mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-12-02 10:35:39 +00:00
223 lines
6.4 KiB
C++
223 lines
6.4 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "playstation_mouse.h"
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#include "gpu.h"
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#include "host.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include <array>
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Log_SetChannel(PlayStationMouse);
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static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Binding::ButtonCount)> s_button_indices = {
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{11, 10}};
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PlayStationMouse::PlayStationMouse(u32 index) : Controller(index)
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{
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}
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PlayStationMouse::~PlayStationMouse() = default;
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ControllerType PlayStationMouse::GetType() const
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{
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return ControllerType::PlayStationMouse;
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}
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void PlayStationMouse::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
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{
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if (!Controller::DoState(sw, apply_input_state))
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return false;
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u16 button_state = m_button_state;
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float delta_x = m_delta_x;
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float delta_y = m_delta_y;
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sw.Do(&button_state);
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if (sw.GetVersion() >= 60)
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{
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sw.Do(&delta_x);
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sw.Do(&delta_y);
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}
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else
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{
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u8 dummy = 0;
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sw.Do(&dummy);
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sw.Do(&dummy);
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}
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if (apply_input_state)
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{
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m_button_state = button_state;
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m_delta_x = delta_x;
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m_delta_y = delta_y;
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}
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sw.Do(&m_transfer_state);
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return true;
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}
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float PlayStationMouse::GetBindState(u32 index) const
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{
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if (index >= s_button_indices.size())
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return 0.0f;
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const u32 bit = s_button_indices[index];
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return static_cast<float>(((m_button_state >> bit) & 1u) ^ 1u);
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}
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void PlayStationMouse::SetBindState(u32 index, float value)
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{
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if (index >= s_button_indices.size())
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{
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if (index == static_cast<u32>(Binding::PointerX))
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m_delta_x += value;
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else if (index == static_cast<u32>(Binding::PointerY))
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m_delta_y += value;
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return;
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}
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if (value >= 0.5f)
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m_button_state &= ~(u16(1) << s_button_indices[index]);
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else
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m_button_state |= u16(1) << s_button_indices[index];
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}
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void PlayStationMouse::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A12;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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*data_out = 0xFF;
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if (data_in == 0x01)
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{
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m_transfer_state = TransferState::Ready;
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return true;
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}
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return false;
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}
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case TransferState::Ready:
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{
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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*data_out = 0xFF;
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return false;
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = TransferState::DeltaX;
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return true;
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}
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case TransferState::DeltaX:
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{
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const float delta_x =
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std::clamp(std::floor(m_delta_x * m_sensitivity_x), static_cast<float>(std::numeric_limits<s8>::min()),
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static_cast<float>(std::numeric_limits<s8>::max()));
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m_delta_x -= delta_x / m_sensitivity_x;
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*data_out = static_cast<s8>(delta_x);
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m_transfer_state = TransferState::DeltaY;
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return true;
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}
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case TransferState::DeltaY:
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{
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const float delta_y =
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std::clamp(std::floor(m_delta_y * m_sensitivity_y), static_cast<float>(std::numeric_limits<s8>::min()),
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static_cast<float>(std::numeric_limits<s8>::max()));
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m_delta_y -= delta_y / m_sensitivity_x;
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*data_out = static_cast<s8>(delta_y);
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m_transfer_state = TransferState::Idle;
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return false;
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}
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default:
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{
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UnreachableCode();
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}
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}
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}
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void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
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{
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Controller::LoadSettings(si, section);
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m_sensitivity_x = si.GetFloatValue(section, "SensitivityX", 1.0f);
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m_sensitivity_y = si.GetFloatValue(section, "SensitivityY", 1.0f);
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}
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std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
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{
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return std::make_unique<PlayStationMouse>(index);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, button, genb) \
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{ \
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name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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// clang-format off
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{ "Pointer", TRANSLATE_NOOP("PlaystationMouse", "Pointer"), static_cast<u32>(PlayStationMouse::Binding::PointerX), InputBindingInfo::Type::Pointer, GenericInputBinding::Unknown },
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BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Binding::Left, GenericInputBinding::Cross),
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BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Binding::Right, GenericInputBinding::Circle),
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// clang-format on
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#undef BUTTON
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Float, "SensitivityX", TRANSLATE_NOOP("PlayStationMouse", "Horizontal Sensitivity"),
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TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0",
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"0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f},
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{SettingInfo::Type::Float, "SensitivityY", TRANSLATE_NOOP("PlayStationMouse", "Vertical Sensitivity"),
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TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0",
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"0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f},
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};
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const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse,
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"PlayStationMouse",
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TRANSLATE_NOOP("ControllerType", "PlayStation Mouse"),
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s_binding_info,
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s_settings,
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Controller::VibrationCapabilities::NoVibration}; |