Commit graph

39 commits

Author SHA1 Message Date
Stenzek 3cd28f433b Controller: Use std::span 2023-09-20 17:11:29 +10:00
Stenzek 7e07d2feb8 GunCon: Add relative pointer binding 2023-09-20 17:11:29 +10:00
Stenzek 259193a8e5 GPUDevice: Move software cursor to ImGuiManager 2023-08-30 00:44:00 +10:00
Stenzek 1ec6aee5bf Host: Split translation macros dependent on return type 2023-08-20 12:40:47 +10:00
Dolphin 9526e15ec2
Update japanese translation (#2969)
* update base duckstation-qt_ja.ts

* update Japanese translation

* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Connor McLaughlin 395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin f5b7311a45 Controllers: Make deadzone circular 2022-10-21 21:20:21 +10:00
Connor McLaughlin 4feb5ad548 Controller: Make InAnalogMode() virtual 2022-10-09 14:10:54 +10:00
Connor McLaughlin 35f272b336 Settings: Set default controller type to AnalogController 2022-08-29 20:34:12 +10:00
Connor McLaughlin b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin b7fbde31a7 Move utility classes from common to own static lib 2022-07-21 17:29:58 +10:00
Connor McLaughlin 251043f11a OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
Albert Liu 5ff3299384 Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
Connor McLaughlin 8bb5ff47eb PlaystationMouse: Add option to use relative mode 2020-12-28 00:37:04 +10:00
Connor McLaughlin ca42d027ac Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
Connor McLaughlin 47f0720b93 Controller: Always preserve internal state when loading/resuming
Fixes analog mode getting disabled when loading state.
2020-12-17 01:20:06 +10:00
Albert Liu 191e6b0496 DigitalController: Add option to force as Pop'n Controller 2020-12-09 23:39:11 -08:00
Connor McLaughlin ea9829946d Cheats: Implement D4/D5/D6 code types 2020-12-06 15:47:00 +10:00
Albert Liu f9d2643d98 Controller: Add Analog Joystick support 2020-11-14 07:46:26 -08:00
Albert Liu 3b51b993f3 NeGcon: Add steering axis deadzone setting 2020-11-01 04:17:18 -08:00
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin e374853cf5 HostInterface: Better configuration of custom crosshair/software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin 4dc9e10777 HostInterface: Support per-controller-type settings 2020-07-01 00:56:46 +10:00
Albert Liu ee3a96011e Controller: Add NeGcon support 2020-05-30 23:11:02 -07:00
Connor McLaughlin 9539ce032b AnalogController: Show controller number in OSD messages 2020-05-08 15:32:39 +10:00
Connor McLaughlin 95468901f2 AnalogController: Add analog toggle button 2020-05-08 15:13:07 +10:00
Connor McLaughlin 8f82987341 Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin 4b1541087a Controller: Add methods to query buttons/axises for a controller type 2020-01-02 16:10:42 +10:00
Connor McLaughlin cbcb9b02b0 AnalogController: Rumble support 2019-12-15 23:22:53 +10:00
Connor McLaughlin a347b3606e Implement support for analog controllers 2019-12-15 21:58:27 +10:00
Connor McLaughlin 6e18e56089 Controller: Support general axis input events 2019-12-15 00:32:55 +10:00
Connor McLaughlin 32d8b4dc84 Frontend: Dynamic button mapping based on controller type 2019-12-15 00:17:43 +10:00
Connor McLaughlin c65279f944 System: Create controllers dynamically based on config 2019-12-14 23:29:26 +10:00
Connor McLaughlin ea0845d5ad Move controller creation to System class, switch shared_ptr to unique_ptr 2019-12-14 23:20:24 +10:00
Connor McLaughlin 89e9373037 Controller: Add a set-button interface in base class 2019-12-09 01:06:58 +10:00
Connor McLaughlin da14b10e72 Split MemoryCard and PadDevice (now Controller) 2019-12-09 00:52:00 +10:00