mirror of
https://github.com/RetroDECK/Duckstation.git
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237 lines
6.5 KiB
C++
237 lines
6.5 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gpu_texture.h"
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#include "gpu_device.h"
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#include "common/bitutils.h"
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#include "common/log.h"
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#include "common/string_util.h"
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Log_SetChannel(GPUTexture);
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GPUTexture::GPUTexture() = default;
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GPUTexture::GPUTexture(u16 width, u16 height, u8 layers, u8 levels, u8 samples, Type type, Format format)
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: m_width(width), m_height(height), m_layers(layers), m_levels(levels), m_samples(samples), m_type(type),
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m_format(format)
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{
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}
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GPUTexture::~GPUTexture() = default;
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const char* GPUTexture::GetFormatName(Format format)
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{
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static constexpr const char* format_names[static_cast<u8>(Format::MaxCount)] = {
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"Unknown", // Unknown
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"RGBA8", // RGBA8
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"BGRA8", // BGRA8
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"RGB565", // RGB565
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"RGB5551", // RGBA5551
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"R8", // R8
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"D16", // D16
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"R16", // R16
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"R16F", // R16F
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"R32I", // R32I
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"R32U", // R32U
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"R32F", // R32F
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"RG8", // RG8
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"RG16", // RG16
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"RG16F", // RG16F
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"RG32F", // RG32F
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"RGBA16", // RGBA16
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"RGBA16F", // RGBA16F
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"RGBA32F", // RGBA32F
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"RGB10A2", // RGB10A2
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};
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return format_names[static_cast<u8>(format)];
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}
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void GPUTexture::ClearBaseProperties()
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{
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m_width = 0;
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m_height = 0;
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m_layers = 0;
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m_levels = 0;
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m_samples = 0;
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m_type = GPUTexture::Type::Unknown;
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m_format = GPUTexture::Format::Unknown;
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m_state = State::Dirty;
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}
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std::array<float, 4> GPUTexture::GetUNormClearColor() const
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{
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return GPUDevice::RGBA8ToFloat(m_clear_value.color);
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}
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u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
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{
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switch (format)
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{
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case Format::RGBA8:
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case Format::BGRA8:
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return 4;
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case Format::RGBA5551:
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case Format::RGB565:
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case Format::D16:
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return 2;
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case Format::R8:
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return 1;
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default:
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return 0;
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}
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}
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bool GPUTexture::IsDepthFormat(Format format)
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{
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return (format == Format::D16);
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}
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bool GPUTexture::ValidateConfig(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type, Format format)
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{
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if (width > MAX_WIDTH || height > MAX_HEIGHT || layers > MAX_LAYERS || levels > MAX_LEVELS || samples > MAX_SAMPLES)
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{
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Log_ErrorPrintf("Invalid dimensions: %ux%ux%u %u %u.", width, height, layers, levels, samples);
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return false;
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}
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const u32 max_texture_size = g_gpu_device->GetMaxTextureSize();
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if (width > max_texture_size || height > max_texture_size)
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{
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Log_ErrorPrintf("Texture width (%u) or height (%u) exceeds max texture size (%u).", width, height,
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max_texture_size);
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return false;
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}
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const u32 max_samples = g_gpu_device->GetMaxMultisamples();
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if (samples > max_samples)
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{
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Log_ErrorPrintf("Texture samples (%u) exceeds max samples (%u).", samples, max_samples);
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return false;
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}
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if (samples > 1 && levels > 1)
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{
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Log_ErrorPrintf("Multisampled textures can't have mip levels.");
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return false;
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}
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if (layers > 1 && type != Type::Texture)
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{
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Log_ErrorPrintf("Texture arrays are not supported on targets.");
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return false;
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}
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if (levels > 1 && type != Type::Texture)
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{
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Log_ErrorPrintf("Mipmaps are not supported on targets.");
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return false;
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}
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return true;
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}
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bool GPUTexture::ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector<u32>& texture_data,
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u32& texture_data_stride, GPUTexture::Format format)
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{
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switch (format)
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{
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case Format::BGRA8:
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{
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for (u32 y = 0; y < height; y++)
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{
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u32* pixels = reinterpret_cast<u32*>(reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride));
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for (u32 x = 0; x < width; x++)
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pixels[x] = (pixels[x] & 0xFF00FF00) | ((pixels[x] & 0xFF) << 16) | ((pixels[x] >> 16) & 0xFF);
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}
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return true;
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}
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case Format::RGBA8:
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return true;
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case Format::RGB565:
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{
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std::vector<u32> temp(width * height);
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for (u32 y = 0; y < height; y++)
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{
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const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
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u32* pixels_out = &temp[y * width];
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for (u32 x = 0; x < width; x++)
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{
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// RGB565 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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const u8 r5 = Truncate8(pixel_in >> 11);
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const u8 g6 = Truncate8((pixel_in >> 5) & 0x3F);
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const u8 b5 = Truncate8(pixel_in & 0x1F);
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*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 2) | (g6 & 3)) << 8) |
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(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (0xFF000000u);
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}
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}
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texture_data = std::move(temp);
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texture_data_stride = sizeof(u32) * width;
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return true;
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}
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case Format::RGBA5551:
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{
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std::vector<u32> temp(width * height);
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for (u32 y = 0; y < height; y++)
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{
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const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
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u32* pixels_out = &temp[y * width];
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for (u32 x = 0; x < width; x++)
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{
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// RGBA5551 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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const u8 a1 = Truncate8(pixel_in >> 15);
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const u8 r5 = Truncate8((pixel_in >> 10) & 0x1F);
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const u8 g6 = Truncate8((pixel_in >> 5) & 0x1F);
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const u8 b5 = Truncate8(pixel_in & 0x1F);
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*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 3) | (g6 & 7)) << 8) |
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(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (a1 ? 0xFF000000u : 0u);
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}
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}
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texture_data = std::move(temp);
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texture_data_stride = sizeof(u32) * width;
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return true;
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}
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default:
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Log_ErrorPrintf("Unknown pixel format %u", static_cast<u32>(format));
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return false;
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}
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}
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void GPUTexture::FlipTextureDataRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32 texture_data_stride)
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{
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std::vector<u32> temp(width);
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for (u32 flip_row = 0; flip_row < (height / 2); flip_row++)
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{
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u32* top_ptr = &texture_data[flip_row * width];
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u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width];
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std::memcpy(temp.data(), top_ptr, texture_data_stride);
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std::memcpy(top_ptr, bottom_ptr, texture_data_stride);
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std::memcpy(bottom_ptr, temp.data(), texture_data_stride);
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}
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}
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void GPUTexture::MakeReadyForSampling()
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{
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}
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