Duckstation/src/frontend-common/display_ps.hlsl
2020-02-20 23:21:54 +09:00

8 lines
198 B
HLSL

Texture2D samp0 : register(t0);
SamplerState samp0_ss : register(s0);
void main(in float2 v_tex0 : TEXCOORD0,
out float4 o_col0 : SV_Target)
{
o_col0 = samp0.Sample(samp0_ss, v_tex0);
}