Duckstation/src/frontend-common
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
..
CMakeLists.txt HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
common_host_interface.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
common_host_interface.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
controller_interface.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
controller_interface.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
d3d11_host_display.cpp D3D11HostDisplay: Fix reversed feature level order 2020-07-12 00:44:13 +10:00
d3d11_host_display.h Build fix 2020-07-10 14:46:44 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
frontend-common.vcxproj.filters HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
imgui_styles.cpp Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
imgui_styles.h Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
ini_settings_interface.cpp Qt: Remove usage of QString where possible for settings 2020-07-21 20:10:06 +10:00
ini_settings_interface.h Qt: Remove usage of QString where possible for settings 2020-07-21 20:10:06 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp OpenGLHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
opengl_host_display.h OpenGLHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
save_state_selector_ui.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
save_state_selector_ui.h Move most helper logic from base HostInterface to FrontendCommon 2020-06-09 02:35:37 +10:00
sdl_audio_stream.cpp SDL: Fix compilation on older versions 2020-06-07 01:38:38 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp SDLControllerInterface: Init joystick API as well 2020-07-06 02:47:33 +10:00
sdl_controller_interface.h ControllerInterface: Make axis-to-button deadzone customizable 2020-06-23 08:15:17 -07:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp VulkanHostDisplay: Fix custom crosshair rendering on NVIDIA 2020-07-24 02:40:46 +10:00
vulkan_host_display.h libretro: Vulkan renderer support 2020-07-04 22:14:07 +10:00