Duckstation/src/core/pad.cpp

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com> and contributors.
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "pad.h"
#include "controller.h"
#include "host.h"
#include "interrupt_controller.h"
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#include "memory_card.h"
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#include "multitap.h"
#include "save_state_version.h"
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#include "system.h"
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#include "types.h"
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#include "util/imgui_manager.h"
#include "util/state_wrapper.h"
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#include "common/bitfield.h"
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#include "common/bitutils.h"
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#include "common/fifo_queue.h"
#include "common/log.h"
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#include <array>
#include <memory>
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Log_SetChannel(Pad);
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namespace Pad {
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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enum class State : u32
{
Idle,
Transmitting,
WaitingForACK
};
enum class ActiveDevice : u8
{
None,
Controller,
MemoryCard,
Multitap
};
union JOY_CTRL
{
u16 bits;
BitField<u16, bool, 0, 1> TXEN;
BitField<u16, bool, 1, 1> SELECT;
BitField<u16, bool, 2, 1> RXEN;
BitField<u16, bool, 4, 1> ACK;
BitField<u16, bool, 6, 1> RESET;
BitField<u16, u8, 8, 2> RXIMODE;
BitField<u16, bool, 10, 1> TXINTEN;
BitField<u16, bool, 11, 1> RXINTEN;
BitField<u16, bool, 12, 1> ACKINTEN;
BitField<u16, u8, 13, 1> SLOT;
};
union JOY_STAT
{
u32 bits;
BitField<u32, bool, 0, 1> TXRDY;
BitField<u32, bool, 1, 1> RXFIFONEMPTY;
BitField<u32, bool, 2, 1> TXDONE;
BitField<u32, bool, 7, 1> ACKINPUT;
BitField<u32, bool, 9, 1> INTR;
BitField<u32, u32, 11, 21> TMR;
};
union JOY_MODE
{
u16 bits;
BitField<u16, u8, 0, 2> reload_factor;
BitField<u16, u8, 2, 2> character_length;
BitField<u16, bool, 4, 1> parity_enable;
BitField<u16, u8, 5, 1> parity_type;
BitField<u16, u8, 8, 1> clk_polarity;
};
static bool CanTransfer();
static bool ShouldAvoidSavingToState();
static u32 GetMaximumRollbackFrames();
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static TickCount GetTransferTicks();
// From @JaCzekanski
// ACK lasts ~96 ticks or approximately 2.84us at master clock (not implemented).
// ACK delay is between 6.8us-13.7us, or ~338 ticks at master clock for approximately 9.98us.
// Memory card responds faster, approximately 5us or ~170 ticks.
static constexpr TickCount GetACKTicks(bool memory_card)
{
return memory_card ? 170 : 450;
}
static void SoftReset();
static void UpdateJoyStat();
static void TransferEvent(void*, TickCount ticks, TickCount ticks_late);
static void BeginTransfer();
static void DoTransfer(TickCount ticks_late);
static void DoACK();
static void EndTransfer();
static void ResetDeviceTransferState();
static bool DoStateController(StateWrapper& sw, u32 i);
static bool DoStateMemcard(StateWrapper& sw, u32 i, bool is_memory_state);
static MemoryCard* GetDummyMemcard();
static void BackupMemoryCardState();
static void RestoreMemoryCardState();
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static std::array<std::unique_ptr<Controller>, NUM_CONTROLLER_AND_CARD_PORTS> s_controllers;
static std::array<std::unique_ptr<MemoryCard>, NUM_CONTROLLER_AND_CARD_PORTS> s_memory_cards;
static std::array<Multitap, NUM_MULTITAPS> s_multitaps;
static std::unique_ptr<TimingEvent> s_transfer_event;
static State s_state = State::Idle;
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static JOY_CTRL s_JOY_CTRL = {};
static JOY_STAT s_JOY_STAT = {};
static JOY_MODE s_JOY_MODE = {};
static u16 s_JOY_BAUD = 0;
static ActiveDevice s_active_device = ActiveDevice::None;
static u8 s_receive_buffer = 0;
static u8 s_transmit_buffer = 0;
static u8 s_transmit_value = 0;
static bool s_receive_buffer_full = false;
static bool s_transmit_buffer_full = false;
static u32 s_last_memory_card_transfer_frame = 0;
static std::unique_ptr<GrowableMemoryByteStream> s_memory_card_backup;
static std::unique_ptr<MemoryCard> s_dummy_card;
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} // namespace Pad
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void Pad::Initialize()
{
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s_transfer_event = TimingEvents::CreateTimingEvent("Pad Serial Transfer", 1, 1, &Pad::TransferEvent, nullptr, false);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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Reset();
}
void Pad::Shutdown()
{
s_memory_card_backup.reset();
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s_transfer_event.reset();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
{
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s_controllers[i].reset();
s_memory_cards[i].reset();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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}
}
void Pad::Reset()
{
SoftReset();
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_controllers[i])
s_controllers[i]->Reset();
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if (s_memory_cards[i])
s_memory_cards[i]->Reset();
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}
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for (u32 i = 0; i < NUM_MULTITAPS; i++)
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s_multitaps[i].Reset();
}
bool Pad::ShouldAvoidSavingToState()
{
// Currently only runahead, will also be used for netplay.
return g_settings.IsRunaheadEnabled();
}
u32 Pad::GetMaximumRollbackFrames()
{
return g_settings.runahead_frames;
}
bool Pad::DoStateController(StateWrapper& sw, u32 i)
{
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ControllerType controller_type = s_controllers[i] ? s_controllers[i]->GetType() : ControllerType::None;
ControllerType state_controller_type = controller_type;
sw.Do(&state_controller_type);
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if (controller_type != state_controller_type)
{
Assert(sw.GetMode() == StateWrapper::Mode::Read);
// UI notification portion is separated from emulation portion (intentional condition check redundancy)
if (g_settings.load_devices_from_save_states)
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{
Host::AddFormattedOSDMessage(
10.0f, TRANSLATE("OSDMessage", "Save state contains controller type %s in port %u, but %s is used. Switching."),
Settings::GetControllerTypeName(state_controller_type), i + 1u,
Settings::GetControllerTypeName(controller_type));
}
else
{
Host::AddFormattedOSDMessage(10.0f, TRANSLATE("OSDMessage", "Ignoring mismatched controller type %s in port %u."),
Settings::GetControllerTypeName(state_controller_type), i + 1u);
}
// dev-friendly untranslated console log.
Log_DevPrintf("Controller type mismatch in slot %u: state=%s(%u) ui=%s(%u) load_from_state=%s", i + 1u,
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Settings::GetControllerTypeName(state_controller_type), static_cast<unsigned>(state_controller_type),
Settings::GetControllerTypeName(controller_type), static_cast<unsigned>(controller_type),
g_settings.load_devices_from_save_states ? "yes" : "no");
if (g_settings.load_devices_from_save_states)
{
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s_controllers[i].reset();
if (state_controller_type != ControllerType::None)
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s_controllers[i] = Controller::Create(state_controller_type, i);
}
else
{
// mismatched controller states prevents us from loading the state into the user's preferred controller.
// just doing a reset here is a little dodgy. If there's an active xfer on the state-saved controller
// then who knows what might happen as the rest of the packet streams in. (possibly the SIO xfer will
// timeout and the controller will just correct itself on the next frame's read attempt -- after all on
// physical HW removing a controller is allowed and could happen in the middle of SIO comms)
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if (s_controllers[i])
s_controllers[i]->Reset();
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}
}
// we still need to read/write the save state controller state even if the controller does not exist.
// the marker is only expected for valid controller types.
if (state_controller_type == ControllerType::None)
return true;
if (!sw.DoMarker("Controller"))
return false;
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if (auto& controller = s_controllers[i]; controller && controller->GetType() == state_controller_type)
return controller->DoState(sw, g_settings.load_devices_from_save_states);
else if (auto dummy = Controller::Create(state_controller_type, i); dummy)
return dummy->DoState(sw, g_settings.load_devices_from_save_states);
return true;
}
bool Pad::DoStateMemcard(StateWrapper& sw, u32 i, bool is_memory_state)
{
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bool card_present_in_state = static_cast<bool>(s_memory_cards[i]);
sw.Do(&card_present_in_state);
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if (card_present_in_state && !s_memory_cards[i] && g_settings.load_devices_from_save_states)
{
Host::AddFormattedOSDMessage(
20.0f,
TRANSLATE("OSDMessage", "Memory card %u present in save state but not in system. Creating temporary card."),
i + 1u);
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s_memory_cards[i] = MemoryCard::Create();
}
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MemoryCard* card_ptr = s_memory_cards[i].get();
std::unique_ptr<MemoryCard> card_from_state;
if (card_present_in_state)
{
if (sw.IsReading() && !g_settings.load_devices_from_save_states)
{
// load memcard into a temporary: If the card datas match, take the one from the savestate
// since it has other useful non-data state information. Otherwise take the user's card
// and perform a re-plugging.
card_ptr = GetDummyMemcard();
}
if (!sw.DoMarker("MemoryCard") || !card_ptr->DoState(sw))
return false;
}
if (sw.IsWriting())
return true; // all done as far as writes concerned.
if (card_from_state)
{
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if (s_memory_cards[i])
{
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if (s_memory_cards[i]->GetData() == card_from_state->GetData())
{
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card_from_state->SetFilename(s_memory_cards[i]->GetFilename());
s_memory_cards[i] = std::move(card_from_state);
}
else
{
Host::AddFormattedOSDMessage(
20.0f,
TRANSLATE("OSDMessage",
"Memory card %u from save state does match current card data. Simulating replugging."),
i + 1u);
// this is a potentially serious issue - some games cache info from memcards and jumping around
// with savestates can lead to card corruption on the next save attempts (and may not be obvious
// until much later). One workaround is to forcibly eject the card for 30+ frames, long enough
// for the game to decide it was removed and purge its cache. Once implemented, this could be
// described as deferred re-plugging in the log.
Log_WarningPrintf("Memory card %u data mismatch. Using current data via instant-replugging.", i + 1u);
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s_memory_cards[i]->Reset();
}
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}
else
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{
Host::AddFormattedOSDMessage(
20.0f, TRANSLATE("OSDMessage", "Memory card %u present in save state but not in system. Ignoring card."),
i + 1u);
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}
return true;
}
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if (!card_present_in_state && s_memory_cards[i])
{
if (g_settings.load_devices_from_save_states)
{
Host::AddFormattedOSDMessage(
20.0f, TRANSLATE("OSDMessage", "Memory card %u present in system but not in save state. Removing card."),
i + 1u);
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s_memory_cards[i].reset();
}
else
{
Host::AddFormattedOSDMessage(
20.0f, TRANSLATE("OSDMessage", "Memory card %u present in system but not in save state. Replugging card."),
i + 1u);
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s_memory_cards[i]->Reset();
}
}
return true;
}
MemoryCard* Pad::GetDummyMemcard()
{
if (!s_dummy_card)
s_dummy_card = MemoryCard::Create();
return s_dummy_card.get();
}
void Pad::BackupMemoryCardState()
{
Log_DevPrintf("Backing up memory card state.");
if (!s_memory_card_backup)
{
s_memory_card_backup =
std::make_unique<GrowableMemoryByteStream>(nullptr, MemoryCard::STATE_SIZE * NUM_CONTROLLER_AND_CARD_PORTS);
}
s_memory_card_backup->SeekAbsolute(0);
StateWrapper sw(s_memory_card_backup.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (s_memory_cards[i])
s_memory_cards[i]->DoState(sw);
}
}
void Pad::RestoreMemoryCardState()
{
DebugAssert(s_memory_card_backup);
Log_VerbosePrintf("Restoring backed up memory card state.");
s_memory_card_backup->SeekAbsolute(0);
StateWrapper sw(s_memory_card_backup.get(), StateWrapper::Mode::Read, SAVE_STATE_VERSION);
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (s_memory_cards[i])
s_memory_cards[i]->DoState(sw);
}
}
bool Pad::DoState(StateWrapper& sw, bool is_memory_state)
{
if (is_memory_state && ShouldAvoidSavingToState())
{
// We do a bit of trickery for memory states here to avoid writing 128KB * num_cards to the state.
// Profiling shows that the card write scan be up to 17% of overall CPU time, so it's definitely worth skipping.
// However, we can't roll back past a transfer boundary, because that'll corrupt our cards. So, we have to be smart
// about this.
//
// There's three main scenarios:
// (1) No transfers occurring before or after the rollback point.
// (2) A transfer was started before the rollback point.
// (3) A transfer was started after the rollback point.
//
// For (1), it's easy, we don't have to do anything. Just skip saving and continue on our merry way.
//
// For (2), we serialize the state whenever there's a transfer within the last N_ROLLBACK frames. Easy-ish.
//
// For (3), it gets messy. We didn't know that a transfer was going to start, and our rollback state doesn't
// contain the state of the memory cards, because we were cheeky and skipped it. So, instead, we back up
// the state of memory cards when any transfer begins, assuming it's not within the last N_ROLLBACK frames, in
// DoTransfer(). That way, when we do have to roll back past this boundary, we can just restore the known good "pre
// transfer" state. Any memory saves created after the transfer begun will go through the same path as (2), so we
// don't risk corrupting that way.
//
// Hopefully that's everything.
//
bool process_memcard_state = true;
const u32 frame_number = System::GetFrameNumber();
const u32 frames_since_transfer = frame_number - s_last_memory_card_transfer_frame;
const u32 prev_transfer_frame = s_last_memory_card_transfer_frame;
bool state_has_memcards = false;
sw.Do(&s_last_memory_card_transfer_frame);
// If there's been a transfer within the last N_ROLLBACK frames, include the memory card state when saving.
state_has_memcards = (frames_since_transfer <= GetMaximumRollbackFrames());
sw.Do(&state_has_memcards);
if (sw.IsReading())
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{
// If no transfers have occurred, no need to reload state.
if (s_last_memory_card_transfer_frame != frame_number && s_last_memory_card_transfer_frame == prev_transfer_frame)
{
process_memcard_state = false;
}
else if (!state_has_memcards)
{
// If the memory state doesn't have card data (i.e. rolling back past a transfer start), reload the backed up
// state created when the transfer initially begun.
RestoreMemoryCardState();
process_memcard_state = false;
}
}
// Still have to parse through the data if it's present.
if (state_has_memcards)
{
MemoryCard* dummy_card = process_memcard_state ? nullptr : GetDummyMemcard();
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (s_memory_cards[i])
{
MemoryCard* const mc = process_memcard_state ? s_memory_cards[i].get() : dummy_card;
mc->DoState(sw);
}
}
}
// Always save controller state.
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (s_controllers[i])
{
// Ignore input state, use the current. I think we want this?
s_controllers[i]->DoState(sw, false);
}
}
}
else
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if ((sw.GetVersion() < 50) && (i >= 2))
{
// loading from old savestate which only had max 2 controllers.
// honoring load_devices_from_save_states in this case seems debatable, but might as well...
if (s_controllers[i])
{
if (g_settings.load_devices_from_save_states)
s_controllers[i].reset();
else
s_controllers[i]->Reset();
}
if (s_memory_cards[i])
{
if (g_settings.load_devices_from_save_states)
s_memory_cards[i].reset();
else
s_memory_cards[i]->Reset();
}
// and make sure to skip trying to read controller_type / card_present flags which don't exist in old states.
continue;
}
if (!DoStateController(sw, i))
return false;
if (!DoStateMemcard(sw, i, is_memory_state))
return false;
}
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}
if (sw.GetVersion() >= 50)
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{
for (u32 i = 0; i < NUM_MULTITAPS; i++)
{
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if (!s_multitaps[i].DoState(sw))
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return false;
}
}
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sw.Do(&s_state);
sw.Do(&s_JOY_CTRL.bits);
sw.Do(&s_JOY_STAT.bits);
sw.Do(&s_JOY_MODE.bits);
sw.Do(&s_JOY_BAUD);
sw.Do(&s_receive_buffer);
sw.Do(&s_transmit_buffer);
sw.Do(&s_receive_buffer_full);
sw.Do(&s_transmit_buffer_full);
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if (sw.IsReading() && IsTransmitting())
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s_transfer_event->Activate();
return !sw.HasError();
}
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Controller* Pad::GetController(u32 slot)
{
return s_controllers[slot].get();
}
void Pad::SetController(u32 slot, std::unique_ptr<Controller> dev)
{
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s_controllers[slot] = std::move(dev);
}
MemoryCard* Pad::GetMemoryCard(u32 slot)
{
return s_memory_cards[slot].get();
}
void Pad::SetMemoryCard(u32 slot, std::unique_ptr<MemoryCard> dev)
{
Log_InfoPrintf("Memory card slot %u: %s", slot,
dev ? (dev->GetFilename().empty() ? "<no file configured>" : dev->GetFilename().c_str()) :
"<unplugged>");
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s_memory_cards[slot] = std::move(dev);
}
std::unique_ptr<MemoryCard> Pad::RemoveMemoryCard(u32 slot)
{
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std::unique_ptr<MemoryCard> ret = std::move(s_memory_cards[slot]);
if (ret)
ret->Reset();
return ret;
}
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Multitap* Pad::GetMultitap(u32 slot)
{
return &s_multitaps[slot];
}
u32 Pad::ReadRegister(u32 offset)
{
switch (offset)
{
case 0x00: // JOY_DATA
{
if (IsTransmitting())
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s_transfer_event->InvokeEarly();
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const u8 value = s_receive_buffer_full ? s_receive_buffer : 0xFF;
Log_DebugPrintf("JOY_DATA (R) -> 0x%02X%s", ZeroExtend32(value), s_receive_buffer_full ? "" : "(EMPTY)");
s_receive_buffer_full = false;
UpdateJoyStat();
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return (ZeroExtend32(value) | (ZeroExtend32(value) << 8) | (ZeroExtend32(value) << 16) |
(ZeroExtend32(value) << 24));
}
case 0x04: // JOY_STAT
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{
if (IsTransmitting())
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s_transfer_event->InvokeEarly();
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const u32 bits = s_JOY_STAT.bits;
s_JOY_STAT.ACKINPUT = false;
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return bits;
}
case 0x08: // JOY_MODE
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return ZeroExtend32(s_JOY_MODE.bits);
case 0x0A: // JOY_CTRL
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return ZeroExtend32(s_JOY_CTRL.bits);
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case 0x0E: // JOY_BAUD
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return ZeroExtend32(s_JOY_BAUD);
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default:
Log_ErrorPrintf("Unknown register read: 0x%X", offset);
return UINT32_C(0xFFFFFFFF);
}
}
void Pad::WriteRegister(u32 offset, u32 value)
{
switch (offset)
{
case 0x00: // JOY_DATA
{
Log_DebugPrintf("JOY_DATA (W) <- 0x%02X", value);
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if (s_transmit_buffer_full)
Log_WarningPrint("TX FIFO overrun");
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s_transmit_buffer = Truncate8(value);
s_transmit_buffer_full = true;
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if (!IsTransmitting() && CanTransfer())
BeginTransfer();
return;
}
case 0x0A: // JOY_CTRL
{
Log_DebugPrintf("JOY_CTRL <- 0x%04X", value);
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s_JOY_CTRL.bits = Truncate16(value);
if (s_JOY_CTRL.RESET)
SoftReset();
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if (s_JOY_CTRL.ACK)
{
// reset stat bits
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s_JOY_STAT.INTR = false;
InterruptController::SetLineState(InterruptController::IRQ::PAD, false);
}
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if (!s_JOY_CTRL.SELECT)
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ResetDeviceTransferState();
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if (!s_JOY_CTRL.SELECT || !s_JOY_CTRL.TXEN)
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{
if (IsTransmitting())
EndTransfer();
}
else
{
if (!IsTransmitting() && CanTransfer())
BeginTransfer();
}
UpdateJoyStat();
return;
}
case 0x08: // JOY_MODE
{
Log_DebugPrintf("JOY_MODE <- 0x%08X", value);
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s_JOY_MODE.bits = Truncate16(value);
return;
}
case 0x0E:
{
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Log_DebugPrintf("JOY_BAUD <- 0x%08X", value);
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s_JOY_BAUD = Truncate16(value);
return;
}
default:
Log_ErrorPrintf("Unknown register write: 0x%X <- 0x%08X", offset, value);
return;
}
}
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bool Pad::IsTransmitting()
{
return s_state != State::Idle;
}
bool Pad::CanTransfer()
{
return s_transmit_buffer_full && s_JOY_CTRL.SELECT && s_JOY_CTRL.TXEN;
}
TickCount Pad::GetTransferTicks()
{
return static_cast<TickCount>(ZeroExtend32(s_JOY_BAUD) * 8);
}
void Pad::SoftReset()
{
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if (IsTransmitting())
EndTransfer();
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s_JOY_CTRL.bits = 0;
s_JOY_STAT.bits = 0;
s_JOY_MODE.bits = 0;
s_receive_buffer = 0;
s_receive_buffer_full = false;
s_transmit_buffer = 0;
s_transmit_buffer_full = false;
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ResetDeviceTransferState();
UpdateJoyStat();
}
void Pad::UpdateJoyStat()
{
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s_JOY_STAT.RXFIFONEMPTY = s_receive_buffer_full;
s_JOY_STAT.TXDONE = !s_transmit_buffer_full && s_state != State::Transmitting;
s_JOY_STAT.TXRDY = !s_transmit_buffer_full;
}
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void Pad::TransferEvent(void*, TickCount ticks, TickCount ticks_late)
{
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if (s_state == State::Transmitting)
DoTransfer(ticks_late);
else
DoACK();
}
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void Pad::BeginTransfer()
{
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DebugAssert(s_state == State::Idle && CanTransfer());
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Log_DebugPrintf("Starting transfer");
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s_JOY_CTRL.RXEN = true;
s_transmit_value = s_transmit_buffer;
s_transmit_buffer_full = false;
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// The transfer or the interrupt must be delayed, otherwise the BIOS thinks there's no device detected.
// It seems to do something resembling the following:
// 1) Sets the control register up for transmitting, interrupt on ACK.
// 2) Writes 0x01 to the TX FIFO.
// 3) Delays for a bit.
// 4) Writes ACK to the control register, clearing the interrupt flag.
// 5) Clears IRQ7 in the interrupt controller.
// 6) Waits until the RX FIFO is not empty, reads the first byte to $zero.
// 7) Checks if the interrupt status register had IRQ7 set. If not, no device connected.
//
// Performing the transfer immediately will result in both the INTR bit and the bit in the interrupt
// controller being discarded in (4)/(5), but this bit was set by the *new* transfer. Therefore, the
// test in (7) will fail, and it won't send any more data. So, the transfer/interrupt must be delayed
// until after (4) and (5) have been completed.
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s_state = State::Transmitting;
s_transfer_event->SetPeriodAndSchedule(GetTransferTicks());
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}
void Pad::DoTransfer(TickCount ticks_late)
{
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Log_DebugPrintf("Transferring slot %d", s_JOY_CTRL.SLOT.GetValue());
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const u8 device_index = s_multitaps[0].IsEnabled() ? 4u : s_JOY_CTRL.SLOT;
Controller* const controller = s_controllers[device_index].get();
MemoryCard* const memory_card = s_memory_cards[device_index].get();
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// set rx?
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s_JOY_CTRL.RXEN = true;
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const u8 data_out = s_transmit_value;
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u8 data_in = 0xFF;
bool ack = false;
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switch (s_active_device)
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{
case ActiveDevice::None:
{
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if (s_multitaps[s_JOY_CTRL.SLOT].IsEnabled())
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{
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if ((ack = s_multitaps[s_JOY_CTRL.SLOT].Transfer(data_out, &data_in)) == true)
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{
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Log_TracePrintf("Active device set to tap %d, sent 0x%02X, received 0x%02X",
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static_cast<int>(s_JOY_CTRL.SLOT), data_out, data_in);
s_active_device = ActiveDevice::Multitap;
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}
}
else
{
if (!controller || (ack = controller->Transfer(data_out, &data_in)) == false)
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{
if (!memory_card || (ack = memory_card->Transfer(data_out, &data_in)) == false)
{
// nothing connected to this port
Log_TracePrintf("Nothing connected or ACK'ed");
}
else
{
// memory card responded, make it the active device until non-ack
Log_TracePrintf("Transfer to memory card, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
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s_active_device = ActiveDevice::MemoryCard;
// back up memory card state in case we roll back to before this transfer begun
const u32 frame_number = System::GetFrameNumber();
// consider u32 overflow case
if (ShouldAvoidSavingToState() &&
(frame_number - s_last_memory_card_transfer_frame) > GetMaximumRollbackFrames())
BackupMemoryCardState();
s_last_memory_card_transfer_frame = frame_number;
}
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}
else
{
// controller responded, make it the active device until non-ack
Log_TracePrintf("Transfer to controller, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
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s_active_device = ActiveDevice::Controller;
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}
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}
}
break;
case ActiveDevice::Controller:
{
if (controller)
{
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ack = controller->Transfer(data_out, &data_in);
Log_TracePrintf("Transfer to controller, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
}
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}
break;
case ActiveDevice::MemoryCard:
{
if (memory_card)
{
s_last_memory_card_transfer_frame = System::GetFrameNumber();
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ack = memory_card->Transfer(data_out, &data_in);
Log_TracePrintf("Transfer to memory card, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
}
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}
break;
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case ActiveDevice::Multitap:
{
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if (s_multitaps[s_JOY_CTRL.SLOT].IsEnabled())
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{
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ack = s_multitaps[s_JOY_CTRL.SLOT].Transfer(data_out, &data_in);
Log_TracePrintf("Transfer tap %d, sent 0x%02X, received 0x%02X, acked: %s", static_cast<int>(s_JOY_CTRL.SLOT),
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data_out, data_in, ack ? "true" : "false");
}
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}
break;
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}
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s_receive_buffer = data_in;
s_receive_buffer_full = true;
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// device no longer active?
if (!ack)
{
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s_active_device = ActiveDevice::None;
EndTransfer();
}
else
{
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const bool memcard_transfer =
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s_active_device == ActiveDevice::MemoryCard ||
(s_active_device == ActiveDevice::Multitap && s_multitaps[s_JOY_CTRL.SLOT].IsReadingMemoryCard());
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const TickCount ack_timer = GetACKTicks(memcard_transfer);
Log_DebugPrintf("Delaying ACK for %d ticks", ack_timer);
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s_state = State::WaitingForACK;
s_transfer_event->SetPeriodAndSchedule(ack_timer);
}
UpdateJoyStat();
}
void Pad::DoACK()
{
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s_JOY_STAT.ACKINPUT = true;
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if (s_JOY_CTRL.ACKINTEN)
{
Log_DebugPrintf("Triggering ACK interrupt");
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s_JOY_STAT.INTR = true;
InterruptController::SetLineState(InterruptController::IRQ::PAD, true);
}
EndTransfer();
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UpdateJoyStat();
if (CanTransfer())
BeginTransfer();
}
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void Pad::EndTransfer()
{
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DebugAssert(s_state == State::Transmitting || s_state == State::WaitingForACK);
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Log_DebugPrintf("Ending transfer");
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s_state = State::Idle;
s_transfer_event->Deactivate();
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}
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void Pad::ResetDeviceTransferState()
{
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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if (s_controllers[i])
s_controllers[i]->ResetTransferState();
if (s_memory_cards[i])
s_memory_cards[i]->ResetTransferState();
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}
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for (u32 i = 0; i < NUM_MULTITAPS; i++)
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s_multitaps[i].ResetTransferState();
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s_active_device = ActiveDevice::None;
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}