Duckstation/src/frontend-common/controller_interface.cpp
Chris dd3d5dbd86
Allow keyboard binding in nogui/fullscreen mode (#1679)
* Allow keyboard binding in nogui/fullscreen mode
2021-02-25 02:05:33 +10:00

167 lines
4.4 KiB
C++

#include "controller_interface.h"
#include "common/assert.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/controller.h"
#include "core/system.h"
#include <cmath>
Log_SetChannel(ControllerInterface);
ControllerInterface::ControllerInterface() = default;
ControllerInterface::~ControllerInterface() = default;
bool ControllerInterface::Initialize(CommonHostInterface* host_interface)
{
m_host_interface = host_interface;
return true;
}
void ControllerInterface::Shutdown()
{
m_host_interface = nullptr;
}
void ControllerInterface::SetHook(Hook::Callback callback)
{
std::unique_lock<std::mutex> lock(m_event_intercept_mutex);
Assert(!m_event_intercept_callback);
m_event_intercept_callback = std::move(callback);
}
void ControllerInterface::ClearHook()
{
std::unique_lock<std::mutex> lock(m_event_intercept_mutex);
if (m_event_intercept_callback)
m_event_intercept_callback = {};
}
bool ControllerInterface::HasHook()
{
std::unique_lock<std::mutex> lock(m_event_intercept_mutex);
return (bool)m_event_intercept_callback;
}
bool ControllerInterface::DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number,
std::variant<float, std::string_view> value, bool track_history)
{
std::unique_lock<std::mutex> lock(m_event_intercept_mutex);
if (!m_event_intercept_callback)
return false;
const Hook ei{type, controller_index, button_or_axis_number, std::move(value), track_history};
const Hook::CallbackResult action = m_event_intercept_callback(ei);
if (action == Hook::CallbackResult::StopMonitoring)
m_event_intercept_callback = {};
return true;
}
void ControllerInterface::OnControllerConnected(int host_id)
{
Log_InfoPrintf("Host controller %d connected, updating input map", host_id);
m_host_interface->UpdateInputMap();
}
void ControllerInterface::OnControllerDisconnected(int host_id)
{
Log_InfoPrintf("Host controller %d disconnected, updating input map", host_id);
m_host_interface->UpdateInputMap();
}
void ControllerInterface::ClearBindings() {}
bool ControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
return false;
}
bool ControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback)
{
return false;
}
bool ControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback)
{
return false;
}
static constexpr std::array<const char*, static_cast<u32>(ControllerInterface::Backend::Count)> s_backend_names = {{
TRANSLATABLE("ControllerInterface", "None"),
#ifdef WITH_SDL2
TRANSLATABLE("ControllerInterface", "SDL"),
#endif
#ifdef WIN32
TRANSLATABLE("ControllerInterface", "XInput"),
TRANSLATABLE("ControllerInterface", "DInput"),
#endif
#ifdef ANDROID
// Deliberately not translated as it's not exposed to users.
"Android",
#endif
#ifdef WITH_EVDEV
TRANSLATABLE("ControllerInterface", "Evdev"),
#endif
}};
std::optional<ControllerInterface::Backend> ControllerInterface::ParseBackendName(const char* name)
{
for (u32 i = 0; i < static_cast<u32>(s_backend_names.size()); i++)
{
if (StringUtil::Strcasecmp(name, s_backend_names[i]) == 0)
return static_cast<Backend>(i);
}
return std::nullopt;
}
const char* ControllerInterface::GetBackendName(Backend type)
{
return s_backend_names[static_cast<u32>(type)];
}
ControllerInterface::Backend ControllerInterface::GetDefaultBackend()
{
#ifdef WITH_SDL2
return Backend::SDL;
#endif
#ifdef WIN32
return Backend::XInput;
#else
return Backend::None;
#endif
}
#ifdef WITH_SDL2
#include "sdl_controller_interface.h"
#endif
#ifdef WIN32
#include "dinput_controller_interface.h"
#include "xinput_controller_interface.h"
#endif
#ifdef WITH_EVDEV
#include "evdev_controller_interface.h"
#endif
std::unique_ptr<ControllerInterface> ControllerInterface::Create(Backend type)
{
#ifdef WITH_SDL2
if (type == Backend::SDL)
return std::make_unique<SDLControllerInterface>();
#endif
#ifdef WIN32
if (type == Backend::XInput)
return std::make_unique<XInputControllerInterface>();
if (type == Backend::DInput)
return std::make_unique<DInputControllerInterface>();
#endif
#ifdef WITH_EVDEV
if (type == Backend::Evdev)
return std::make_unique<EvdevControllerInterface>();
#endif
return {};
}