Duckstation/src/common/d3d11
Connor McLaughlin fd166a4485 ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
..
shader_cache.cpp ShaderCache: Add a data version field 2021-01-11 15:24:38 +10:00
shader_cache.h ShaderCache: Add a data version field 2021-01-11 15:24:38 +10:00
shader_compiler.cpp Common: Simplify D3D shader object creation with helpers 2020-02-19 22:04:21 +09:00
shader_compiler.h Common: Simplify D3D shader object creation with helpers 2020-02-19 22:04:21 +09:00
staging_texture.cpp Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture 2020-09-04 23:44:19 +02:00
staging_texture.h GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
stream_buffer.cpp D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using 2020-03-08 12:51:14 +10:00
stream_buffer.h D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using 2020-03-08 12:51:14 +10:00
texture.cpp D3D11/Texture: Log attributes when creation fails 2021-01-05 17:19:05 +10:00
texture.h D3D11: Support mipmaps in wrapper textures 2020-12-30 17:39:40 +10:00