msk==13.0&&mask_zoom==-2.0)mcoord=ceil(maskcoord.x/mscale);
cmask*=lerp(crt_mask(float2(mcoord,maskcoord.y),mx,mb),crt_mask(float2(mcoord+1.0,maskcoord.y),mx,mb),mlerp);
}
if(slotwidth>0.5)swidth=slotwidth;float smask=1.0;
float sm_offset=0.0;bool bsm_offset=(shadow_msk==1.0||shadow_msk==3.0||shadow_msk==6.0||shadow_msk==7.0||shadow_msk==9.0||shadow_msk==12.0);
if( zoomed)
{
if(mask_layout<0.5&&bsm_offset)sm_offset=1.0;else
if(bsm_offset)sm_offset=-1.0;
}
swidth=round(swidth*mscale);
smask=slt_mask(scoord+float2(sm_offset,0.0),mx,swidth);
smask=clamp(smask+lerp(smask_mit,0.0,min(w3,pow(w3*max(max(orig1.r,orig1.g),orig1.b),0.33333))),0.0,1.0);
emask =cmask;
cmask*=smask;
dmask =cmask;
if(abs(mask_bloom)>0.025)
{
float maxbl=max(max(max(Bloom.r,Bloom.g),Bloom.b),mxg);
maxbl=maxbl*max(lerp(1.0,2.0-colmx,bloom_dist),0.0);
if(mask_bloom>0.025)cmask=max(min(cmask+maxbl*mask_bloom,1.0),cmask);else
cmask=max(lerp(cmask,cmask*(1.0-0.5*maxbl)+plant(pow(Bloom,0.35.xxx),maxbl),-mask_bloom),cmask);
}
color=pow(color,mask_gamma/gamma_in);
color=color*cmask;
color=min(color,1.0);
color=pow(color,gamma_in/mask_gamma);
cmask=min(cmask,1.0);
dmask=min(dmask,1.0);
}
float dark_compensate=lerp(max(clamp(lerp(mcut,maskstr,mx),0.0,1.0)-1.0+mask_compensate,0.0)+1.0,1.0,mx); if(shadow_msk< 0.5) dark_compensate=1.0;
float bb=lerp(brightboost1,brightboost2,mx)* dark_compensate; color*=bb;
float3 Ref=COMPAT_TEXTURE(CRTHD_S3,pos).rgb;
float maxb=COMPAT_TEXTURE(CRTHD_S8,pos).a;
float vig=COMPAT_TEXTURE(CRTHD_S2,clamp(pos,0.0+0.5*OrgSize.zw,1.0 -0.5*OrgSize.zw)).a;
float3 bcmask=lerp(one,cmask,b_mask);
float3 hcmask=lerp(one,cmask,h_mask);
float3 Bloom1=Bloom;
if(abs(bloom)>0.025)
{
if(bloom<-0.01)Bloom1=plant(Bloom,maxb);
Bloom1= min(Bloom1*(orig1+color), max(0.5*(colmx+orig1-color),0.001*Bloom1));
Bloom1=0.5*(Bloom1+lerp(Bloom1,lerp(colmx*orig1,Bloom1,0.5),1.0-color));
Bloom1= bcmask*Bloom1*max(lerp(1.0,2.0-colmx,bloom_dist),0.0);
color=pow(pow(color,mask_gamma/gamma_in)+abs(bloom)*pow(Bloom1,mask_gamma/gamma_in),gamma_in/mask_gamma);
}
if(!interb)color=declip(min(color,1.0),lerp(1.0,w3,0.6));
if(halation> 0.01)
{
Bloom=0.5*(Bloom+Bloom*Bloom);
float mbl=max(max(Bloom.r,Bloom.g),Bloom.b);
float mxh=colmx+colmx*colmx;
Bloom=plant(Bloom,max(1.25*(mbl-0.1375),0.165*mxh*(1.0+w3)));
Bloom=max((2.0*lerp(maxb*maxb,maxb,colmx)-0.5*max(max(Ref.r,Ref.g),Ref.b)),0.25)*Bloom;
Bloom=min((2.5-colmx+0.5*color)*plant(0.375+orig1,lerp(0.5*(1.0+w3),(0.50+w3)/1.5,colmx))*hcmask*Bloom,1.0-color);
color=pow(pow(color,mask_gamma/gamma_in)+halation*pow(Bloom,mask_gamma/gamma_in),gamma_in/mask_gamma);
}else
if(halation<-0.01)
{
float mbl=max(max(Bloom.r,Bloom.g),Bloom.b);
Bloom=plant(Bloom+Ref+orig1+Bloom*Bloom*Bloom,min(mbl*mbl,0.75));
color=color+2.0*lerp(1.0,w3,0.5*colmx)*hcmask*Bloom*(-halation);
}
float w=0.25+0.60*lerp(w3,1.0,sqrt(colmx));
if(smoothmask>0.5)
{
color=min(color,1.0); color=max(min(color/w3,1.0)*w3, min(orig1*bb,color*(1.0-w3)));
}
if(m_glow<0.5)Glow=lerp(Glow,0.25*color,colmx);else
{
float3 orig2=plant(orig1+0.001*Ref,1.0); maxb=max(max(Glow.r,Glow.g),Glow.b);
Bloom=plant(Glow,1.0);Ref=abs(orig2-Bloom);
mx0=max(max(orig2.r,orig2.g),orig2.b)-min(min(orig2.r,orig2.g),orig2.b);
mx2=max(max(Bloom.r,Bloom.g),Bloom.b)-min(min(Bloom.r,Bloom.g),Bloom.b);
Bloom=lerp(maxb*min(Bloom,orig2),w*lerp(lerp(Glow,max(max(Ref.r,Ref.g),Ref.b)*Glow,max(mx,mx0)),lerp(color,Glow,mx2),max(mx0,mx2)*Ref),min(sqrt((1.10-mx0)*(0.10+mx2)),1.0));
if(m_glow>1.5)Glow=lerp(0.5*Glow*Glow,Bloom,Bloom);
Glow=lerp(m_glow_low*Glow,m_glow_high*Bloom,pow(colmx,m_glow_dist/gamma_in));
}
if(m_glow<0.5)
{
if(glow >=0.0)color=color+0.5*Glow*glow;else color=color+abs(glow)*min(emask*emask,1.0)*Glow;}else
{
float3 fmask= clamp(lerp(one,dmask,m_glow_mask),0.0,1.0);
color=color+abs(glow)*fmask*Glow;
}
color=min(color,1.0);
color=min(color,max(orig1,color)* lerp(one,dmask,mclip));
color=pow(color,1.0/gamma_o);
float rc=0.6*sqrt(max(max(color.r,color.g),color.b))+0.4;
if(abs(addnoised)>0.01)
{
float3 noise0=noise(float3(floor(OptSize.xy*fuxcoord/noiseresd),float(framecount)));
if(noisetype<0.5)color=lerp(color,noise0,0.25*abs(addnoised)*rc);else
color=min(color*lerp(1.0,1.5*noise0.x,0.5*abs(addnoised)),1.0);
}
colmx=max(max(orig1.r,orig1.g),orig1.b);
color=color+bmask*lerp(emask,0.125*(1.0-colmx)*color,min(20.0*colmx,1.0));
return float4(color*vig*humbars(lerp(pos.y,pos.x,bardir))*post_br*corner(pos0),1.0);
}
technique CRT_Guest_HD
{
pass Afterglow
{
VertexShader=PostProcessVS;
PixelShader=AfterglowPS;
RenderTarget=CRTHD_T1;
}
pass PreShader
{
VertexShader=PostProcessVS;
PixelShader=PreShaderPS;
RenderTarget=CRTHD_T2;
}
pass Linearize
{
VertexShader=PostProcessVS;
PixelShader=LinearizePS;
RenderTarget=CRTHD_T3;
}
pass CRT_Pass1
{
VertexShader=PostProcessVS;
PixelShader=HD_Pass1_PS;
RenderTarget=CRTHD_T4;
}
pass GaussianX
{
VertexShader=PostProcessVS;
PixelShader=HGaussianPS;
RenderTarget=CRTHD_T5;
}
pass GaussianY
{
VertexShader=PostProcessVS;
PixelShader=VGaussianPS;
RenderTarget=CRTHD_T6;
}
pass BloomHorz
{
VertexShader=PostProcessVS;
PixelShader=BloomHorzPS;
RenderTarget=CRTHD_T7;
}
pass BloomVert
{
VertexShader=PostProcessVS;
PixelShader=BloomVertPS;
RenderTarget=CRTHD_T8;
}
pass CRT_Pass2
{
VertexShader=PostProcessVS;
PixelShader=HD_Pass2_PS;
RenderTarget=CRTHD_T9;
}
pass Chromatic
{
VertexShader=PostProcessVS;
PixelShader=ChromaticPS;
}
}