mirror of
https://github.com/RetroDECK/Duckstation.git
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218 lines
5.5 KiB
C++
218 lines
5.5 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "controller.h"
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#include "analog_controller.h"
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#include "analog_joystick.h"
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#include "digital_controller.h"
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#include "fmt/format.h"
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#include "guncon.h"
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#include "host.h"
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#include "negcon.h"
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#include "playstation_mouse.h"
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#include "util/state_wrapper.h"
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static const Controller::ControllerInfo s_none_info = {ControllerType::None,
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"None",
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TRANSLATE_NOOP("ControllerType", "Not Connected"),
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{},
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{},
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Controller::VibrationCapabilities::NoVibration};
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static const Controller::ControllerInfo* s_controller_info[] = {
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&s_none_info, &DigitalController::INFO, &AnalogController::INFO, &AnalogJoystick::INFO, &NeGcon::INFO,
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&GunCon::INFO, &PlayStationMouse::INFO,
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};
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Controller::Controller(u32 index) : m_index(index)
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{
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}
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Controller::~Controller() = default;
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void Controller::Reset()
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{
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}
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bool Controller::DoState(StateWrapper& sw, bool apply_input_state)
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{
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return !sw.HasError();
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}
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void Controller::ResetTransferState()
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{
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}
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bool Controller::Transfer(const u8 data_in, u8* data_out)
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{
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*data_out = 0xFF;
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return false;
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}
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float Controller::GetBindState(u32 index) const
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{
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return 0.0f;
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}
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void Controller::SetBindState(u32 index, float value)
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{
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}
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u32 Controller::GetButtonStateBits() const
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{
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return 0;
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}
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bool Controller::InAnalogMode() const
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{
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return false;
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}
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std::optional<u32> Controller::GetAnalogInputBytes() const
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{
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return std::nullopt;
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}
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void Controller::LoadSettings(SettingsInterface& si, const char* section)
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{
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}
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std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::Create(index);
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case ControllerType::AnalogController:
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return AnalogController::Create(index);
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case ControllerType::AnalogJoystick:
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return AnalogJoystick::Create(index);
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case ControllerType::GunCon:
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return GunCon::Create(index);
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::Create(index);
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case ControllerType::NeGcon:
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return NeGcon::Create(index);
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case ControllerType::None:
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default:
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return {};
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}
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}
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const char* Controller::GetDefaultPadType(u32 pad)
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{
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return Settings::GetControllerTypeName((pad == 0) ? Settings::DEFAULT_CONTROLLER_1_TYPE :
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Settings::DEFAULT_CONTROLLER_2_TYPE);
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}
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const Controller::ControllerInfo* Controller::GetControllerInfo(ControllerType type)
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{
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for (const ControllerInfo* info : s_controller_info)
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{
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if (type == info->type)
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return info;
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}
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return nullptr;
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}
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const Controller::ControllerInfo* Controller::GetControllerInfo(const std::string_view& name)
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{
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for (const ControllerInfo* info : s_controller_info)
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{
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if (name == info->name)
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return info;
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}
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return nullptr;
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}
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std::vector<std::pair<std::string, std::string>> Controller::GetControllerTypeNames()
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{
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std::vector<std::pair<std::string, std::string>> ret;
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for (const ControllerInfo* info : s_controller_info)
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ret.emplace_back(info->name, info->display_name);
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return ret;
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}
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std::optional<u32> Controller::GetBindIndex(ControllerType type, const std::string_view& bind_name)
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{
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const ControllerInfo* info = GetControllerInfo(type);
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if (!info)
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return std::nullopt;
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for (u32 i = 0; i < static_cast<u32>(info->bindings.size()); i++)
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{
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if (bind_name == info->bindings[i].name)
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return i;
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}
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return std::nullopt;
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}
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Controller::VibrationCapabilities Controller::GetControllerVibrationCapabilities(const std::string_view& type)
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{
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const ControllerInfo* info = GetControllerInfo(type);
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return info ? info->vibration_caps : VibrationCapabilities::NoVibration;
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}
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std::tuple<u32, u32> Controller::ConvertPadToPortAndSlot(u32 index)
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{
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if (index > 4) // [5,6,7]
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return std::make_tuple(1, index - 4); // 2B,2C,2D
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else if (index > 1) // [2,3,4]
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return std::make_tuple(0, index - 1); // 1B,1C,1D
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else // [0,1]
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return std::make_tuple(index, 0); // 1A,2A
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}
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u32 Controller::ConvertPortAndSlotToPad(u32 port, u32 slot)
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{
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if (slot == 0)
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return port;
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else if (port == 0) // slot=[0,1]
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return slot + 1; // 2,3,4
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else
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return slot + 4; // 5,6,7
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}
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bool Controller::PadIsMultitapSlot(u32 index)
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{
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return (index >= 2);
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}
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bool Controller::PortAndSlotIsMultitap(u32 port, u32 slot)
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{
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return (slot != 0);
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}
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std::string Controller::GetSettingsSection(u32 pad)
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{
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return fmt::format("Pad{}", pad + 1u);
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}
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bool Controller::InCircularDeadzone(float deadzone, float pos_x, float pos_y)
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{
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if (pos_x == 0.0f && pos_y == 0.0f)
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return false;
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// Compute the angle at the given position in the stick's square bounding box.
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const float theta = std::atan2(pos_y, pos_x);
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// Compute the position that the edge of the circle would be at, given the angle.
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const float dz_x = std::cos(theta) * deadzone;
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const float dz_y = std::sin(theta) * deadzone;
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// We're in the deadzone if our position is less than the circle edge.
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const bool in_x = (pos_x < 0.0f) ? (pos_x > dz_x) : (pos_x <= dz_x);
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const bool in_y = (pos_y < 0.0f) ? (pos_y > dz_y) : (pos_y <= dz_y);
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return (in_x && in_y);
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}
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