Duckstation/src/duckstation-qt/mainwindow.h

161 lines
5.2 KiB
C++

#pragma once
#include <QtCore/QThread>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <memory>
#include "settingsdialog.h"
#include "ui_mainwindow.h"
class QLabel;
class QThread;
class GameListWidget;
class QtHostInterface;
class QtDisplayWidget;
class AutoUpdaterDialog;
class MemoryCardEditorDialog;
class CheatManagerDialog;
class DebuggerWindow;
class HostDisplay;
struct GameListEntry;
class GDBServer;
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QtHostInterface* host_interface);
~MainWindow();
/// Initializes the window. Call once at startup.
void initializeAndShow();
/// Performs update check if enabled in settings.
void startupUpdateCheck();
/// Opens memory card editor with the specified paths.
void openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path);
public Q_SLOTS:
/// Updates debug menu visibility (hides if disabled).
void updateDebugMenuVisibility();
void checkForUpdates(bool display_message);
private Q_SLOTS:
void reportError(const QString& message);
void reportMessage(const QString& message);
bool confirmMessage(const QString& message);
QtDisplayWidget* createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
void displaySizeRequested(qint32 width, qint32 height);
void destroyDisplay();
void focusDisplayWidget();
void onMouseModeRequested(bool relative_mode, bool hide_cursor);
void updateMouseMode(bool paused);
void setTheme(const QString& theme);
void updateTheme();
void onEmulationStarting();
void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
void onStateSaved(const QString& game_code, bool global, qint32 slot);
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
void onApplicationStateChanged(Qt::ApplicationState state);
void onStartDiscActionTriggered();
void onStartBIOSActionTriggered();
void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
void onChangeDiscFromPlaylistMenuAboutToShow();
void onChangeDiscFromPlaylistMenuAboutToHide();
void onCheatsMenuAboutToShow();
void onRemoveDiscActionTriggered();
void onViewToolbarActionToggled(bool checked);
void onViewStatusBarActionToggled(bool checked);
void onViewGameListActionTriggered();
void onViewGameGridActionTriggered();
void onViewSystemDisplayTriggered();
void onViewGamePropertiesActionTriggered();
void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onDiscordServerActionTriggered();
void onAboutActionTriggered();
void onCheckForUpdatesActionTriggered();
void onToolsMemoryCardEditorTriggered();
void onToolsCheatManagerTriggered();
void onToolsOpenDataDirectoryTriggered();
void onGameListEntrySelected(const GameListEntry* entry);
void onGameListEntryDoubleClicked(const GameListEntry* entry);
void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
void onGameListSetCoverImageRequested(const GameListEntry* entry);
void onUpdateCheckComplete();
void openCPUDebugger();
void onCPUDebuggerClosed();
protected:
void closeEvent(QCloseEvent* event) override;
void changeEvent(QEvent* event) override;
private:
void setupAdditionalUi();
void connectSignals();
void addThemeToMenu(const QString& name, const QString& key);
void updateEmulationActions(bool starting, bool running);
bool isShowingGameList() const;
void switchToGameListView();
void switchToEmulationView();
void saveStateToConfig();
void restoreStateFromConfig();
void saveDisplayWindowGeometryToConfig();
void restoreDisplayWindowGeometryFromConfig();
void destroyDisplayWidget();
void setDisplayFullscreen(const std::string& fullscreen_mode);
bool shouldHideCursorInFullscreen() const;
SettingsDialog* getSettingsDialog();
void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
void updateDebugMenuCPUExecutionMode();
void updateDebugMenuGPURenderer();
void updateDebugMenuCropMode();
Ui::MainWindow m_ui;
QString m_unthemed_style_name;
QtHostInterface* m_host_interface = nullptr;
GameListWidget* m_game_list_widget = nullptr;
HostDisplay* m_host_display = nullptr;
QtDisplayWidget* m_display_widget = nullptr;
QLabel* m_status_speed_widget = nullptr;
QLabel* m_status_fps_widget = nullptr;
QLabel* m_status_frame_time_widget = nullptr;
SettingsDialog* m_settings_dialog = nullptr;
AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr;
CheatManagerDialog* m_cheat_manager_dialog = nullptr;
DebuggerWindow* m_debugger_window = nullptr;
bool m_emulation_running = false;
bool m_was_paused_by_focus_loss = false;
bool m_open_debugger_on_start = false;
bool m_relative_mouse_mode = false;
bool m_mouse_cursor_hidden = false;
GDBServer* m_gdb_server = nullptr;
};