mirror of
https://github.com/RetroDECK/Duckstation.git
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921 lines
26 KiB
C++
921 lines
26 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com> and contributors.
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "pad.h"
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#include "controller.h"
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#include "host.h"
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#include "interrupt_controller.h"
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#include "memory_card.h"
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#include "multitap.h"
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#include "save_state_version.h"
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#include "system.h"
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#include "types.h"
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#include "util/imgui_manager.h"
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#include "util/state_wrapper.h"
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#include "common/bitfield.h"
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#include "common/bitutils.h"
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#include "common/fifo_queue.h"
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#include "common/log.h"
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#include <array>
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#include <memory>
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Log_SetChannel(Pad);
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namespace Pad {
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enum class State : u32
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{
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Idle,
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Transmitting,
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WaitingForACK
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};
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enum class ActiveDevice : u8
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{
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None,
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Controller,
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MemoryCard,
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Multitap
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};
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union JOY_CTRL
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{
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u16 bits;
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BitField<u16, bool, 0, 1> TXEN;
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BitField<u16, bool, 1, 1> SELECT;
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BitField<u16, bool, 2, 1> RXEN;
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BitField<u16, bool, 4, 1> ACK;
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BitField<u16, bool, 6, 1> RESET;
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BitField<u16, u8, 8, 2> RXIMODE;
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BitField<u16, bool, 10, 1> TXINTEN;
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BitField<u16, bool, 11, 1> RXINTEN;
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BitField<u16, bool, 12, 1> ACKINTEN;
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BitField<u16, u8, 13, 1> SLOT;
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};
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union JOY_STAT
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{
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u32 bits;
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BitField<u32, bool, 0, 1> TXRDY;
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BitField<u32, bool, 1, 1> RXFIFONEMPTY;
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BitField<u32, bool, 2, 1> TXDONE;
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BitField<u32, bool, 7, 1> ACKINPUT;
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BitField<u32, bool, 9, 1> INTR;
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BitField<u32, u32, 11, 21> TMR;
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};
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union JOY_MODE
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{
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u16 bits;
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BitField<u16, u8, 0, 2> reload_factor;
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BitField<u16, u8, 2, 2> character_length;
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BitField<u16, bool, 4, 1> parity_enable;
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BitField<u16, u8, 5, 1> parity_type;
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BitField<u16, u8, 8, 1> clk_polarity;
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};
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static bool CanTransfer();
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static bool ShouldAvoidSavingToState();
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static u32 GetMaximumRollbackFrames();
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static TickCount GetTransferTicks();
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// From @JaCzekanski
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// ACK lasts ~96 ticks or approximately 2.84us at master clock (not implemented).
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// ACK delay is between 6.8us-13.7us, or ~338 ticks at master clock for approximately 9.98us.
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// Memory card responds faster, approximately 5us or ~170 ticks.
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static constexpr TickCount GetACKTicks(bool memory_card)
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{
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return memory_card ? 170 : 450;
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}
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static void SoftReset();
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static void UpdateJoyStat();
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static void TransferEvent(void*, TickCount ticks, TickCount ticks_late);
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static void BeginTransfer();
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static void DoTransfer(TickCount ticks_late);
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static void DoACK();
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static void EndTransfer();
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static void ResetDeviceTransferState();
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static bool DoStateController(StateWrapper& sw, u32 i);
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static bool DoStateMemcard(StateWrapper& sw, u32 i, bool is_memory_state);
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static MemoryCard* GetDummyMemcard();
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static void BackupMemoryCardState();
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static void RestoreMemoryCardState();
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static std::array<std::unique_ptr<Controller>, NUM_CONTROLLER_AND_CARD_PORTS> s_controllers;
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static std::array<std::unique_ptr<MemoryCard>, NUM_CONTROLLER_AND_CARD_PORTS> s_memory_cards;
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static std::array<Multitap, NUM_MULTITAPS> s_multitaps;
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static std::unique_ptr<TimingEvent> s_transfer_event;
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static State s_state = State::Idle;
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static JOY_CTRL s_JOY_CTRL = {};
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static JOY_STAT s_JOY_STAT = {};
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static JOY_MODE s_JOY_MODE = {};
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static u16 s_JOY_BAUD = 0;
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static ActiveDevice s_active_device = ActiveDevice::None;
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static u8 s_receive_buffer = 0;
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static u8 s_transmit_buffer = 0;
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static u8 s_transmit_value = 0;
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static bool s_receive_buffer_full = false;
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static bool s_transmit_buffer_full = false;
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static u32 s_last_memory_card_transfer_frame = 0;
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static std::unique_ptr<GrowableMemoryByteStream> s_memory_card_backup;
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static std::unique_ptr<MemoryCard> s_dummy_card;
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} // namespace Pad
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void Pad::Initialize()
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{
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s_transfer_event = TimingEvents::CreateTimingEvent("Pad Serial Transfer", 1, 1, &Pad::TransferEvent, nullptr, false);
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Reset();
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}
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void Pad::Shutdown()
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{
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s_memory_card_backup.reset();
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s_transfer_event.reset();
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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s_controllers[i].reset();
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s_memory_cards[i].reset();
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}
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}
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void Pad::Reset()
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{
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SoftReset();
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_controllers[i])
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s_controllers[i]->Reset();
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if (s_memory_cards[i])
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s_memory_cards[i]->Reset();
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}
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for (u32 i = 0; i < NUM_MULTITAPS; i++)
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s_multitaps[i].Reset();
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}
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bool Pad::ShouldAvoidSavingToState()
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{
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// Currently only runahead, will also be used for netplay.
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return g_settings.IsRunaheadEnabled();
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}
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u32 Pad::GetMaximumRollbackFrames()
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{
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return g_settings.runahead_frames;
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}
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bool Pad::DoStateController(StateWrapper& sw, u32 i)
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{
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ControllerType controller_type = s_controllers[i] ? s_controllers[i]->GetType() : ControllerType::None;
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ControllerType state_controller_type = controller_type;
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sw.Do(&state_controller_type);
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if (controller_type != state_controller_type)
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{
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Assert(sw.GetMode() == StateWrapper::Mode::Read);
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// UI notification portion is separated from emulation portion (intentional condition check redundancy)
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if (g_settings.load_devices_from_save_states)
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{
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Host::AddFormattedOSDMessage(
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10.0f, TRANSLATE("OSDMessage", "Save state contains controller type %s in port %u, but %s is used. Switching."),
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Settings::GetControllerTypeName(state_controller_type), i + 1u,
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Settings::GetControllerTypeName(controller_type));
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}
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else
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{
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Host::AddFormattedOSDMessage(10.0f, TRANSLATE("OSDMessage", "Ignoring mismatched controller type %s in port %u."),
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Settings::GetControllerTypeName(state_controller_type), i + 1u);
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}
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// dev-friendly untranslated console log.
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Log_DevPrintf("Controller type mismatch in slot %u: state=%s(%u) ui=%s(%u) load_from_state=%s", i + 1u,
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Settings::GetControllerTypeName(state_controller_type), static_cast<unsigned>(state_controller_type),
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Settings::GetControllerTypeName(controller_type), static_cast<unsigned>(controller_type),
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g_settings.load_devices_from_save_states ? "yes" : "no");
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if (g_settings.load_devices_from_save_states)
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{
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s_controllers[i].reset();
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if (state_controller_type != ControllerType::None)
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s_controllers[i] = Controller::Create(state_controller_type, i);
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}
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else
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{
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// mismatched controller states prevents us from loading the state into the user's preferred controller.
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// just doing a reset here is a little dodgy. If there's an active xfer on the state-saved controller
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// then who knows what might happen as the rest of the packet streams in. (possibly the SIO xfer will
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// timeout and the controller will just correct itself on the next frame's read attempt -- after all on
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// physical HW removing a controller is allowed and could happen in the middle of SIO comms)
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if (s_controllers[i])
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s_controllers[i]->Reset();
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}
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}
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// we still need to read/write the save state controller state even if the controller does not exist.
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// the marker is only expected for valid controller types.
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if (state_controller_type == ControllerType::None)
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return true;
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if (!sw.DoMarker("Controller"))
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return false;
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if (auto& controller = s_controllers[i]; controller && controller->GetType() == state_controller_type)
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return controller->DoState(sw, g_settings.load_devices_from_save_states);
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else if (auto dummy = Controller::Create(state_controller_type, i); dummy)
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return dummy->DoState(sw, g_settings.load_devices_from_save_states);
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return true;
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}
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bool Pad::DoStateMemcard(StateWrapper& sw, u32 i, bool is_memory_state)
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{
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bool card_present_in_state = static_cast<bool>(s_memory_cards[i]);
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sw.Do(&card_present_in_state);
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if (card_present_in_state && !s_memory_cards[i] && g_settings.load_devices_from_save_states)
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{
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Host::AddFormattedOSDMessage(
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20.0f,
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TRANSLATE("OSDMessage", "Memory card %u present in save state but not in system. Creating temporary card."),
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i + 1u);
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s_memory_cards[i] = MemoryCard::Create();
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}
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MemoryCard* card_ptr = s_memory_cards[i].get();
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std::unique_ptr<MemoryCard> card_from_state;
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if (card_present_in_state)
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{
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if (sw.IsReading() && !g_settings.load_devices_from_save_states)
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{
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// load memcard into a temporary: If the card datas match, take the one from the savestate
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// since it has other useful non-data state information. Otherwise take the user's card
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// and perform a re-plugging.
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card_ptr = GetDummyMemcard();
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}
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if (!sw.DoMarker("MemoryCard") || !card_ptr->DoState(sw))
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return false;
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}
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if (sw.IsWriting())
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return true; // all done as far as writes concerned.
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if (card_from_state)
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{
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if (s_memory_cards[i])
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{
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if (s_memory_cards[i]->GetData() == card_from_state->GetData())
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{
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card_from_state->SetFilename(s_memory_cards[i]->GetFilename());
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s_memory_cards[i] = std::move(card_from_state);
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}
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else
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{
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Host::AddFormattedOSDMessage(
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20.0f,
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TRANSLATE("OSDMessage",
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"Memory card %u from save state does match current card data. Simulating replugging."),
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i + 1u);
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// this is a potentially serious issue - some games cache info from memcards and jumping around
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// with savestates can lead to card corruption on the next save attempts (and may not be obvious
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// until much later). One workaround is to forcibly eject the card for 30+ frames, long enough
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// for the game to decide it was removed and purge its cache. Once implemented, this could be
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// described as deferred re-plugging in the log.
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Log_WarningPrintf("Memory card %u data mismatch. Using current data via instant-replugging.", i + 1u);
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s_memory_cards[i]->Reset();
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}
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}
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else
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{
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Host::AddFormattedOSDMessage(
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20.0f, TRANSLATE("OSDMessage", "Memory card %u present in save state but not in system. Ignoring card."),
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i + 1u);
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}
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return true;
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}
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if (!card_present_in_state && s_memory_cards[i])
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{
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if (g_settings.load_devices_from_save_states)
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{
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Host::AddFormattedOSDMessage(
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20.0f, TRANSLATE("OSDMessage", "Memory card %u present in system but not in save state. Removing card."),
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i + 1u);
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s_memory_cards[i].reset();
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}
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else
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{
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Host::AddFormattedOSDMessage(
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20.0f, TRANSLATE("OSDMessage", "Memory card %u present in system but not in save state. Replugging card."),
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i + 1u);
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s_memory_cards[i]->Reset();
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}
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}
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return true;
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}
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MemoryCard* Pad::GetDummyMemcard()
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{
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if (!s_dummy_card)
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s_dummy_card = MemoryCard::Create();
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return s_dummy_card.get();
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}
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void Pad::BackupMemoryCardState()
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{
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Log_DevPrintf("Backing up memory card state.");
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if (!s_memory_card_backup)
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{
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s_memory_card_backup =
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std::make_unique<GrowableMemoryByteStream>(nullptr, MemoryCard::STATE_SIZE * NUM_CONTROLLER_AND_CARD_PORTS);
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}
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s_memory_card_backup->SeekAbsolute(0);
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StateWrapper sw(s_memory_card_backup.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_memory_cards[i])
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s_memory_cards[i]->DoState(sw);
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}
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}
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void Pad::RestoreMemoryCardState()
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{
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DebugAssert(s_memory_card_backup);
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Log_VerbosePrintf("Restoring backed up memory card state.");
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s_memory_card_backup->SeekAbsolute(0);
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StateWrapper sw(s_memory_card_backup.get(), StateWrapper::Mode::Read, SAVE_STATE_VERSION);
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_memory_cards[i])
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s_memory_cards[i]->DoState(sw);
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}
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}
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bool Pad::DoState(StateWrapper& sw, bool is_memory_state)
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{
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if (is_memory_state && ShouldAvoidSavingToState())
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{
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// We do a bit of trickery for memory states here to avoid writing 128KB * num_cards to the state.
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// Profiling shows that the card write scan be up to 17% of overall CPU time, so it's definitely worth skipping.
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// However, we can't roll back past a transfer boundary, because that'll corrupt our cards. So, we have to be smart
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// about this.
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//
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// There's three main scenarios:
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// (1) No transfers occurring before or after the rollback point.
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// (2) A transfer was started before the rollback point.
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// (3) A transfer was started after the rollback point.
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//
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// For (1), it's easy, we don't have to do anything. Just skip saving and continue on our merry way.
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//
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// For (2), we serialize the state whenever there's a transfer within the last N_ROLLBACK frames. Easy-ish.
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//
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// For (3), it gets messy. We didn't know that a transfer was going to start, and our rollback state doesn't
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// contain the state of the memory cards, because we were cheeky and skipped it. So, instead, we back up
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// the state of memory cards when any transfer begins, assuming it's not within the last N_ROLLBACK frames, in
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// DoTransfer(). That way, when we do have to roll back past this boundary, we can just restore the known good "pre
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// transfer" state. Any memory saves created after the transfer begun will go through the same path as (2), so we
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// don't risk corrupting that way.
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//
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// Hopefully that's everything.
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//
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bool process_memcard_state = true;
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const u32 frame_number = System::GetFrameNumber();
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const u32 frames_since_transfer = frame_number - s_last_memory_card_transfer_frame;
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const u32 prev_transfer_frame = s_last_memory_card_transfer_frame;
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bool state_has_memcards = false;
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sw.Do(&s_last_memory_card_transfer_frame);
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// If there's been a transfer within the last N_ROLLBACK frames, include the memory card state when saving.
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state_has_memcards = (frames_since_transfer <= GetMaximumRollbackFrames());
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sw.Do(&state_has_memcards);
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if (sw.IsReading())
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{
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// If no transfers have occurred, no need to reload state.
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if (s_last_memory_card_transfer_frame != frame_number && s_last_memory_card_transfer_frame == prev_transfer_frame)
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{
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process_memcard_state = false;
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}
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else if (!state_has_memcards)
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{
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// If the memory state doesn't have card data (i.e. rolling back past a transfer start), reload the backed up
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// state created when the transfer initially begun.
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RestoreMemoryCardState();
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process_memcard_state = false;
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}
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}
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// Still have to parse through the data if it's present.
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if (state_has_memcards)
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{
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MemoryCard* dummy_card = process_memcard_state ? nullptr : GetDummyMemcard();
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_memory_cards[i])
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{
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MemoryCard* const mc = process_memcard_state ? s_memory_cards[i].get() : dummy_card;
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mc->DoState(sw);
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}
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}
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}
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// Always save controller state.
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_controllers[i])
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{
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// Ignore input state, use the current. I think we want this?
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s_controllers[i]->DoState(sw, false);
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}
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}
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}
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else
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{
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if ((sw.GetVersion() < 50) && (i >= 2))
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{
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// loading from old savestate which only had max 2 controllers.
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// honoring load_devices_from_save_states in this case seems debatable, but might as well...
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if (s_controllers[i])
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{
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if (g_settings.load_devices_from_save_states)
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s_controllers[i].reset();
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else
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s_controllers[i]->Reset();
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}
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if (s_memory_cards[i])
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{
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if (g_settings.load_devices_from_save_states)
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s_memory_cards[i].reset();
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else
|
|
s_memory_cards[i]->Reset();
|
|
}
|
|
|
|
// and make sure to skip trying to read controller_type / card_present flags which don't exist in old states.
|
|
continue;
|
|
}
|
|
|
|
if (!DoStateController(sw, i))
|
|
return false;
|
|
|
|
if (!DoStateMemcard(sw, i, is_memory_state))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (sw.GetVersion() >= 50)
|
|
{
|
|
for (u32 i = 0; i < NUM_MULTITAPS; i++)
|
|
{
|
|
if (!s_multitaps[i].DoState(sw))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
sw.Do(&s_state);
|
|
sw.Do(&s_JOY_CTRL.bits);
|
|
sw.Do(&s_JOY_STAT.bits);
|
|
sw.Do(&s_JOY_MODE.bits);
|
|
sw.Do(&s_JOY_BAUD);
|
|
sw.Do(&s_receive_buffer);
|
|
sw.Do(&s_transmit_buffer);
|
|
sw.Do(&s_receive_buffer_full);
|
|
sw.Do(&s_transmit_buffer_full);
|
|
|
|
if (sw.IsReading() && IsTransmitting())
|
|
s_transfer_event->Activate();
|
|
|
|
return !sw.HasError();
|
|
}
|
|
|
|
Controller* Pad::GetController(u32 slot)
|
|
{
|
|
return s_controllers[slot].get();
|
|
}
|
|
|
|
void Pad::SetController(u32 slot, std::unique_ptr<Controller> dev)
|
|
{
|
|
s_controllers[slot] = std::move(dev);
|
|
}
|
|
|
|
MemoryCard* Pad::GetMemoryCard(u32 slot)
|
|
{
|
|
return s_memory_cards[slot].get();
|
|
}
|
|
|
|
void Pad::SetMemoryCard(u32 slot, std::unique_ptr<MemoryCard> dev)
|
|
{
|
|
Log_InfoPrintf("Memory card slot %u: %s", slot,
|
|
dev ? (dev->GetFilename().empty() ? "<no file configured>" : dev->GetFilename().c_str()) :
|
|
"<unplugged>");
|
|
|
|
s_memory_cards[slot] = std::move(dev);
|
|
}
|
|
|
|
std::unique_ptr<MemoryCard> Pad::RemoveMemoryCard(u32 slot)
|
|
{
|
|
std::unique_ptr<MemoryCard> ret = std::move(s_memory_cards[slot]);
|
|
if (ret)
|
|
ret->Reset();
|
|
return ret;
|
|
}
|
|
|
|
Multitap* Pad::GetMultitap(u32 slot)
|
|
{
|
|
return &s_multitaps[slot];
|
|
}
|
|
|
|
u32 Pad::ReadRegister(u32 offset)
|
|
{
|
|
switch (offset)
|
|
{
|
|
case 0x00: // JOY_DATA
|
|
{
|
|
if (IsTransmitting())
|
|
s_transfer_event->InvokeEarly();
|
|
|
|
const u8 value = s_receive_buffer_full ? s_receive_buffer : 0xFF;
|
|
Log_DebugPrintf("JOY_DATA (R) -> 0x%02X%s", ZeroExtend32(value), s_receive_buffer_full ? "" : "(EMPTY)");
|
|
s_receive_buffer_full = false;
|
|
UpdateJoyStat();
|
|
|
|
return (ZeroExtend32(value) | (ZeroExtend32(value) << 8) | (ZeroExtend32(value) << 16) |
|
|
(ZeroExtend32(value) << 24));
|
|
}
|
|
|
|
case 0x04: // JOY_STAT
|
|
{
|
|
if (IsTransmitting())
|
|
s_transfer_event->InvokeEarly();
|
|
|
|
const u32 bits = s_JOY_STAT.bits;
|
|
s_JOY_STAT.ACKINPUT = false;
|
|
return bits;
|
|
}
|
|
|
|
case 0x08: // JOY_MODE
|
|
return ZeroExtend32(s_JOY_MODE.bits);
|
|
|
|
case 0x0A: // JOY_CTRL
|
|
return ZeroExtend32(s_JOY_CTRL.bits);
|
|
|
|
case 0x0E: // JOY_BAUD
|
|
return ZeroExtend32(s_JOY_BAUD);
|
|
|
|
default:
|
|
Log_ErrorPrintf("Unknown register read: 0x%X", offset);
|
|
return UINT32_C(0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
void Pad::WriteRegister(u32 offset, u32 value)
|
|
{
|
|
switch (offset)
|
|
{
|
|
case 0x00: // JOY_DATA
|
|
{
|
|
Log_DebugPrintf("JOY_DATA (W) <- 0x%02X", value);
|
|
|
|
if (s_transmit_buffer_full)
|
|
Log_WarningPrint("TX FIFO overrun");
|
|
|
|
s_transmit_buffer = Truncate8(value);
|
|
s_transmit_buffer_full = true;
|
|
|
|
if (!IsTransmitting() && CanTransfer())
|
|
BeginTransfer();
|
|
|
|
return;
|
|
}
|
|
|
|
case 0x0A: // JOY_CTRL
|
|
{
|
|
Log_DebugPrintf("JOY_CTRL <- 0x%04X", value);
|
|
|
|
s_JOY_CTRL.bits = Truncate16(value);
|
|
if (s_JOY_CTRL.RESET)
|
|
SoftReset();
|
|
|
|
if (s_JOY_CTRL.ACK)
|
|
{
|
|
// reset stat bits
|
|
s_JOY_STAT.INTR = false;
|
|
InterruptController::SetLineState(InterruptController::IRQ::PAD, false);
|
|
}
|
|
|
|
if (!s_JOY_CTRL.SELECT)
|
|
ResetDeviceTransferState();
|
|
|
|
if (!s_JOY_CTRL.SELECT || !s_JOY_CTRL.TXEN)
|
|
{
|
|
if (IsTransmitting())
|
|
EndTransfer();
|
|
}
|
|
else
|
|
{
|
|
if (!IsTransmitting() && CanTransfer())
|
|
BeginTransfer();
|
|
}
|
|
|
|
UpdateJoyStat();
|
|
return;
|
|
}
|
|
|
|
case 0x08: // JOY_MODE
|
|
{
|
|
Log_DebugPrintf("JOY_MODE <- 0x%08X", value);
|
|
s_JOY_MODE.bits = Truncate16(value);
|
|
return;
|
|
}
|
|
|
|
case 0x0E:
|
|
{
|
|
Log_DebugPrintf("JOY_BAUD <- 0x%08X", value);
|
|
s_JOY_BAUD = Truncate16(value);
|
|
return;
|
|
}
|
|
|
|
default:
|
|
Log_ErrorPrintf("Unknown register write: 0x%X <- 0x%08X", offset, value);
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool Pad::IsTransmitting()
|
|
{
|
|
return s_state != State::Idle;
|
|
}
|
|
|
|
bool Pad::CanTransfer()
|
|
{
|
|
return s_transmit_buffer_full && s_JOY_CTRL.SELECT && s_JOY_CTRL.TXEN;
|
|
}
|
|
|
|
TickCount Pad::GetTransferTicks()
|
|
{
|
|
return static_cast<TickCount>(ZeroExtend32(s_JOY_BAUD) * 8);
|
|
}
|
|
|
|
void Pad::SoftReset()
|
|
{
|
|
if (IsTransmitting())
|
|
EndTransfer();
|
|
|
|
s_JOY_CTRL.bits = 0;
|
|
s_JOY_STAT.bits = 0;
|
|
s_JOY_MODE.bits = 0;
|
|
s_receive_buffer = 0;
|
|
s_receive_buffer_full = false;
|
|
s_transmit_buffer = 0;
|
|
s_transmit_buffer_full = false;
|
|
ResetDeviceTransferState();
|
|
UpdateJoyStat();
|
|
}
|
|
|
|
void Pad::UpdateJoyStat()
|
|
{
|
|
s_JOY_STAT.RXFIFONEMPTY = s_receive_buffer_full;
|
|
s_JOY_STAT.TXDONE = !s_transmit_buffer_full && s_state != State::Transmitting;
|
|
s_JOY_STAT.TXRDY = !s_transmit_buffer_full;
|
|
}
|
|
|
|
void Pad::TransferEvent(void*, TickCount ticks, TickCount ticks_late)
|
|
{
|
|
if (s_state == State::Transmitting)
|
|
DoTransfer(ticks_late);
|
|
else
|
|
DoACK();
|
|
}
|
|
|
|
void Pad::BeginTransfer()
|
|
{
|
|
DebugAssert(s_state == State::Idle && CanTransfer());
|
|
Log_DebugPrintf("Starting transfer");
|
|
|
|
s_JOY_CTRL.RXEN = true;
|
|
s_transmit_value = s_transmit_buffer;
|
|
s_transmit_buffer_full = false;
|
|
|
|
// The transfer or the interrupt must be delayed, otherwise the BIOS thinks there's no device detected.
|
|
// It seems to do something resembling the following:
|
|
// 1) Sets the control register up for transmitting, interrupt on ACK.
|
|
// 2) Writes 0x01 to the TX FIFO.
|
|
// 3) Delays for a bit.
|
|
// 4) Writes ACK to the control register, clearing the interrupt flag.
|
|
// 5) Clears IRQ7 in the interrupt controller.
|
|
// 6) Waits until the RX FIFO is not empty, reads the first byte to $zero.
|
|
// 7) Checks if the interrupt status register had IRQ7 set. If not, no device connected.
|
|
//
|
|
// Performing the transfer immediately will result in both the INTR bit and the bit in the interrupt
|
|
// controller being discarded in (4)/(5), but this bit was set by the *new* transfer. Therefore, the
|
|
// test in (7) will fail, and it won't send any more data. So, the transfer/interrupt must be delayed
|
|
// until after (4) and (5) have been completed.
|
|
|
|
s_state = State::Transmitting;
|
|
s_transfer_event->SetPeriodAndSchedule(GetTransferTicks());
|
|
}
|
|
|
|
void Pad::DoTransfer(TickCount ticks_late)
|
|
{
|
|
Log_DebugPrintf("Transferring slot %d", s_JOY_CTRL.SLOT.GetValue());
|
|
|
|
const u8 device_index = s_multitaps[0].IsEnabled() ? 4u : s_JOY_CTRL.SLOT;
|
|
Controller* const controller = s_controllers[device_index].get();
|
|
MemoryCard* const memory_card = s_memory_cards[device_index].get();
|
|
|
|
// set rx?
|
|
s_JOY_CTRL.RXEN = true;
|
|
|
|
const u8 data_out = s_transmit_value;
|
|
|
|
u8 data_in = 0xFF;
|
|
bool ack = false;
|
|
|
|
switch (s_active_device)
|
|
{
|
|
case ActiveDevice::None:
|
|
{
|
|
if (s_multitaps[s_JOY_CTRL.SLOT].IsEnabled())
|
|
{
|
|
if ((ack = s_multitaps[s_JOY_CTRL.SLOT].Transfer(data_out, &data_in)) == true)
|
|
{
|
|
Log_TracePrintf("Active device set to tap %d, sent 0x%02X, received 0x%02X",
|
|
static_cast<int>(s_JOY_CTRL.SLOT), data_out, data_in);
|
|
s_active_device = ActiveDevice::Multitap;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!controller || (ack = controller->Transfer(data_out, &data_in)) == false)
|
|
{
|
|
if (!memory_card || (ack = memory_card->Transfer(data_out, &data_in)) == false)
|
|
{
|
|
// nothing connected to this port
|
|
Log_TracePrintf("Nothing connected or ACK'ed");
|
|
}
|
|
else
|
|
{
|
|
// memory card responded, make it the active device until non-ack
|
|
Log_TracePrintf("Transfer to memory card, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
|
|
s_active_device = ActiveDevice::MemoryCard;
|
|
|
|
// back up memory card state in case we roll back to before this transfer begun
|
|
const u32 frame_number = System::GetFrameNumber();
|
|
|
|
// consider u32 overflow case
|
|
if (ShouldAvoidSavingToState() &&
|
|
(frame_number - s_last_memory_card_transfer_frame) > GetMaximumRollbackFrames())
|
|
BackupMemoryCardState();
|
|
|
|
s_last_memory_card_transfer_frame = frame_number;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// controller responded, make it the active device until non-ack
|
|
Log_TracePrintf("Transfer to controller, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
|
|
s_active_device = ActiveDevice::Controller;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ActiveDevice::Controller:
|
|
{
|
|
if (controller)
|
|
{
|
|
ack = controller->Transfer(data_out, &data_in);
|
|
Log_TracePrintf("Transfer to controller, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ActiveDevice::MemoryCard:
|
|
{
|
|
if (memory_card)
|
|
{
|
|
s_last_memory_card_transfer_frame = System::GetFrameNumber();
|
|
ack = memory_card->Transfer(data_out, &data_in);
|
|
Log_TracePrintf("Transfer to memory card, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ActiveDevice::Multitap:
|
|
{
|
|
if (s_multitaps[s_JOY_CTRL.SLOT].IsEnabled())
|
|
{
|
|
ack = s_multitaps[s_JOY_CTRL.SLOT].Transfer(data_out, &data_in);
|
|
Log_TracePrintf("Transfer tap %d, sent 0x%02X, received 0x%02X, acked: %s", static_cast<int>(s_JOY_CTRL.SLOT),
|
|
data_out, data_in, ack ? "true" : "false");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
s_receive_buffer = data_in;
|
|
s_receive_buffer_full = true;
|
|
|
|
// device no longer active?
|
|
if (!ack)
|
|
{
|
|
s_active_device = ActiveDevice::None;
|
|
EndTransfer();
|
|
}
|
|
else
|
|
{
|
|
const bool memcard_transfer =
|
|
s_active_device == ActiveDevice::MemoryCard ||
|
|
(s_active_device == ActiveDevice::Multitap && s_multitaps[s_JOY_CTRL.SLOT].IsReadingMemoryCard());
|
|
|
|
const TickCount ack_timer = GetACKTicks(memcard_transfer);
|
|
Log_DebugPrintf("Delaying ACK for %d ticks", ack_timer);
|
|
s_state = State::WaitingForACK;
|
|
s_transfer_event->SetPeriodAndSchedule(ack_timer);
|
|
}
|
|
|
|
UpdateJoyStat();
|
|
}
|
|
|
|
void Pad::DoACK()
|
|
{
|
|
s_JOY_STAT.ACKINPUT = true;
|
|
|
|
if (s_JOY_CTRL.ACKINTEN)
|
|
{
|
|
Log_DebugPrintf("Triggering ACK interrupt");
|
|
s_JOY_STAT.INTR = true;
|
|
InterruptController::SetLineState(InterruptController::IRQ::PAD, true);
|
|
}
|
|
|
|
EndTransfer();
|
|
UpdateJoyStat();
|
|
|
|
if (CanTransfer())
|
|
BeginTransfer();
|
|
}
|
|
|
|
void Pad::EndTransfer()
|
|
{
|
|
DebugAssert(s_state == State::Transmitting || s_state == State::WaitingForACK);
|
|
Log_DebugPrintf("Ending transfer");
|
|
|
|
s_state = State::Idle;
|
|
s_transfer_event->Deactivate();
|
|
}
|
|
|
|
void Pad::ResetDeviceTransferState()
|
|
{
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
if (s_controllers[i])
|
|
s_controllers[i]->ResetTransferState();
|
|
if (s_memory_cards[i])
|
|
s_memory_cards[i]->ResetTransferState();
|
|
}
|
|
|
|
for (u32 i = 0; i < NUM_MULTITAPS; i++)
|
|
s_multitaps[i].ResetTransferState();
|
|
|
|
s_active_device = ActiveDevice::None;
|
|
}
|