2019-12-31 06:17:17 +00:00
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#pragma once
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#include <QtCore/QThread>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QMainWindow>
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#include <memory>
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#include "settingsdialog.h"
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#include "ui_mainwindow.h"
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2020-01-24 04:49:47 +00:00
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class QLabel;
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class QThread;
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2019-12-31 06:17:17 +00:00
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class GameListWidget;
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class QtHostInterface;
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class QtDisplayWidget;
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class AutoUpdaterDialog;
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class MemoryCardEditorDialog;
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class CheatManagerDialog;
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class DebuggerWindow;
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class HostDisplay;
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struct GameListEntry;
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class GDBServer;
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class MainWindow final : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QtHostInterface* host_interface);
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~MainWindow();
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/// Initializes the window. Call once at startup.
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void initializeAndShow();
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2020-08-06 12:08:22 +00:00
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/// Performs update check if enabled in settings.
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void startupUpdateCheck();
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2020-11-10 13:24:07 +00:00
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/// Opens memory card editor with the specified paths.
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void openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path);
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2020-08-18 14:01:57 +00:00
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public Q_SLOTS:
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/// Updates debug menu visibility (hides if disabled).
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void updateDebugMenuVisibility();
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2020-12-21 16:47:48 +00:00
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void checkForUpdates(bool display_message);
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2020-01-06 06:27:39 +00:00
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private Q_SLOTS:
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void reportError(const QString& message);
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void reportMessage(const QString& message);
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bool confirmMessage(const QString& message);
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QtDisplayWidget* createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
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QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
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void displaySizeRequested(qint32 width, qint32 height);
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void destroyDisplay();
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void focusDisplayWidget();
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void onMouseModeRequested(bool relative_mode, bool hide_cursor);
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void updateMouseMode(bool paused);
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void setTheme(const QString& theme);
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void updateTheme();
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void onEmulationStarting();
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void onEmulationStarted();
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void onEmulationStopped();
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void onEmulationPaused(bool paused);
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void onStateSaved(const QString& game_code, bool global, qint32 slot);
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void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time);
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void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void onApplicationStateChanged(Qt::ApplicationState state);
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void onStartDiscActionTriggered();
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void onStartBIOSActionTriggered();
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void onChangeDiscFromFileActionTriggered();
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void onChangeDiscFromGameListActionTriggered();
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2020-08-15 10:39:11 +00:00
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void onChangeDiscFromPlaylistMenuAboutToShow();
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void onChangeDiscFromPlaylistMenuAboutToHide();
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void onCheatsMenuAboutToShow();
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void onRemoveDiscActionTriggered();
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void onViewToolbarActionToggled(bool checked);
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void onViewStatusBarActionToggled(bool checked);
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void onViewGameListActionTriggered();
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void onViewGameGridActionTriggered();
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void onViewSystemDisplayTriggered();
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void onViewGamePropertiesActionTriggered();
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void onGitHubRepositoryActionTriggered();
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void onIssueTrackerActionTriggered();
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void onDiscordServerActionTriggered();
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void onAboutActionTriggered();
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void onCheckForUpdatesActionTriggered();
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void onToolsMemoryCardEditorTriggered();
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void onToolsCheatManagerTriggered();
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void onToolsOpenDataDirectoryTriggered();
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void onGameListEntrySelected(const GameListEntry* entry);
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void onGameListEntryDoubleClicked(const GameListEntry* entry);
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void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
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void onGameListSetCoverImageRequested(const GameListEntry* entry);
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2020-08-06 12:08:22 +00:00
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void onUpdateCheckComplete();
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2020-12-26 14:40:28 +00:00
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void openCPUDebugger();
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void onCPUDebuggerClosed();
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protected:
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void closeEvent(QCloseEvent* event) override;
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void changeEvent(QEvent* event) override;
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private:
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void setupAdditionalUi();
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void connectSignals();
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void addThemeToMenu(const QString& name, const QString& key);
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void updateEmulationActions(bool starting, bool running);
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bool isShowingGameList() const;
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void switchToGameListView();
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void switchToEmulationView();
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void saveStateToConfig();
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void restoreStateFromConfig();
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void saveDisplayWindowGeometryToConfig();
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void restoreDisplayWindowGeometryFromConfig();
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void destroyDisplayWidget();
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2020-11-01 14:38:54 +00:00
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void setDisplayFullscreen(const std::string& fullscreen_mode);
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bool shouldHideCursorInFullscreen() const;
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SettingsDialog* getSettingsDialog();
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuCPUExecutionMode();
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void updateDebugMenuGPURenderer();
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void updateDebugMenuCropMode();
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Ui::MainWindow m_ui;
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QString m_unthemed_style_name;
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QtHostInterface* m_host_interface = nullptr;
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GameListWidget* m_game_list_widget = nullptr;
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HostDisplay* m_host_display = nullptr;
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QtDisplayWidget* m_display_widget = nullptr;
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QLabel* m_status_speed_widget = nullptr;
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QLabel* m_status_fps_widget = nullptr;
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QLabel* m_status_frame_time_widget = nullptr;
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SettingsDialog* m_settings_dialog = nullptr;
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AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
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MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr;
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CheatManagerDialog* m_cheat_manager_dialog = nullptr;
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DebuggerWindow* m_debugger_window = nullptr;
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bool m_emulation_running = false;
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bool m_was_paused_by_focus_loss = false;
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bool m_open_debugger_on_start = false;
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bool m_relative_mouse_mode = false;
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bool m_mouse_cursor_hidden = false;
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GDBServer* m_gdb_server = nullptr;
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};
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