Duckstation/src/duckstation-qt/mainwindow.h

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#pragma once
#include <QtCore/QThread>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <memory>
#include "settingsdialog.h"
#include "ui_mainwindow.h"
class QLabel;
class QThread;
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class GameListWidget;
class QtHostInterface;
class QtDisplayWidget;
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class AutoUpdaterDialog;
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class MemoryCardEditorDialog;
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class CheatManagerDialog;
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class DebuggerWindow;
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class HostDisplay;
struct GameListEntry;
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class GDBServer;
class MainWindow final : public QMainWindow
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{
Q_OBJECT
public:
explicit MainWindow(QtHostInterface* host_interface);
~MainWindow();
/// Initializes the window. Call once at startup.
void initializeAndShow();
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/// Performs update check if enabled in settings.
void startupUpdateCheck();
/// Opens memory card editor with the specified paths.
void openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path);
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public Q_SLOTS:
/// Updates debug menu visibility (hides if disabled).
void updateDebugMenuVisibility();
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void checkForUpdates(bool display_message);
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private Q_SLOTS:
void reportError(const QString& message);
void reportMessage(const QString& message);
bool confirmMessage(const QString& message);
QtDisplayWidget* createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
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void displaySizeRequested(qint32 width, qint32 height);
void destroyDisplay();
void focusDisplayWidget();
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void onMouseModeRequested(bool relative_mode, bool hide_cursor);
void updateMouseMode(bool paused);
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void setTheme(const QString& theme);
void updateTheme();
void onEmulationStarting();
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void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
void onStateSaved(const QString& game_code, bool global, qint32 slot);
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
void onApplicationStateChanged(Qt::ApplicationState state);
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void onStartDiscActionTriggered();
void onStartBIOSActionTriggered();
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void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
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void onChangeDiscFromPlaylistMenuAboutToShow();
void onChangeDiscFromPlaylistMenuAboutToHide();
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void onCheatsMenuAboutToShow();
void onRemoveDiscActionTriggered();
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void onViewToolbarActionToggled(bool checked);
void onViewStatusBarActionToggled(bool checked);
void onViewGameListActionTriggered();
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void onViewGameGridActionTriggered();
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void onViewSystemDisplayTriggered();
void onViewGamePropertiesActionTriggered();
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void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onDiscordServerActionTriggered();
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void onAboutActionTriggered();
void onCheckForUpdatesActionTriggered();
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void onToolsMemoryCardEditorTriggered();
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void onToolsCheatManagerTriggered();
void onToolsOpenDataDirectoryTriggered();
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void onGameListEntrySelected(const GameListEntry* entry);
void onGameListEntryDoubleClicked(const GameListEntry* entry);
void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
void onGameListSetCoverImageRequested(const GameListEntry* entry);
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void onUpdateCheckComplete();
void openCPUDebugger();
void onCPUDebuggerClosed();
protected:
void closeEvent(QCloseEvent* event) override;
void changeEvent(QEvent* event) override;
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private:
void setupAdditionalUi();
void connectSignals();
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void addThemeToMenu(const QString& name, const QString& key);
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void updateEmulationActions(bool starting, bool running);
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bool isShowingGameList() const;
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void switchToGameListView();
void switchToEmulationView();
void saveStateToConfig();
void restoreStateFromConfig();
void saveDisplayWindowGeometryToConfig();
void restoreDisplayWindowGeometryFromConfig();
void destroyDisplayWidget();
void setDisplayFullscreen(const std::string& fullscreen_mode);
bool shouldHideCursorInFullscreen() const;
SettingsDialog* getSettingsDialog();
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuCPUExecutionMode();
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void updateDebugMenuGPURenderer();
void updateDebugMenuCropMode();
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Ui::MainWindow m_ui;
QString m_unthemed_style_name;
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QtHostInterface* m_host_interface = nullptr;
GameListWidget* m_game_list_widget = nullptr;
HostDisplay* m_host_display = nullptr;
QtDisplayWidget* m_display_widget = nullptr;
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QLabel* m_status_speed_widget = nullptr;
QLabel* m_status_fps_widget = nullptr;
QLabel* m_status_frame_time_widget = nullptr;
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SettingsDialog* m_settings_dialog = nullptr;
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AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
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MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr;
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CheatManagerDialog* m_cheat_manager_dialog = nullptr;
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DebuggerWindow* m_debugger_window = nullptr;
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bool m_emulation_running = false;
bool m_was_paused_by_focus_loss = false;
bool m_open_debugger_on_start = false;
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bool m_relative_mouse_mode = false;
bool m_mouse_cursor_hidden = false;
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GDBServer* m_gdb_server = nullptr;
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};