Duckstation/src/common/d3d11/stream_buffer.cpp

110 lines
3 KiB
C++

#include "stream_buffer.h"
#include "../align.h"
#include "../assert.h"
#include "../log.h"
Log_SetChannel(D3D11);
namespace D3D11 {
StreamBuffer::StreamBuffer() : m_size(0), m_position(0) {}
StreamBuffer::StreamBuffer(ComPtr<ID3D11Buffer> buffer) : m_buffer(std::move(buffer)), m_position(0)
{
D3D11_BUFFER_DESC desc;
m_buffer->GetDesc(&desc);
m_size = desc.ByteWidth;
}
StreamBuffer::~StreamBuffer()
{
Release();
}
bool StreamBuffer::Create(ID3D11Device* device, D3D11_BIND_FLAG bind_flags, u32 size)
{
CD3D11_BUFFER_DESC desc(size, bind_flags, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE, 0, 0);
ComPtr<ID3D11Buffer> buffer;
HRESULT hr = device->CreateBuffer(&desc, nullptr, &buffer);
if (FAILED(hr))
{
Log_ErrorPrintf("Creating buffer failed: 0x%08X", hr);
return false;
}
m_buffer = std::move(buffer);
m_size = size;
m_position = 0;
D3D11_FEATURE_DATA_D3D11_OPTIONS options = {};
hr = device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &options, sizeof(options));
if (SUCCEEDED(hr))
{
if (bind_flags & D3D11_BIND_CONSTANT_BUFFER)
m_use_map_no_overwrite = options.MapNoOverwriteOnDynamicConstantBuffer;
else if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
m_use_map_no_overwrite = options.MapNoOverwriteOnDynamicBufferSRV;
else
m_use_map_no_overwrite = true;
if (!m_use_map_no_overwrite)
{
Log_WarningPrintf("Unable to use MAP_NO_OVERWRITE on buffer with bind flag %u, this may affect performance. "
"Update your driver/operating system.",
static_cast<unsigned>(bind_flags));
}
}
else
{
Log_WarningPrintf("ID3D11Device::CheckFeatureSupport() failed: 0x%08X", hr);
m_use_map_no_overwrite = false;
}
return true;
}
void StreamBuffer::Adopt(ComPtr<ID3D11Buffer> buffer)
{
m_buffer = std::move(buffer);
D3D11_BUFFER_DESC desc;
m_buffer->GetDesc(&desc);
m_size = desc.ByteWidth;
m_position = 0;
}
void StreamBuffer::Release()
{
m_buffer.Reset();
}
StreamBuffer::MappingResult StreamBuffer::Map(ID3D11DeviceContext* context, u32 alignment, u32 min_size)
{
m_position = Common::AlignUp(m_position, alignment);
if ((m_position + min_size) >= m_size || !m_use_map_no_overwrite)
{
// wrap around
m_position = 0;
}
D3D11_MAPPED_SUBRESOURCE sr;
const D3D11_MAP map_type = (m_position == 0) ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
const HRESULT hr = context->Map(m_buffer.Get(), 0, map_type, 0, &sr);
if (FAILED(hr))
{
Log_ErrorPrintf("Map failed: 0x%08X (alignment %u, minsize %u, size %u, position %u, map type %u)", hr, alignment,
min_size, m_size, m_position, static_cast<u32>(map_type));
Panic("Map failed");
return {};
}
return MappingResult{static_cast<char*>(sr.pData) + m_position, m_position, m_position / alignment,
(m_size - m_position) / alignment};
}
void StreamBuffer::Unmap(ID3D11DeviceContext* context, u32 used_size)
{
context->Unmap(m_buffer.Get(), 0);
m_position += used_size;
}
} // namespace D3D11