mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 17:15:40 +00:00
687 lines
23 KiB
C++
687 lines
23 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "settingswindow.h"
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#include "advancedsettingswidget.h"
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#include "audiosettingswidget.h"
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#include "biossettingswidget.h"
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#include "consolesettingswidget.h"
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#include "achievementsettingswidget.h"
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#include "emulationsettingswidget.h"
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#include "foldersettingswidget.h"
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#include "gamelistsettingswidget.h"
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#include "gamesummarywidget.h"
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#include "graphicssettingswidget.h"
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#include "interfacesettingswidget.h"
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#include "mainwindow.h"
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#include "memorycardsettingswidget.h"
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#include "postprocessingsettingswidget.h"
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#include "qthost.h"
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#include "core/achievements.h"
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#include "core/host.h"
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#include "util/ini_settings_interface.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include <QtGui/QWheelEvent>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QScrollBar>
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#include <QtWidgets/QTextEdit>
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Log_SetChannel(SettingsWindow);
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static QList<SettingsWindow*> s_open_game_properties_dialogs;
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SettingsWindow::SettingsWindow() : QWidget()
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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addPages();
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connectUi();
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}
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SettingsWindow::SettingsWindow(const std::string& path, const std::string& serial, DiscRegion region,
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const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif)
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: QWidget(), m_sif(std::move(sif))
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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addWidget(new GameSummaryWidget(path, serial, region, entry, this, m_ui.settingsContainer), tr("Summary"),
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QStringLiteral("file-list-line"),
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tr("<strong>Summary</strong><hr>This page shows information about the selected game, and allows you to "
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"validate your disc was dumped correctly."));
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addPages();
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connectUi();
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s_open_game_properties_dialogs.push_back(this);
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}
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SettingsWindow::~SettingsWindow()
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{
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if (isPerGameSettings())
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s_open_game_properties_dialogs.removeOne(this);
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}
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void SettingsWindow::closeEvent(QCloseEvent* event)
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{
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// we need to clean up ourselves, since we're not modal
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if (isPerGameSettings())
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deleteLater();
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}
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void SettingsWindow::addPages()
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{
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addWidget(
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m_general_settings = new InterfaceSettingsWidget(this, m_ui.settingsContainer), tr("Interface"),
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QStringLiteral("settings-3-line"),
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tr("<strong>Interface Settings</strong><hr>These options control how the emulator looks and "
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"behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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if (!isPerGameSettings())
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{
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addWidget(
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m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"),
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QStringLiteral("folder-open-line"),
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by "
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"DuckStation to populate the game list. Search directories can be added, removed, and switched to "
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"recursive/non-recursive."));
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}
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addWidget(
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m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("chip-line"),
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tr("<strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be "
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"patched.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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addWidget(
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m_console_settings = new ConsoleSettingsWidget(this, m_ui.settingsContainer), tr("Console"),
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QStringLiteral("chip-2-line"),
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tr("<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
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"console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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addWidget(
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m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"),
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QStringLiteral("emulation-line"),
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tr("<strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the "
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"system.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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addWidget(
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m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
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QStringLiteral("memcard-line"),
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tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk."));
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addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"),
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QStringLiteral("image-fill"),
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tr("<strong>Graphics Settings</strong><hr>These options control how the graphics of the emulated console "
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"are rendered. Not all options are available for the software renderer. Mouse over each option for "
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"additional information, and Shift+Wheel to scroll this panel."));
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addWidget(
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m_post_processing_settings = new PostProcessingSettingsWidget(this, m_ui.settingsContainer), tr("Post-Processing"),
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QStringLiteral("sun-fill"),
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tr("<strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image "
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"displayed on the screen with various filters. Shaders will be executed in sequence."));
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addWidget(
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m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"),
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QStringLiteral("volume-up-line"),
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tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option "
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"for additional information."));
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{
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QString title(tr("Achievements"));
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QString icon_text(QStringLiteral("trophy-line"));
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QString help_text(
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tr("<strong>Achievement Settings</strong><hr>DuckStation uses RetroAchievements as an achievement database and "
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"for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view "
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"the achievement list in-game, press the hotkey for <strong>Open Pause Menu</strong> and select "
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"<strong>Achievements</strong> from the menu. Mouse over an option for additional information, and "
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"Shift+Wheel to scroll this panel."));
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if (!Achievements::IsUsingRAIntegration())
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{
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addWidget(m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer), std::move(title),
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std::move(icon_text), std::move(help_text));
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}
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else
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{
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QLabel* placeholder_label =
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new QLabel(QStringLiteral("RAIntegration is being used, built-in RetroAchievements support is disabled."),
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m_ui.settingsContainer);
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placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text));
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}
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}
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if (!isPerGameSettings())
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{
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addWidget(
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m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"),
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QStringLiteral("folder-settings-line"),
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tr("<strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files."));
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}
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addWidget(m_advanced_settings = new AdvancedSettingsWidget(this, m_ui.settingsContainer), tr("Advanced"),
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QStringLiteral("alert-line"),
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tr("<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the "
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"emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
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connect(m_advanced_settings, &AdvancedSettingsWidget::onShowDebugOptionsChanged, m_graphics_settings,
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&GraphicsSettingsWidget::onShowDebugSettingsChanged);
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}
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void SettingsWindow::reloadPages()
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{
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const int min_count = isPerGameSettings() ? 1 : 0;
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while (m_ui.settingsContainer->count() > min_count)
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{
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const int row = m_ui.settingsContainer->count() - 1;
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delete m_ui.settingsCategory->takeItem(row);
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QWidget* widget = m_ui.settingsContainer->widget(row);
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m_ui.settingsContainer->removeWidget(widget);
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delete widget;
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}
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addPages();
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}
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void SettingsWindow::connectUi()
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{
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if (isPerGameSettings())
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{
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m_ui.footerLayout->removeWidget(m_ui.restoreDefaults);
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m_ui.restoreDefaults->deleteLater();
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m_ui.restoreDefaults = nullptr;
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}
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else
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{
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m_ui.footerLayout->removeWidget(m_ui.copyGlobalSettings);
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m_ui.copyGlobalSettings->deleteLater();
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m_ui.copyGlobalSettings = nullptr;
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m_ui.footerLayout->removeWidget(m_ui.clearGameSettings);
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m_ui.clearGameSettings->deleteLater();
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m_ui.clearGameSettings = nullptr;
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}
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m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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m_ui.settingsCategory->setCurrentRow(0);
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m_ui.settingsContainer->setCurrentIndex(0);
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m_ui.helpText->setText(m_category_help_text[0]);
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connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsWindow::onCategoryCurrentRowChanged);
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connect(m_ui.close, &QPushButton::clicked, this, &SettingsWindow::close);
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if (m_ui.restoreDefaults)
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connect(m_ui.restoreDefaults, &QPushButton::clicked, this, &SettingsWindow::onRestoreDefaultsClicked);
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if (m_ui.copyGlobalSettings)
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connect(m_ui.copyGlobalSettings, &QPushButton::clicked, this, &SettingsWindow::onCopyGlobalSettingsClicked);
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if (m_ui.clearGameSettings)
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connect(m_ui.clearGameSettings, &QPushButton::clicked, this, &SettingsWindow::onClearSettingsClicked);
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}
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void SettingsWindow::addWidget(QWidget* widget, QString title, QString icon, QString help_text)
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{
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const int index = m_ui.settingsCategory->count();
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QListWidgetItem* item = new QListWidgetItem(m_ui.settingsCategory);
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item->setText(title);
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if (!icon.isEmpty())
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item->setIcon(QIcon::fromTheme(icon));
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m_ui.settingsContainer->addWidget(widget);
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m_category_help_text[index] = std::move(help_text);
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}
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void SettingsWindow::setCategory(const char* category)
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{
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// the titles in the category list will be translated.
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const QString translated_category(tr(category));
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for (int i = 0; i < m_ui.settingsCategory->count(); i++)
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{
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if (translated_category == m_ui.settingsCategory->item(i)->text())
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{
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// will also update the visible widget
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m_ui.settingsCategory->setCurrentRow(i);
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break;
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}
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}
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}
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void SettingsWindow::onCategoryCurrentRowChanged(int row)
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{
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DebugAssert(row < static_cast<int>(MAX_SETTINGS_WIDGETS));
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m_ui.settingsContainer->setCurrentIndex(row);
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m_ui.helpText->setText(m_category_help_text[row]);
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}
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void SettingsWindow::onRestoreDefaultsClicked()
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{
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if (QMessageBox::question(this, tr("Confirm Restore Defaults"),
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tr("Are you sure you want to restore the default settings? Any preferences will be lost."),
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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{
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return;
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}
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g_emu_thread->setDefaultSettings(true, false);
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}
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void SettingsWindow::onCopyGlobalSettingsClicked()
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{
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if (!isPerGameSettings())
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return;
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if (QMessageBox::question(
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this, tr("DuckStation Settings"),
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tr("The configuration for this game will be replaced by the current global settings.\n\nAny current setting "
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"values will be overwritten.\n\nDo you want to continue?"),
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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{
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return;
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}
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{
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auto lock = Host::GetSettingsLock();
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Settings temp;
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temp.Load(*Host::Internal::GetBaseSettingsLayer());
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temp.Save(*m_sif.get(), true);
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}
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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reloadPages();
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QMessageBox::information(this, tr("DuckStation Settings"), tr("Per-game configuration copied from global settings."));
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}
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void SettingsWindow::onClearSettingsClicked()
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{
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if (!isPerGameSettings())
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return;
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if (QMessageBox::question(this, tr("DuckStation Settings"),
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tr("The configuration for this game will be cleared.\n\nAny current setting values will be "
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"lost.\n\nDo you want to continue?"),
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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{
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return;
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}
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Settings::Clear(*m_sif.get());
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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reloadPages();
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QMessageBox::information(this, tr("DuckStation Settings"), tr("Per-game configuration cleared."));
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}
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void SettingsWindow::registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text)
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{
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// construct rich text with formatted description
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QString full_text;
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full_text += "<table width='100%' cellpadding='0' cellspacing='0'><tr><td><strong>";
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full_text += title;
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full_text += "</strong></td><td align='right'><strong>";
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full_text += tr("Recommended Value");
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full_text += ": </strong>";
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full_text += recommended_value;
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full_text += "</td></table><hr>";
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full_text += text;
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m_widget_help_text_map[object] = std::move(full_text);
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object->installEventFilter(this);
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}
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bool SettingsWindow::eventFilter(QObject* object, QEvent* event)
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{
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if (event->type() == QEvent::Enter)
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{
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auto iter = m_widget_help_text_map.constFind(object);
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if (iter != m_widget_help_text_map.end())
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{
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m_current_help_widget = object;
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m_ui.helpText->setText(iter.value());
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}
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}
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else if (event->type() == QEvent::Leave)
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{
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if (m_current_help_widget)
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{
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m_current_help_widget = nullptr;
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m_ui.helpText->setText(m_category_help_text[m_ui.settingsCategory->currentRow()]);
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}
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}
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else if (event->type() == QEvent::Wheel)
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{
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if (handleWheelEvent(static_cast<QWheelEvent*>(event)))
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return true;
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}
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return QWidget::eventFilter(object, event);
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}
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bool SettingsWindow::handleWheelEvent(QWheelEvent* event)
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{
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if (!(event->modifiers() & Qt::ShiftModifier))
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return false;
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const int amount = event->hasPixelDelta() ? event->pixelDelta().y() : (event->angleDelta().y() / 20);
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QScrollBar* sb = m_ui.helpText->verticalScrollBar();
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if (!sb)
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return false;
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sb->setSliderPosition(std::max(sb->sliderPosition() - amount, 0));
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return true;
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}
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void SettingsWindow::wheelEvent(QWheelEvent* event)
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{
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if (handleWheelEvent(event))
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return;
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QWidget::wheelEvent(event);
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}
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bool SettingsWindow::getEffectiveBoolValue(const char* section, const char* key, bool default_value) const
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{
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bool value;
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if (m_sif && m_sif->GetBoolValue(section, key, &value))
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return value;
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else
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return Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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int SettingsWindow::getEffectiveIntValue(const char* section, const char* key, int default_value) const
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{
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int value;
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if (m_sif && m_sif->GetIntValue(section, key, &value))
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return value;
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else
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return Host::GetBaseIntSettingValue(section, key, default_value);
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}
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float SettingsWindow::getEffectiveFloatValue(const char* section, const char* key, float default_value) const
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{
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float value;
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if (m_sif && m_sif->GetFloatValue(section, key, &value))
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return value;
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else
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return Host::GetBaseFloatSettingValue(section, key, default_value);
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}
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std::string SettingsWindow::getEffectiveStringValue(const char* section, const char* key,
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const char* default_value) const
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{
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std::string value;
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if (!m_sif || !m_sif->GetStringValue(section, key, &value))
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value = Host::GetBaseStringSettingValue(section, key, default_value);
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return value;
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}
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Qt::CheckState SettingsWindow::getCheckState(const char* section, const char* key, bool default_value)
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{
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bool value;
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if (m_sif)
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{
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if (!m_sif->GetBoolValue(section, key, &value))
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return Qt::PartiallyChecked;
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}
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else
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{
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value = Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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return value ? Qt::Checked : Qt::Unchecked;
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}
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std::optional<bool> SettingsWindow::getBoolValue(const char* section, const char* key,
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std::optional<bool> default_value) const
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{
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std::optional<bool> value;
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if (m_sif)
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{
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bool bvalue;
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if (m_sif->GetBoolValue(section, key, &bvalue))
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value = bvalue;
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else
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value = default_value;
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}
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else
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{
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value = Host::GetBaseBoolSettingValue(section, key, default_value.value_or(false));
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}
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return value;
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}
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std::optional<int> SettingsWindow::getIntValue(const char* section, const char* key,
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std::optional<int> default_value) const
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{
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std::optional<int> value;
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if (m_sif)
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{
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int ivalue;
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if (m_sif->GetIntValue(section, key, &ivalue))
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value = ivalue;
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else
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value = default_value;
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}
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else
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{
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value = Host::GetBaseIntSettingValue(section, key, default_value.value_or(0));
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}
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return value;
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}
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std::optional<float> SettingsWindow::getFloatValue(const char* section, const char* key,
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std::optional<float> default_value) const
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{
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std::optional<float> value;
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if (m_sif)
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{
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float fvalue;
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if (m_sif->GetFloatValue(section, key, &fvalue))
|
|
value = fvalue;
|
|
else
|
|
value = default_value;
|
|
}
|
|
else
|
|
{
|
|
value = Host::GetBaseFloatSettingValue(section, key, default_value.value_or(0.0f));
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
std::optional<std::string> SettingsWindow::getStringValue(const char* section, const char* key,
|
|
std::optional<const char*> default_value) const
|
|
{
|
|
std::optional<std::string> value;
|
|
if (m_sif)
|
|
{
|
|
std::string svalue;
|
|
if (m_sif->GetStringValue(section, key, &svalue))
|
|
value = std::move(svalue);
|
|
else if (default_value.has_value())
|
|
value = default_value.value();
|
|
}
|
|
else
|
|
{
|
|
value = Host::GetBaseStringSettingValue(section, key, default_value.value_or(""));
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
void SettingsWindow::setBoolSettingValue(const char* section, const char* key, std::optional<bool> value)
|
|
{
|
|
if (m_sif)
|
|
{
|
|
value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
|
m_sif->Save();
|
|
g_emu_thread->reloadGameSettings();
|
|
}
|
|
else
|
|
{
|
|
value.has_value() ? Host::SetBaseBoolSettingValue(section, key, value.value()) :
|
|
Host::DeleteBaseSettingValue(section, key);
|
|
Host::CommitBaseSettingChanges();
|
|
g_emu_thread->applySettings();
|
|
}
|
|
}
|
|
|
|
void SettingsWindow::setIntSettingValue(const char* section, const char* key, std::optional<int> value)
|
|
{
|
|
if (m_sif)
|
|
{
|
|
value.has_value() ? m_sif->SetIntValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
|
m_sif->Save();
|
|
g_emu_thread->reloadGameSettings();
|
|
}
|
|
else
|
|
{
|
|
value.has_value() ? Host::SetBaseIntSettingValue(section, key, value.value()) :
|
|
Host::DeleteBaseSettingValue(section, key);
|
|
Host::CommitBaseSettingChanges();
|
|
g_emu_thread->applySettings();
|
|
}
|
|
}
|
|
|
|
void SettingsWindow::setFloatSettingValue(const char* section, const char* key, std::optional<float> value)
|
|
{
|
|
if (m_sif)
|
|
{
|
|
value.has_value() ? m_sif->SetFloatValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
|
m_sif->Save();
|
|
g_emu_thread->reloadGameSettings();
|
|
}
|
|
else
|
|
{
|
|
value.has_value() ? Host::SetBaseFloatSettingValue(section, key, value.value()) :
|
|
Host::DeleteBaseSettingValue(section, key);
|
|
Host::CommitBaseSettingChanges();
|
|
g_emu_thread->applySettings();
|
|
}
|
|
}
|
|
|
|
void SettingsWindow::setStringSettingValue(const char* section, const char* key, std::optional<const char*> value)
|
|
{
|
|
if (m_sif)
|
|
{
|
|
value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
|
m_sif->Save();
|
|
g_emu_thread->reloadGameSettings();
|
|
}
|
|
else
|
|
{
|
|
value.has_value() ? Host::SetBaseStringSettingValue(section, key, value.value()) :
|
|
Host::DeleteBaseSettingValue(section, key);
|
|
Host::CommitBaseSettingChanges();
|
|
g_emu_thread->applySettings();
|
|
}
|
|
}
|
|
|
|
bool SettingsWindow::containsSettingValue(const char* section, const char* key) const
|
|
{
|
|
if (m_sif)
|
|
return m_sif->ContainsValue(section, key);
|
|
else
|
|
return Host::ContainsBaseSettingValue(section, key);
|
|
}
|
|
|
|
void SettingsWindow::removeSettingValue(const char* section, const char* key)
|
|
{
|
|
if (m_sif)
|
|
{
|
|
m_sif->DeleteValue(section, key);
|
|
m_sif->Save();
|
|
g_emu_thread->reloadGameSettings();
|
|
}
|
|
else
|
|
{
|
|
Host::DeleteBaseSettingValue(section, key);
|
|
Host::CommitBaseSettingChanges();
|
|
g_emu_thread->applySettings();
|
|
}
|
|
}
|
|
|
|
void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region)
|
|
{
|
|
const GameDatabase::Entry* dentry = nullptr;
|
|
if (!System::IsExeFileName(path) && !System::IsPsfFileName(path))
|
|
{
|
|
// Need to resolve hash games.
|
|
Error error;
|
|
std::unique_ptr<CDImage> image = CDImage::Open(path.c_str(), false, &error);
|
|
if (image)
|
|
dentry = GameDatabase::GetEntryForDisc(image.get());
|
|
else
|
|
Log_ErrorFmt("Failed to open '{}' for game properties: {}", path, error.GetDescription());
|
|
|
|
if (!dentry)
|
|
{
|
|
// Use the serial and hope for the best...
|
|
dentry = GameDatabase::GetEntryForSerial(serial);
|
|
}
|
|
}
|
|
|
|
const std::string& real_serial = dentry ? dentry->serial : serial;
|
|
std::string ini_filename = System::GetGameSettingsPath(real_serial);
|
|
|
|
// check for an existing dialog with this crc
|
|
for (SettingsWindow* dialog : s_open_game_properties_dialogs)
|
|
{
|
|
if (dialog->isPerGameSettings() &&
|
|
static_cast<INISettingsInterface*>(dialog->getSettingsInterface())->GetFileName() == ini_filename)
|
|
{
|
|
dialog->show();
|
|
dialog->raise();
|
|
dialog->activateWindow();
|
|
dialog->setFocus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<INISettingsInterface> sif = std::make_unique<INISettingsInterface>(std::move(ini_filename));
|
|
if (FileSystem::FileExists(sif->GetFileName().c_str()))
|
|
sif->Load();
|
|
|
|
const QString window_title(tr("%1 [%2]")
|
|
.arg(dentry ? QtUtils::StringViewToQString(dentry->title) : QStringLiteral("<UNKNOWN>"))
|
|
.arg(QtUtils::StringViewToQString(real_serial)));
|
|
|
|
SettingsWindow* dialog = new SettingsWindow(path, real_serial, region, dentry, std::move(sif));
|
|
dialog->setWindowTitle(window_title);
|
|
dialog->show();
|
|
}
|
|
|
|
void SettingsWindow::closeGamePropertiesDialogs()
|
|
{
|
|
for (SettingsWindow* dialog : s_open_game_properties_dialogs)
|
|
{
|
|
dialog->close();
|
|
dialog->deleteLater();
|
|
}
|
|
}
|
|
|
|
bool SettingsWindow::setGameSettingsBoolForSerial(const std::string& serial, const char* section, const char* key,
|
|
bool value)
|
|
{
|
|
std::string ini_filename = System::GetGameSettingsPath(serial);
|
|
if (ini_filename.empty())
|
|
return false;
|
|
|
|
INISettingsInterface sif(std::move(ini_filename));
|
|
if (FileSystem::FileExists(sif.GetFileName().c_str()))
|
|
sif.Load();
|
|
|
|
sif.SetBoolValue(section, key, value);
|
|
return sif.Save();
|
|
}
|