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CMakeLists.txt
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Remove libretro core - core will now be maintained by libretro
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2021-01-08 01:37:59 +10:00 |
common_host_interface.cpp
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Qt: Install crash handler on startup
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2021-01-31 17:00:57 +10:00 |
common_host_interface.h
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System: Add a new throttler/pacer which can catch up on lost time
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2021-01-28 21:04:23 +10:00 |
controller_interface.cpp
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Android: Add controller interface class
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2020-12-29 22:49:52 +10:00 |
controller_interface.h
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Android: Add controller interface class
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2020-12-29 22:49:52 +10:00 |
cubeb_audio_stream.cpp
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CubebAudioStream: Use cubeb's volume control
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2020-12-12 11:50:37 +10:00 |
cubeb_audio_stream.h
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CubebAudioStream: Use cubeb's volume control
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2020-12-12 11:50:37 +10:00 |
d3d11_host_display.cpp
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HostDisplay: Make textures have levels/layers/samples attributes
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2021-01-24 20:41:40 +10:00 |
d3d11_host_display.h
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HostDisplay: Make textures have levels/layers/samples attributes
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2021-01-24 20:41:40 +10:00 |
dinput_controller_interface.cpp
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FrontendCommon: Add DInput controller interface
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2020-12-29 22:49:52 +10:00 |
dinput_controller_interface.h
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FrontendCommon: Add DInput controller interface
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2020-12-29 22:49:52 +10:00 |
display_ps.hlsl
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_ps.hlsl.h
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_vs.hlsl
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_vs.hlsl.h
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
font_roboto_regular.inl
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Move shared frontend code from SDL to a seperate project
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2020-02-16 00:13:53 +09:00 |
frontend-common.vcxproj
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FrontendCommon: Add DInput controller interface
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2020-12-29 22:49:52 +10:00 |
frontend-common.vcxproj.filters
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FrontendCommon: Add DInput controller interface
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2020-12-29 22:49:52 +10:00 |
game_list.cpp
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GameList: Increment progress on each file, not each load
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2021-01-24 17:37:09 +10:00 |
game_list.h
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GameSettings: Add runahead as per-game setting
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2021-01-26 03:38:32 +10:00 |
game_settings.cpp
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GameSettings: Add helper to query number of user settings
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2021-01-31 17:10:27 +10:00 |
game_settings.h
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GameSettings: Add helper to query number of user settings
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2021-01-31 17:10:27 +10:00 |
icon.cpp
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
icon.h
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
imgui_impl_dx11.cpp
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dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b
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2021-01-31 17:10:10 +10:00 |
imgui_impl_dx11.h
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dep/imgui: Move implementations to frontend-common
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2020-09-06 17:28:19 +10:00 |
imgui_impl_opengl3.cpp
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dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b
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2021-01-31 17:10:10 +10:00 |
imgui_impl_opengl3.h
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dep/imgui: Move implementations to frontend-common
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2020-09-06 17:28:19 +10:00 |
imgui_impl_vulkan.cpp
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FrontendCommon: Fix descriptor/image validation errors in imgui render
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2020-09-08 11:44:54 +10:00 |
imgui_impl_vulkan.h
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FrontendCommon: Fix descriptor/image validation errors in imgui render
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2020-09-08 11:44:54 +10:00 |
imgui_styles.cpp
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ImGuiStyle: Return the font we create
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2021-01-31 17:10:26 +10:00 |
imgui_styles.h
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ImGuiStyle: Return the font we create
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2021-01-31 17:10:26 +10:00 |
ini_settings_interface.cpp
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CommonHostInterface: Fully clear controller section before loading profile
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2020-12-22 03:24:51 +10:00 |
ini_settings_interface.h
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CommonHostInterface: Fully clear controller section before loading profile
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2020-12-22 03:24:51 +10:00 |
make_d3d_display_shader_bytecode.bat
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
opengl_host_display.cpp
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OpenGLHostDisplay: Work around functions unavailable in GLES2
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2021-01-26 03:38:31 +10:00 |
opengl_host_display.h
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HostDisplay: Make textures have levels/layers/samples attributes
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2021-01-24 20:41:40 +10:00 |
postprocessing_chain.cpp
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Make path separators in UI more consistent
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2020-09-20 00:08:17 +02:00 |
postprocessing_chain.h
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
postprocessing_shader.cpp
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PostProcessingShader: Fix a compile warning
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2020-09-23 20:19:38 +10:00 |
postprocessing_shader.h
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PostProcessing: Use ints-for-bools CPU-side as well
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2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.cpp
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PostProcessingShaderGen: Use ints instead of bools for options
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2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.h
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
save_state_selector_ui.cpp
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HostDisplay: Make textures have levels/layers/samples attributes
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2021-01-24 20:41:40 +10:00 |
save_state_selector_ui.h
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Simplify quicksave/quickload logic
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2020-09-12 16:07:22 +02:00 |
sdl_audio_stream.cpp
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SDLAudioStream: Fix volume not applying
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2020-12-12 11:50:48 +10:00 |
sdl_audio_stream.h
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AudioStream: Replace buffer queue with ring buffer
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2020-06-07 01:22:03 +10:00 |
sdl_controller_interface.cpp
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CommonHostInterface: Update rumble every frame regardless of change
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2021-01-07 18:30:43 -08:00 |
sdl_controller_interface.h
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SDLControllerInterface: Use SDL_GameControllerRumble where supported
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2020-12-31 19:41:51 +10:00 |
sdl_initializer.cpp
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FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
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2020-02-16 00:15:05 +09:00 |
sdl_initializer.h
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FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
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2020-02-16 00:15:05 +09:00 |
vulkan_host_display.cpp
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GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
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2021-01-26 03:22:23 +10:00 |
vulkan_host_display.h
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HostDisplay: Make textures have levels/layers/samples attributes
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2021-01-24 20:41:40 +10:00 |
xinput_controller_interface.cpp
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Another fix for XInput backend
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2020-12-07 18:08:48 +01:00 |
xinput_controller_interface.h
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Support for SDL Joysticks
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2020-11-15 16:12:39 +01:00 |