mirror of
https://github.com/RetroDECK/Duckstation.git
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122 lines
4 KiB
C++
122 lines
4 KiB
C++
#pragma once
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#include "core/types.h"
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#include <bitset>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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class ByteStream;
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namespace GameSettings {
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enum class Trait : u32
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{
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ForceInterpreter,
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ForceSoftwareRenderer,
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ForceSoftwareRendererForReadbacks,
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ForceInterlacing,
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DisableTrueColor,
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DisableUpscaling,
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DisableScaledDithering,
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DisableForceNTSCTimings,
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DisableWidescreen,
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DisablePGXP,
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DisablePGXPCulling,
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DisablePGXPTextureCorrection,
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DisablePGXPDepthBuffer,
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ForcePGXPVertexCache,
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ForcePGXPCPUMode,
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ForceRecompilerMemoryExceptions,
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ForceRecompilerICache,
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ForceRecompilerLUTFastmem,
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Count
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};
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const char* GetTraitName(Trait trait);
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const char* GetTraitDisplayName(Trait trait);
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struct Entry
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{
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std::bitset<static_cast<int>(Trait::Count)> traits{};
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std::optional<s16> display_active_start_offset;
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std::optional<s16> display_active_end_offset;
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std::optional<s8> display_line_start_offset;
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std::optional<s8> display_line_end_offset;
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std::optional<u32> dma_max_slice_ticks;
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_max_run_ahead;
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std::optional<float> gpu_pgxp_tolerance;
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std::optional<float> gpu_pgxp_depth_threshold;
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// user settings
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std::optional<u32> runahead_frames;
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std::optional<u32> cpu_overclock_numerator;
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std::optional<u32> cpu_overclock_denominator;
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std::optional<bool> cpu_overclock_enable;
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std::optional<bool> enable_8mb_ram;
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std::optional<u32> cdrom_read_speedup;
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std::optional<u32> cdrom_seek_speedup;
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std::optional<DisplayCropMode> display_crop_mode;
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std::optional<DisplayAspectRatio> display_aspect_ratio;
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std::optional<GPURenderer> gpu_renderer;
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std::optional<GPUDownsampleMode> gpu_downsample_mode;
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std::optional<bool> display_linear_upscaling;
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std::optional<bool> display_integer_upscaling;
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std::optional<bool> display_force_4_3_for_24bit;
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std::optional<u16> display_aspect_ratio_custom_numerator;
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std::optional<u16> display_aspect_ratio_custom_denominator;
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std::optional<u32> gpu_resolution_scale;
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std::optional<u32> gpu_multisamples;
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std::optional<bool> gpu_per_sample_shading;
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std::optional<bool> gpu_true_color;
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std::optional<bool> gpu_scaled_dithering;
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std::optional<bool> gpu_force_ntsc_timings;
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std::optional<GPUTextureFilter> gpu_texture_filter;
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std::optional<bool> gpu_widescreen_hack;
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std::optional<bool> gpu_pgxp;
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std::optional<bool> gpu_pgxp_projection_precision;
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std::optional<bool> gpu_pgxp_depth_buffer;
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std::optional<MultitapMode> multitap_mode;
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std::optional<ControllerType> controller_1_type;
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std::optional<ControllerType> controller_2_type;
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std::optional<MemoryCardType> memory_card_1_type;
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std::optional<MemoryCardType> memory_card_2_type;
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std::string memory_card_1_shared_path;
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std::string memory_card_2_shared_path;
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std::string input_profile_name;
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ALWAYS_INLINE bool HasTrait(Trait trait) const { return traits[static_cast<int>(trait)]; }
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ALWAYS_INLINE void AddTrait(Trait trait) { traits[static_cast<int>(trait)] = true; }
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ALWAYS_INLINE void RemoveTrait(Trait trait) { traits[static_cast<int>(trait)] = false; }
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ALWAYS_INLINE void SetTrait(Trait trait, bool enabled) { traits[static_cast<int>(trait)] = enabled; }
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bool LoadFromStream(ByteStream* stream);
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bool SaveToStream(ByteStream* stream) const;
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u32 GetUserSettingsCount() const;
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void ApplySettings(bool display_osd_messages) const;
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// Key-based interface, used by Android.
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std::optional<std::string> GetValueForKey(const std::string_view& key) const;
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void SetValueForKey(const std::string_view& key, const std::optional<std::string>& value);
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};
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class Database
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{
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public:
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Database();
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~Database();
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const Entry* GetEntry(const std::string& code) const;
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void SetEntry(const std::string& code, const std::string& name, const Entry& entry, const char* save_path);
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bool Load(const std::string_view& ini_data);
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private:
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std::unordered_map<std::string, Entry> m_entries;
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};
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}; // namespace GameSettings
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