.. |
cheevos.cpp
|
Implement RetroAchivements
|
2021-02-27 00:44:53 +10:00 |
cheevos.h
|
Implement RetroAchivements
|
2021-02-27 00:44:53 +10:00 |
CMakeLists.txt
|
CMake: Make evdev optional
|
2021-02-27 20:53:00 +10:00 |
common_host_interface.cpp
|
CommonHostInterface: Fix key inputs getting stuck with modifiers
|
2021-02-28 04:03:48 +10:00 |
common_host_interface.h
|
CommonHostInterface: Fix key inputs getting stuck with modifiers
|
2021-02-28 04:03:48 +10:00 |
controller_interface.cpp
|
Allow keyboard binding in nogui/fullscreen mode (#1679)
|
2021-02-25 02:05:33 +10:00 |
controller_interface.h
|
Allow keyboard binding in nogui/fullscreen mode (#1679)
|
2021-02-25 02:05:33 +10:00 |
cubeb_audio_stream.cpp
|
CubebAudioStream: Use cubeb's volume control
|
2020-12-12 11:50:37 +10:00 |
cubeb_audio_stream.h
|
CubebAudioStream: Use cubeb's volume control
|
2020-12-12 11:50:37 +10:00 |
d3d11_host_display.cpp
|
Qt: Improve handling of exclusive fullscreen loss
|
2021-02-25 12:51:45 +10:00 |
d3d11_host_display.h
|
HostDisplay: Add virtual method for getting resolutions
|
2021-02-14 18:36:21 +10:00 |
dinput_controller_interface.cpp
|
FrontendCommon: Add DInput controller interface
|
2020-12-29 22:49:52 +10:00 |
dinput_controller_interface.h
|
FrontendCommon: Add DInput controller interface
|
2020-12-29 22:49:52 +10:00 |
display_ps.hlsl
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_ps.hlsl.h
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_vs.hlsl
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
display_vs.hlsl.h
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
evdev_controller_interface.cpp
|
Add evdev controller interface
|
2021-02-08 00:47:39 +10:00 |
evdev_controller_interface.h
|
Add evdev controller interface
|
2021-02-08 00:47:39 +10:00 |
font_roboto_regular.inl
|
Move shared frontend code from SDL to a seperate project
|
2020-02-16 00:13:53 +09:00 |
frontend-common.vcxproj
|
Implement RetroAchivements
|
2021-02-27 00:44:53 +10:00 |
frontend-common.vcxproj.filters
|
Implement RetroAchivements
|
2021-02-27 00:44:53 +10:00 |
fullscreen_ui.cpp
|
FullscreenUI: Fix debug menu being occluded
|
2021-02-28 16:30:09 +10:00 |
fullscreen_ui.h
|
Implement RetroAchivements
|
2021-02-27 00:44:53 +10:00 |
fullscreen_ui_progress_callback.cpp
|
Add "Fullscreen UI"
|
2021-01-31 17:10:27 +10:00 |
fullscreen_ui_progress_callback.h
|
Add "Fullscreen UI"
|
2021-01-31 17:10:27 +10:00 |
game_list.cpp
|
GameList: Slight optimization to scanning
|
2021-02-19 01:37:56 +10:00 |
game_list.h
|
GameList: Slight optimization to scanning
|
2021-02-19 01:37:56 +10:00 |
game_settings.cpp
|
GameSettings: Add PGXP projection precision
|
2021-02-18 02:19:43 +10:00 |
game_settings.h
|
GameSettings: Add PGXP projection precision
|
2021-02-18 02:19:43 +10:00 |
http_downloader.cpp
|
FrontendCommon: Add HTTPDownloader class
|
2021-02-27 00:44:50 +10:00 |
http_downloader.h
|
FrontendCommon: Add HTTPDownloader class
|
2021-02-27 00:44:50 +10:00 |
http_downloader_winhttp.cpp
|
FrontendCommon: Add HTTPDownloader class
|
2021-02-27 00:44:50 +10:00 |
http_downloader_winhttp.h
|
FrontendCommon: Add HTTPDownloader class
|
2021-02-27 00:44:50 +10:00 |
icon.cpp
|
FrontendCommon: Add placeholder icon binary
|
2020-04-21 02:50:48 +10:00 |
icon.h
|
FrontendCommon: Add placeholder icon binary
|
2020-04-21 02:50:48 +10:00 |
IconsFontAwesome5.h
|
Add "Fullscreen UI"
|
2021-01-31 17:10:27 +10:00 |
imgui_fullscreen.cpp
|
FullscreenUI: Fix debug menu being occluded
|
2021-02-28 16:30:09 +10:00 |
imgui_fullscreen.h
|
FullscreenUI: Add fullscreen/close buttons to landing window
|
2021-02-25 02:20:33 +10:00 |
imgui_impl_dx11.cpp
|
HostDisplay: Move imgui context creation to base class
|
2021-01-31 17:10:27 +10:00 |
imgui_impl_dx11.h
|
HostDisplay: Move imgui context creation to base class
|
2021-01-31 17:10:27 +10:00 |
imgui_impl_opengl3.cpp
|
ImGui: Use safe strcat/scanf on MSVC
|
2021-02-06 19:16:39 +10:00 |
imgui_impl_opengl3.h
|
HostDisplay: Move imgui context creation to base class
|
2021-01-31 17:10:27 +10:00 |
imgui_impl_vulkan.cpp
|
HostDisplay: Move imgui context creation to base class
|
2021-01-31 17:10:27 +10:00 |
imgui_impl_vulkan.h
|
HostDisplay: Move imgui context creation to base class
|
2021-01-31 17:10:27 +10:00 |
imgui_styles.cpp
|
ImGuiStyle: Return the font we create
|
2021-01-31 17:10:26 +10:00 |
imgui_styles.h
|
ImGuiStyle: Return the font we create
|
2021-01-31 17:10:26 +10:00 |
ini_settings_interface.cpp
|
CommonHostInterface: Fully clear controller section before loading profile
|
2020-12-22 03:24:51 +10:00 |
ini_settings_interface.h
|
Settings: Expose Save() method to interface
|
2021-01-31 17:10:27 +10:00 |
make_d3d_display_shader_bytecode.bat
|
Add precompiled versions of D3D11 display shaders
|
2020-02-20 23:21:54 +09:00 |
opengl_host_display.cpp
|
CMake: Make evdev optional
|
2021-02-27 20:53:00 +10:00 |
opengl_host_display.h
|
HostDisplay: Add virtual method for getting resolutions
|
2021-02-14 18:36:21 +10:00 |
postprocessing_chain.cpp
|
Make path separators in UI more consistent
|
2020-09-20 00:08:17 +02:00 |
postprocessing_chain.h
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
postprocessing_shader.cpp
|
PostProcessingShader: Fix a compile warning
|
2020-09-23 20:19:38 +10:00 |
postprocessing_shader.h
|
PostProcessing: Use ints-for-bools CPU-side as well
|
2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.cpp
|
PostProcessingShaderGen: Use ints instead of bools for options
|
2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.h
|
FrontendCommon: Add a post processing implementation
|
2020-09-13 01:23:43 +10:00 |
save_state_selector_ui.cpp
|
Fix a couple of typos in translation sources
|
2021-02-27 16:21:36 +10:00 |
save_state_selector_ui.h
|
Save State UI: Cache legend strings
|
2021-02-22 19:34:51 +01:00 |
sdl_audio_stream.cpp
|
SDLAudioStream: Fix volume not applying
|
2020-12-12 11:50:48 +10:00 |
sdl_audio_stream.h
|
AudioStream: Replace buffer queue with ring buffer
|
2020-06-07 01:22:03 +10:00 |
sdl_controller_interface.cpp
|
Various warning fixes
|
2021-02-06 19:19:55 +10:00 |
sdl_controller_interface.h
|
SDLControllerInterface: Use SDL_GameControllerRumble where supported
|
2020-12-31 19:41:51 +10:00 |
sdl_initializer.cpp
|
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
|
2020-02-16 00:15:05 +09:00 |
sdl_initializer.h
|
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
|
2020-02-16 00:15:05 +09:00 |
vulkan_host_display.cpp
|
Vulkan: Support fullscreen resolution enumeration
|
2021-02-16 02:58:25 +10:00 |
vulkan_host_display.h
|
Vulkan: Support fullscreen resolution enumeration
|
2021-02-16 02:58:25 +10:00 |
xinput_controller_interface.cpp
|
Another fix for XInput backend
|
2020-12-07 18:08:48 +01:00 |
xinput_controller_interface.h
|
Support for SDL Joysticks
|
2020-11-15 16:12:39 +01:00 |