mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-12-03 11:05:40 +00:00
2060 lines
61 KiB
C++
2060 lines
61 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "qthost.h"
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#include "displaywidget.h"
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#include "mainwindow.h"
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#include "qtprogresscallback.h"
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#include "qtutils.h"
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#include "core/achievements.h"
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#include "core/cheats.h"
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#include "core/controller.h"
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#include "core/fullscreen_ui.h"
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#include "core/game_database.h"
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#include "core/game_list.h"
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#include "core/gpu.h"
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#include "core/host.h"
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#include "core/imgui_overlays.h"
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#include "core/memory_card.h"
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#include "core/spu.h"
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#include "core/system.h"
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/crash_handler.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "util/audio_stream.h"
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#include "util/imgui_manager.h"
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#include "util/ini_settings_interface.h"
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#include "util/input_manager.h"
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#include "util/platform_misc.h"
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#include "util/postprocessing.h"
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#include "scmversion/scmversion.h"
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#include "imgui.h"
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDateTime>
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#include <QtCore/QDebug>
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#include <QtCore/QEventLoop>
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#include <QtCore/QFile>
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#include <QtCore/QTimer>
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#include <QtGui/QClipboard>
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#include <QtGui/QKeyEvent>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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#include <cmath>
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <memory>
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Log_SetChannel(QtHost);
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#include <ShlObj.h>
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#endif
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static constexpr u32 SETTINGS_VERSION = 3;
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static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
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/// Interval at which the controllers are polled when the system is not active.
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static constexpr u32 BACKGROUND_CONTROLLER_POLLING_INTERVAL = 100;
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/// Poll at half the vsync rate for FSUI to reduce the chance of getting a press+release in the same frame.
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static constexpr u32 FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL = 8;
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//////////////////////////////////////////////////////////////////////////
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// Local function declarations
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//////////////////////////////////////////////////////////////////////////
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namespace QtHost {
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static void RegisterTypes();
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static bool InitializeConfig(std::string settings_filename);
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static bool ShouldUsePortableMode();
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static void SetAppRoot();
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static void SetResourcesDirectory();
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static void SetDataDirectory();
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static bool SetCriticalFolders();
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static void SetDefaultSettings(SettingsInterface& si, bool system, bool controller);
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static void SaveSettings();
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static void InitializeEarlyConsole();
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static void HookSignals();
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static void PrintCommandLineVersion();
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static void PrintCommandLineHelp(const char* progname);
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static bool ParseCommandLineParametersAndInitializeConfig(QApplication& app,
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std::shared_ptr<SystemBootParameters>& boot_params);
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} // namespace QtHost
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static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
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static std::unique_ptr<QTimer> s_settings_save_timer;
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static bool s_batch_mode = false;
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static bool s_nogui_mode = false;
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static bool s_start_fullscreen_ui = false;
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static bool s_start_fullscreen_ui_fullscreen = false;
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EmuThread* g_emu_thread;
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GDBServer* g_gdb_server;
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EmuThread::EmuThread(QThread* ui_thread) : QThread(), m_ui_thread(ui_thread)
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{
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}
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EmuThread::~EmuThread() = default;
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void QtHost::RegisterTypes()
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{
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// Register any standard types we need elsewhere
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qRegisterMetaType<std::optional<bool>>();
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qRegisterMetaType<std::function<void()>>("std::function<void()>");
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qRegisterMetaType<std::shared_ptr<SystemBootParameters>>();
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qRegisterMetaType<const GameList::Entry*>();
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qRegisterMetaType<GPURenderer>("GPURenderer");
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qRegisterMetaType<InputBindingKey>("InputBindingKey");
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}
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bool QtHost::InBatchMode()
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{
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return s_batch_mode;
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}
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bool QtHost::InNoGUIMode()
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{
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return s_nogui_mode;
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}
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QString QtHost::GetAppNameAndVersion()
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{
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return QStringLiteral("DuckStation %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
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}
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QString QtHost::GetAppConfigSuffix()
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{
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#if defined(_DEBUGFAST)
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return QStringLiteral(" [DebugFast]");
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#elif defined(_DEBUG)
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return QStringLiteral(" [Debug]");
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#else
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return QString();
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#endif
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}
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QString QtHost::GetResourcesBasePath()
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{
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return QString::fromStdString(EmuFolders::Resources);
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}
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bool QtHost::InitializeConfig(std::string settings_filename)
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{
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if (!SetCriticalFolders())
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return false;
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if (settings_filename.empty())
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settings_filename = Path::Combine(EmuFolders::DataRoot, "settings.ini");
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Log_InfoPrintf("Loading config from %s.", settings_filename.c_str());
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s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(settings_filename));
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Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
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uint settings_version;
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if (!s_base_settings_interface->Load() ||
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!s_base_settings_interface->GetUIntValue("Main", "SettingsVersion", &settings_version) ||
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settings_version != SETTINGS_VERSION)
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{
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if (s_base_settings_interface->ContainsValue("Main", "SettingsVersion"))
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{
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// NOTE: No point translating this, because there's no config loaded, so no language loaded.
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Host::ReportErrorAsync("Error", fmt::format("Settings version {} does not match expected version {}, resetting.",
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settings_version, SETTINGS_VERSION));
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}
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s_base_settings_interface->SetUIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
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s_base_settings_interface->SetBoolValue("ControllerPorts", "ControllerSettingsMigrated", true);
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SetDefaultSettings(*s_base_settings_interface, true, true);
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s_base_settings_interface->Save();
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}
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EmuFolders::LoadConfig(*s_base_settings_interface.get());
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EmuFolders::EnsureFoldersExist();
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// We need to create the console window early, otherwise it appears behind the main window.
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if (!Log::IsConsoleOutputEnabled() &&
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s_base_settings_interface->GetBoolValue("Logging", "LogToConsole", Settings::DEFAULT_LOG_TO_CONSOLE))
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{
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Log::SetConsoleOutputParams(true, nullptr, LOGLEVEL_NONE);
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}
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// TEMPORARY: Migrate controller settings to new interface.
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if (!s_base_settings_interface->GetBoolValue("ControllerPorts", "ControllerSettingsMigrated", false))
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{
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s_base_settings_interface->SetBoolValue("ControllerPorts", "ControllerSettingsMigrated", true);
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if (InputManager::MigrateBindings(*s_base_settings_interface.get()))
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s_base_settings_interface->Save();
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}
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InstallTranslator();
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return true;
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}
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bool QtHost::SetCriticalFolders()
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{
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SetAppRoot();
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SetResourcesDirectory();
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SetDataDirectory();
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// logging of directories in case something goes wrong super early
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Log_DevPrintf("AppRoot Directory: %s", EmuFolders::AppRoot.c_str());
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Log_DevPrintf("DataRoot Directory: %s", EmuFolders::DataRoot.c_str());
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Log_DevPrintf("Resources Directory: %s", EmuFolders::Resources.c_str());
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// Write crash dumps to the data directory, since that'll be accessible for certain.
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CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
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// the resources directory should exist, bail out if not
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if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
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{
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QMessageBox::critical(nullptr, QStringLiteral("Error"),
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QStringLiteral("Resources directory is missing, your installation is incomplete."));
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return false;
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}
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return true;
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}
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bool QtHost::ShouldUsePortableMode()
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{
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// Check whether portable.ini exists in the program directory.
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return (FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "portable.txt").c_str()) ||
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FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "settings.ini").c_str()));
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}
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void QtHost::SetAppRoot()
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{
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std::string program_path(FileSystem::GetProgramPath());
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Log_InfoPrintf("Program Path: %s", program_path.c_str());
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EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
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}
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void QtHost::SetResourcesDirectory()
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{
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#ifndef __APPLE__
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// On Windows/Linux, these are in the binary directory.
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EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
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#else
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// On macOS, this is in the bundle resources directory.
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EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
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#endif
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}
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void QtHost::SetDataDirectory()
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{
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// Already set, e.g. by -portable.
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if (!EmuFolders::DataRoot.empty())
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return;
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if (ShouldUsePortableMode())
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{
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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return;
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}
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#if defined(_WIN32)
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// On Windows, use My Documents\DuckStation.
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PWSTR documents_directory;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
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{
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if (std::wcslen(documents_directory) > 0)
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EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "DuckStation");
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CoTaskMemFree(documents_directory);
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}
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#elif defined(__linux__)
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// Use $XDG_CONFIG_HOME/duckstation if it exists.
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const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
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if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
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{
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EmuFolders::DataRoot = Path::Combine(xdg_config_home, "duckstation");
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}
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else
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{
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// Use ~/.local/share/duckstation otherwise.
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const char* home_dir = getenv("HOME");
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if (home_dir)
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{
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// ~/.local/share should exist, but just in case it doesn't and this is a fresh profile..
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const std::string local_dir(Path::Combine(home_dir, ".local"));
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const std::string share_dir(Path::Combine(local_dir, "share"));
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FileSystem::EnsureDirectoryExists(local_dir.c_str(), false);
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FileSystem::EnsureDirectoryExists(share_dir.c_str(), false);
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EmuFolders::DataRoot = Path::Combine(share_dir, "duckstation");
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}
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}
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#elif defined(__APPLE__)
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static constexpr char MAC_DATA_DIR[] = "Library/Application Support/DuckStation";
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const char* home_dir = getenv("HOME");
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if (home_dir)
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EmuFolders::DataRoot = Path::Combine(home_dir, MAC_DATA_DIR);
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#endif
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// make sure it exists
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if (!EmuFolders::DataRoot.empty() && !FileSystem::DirectoryExists(EmuFolders::DataRoot.c_str()))
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{
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// we're in trouble if we fail to create this directory... but try to hobble on with portable
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if (!FileSystem::EnsureDirectoryExists(EmuFolders::DataRoot.c_str(), false))
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EmuFolders::DataRoot.clear();
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}
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// couldn't determine the data directory? fallback to portable.
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if (EmuFolders::DataRoot.empty())
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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}
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void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
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{
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g_emu_thread->loadSettings(si);
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}
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void EmuThread::loadSettings(SettingsInterface& si)
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{
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//
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}
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void EmuThread::setInitialState(std::optional<bool> override_fullscreen)
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{
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m_is_fullscreen = override_fullscreen.value_or(Host::GetBaseBoolSettingValue("Main", "StartFullscreen", false));
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m_is_rendering_to_main = shouldRenderToMain();
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m_is_surfaceless = false;
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}
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void EmuThread::checkForSettingsChanges(const Settings& old_settings)
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{
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if (g_main_window)
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{
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QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
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updatePerformanceCounters();
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}
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if (g_gpu_device)
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{
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const bool render_to_main = shouldRenderToMain();
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if (m_is_rendering_to_main != render_to_main)
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{
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m_is_rendering_to_main = render_to_main;
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g_gpu_device->UpdateWindow();
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}
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}
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}
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void Host::CheckForSettingsChanges(const Settings& old_settings)
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{
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g_emu_thread->checkForSettingsChanges(old_settings);
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}
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void EmuThread::setDefaultSettings(bool system /* = true */, bool controller /* = true */)
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{
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if (isOnThread())
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{
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QMetaObject::invokeMethod(this, "setDefaultSettings", Qt::QueuedConnection);
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return;
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}
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auto lock = Host::GetSettingsLock();
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QtHost::SetDefaultSettings(*s_base_settings_interface, system, controller);
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QtHost::QueueSettingsSave();
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applySettings(false);
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if (system)
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emit settingsResetToDefault();
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}
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void QtHost::SetDefaultSettings(SettingsInterface& si, bool system, bool controller)
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{
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if (system)
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{
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System::SetDefaultSettings(si);
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EmuFolders::SetDefaults();
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EmuFolders::Save(si);
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}
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if (controller)
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{
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InputManager::SetDefaultSourceConfig(si);
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Settings::SetDefaultControllerConfig(si);
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Settings::SetDefaultHotkeyConfig(si);
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}
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}
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bool EmuThread::shouldRenderToMain() const
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{
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return !Host::GetBoolSettingValue("Main", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
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}
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void Host::RequestResizeHostDisplay(s32 new_window_width, s32 new_window_height)
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{
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if (g_emu_thread->isFullscreen())
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return;
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emit g_emu_thread->onResizeRenderWindowRequested(new_window_width, new_window_height);
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}
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void EmuThread::applySettings(bool display_osd_messages /* = false */)
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, "applySettings", Qt::QueuedConnection, Q_ARG(bool, display_osd_messages));
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return;
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}
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System::ApplySettings(display_osd_messages);
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if (!FullscreenUI::IsInitialized() && System::IsPaused())
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redrawDisplayWindow();
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}
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void EmuThread::reloadGameSettings(bool display_osd_messages /* = false */)
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, "reloadGameSettings", Qt::QueuedConnection, Q_ARG(bool, display_osd_messages));
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return;
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}
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System::ReloadGameSettings(display_osd_messages);
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if (!FullscreenUI::IsInitialized() && System::IsPaused())
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redrawDisplayWindow();
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}
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void EmuThread::updateEmuFolders()
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::updateEmuFolders, Qt::QueuedConnection);
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return;
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}
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EmuFolders::Update();
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}
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void EmuThread::startFullscreenUI()
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::startFullscreenUI, Qt::QueuedConnection);
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return;
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}
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if (System::IsValid())
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return;
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// we want settings loaded so we choose the correct renderer
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// this also sorts out input sources.
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System::LoadSettings(false);
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setInitialState(s_start_fullscreen_ui_fullscreen ? std::optional<bool>(true) : std::optional<bool>());
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m_run_fullscreen_ui = true;
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if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer)) || !FullscreenUI::Initialize())
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{
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Host::ReleaseGPUDevice();
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Host::ReleaseRenderWindow();
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m_run_fullscreen_ui = false;
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return;
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}
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// poll more frequently so we don't lose events
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stopBackgroundControllerPollTimer();
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startBackgroundControllerPollTimer();
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wakeThread();
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}
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void EmuThread::stopFullscreenUI()
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::stopFullscreenUI, Qt::QueuedConnection);
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// wait until the host display is gone
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while (g_gpu_device)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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return;
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}
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if (System::IsValid())
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shutdownSystem();
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if (!g_gpu_device)
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return;
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m_run_fullscreen_ui = false;
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Host::ReleaseGPUDevice();
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Host::ReleaseRenderWindow();
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}
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void EmuThread::bootSystem(std::shared_ptr<SystemBootParameters> params)
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{
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if (!isOnThread())
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{
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QMetaObject::invokeMethod(this, "bootSystem", Qt::QueuedConnection,
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Q_ARG(std::shared_ptr<SystemBootParameters>, std::move(params)));
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return;
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}
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|
|
setInitialState(params->override_fullscreen);
|
|
|
|
if (!System::BootSystem(std::move(*params)))
|
|
return;
|
|
|
|
// force a frame to be drawn to repaint the window
|
|
Host::InvalidateDisplay();
|
|
}
|
|
|
|
void EmuThread::bootOrLoadState(std::string path)
|
|
{
|
|
DebugAssert(isOnThread());
|
|
|
|
if (System::IsValid())
|
|
{
|
|
System::LoadState(path.c_str());
|
|
}
|
|
else
|
|
{
|
|
std::shared_ptr<SystemBootParameters> params = std::make_shared<SystemBootParameters>();
|
|
params->save_state = std::move(path);
|
|
bootSystem(std::move(params));
|
|
}
|
|
}
|
|
|
|
void EmuThread::resumeSystemFromMostRecentState()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::resumeSystemFromMostRecentState, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
// shouldn't be doing this with a system running
|
|
if (System::IsValid())
|
|
return;
|
|
|
|
std::string state_filename(System::GetMostRecentResumeSaveStatePath());
|
|
if (state_filename.empty())
|
|
{
|
|
emit errorReported(tr("Error"), tr("No resume save state found."));
|
|
return;
|
|
}
|
|
|
|
bootOrLoadState(std::move(state_filename));
|
|
}
|
|
|
|
void EmuThread::onDisplayWindowKeyEvent(int key, bool pressed)
|
|
{
|
|
DebugAssert(isOnThread());
|
|
|
|
InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), static_cast<float>(pressed),
|
|
GenericInputBinding::Unknown);
|
|
}
|
|
|
|
void EmuThread::onDisplayWindowTextEntered(const QString& text)
|
|
{
|
|
DebugAssert(isOnThread());
|
|
|
|
ImGuiManager::AddTextInput(text.toStdString());
|
|
}
|
|
|
|
void EmuThread::onDisplayWindowMouseButtonEvent(int button, bool pressed)
|
|
{
|
|
DebugAssert(isOnThread());
|
|
|
|
InputManager::InvokeEvents(InputManager::MakePointerButtonKey(0, button), static_cast<float>(pressed),
|
|
GenericInputBinding::Unknown);
|
|
}
|
|
|
|
void EmuThread::onDisplayWindowMouseWheelEvent(const QPoint& delta_angle)
|
|
{
|
|
DebugAssert(isOnThread());
|
|
|
|
const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
|
if (dx != 0.0f)
|
|
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx);
|
|
|
|
const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
|
if (dy != 0.0f)
|
|
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy);
|
|
}
|
|
|
|
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
|
|
{
|
|
Host::ResizeDisplayWindow(width, height, scale);
|
|
}
|
|
|
|
void EmuThread::redrawDisplayWindow()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "redrawDisplayWindow", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (!g_gpu_device || System::IsShutdown())
|
|
return;
|
|
|
|
Host::RenderDisplay(false);
|
|
}
|
|
|
|
void EmuThread::toggleFullscreen()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "toggleFullscreen", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
setFullscreen(!m_is_fullscreen, true);
|
|
}
|
|
|
|
void EmuThread::setFullscreen(bool fullscreen, bool allow_render_to_main)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "setFullscreen", Qt::QueuedConnection, Q_ARG(bool, fullscreen),
|
|
Q_ARG(bool, allow_render_to_main));
|
|
return;
|
|
}
|
|
|
|
if (!g_gpu_device || m_is_fullscreen == fullscreen)
|
|
return;
|
|
|
|
m_is_fullscreen = fullscreen;
|
|
m_is_rendering_to_main = allow_render_to_main && shouldRenderToMain();
|
|
Host::UpdateDisplayWindow();
|
|
}
|
|
|
|
bool Host::IsFullscreen()
|
|
{
|
|
return g_emu_thread->isFullscreen();
|
|
}
|
|
|
|
void Host::SetFullscreen(bool enabled)
|
|
{
|
|
g_emu_thread->setFullscreen(enabled, true);
|
|
}
|
|
|
|
void EmuThread::setSurfaceless(bool surfaceless)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "setSurfaceless", Qt::QueuedConnection, Q_ARG(bool, surfaceless));
|
|
return;
|
|
}
|
|
|
|
if (!g_gpu_device || m_is_surfaceless == surfaceless)
|
|
return;
|
|
|
|
m_is_surfaceless = surfaceless;
|
|
Host::UpdateDisplayWindow();
|
|
}
|
|
|
|
void EmuThread::requestDisplaySize(float scale)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "requestDisplaySize", Qt::QueuedConnection, Q_ARG(float, scale));
|
|
return;
|
|
}
|
|
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
System::RequestDisplaySize(scale);
|
|
}
|
|
|
|
std::optional<WindowInfo> EmuThread::acquireRenderWindow(bool recreate_window)
|
|
{
|
|
DebugAssert(g_gpu_device);
|
|
u32 fs_width, fs_height;
|
|
float fs_refresh_rate;
|
|
m_is_exclusive_fullscreen = (m_is_fullscreen && g_gpu_device->SupportsExclusiveFullscreen() &&
|
|
GPUDevice::GetRequestedExclusiveFullscreenMode(&fs_width, &fs_height, &fs_refresh_rate));
|
|
|
|
const bool window_fullscreen = m_is_fullscreen && !m_is_exclusive_fullscreen;
|
|
const bool render_to_main = !m_is_exclusive_fullscreen && !window_fullscreen && m_is_rendering_to_main;
|
|
const bool use_main_window_pos = m_is_exclusive_fullscreen && shouldRenderToMain();
|
|
|
|
return emit onAcquireRenderWindowRequested(recreate_window, window_fullscreen, render_to_main, m_is_surfaceless,
|
|
use_main_window_pos);
|
|
}
|
|
|
|
void EmuThread::releaseRenderWindow()
|
|
{
|
|
emit onReleaseRenderWindowRequested();
|
|
}
|
|
|
|
void EmuThread::connectDisplaySignals(DisplayWidget* widget)
|
|
{
|
|
widget->disconnect(this);
|
|
|
|
connect(widget, &DisplayWidget::windowResizedEvent, this, &EmuThread::onDisplayWindowResized);
|
|
connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
|
|
connect(widget, &DisplayWidget::windowKeyEvent, this, &EmuThread::onDisplayWindowKeyEvent);
|
|
connect(widget, &DisplayWidget::windowTextEntered, this, &EmuThread::onDisplayWindowTextEntered);
|
|
connect(widget, &DisplayWidget::windowMouseButtonEvent, this, &EmuThread::onDisplayWindowMouseButtonEvent);
|
|
connect(widget, &DisplayWidget::windowMouseWheelEvent, this, &EmuThread::onDisplayWindowMouseWheelEvent);
|
|
}
|
|
|
|
void Host::OnSystemStarting()
|
|
{
|
|
emit g_emu_thread->systemStarting();
|
|
}
|
|
|
|
void Host::OnSystemStarted()
|
|
{
|
|
g_emu_thread->wakeThread();
|
|
g_emu_thread->stopBackgroundControllerPollTimer();
|
|
|
|
emit g_emu_thread->systemStarted();
|
|
}
|
|
|
|
void Host::OnSystemPaused()
|
|
{
|
|
emit g_emu_thread->systemPaused();
|
|
g_emu_thread->startBackgroundControllerPollTimer();
|
|
Host::InvalidateDisplay();
|
|
}
|
|
|
|
void Host::OnSystemResumed()
|
|
{
|
|
// if we were surfaceless (view->game list, system->unpause), get our display widget back
|
|
if (g_emu_thread->isSurfaceless())
|
|
g_emu_thread->setSurfaceless(false);
|
|
|
|
emit g_emu_thread->systemResumed();
|
|
|
|
g_emu_thread->wakeThread();
|
|
g_emu_thread->stopBackgroundControllerPollTimer();
|
|
}
|
|
|
|
void Host::OnSystemDestroyed()
|
|
{
|
|
g_emu_thread->resetPerformanceCounters();
|
|
g_emu_thread->startBackgroundControllerPollTimer();
|
|
emit g_emu_thread->systemDestroyed();
|
|
|
|
// re-wake thread when we're running fsui, otherwise it won't draw
|
|
if (g_emu_thread->isRunningFullscreenUI())
|
|
g_emu_thread->wakeThread();
|
|
}
|
|
|
|
void EmuThread::reloadInputSources()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputSources, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
|
|
SettingsInterface* si = Host::GetSettingsInterface();
|
|
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
|
|
InputManager::ReloadSources(*si, lock);
|
|
InputManager::ReloadBindings(*si, *bindings_si);
|
|
}
|
|
|
|
void EmuThread::reloadInputBindings()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputBindings, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* si = Host::GetSettingsInterface();
|
|
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
|
|
InputManager::ReloadBindings(*si, *bindings_si);
|
|
}
|
|
|
|
void EmuThread::reloadInputDevices()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputDevices, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
InputManager::ReloadDevices();
|
|
}
|
|
|
|
void EmuThread::closeInputSources()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputDevices, Qt::BlockingQueuedConnection);
|
|
return;
|
|
}
|
|
|
|
InputManager::CloseSources();
|
|
}
|
|
|
|
void EmuThread::enumerateInputDevices()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::enumerateInputDevices, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
const std::vector<std::pair<std::string, std::string>> devs(InputManager::EnumerateDevices());
|
|
QList<QPair<QString, QString>> qdevs;
|
|
qdevs.reserve(devs.size());
|
|
for (const std::pair<std::string, std::string>& dev : devs)
|
|
qdevs.emplace_back(QString::fromStdString(dev.first), QString::fromStdString(dev.second));
|
|
|
|
onInputDevicesEnumerated(qdevs);
|
|
}
|
|
|
|
void EmuThread::enumerateVibrationMotors()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::enumerateVibrationMotors, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
const std::vector<InputBindingKey> motors(InputManager::EnumerateMotors());
|
|
QList<InputBindingKey> qmotors;
|
|
qmotors.reserve(motors.size());
|
|
for (InputBindingKey key : motors)
|
|
qmotors.push_back(key);
|
|
|
|
onVibrationMotorsEnumerated(qmotors);
|
|
}
|
|
|
|
void EmuThread::shutdownSystem(bool save_state /* = true */)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
System::CancelPendingStartup();
|
|
QMetaObject::invokeMethod(this, "shutdownSystem", Qt::QueuedConnection, Q_ARG(bool, save_state));
|
|
return;
|
|
}
|
|
|
|
System::ShutdownSystem(save_state);
|
|
}
|
|
|
|
void EmuThread::resetSystem()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::resetSystem, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
System::ResetSystem();
|
|
}
|
|
|
|
void EmuThread::setSystemPaused(bool paused, bool wait_until_paused /* = false */)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "setSystemPaused",
|
|
wait_until_paused ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(bool, paused), Q_ARG(bool, wait_until_paused));
|
|
return;
|
|
}
|
|
|
|
System::PauseSystem(paused);
|
|
}
|
|
|
|
void EmuThread::changeDisc(const QString& new_disc_filename)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(const QString&, new_disc_filename));
|
|
return;
|
|
}
|
|
|
|
if (System::IsShutdown())
|
|
return;
|
|
|
|
if (!new_disc_filename.isEmpty())
|
|
System::InsertMedia(new_disc_filename.toStdString().c_str());
|
|
else
|
|
System::RemoveMedia();
|
|
}
|
|
|
|
void EmuThread::changeDiscFromPlaylist(quint32 index)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "changeDiscFromPlaylist", Qt::QueuedConnection, Q_ARG(quint32, index));
|
|
return;
|
|
}
|
|
|
|
if (System::IsShutdown())
|
|
return;
|
|
|
|
if (!System::SwitchMediaSubImage(index))
|
|
Host::ReportFormattedErrorAsync("Error", "Failed to switch to subimage %u", index);
|
|
}
|
|
|
|
void EmuThread::loadCheatList(const QString& filename)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "loadCheatList", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
return;
|
|
}
|
|
|
|
System::LoadCheatList(filename.toUtf8().constData());
|
|
}
|
|
|
|
void EmuThread::setCheatEnabled(quint32 index, bool enabled)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "setCheatEnabled", Qt::QueuedConnection, Q_ARG(quint32, index),
|
|
Q_ARG(bool, enabled));
|
|
return;
|
|
}
|
|
|
|
System::SetCheatCodeState(index, enabled, g_settings.auto_load_cheats);
|
|
emit cheatEnabled(index, enabled);
|
|
}
|
|
|
|
void EmuThread::applyCheat(quint32 index)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "applyCheat", Qt::QueuedConnection, Q_ARG(quint32, index));
|
|
return;
|
|
}
|
|
|
|
System::ApplyCheatCode(index);
|
|
}
|
|
|
|
void EmuThread::reloadPostProcessingShaders()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "reloadPostProcessingShaders", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (System::IsValid())
|
|
PostProcessing::ReloadShaders();
|
|
}
|
|
|
|
void EmuThread::updatePostProcessingSettings()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "updatePostProcessingSettings", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (System::IsValid())
|
|
PostProcessing::UpdateSettings();
|
|
}
|
|
|
|
void EmuThread::clearInputBindStateFromSource(InputBindingKey key)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "clearInputBindStateFromSource", Qt::QueuedConnection, Q_ARG(InputBindingKey, key));
|
|
return;
|
|
}
|
|
|
|
InputManager::ClearBindStateFromSource(key);
|
|
}
|
|
|
|
void EmuThread::runOnEmuThread(std::function<void()> callback)
|
|
{
|
|
callback();
|
|
}
|
|
|
|
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
|
|
{
|
|
const bool self = g_emu_thread->isOnThread();
|
|
|
|
QMetaObject::invokeMethod(g_emu_thread, "runOnEmuThread",
|
|
(block && !self) ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(std::function<void()>, std::move(function)));
|
|
}
|
|
|
|
void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
|
|
{
|
|
// main window always exists, so it's fine to attach it to that.
|
|
QMetaObject::invokeMethod(g_main_window, "runOnUIThread", block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(const std::function<void()>&, func));
|
|
}
|
|
|
|
void Host::RefreshGameListAsync(bool invalidate_cache)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "refreshGameList", Qt::QueuedConnection, Q_ARG(bool, invalidate_cache));
|
|
}
|
|
|
|
void Host::CancelGameListRefresh()
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "cancelGameListRefresh", Qt::BlockingQueuedConnection);
|
|
}
|
|
|
|
void EmuThread::loadState(const QString& filename)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
return;
|
|
}
|
|
|
|
bootOrLoadState(filename.toStdString());
|
|
}
|
|
|
|
void EmuThread::loadState(bool global, qint32 slot)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(bool, global), Q_ARG(qint32, slot));
|
|
return;
|
|
}
|
|
|
|
// shouldn't even get here if we don't have a running game
|
|
if (!global && System::GetGameSerial().empty())
|
|
return;
|
|
|
|
bootOrLoadState(global ? System::GetGlobalSaveStateFileName(slot) :
|
|
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
|
|
}
|
|
|
|
void EmuThread::saveState(const QString& filename, bool block_until_done /* = false */)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "saveState", block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(const QString&, filename), Q_ARG(bool, block_until_done));
|
|
return;
|
|
}
|
|
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
System::SaveState(filename.toUtf8().data(), g_settings.create_save_state_backups);
|
|
}
|
|
|
|
void EmuThread::saveState(bool global, qint32 slot, bool block_until_done /* = false */)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "saveState", block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(bool, global), Q_ARG(qint32, slot), Q_ARG(bool, block_until_done));
|
|
return;
|
|
}
|
|
|
|
if (!global && System::GetGameSerial().empty())
|
|
return;
|
|
|
|
System::SaveState((global ? System::GetGlobalSaveStateFileName(slot) :
|
|
System::GetGameSaveStateFileName(System::GetGameSerial(), slot))
|
|
.c_str(),
|
|
g_settings.create_save_state_backups);
|
|
}
|
|
|
|
void EmuThread::undoLoadState()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "undoLoadState", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
System::UndoLoadState();
|
|
}
|
|
|
|
void EmuThread::setAudioOutputVolume(int volume, int fast_forward_volume)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "setAudioOutputVolume", Qt::QueuedConnection, Q_ARG(int, volume),
|
|
Q_ARG(int, fast_forward_volume));
|
|
return;
|
|
}
|
|
|
|
g_settings.audio_output_volume = volume;
|
|
g_settings.audio_fast_forward_volume = fast_forward_volume;
|
|
System::UpdateVolume();
|
|
}
|
|
|
|
void EmuThread::setAudioOutputMuted(bool muted)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "setAudioOutputMuted", Qt::QueuedConnection, Q_ARG(bool, muted));
|
|
return;
|
|
}
|
|
|
|
g_settings.audio_output_muted = muted;
|
|
System::UpdateVolume();
|
|
}
|
|
|
|
void EmuThread::startDumpingAudio()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "startDumpingAudio", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
System::StartDumpingAudio();
|
|
}
|
|
|
|
void EmuThread::stopDumpingAudio()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "stopDumpingAudio", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
System::StopDumpingAudio();
|
|
}
|
|
|
|
void EmuThread::singleStepCPU()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "singleStepCPU", Qt::BlockingQueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
System::SingleStepCPU();
|
|
Host::InvalidateDisplay();
|
|
}
|
|
|
|
void EmuThread::dumpRAM(const QString& filename)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "dumpRAM", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
return;
|
|
}
|
|
|
|
const std::string filename_str = filename.toStdString();
|
|
if (System::DumpRAM(filename_str.c_str()))
|
|
Host::AddOSDMessage(fmt::format("RAM dumped to '{}'", filename_str), 10.0f);
|
|
else
|
|
Host::ReportErrorAsync("Error", fmt::format("Failed to dump RAM to '{}'", filename_str));
|
|
}
|
|
|
|
void EmuThread::dumpVRAM(const QString& filename)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "dumpVRAM", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
return;
|
|
}
|
|
|
|
const std::string filename_str = filename.toStdString();
|
|
if (System::DumpVRAM(filename_str.c_str()))
|
|
Host::AddOSDMessage(fmt::format("VRAM dumped to '{}'", filename_str), 10.0f);
|
|
else
|
|
Host::ReportErrorAsync("Error", fmt::format("Failed to dump VRAM to '{}'", filename_str));
|
|
}
|
|
|
|
void EmuThread::dumpSPURAM(const QString& filename)
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "dumpSPURAM", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
return;
|
|
}
|
|
|
|
const std::string filename_str = filename.toStdString();
|
|
if (System::DumpSPURAM(filename_str.c_str()))
|
|
Host::AddOSDMessage(fmt::format("SPU RAM dumped to '{}'", filename_str), 10.0f);
|
|
else
|
|
Host::ReportErrorAsync("Error", fmt::format("Failed to dump SPU RAM to '{}'", filename_str));
|
|
}
|
|
|
|
void EmuThread::saveScreenshot()
|
|
{
|
|
if (!isOnThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "saveScreenshot", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
System::SaveScreenshot(nullptr, true, true);
|
|
}
|
|
|
|
void Host::OnAchievementsRefreshed()
|
|
{
|
|
#ifdef WITH_CHEEVOS
|
|
u32 game_id = 0;
|
|
u32 achievement_count = 0;
|
|
u32 max_points = 0;
|
|
|
|
QString game_info;
|
|
|
|
if (Achievements::HasActiveGame())
|
|
{
|
|
game_id = Achievements::GetGameID();
|
|
achievement_count = Achievements::GetAchievementCount();
|
|
max_points = Achievements::GetMaximumPointsForGame();
|
|
|
|
game_info = qApp
|
|
->translate("EmuThread", "Game ID: %1\n"
|
|
"Game Title: %2\n"
|
|
"Achievements: %5 (%6)\n\n")
|
|
.arg(game_id)
|
|
.arg(QString::fromStdString(Achievements::GetGameTitle()))
|
|
.arg(achievement_count)
|
|
.arg(qApp->translate("EmuThread", "%n points", "", max_points));
|
|
|
|
const std::string rich_presence_string(Achievements::GetRichPresenceString());
|
|
if (!rich_presence_string.empty())
|
|
game_info.append(QString::fromStdString(rich_presence_string));
|
|
else
|
|
game_info.append(qApp->translate("EmuThread", "Rich presence inactive or unsupported."));
|
|
}
|
|
else
|
|
{
|
|
game_info = qApp->translate("EmuThread", "Game not loaded or no RetroAchievements available.");
|
|
}
|
|
|
|
emit g_emu_thread->achievementsRefreshed(game_id, game_info, achievement_count, max_points);
|
|
#endif
|
|
}
|
|
|
|
void Host::OnAchievementsChallengeModeChanged()
|
|
{
|
|
#ifdef WITH_CHEEVOS
|
|
emit g_emu_thread->achievementsChallengeModeChanged();
|
|
#endif
|
|
}
|
|
|
|
void EmuThread::doBackgroundControllerPoll()
|
|
{
|
|
System::Internal::IdlePollUpdate();
|
|
}
|
|
|
|
void EmuThread::createBackgroundControllerPollTimer()
|
|
{
|
|
DebugAssert(!m_background_controller_polling_timer);
|
|
m_background_controller_polling_timer = new QTimer(this);
|
|
m_background_controller_polling_timer->setSingleShot(false);
|
|
m_background_controller_polling_timer->setTimerType(Qt::CoarseTimer);
|
|
connect(m_background_controller_polling_timer, &QTimer::timeout, this, &EmuThread::doBackgroundControllerPoll);
|
|
}
|
|
|
|
void EmuThread::destroyBackgroundControllerPollTimer()
|
|
{
|
|
delete m_background_controller_polling_timer;
|
|
m_background_controller_polling_timer = nullptr;
|
|
}
|
|
|
|
void EmuThread::startBackgroundControllerPollTimer()
|
|
{
|
|
if (m_background_controller_polling_timer->isActive())
|
|
return;
|
|
|
|
m_background_controller_polling_timer->start(
|
|
FullscreenUI::IsInitialized() ? FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL : BACKGROUND_CONTROLLER_POLLING_INTERVAL);
|
|
}
|
|
|
|
void EmuThread::stopBackgroundControllerPollTimer()
|
|
{
|
|
if (!m_background_controller_polling_timer->isActive())
|
|
return;
|
|
|
|
m_background_controller_polling_timer->stop();
|
|
}
|
|
|
|
void EmuThread::start()
|
|
{
|
|
AssertMsg(!g_emu_thread, "Emu thread does not exist");
|
|
|
|
g_emu_thread = new EmuThread(QThread::currentThread());
|
|
g_gdb_server = new GDBServer();
|
|
g_gdb_server->moveToThread(g_emu_thread);
|
|
g_emu_thread->QThread::start();
|
|
g_emu_thread->m_started_semaphore.acquire();
|
|
g_emu_thread->moveToThread(g_emu_thread);
|
|
}
|
|
|
|
void EmuThread::stop()
|
|
{
|
|
AssertMsg(g_emu_thread, "Emu thread exists");
|
|
AssertMsg(!g_emu_thread->isOnThread(), "Not called on the emu thread");
|
|
|
|
QMetaObject::invokeMethod(g_emu_thread, &EmuThread::stopInThread, Qt::QueuedConnection);
|
|
while (g_emu_thread->isRunning())
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
|
|
}
|
|
|
|
void EmuThread::stopInThread()
|
|
{
|
|
stopFullscreenUI();
|
|
|
|
m_shutdown_flag = true;
|
|
m_event_loop->quit();
|
|
}
|
|
|
|
void EmuThread::run()
|
|
{
|
|
m_event_loop = new QEventLoop();
|
|
m_started_semaphore.release();
|
|
|
|
// input source setup must happen on emu thread
|
|
System::Internal::ProcessStartup();
|
|
|
|
// bind buttons/axises
|
|
createBackgroundControllerPollTimer();
|
|
startBackgroundControllerPollTimer();
|
|
|
|
// main loop
|
|
while (!m_shutdown_flag)
|
|
{
|
|
if (System::IsRunning())
|
|
{
|
|
System::Execute();
|
|
}
|
|
else
|
|
{
|
|
// we want to keep rendering the UI when paused and fullscreen UI is enabled
|
|
if (!FullscreenUI::HasActiveWindow() && !System::IsRunning())
|
|
{
|
|
// wait until we have a system before running
|
|
m_event_loop->exec();
|
|
continue;
|
|
}
|
|
|
|
m_event_loop->processEvents(QEventLoop::AllEvents);
|
|
System::Internal::IdlePollUpdate();
|
|
if (g_gpu_device)
|
|
{
|
|
Host::RenderDisplay(false);
|
|
if (!g_gpu_device->IsVsyncEnabled())
|
|
g_gpu_device->ThrottlePresentation();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (System::IsValid())
|
|
System::ShutdownSystem(false);
|
|
|
|
destroyBackgroundControllerPollTimer();
|
|
System::Internal::ProcessShutdown();
|
|
|
|
// move back to UI thread
|
|
moveToThread(m_ui_thread);
|
|
}
|
|
|
|
void Host::BeginPresentFrame()
|
|
{
|
|
}
|
|
|
|
void EmuThread::wakeThread()
|
|
{
|
|
if (isOnThread())
|
|
m_event_loop->quit();
|
|
else
|
|
QMetaObject::invokeMethod(m_event_loop, "quit", Qt::QueuedConnection);
|
|
}
|
|
|
|
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
|
|
{
|
|
if (!title.empty() && !message.empty())
|
|
{
|
|
Log_ErrorPrintf("ReportErrorAsync: %.*s: %.*s", static_cast<int>(title.size()), title.data(),
|
|
static_cast<int>(message.size()), message.data());
|
|
}
|
|
else if (!message.empty())
|
|
{
|
|
Log_ErrorPrintf("ReportErrorAsync: %.*s", static_cast<int>(message.size()), message.data());
|
|
}
|
|
|
|
QMetaObject::invokeMethod(
|
|
g_main_window, "reportError", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
|
|
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
|
|
}
|
|
|
|
bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
|
|
{
|
|
auto lock = g_emu_thread->pauseAndLockSystem();
|
|
|
|
return emit g_emu_thread->messageConfirmed(QString::fromUtf8(title.data(), title.size()),
|
|
QString::fromUtf8(message.data(), message.size()));
|
|
}
|
|
|
|
void Host::OpenURL(const std::string_view& url)
|
|
{
|
|
QtHost::RunOnUIThread([url = QtUtils::StringViewToQString(url)]() { QtUtils::OpenURL(g_main_window, QUrl(url)); });
|
|
}
|
|
|
|
bool Host::CopyTextToClipboard(const std::string_view& text)
|
|
{
|
|
QtHost::RunOnUIThread([text = QtUtils::StringViewToQString(text)]() {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
if (clipboard)
|
|
clipboard->setText(text);
|
|
});
|
|
return true;
|
|
}
|
|
|
|
void Host::ReportDebuggerMessage(const std::string_view& message)
|
|
{
|
|
emit g_emu_thread->debuggerMessageReported(QString::fromUtf8(message));
|
|
}
|
|
|
|
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
|
|
{
|
|
emit g_emu_thread->onInputDeviceConnected(
|
|
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
|
|
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
|
|
}
|
|
|
|
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
|
|
{
|
|
emit g_emu_thread->onInputDeviceDisconnected(
|
|
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
|
|
}
|
|
|
|
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
|
|
{
|
|
const std::string path(Path::Combine(EmuFolders::Resources, filename));
|
|
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
|
|
if (!ret.has_value())
|
|
Log_ErrorPrintf("Failed to read resource file '%s'", filename);
|
|
return ret;
|
|
}
|
|
|
|
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
|
|
{
|
|
const std::string path(Path::Combine(EmuFolders::Resources, filename));
|
|
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
|
|
if (!ret.has_value())
|
|
Log_ErrorPrintf("Failed to read resource file to string '%s'", filename);
|
|
return ret;
|
|
}
|
|
|
|
std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
|
|
{
|
|
const std::string path(Path::Combine(EmuFolders::Resources, filename));
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
{
|
|
Log_ErrorPrintf("Failed to stat resource file '%s'", filename);
|
|
return std::nullopt;
|
|
}
|
|
|
|
return sd.ModificationTime;
|
|
}
|
|
|
|
void Host::CommitBaseSettingChanges()
|
|
{
|
|
if (g_emu_thread->isOnThread())
|
|
QtHost::RunOnUIThread([]() { QtHost::QueueSettingsSave(); });
|
|
else
|
|
QtHost::QueueSettingsSave();
|
|
}
|
|
|
|
std::optional<WindowInfo> Host::AcquireRenderWindow(bool recreate_window)
|
|
{
|
|
return g_emu_thread->acquireRenderWindow(recreate_window);
|
|
}
|
|
|
|
void Host::ReleaseRenderWindow()
|
|
{
|
|
g_emu_thread->releaseRenderWindow();
|
|
}
|
|
|
|
void EmuThread::updatePerformanceCounters()
|
|
{
|
|
const RenderAPI render_api = g_gpu_device ? g_gpu_device->GetRenderAPI() : RenderAPI::None;
|
|
const bool hardware_renderer = g_gpu && g_gpu->IsHardwareRenderer();
|
|
u32 render_width = 0;
|
|
u32 render_height = 0;
|
|
|
|
if (g_gpu)
|
|
std::tie(render_width, render_height) = g_gpu->GetEffectiveDisplayResolution();
|
|
|
|
if (render_api != m_last_render_api || hardware_renderer != m_last_hardware_renderer)
|
|
{
|
|
const QString renderer_str = hardware_renderer ? QString::fromUtf8(GPUDevice::RenderAPIToString(render_api)) :
|
|
qApp->translate("GPURenderer", "Software");
|
|
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, renderer_str));
|
|
m_last_render_api = render_api;
|
|
m_last_hardware_renderer = hardware_renderer;
|
|
}
|
|
if (render_width != m_last_render_width || render_height != m_last_render_height)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, tr("%1x%2").arg(render_width).arg(render_height)));
|
|
m_last_render_width = render_width;
|
|
m_last_render_height = render_height;
|
|
}
|
|
|
|
const float gfps = System::GetFPS();
|
|
if (gfps != m_last_game_fps)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, tr("Game: %1 FPS").arg(gfps, 0, 'f', 0)));
|
|
m_last_game_fps = gfps;
|
|
}
|
|
|
|
const float speed = System::GetEmulationSpeed();
|
|
const float vfps = System::GetVPS();
|
|
if (speed != m_last_speed || vfps != m_last_video_fps)
|
|
{
|
|
QMetaObject::invokeMethod(
|
|
g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, tr("Video: %1 FPS (%2%)").arg(vfps, 0, 'f', 0).arg(speed, 0, 'f', 0)));
|
|
m_last_speed = speed;
|
|
m_last_video_fps = vfps;
|
|
}
|
|
}
|
|
|
|
void EmuThread::resetPerformanceCounters()
|
|
{
|
|
m_last_speed = std::numeric_limits<float>::infinity();
|
|
m_last_game_fps = std::numeric_limits<float>::infinity();
|
|
m_last_video_fps = std::numeric_limits<float>::infinity();
|
|
m_last_render_width = std::numeric_limits<u32>::max();
|
|
m_last_render_height = std::numeric_limits<u32>::max();
|
|
m_last_render_api = RenderAPI::None;
|
|
m_last_hardware_renderer = false;
|
|
|
|
QString blank;
|
|
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, blank));
|
|
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, blank));
|
|
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, blank));
|
|
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, blank));
|
|
}
|
|
|
|
void Host::OnPerformanceCountersUpdated()
|
|
{
|
|
g_emu_thread->updatePerformanceCounters();
|
|
}
|
|
|
|
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name)
|
|
{
|
|
emit g_emu_thread->runningGameChanged(QString::fromStdString(disc_path), QString::fromStdString(game_serial),
|
|
QString::fromStdString(game_name));
|
|
}
|
|
|
|
void Host::SetMouseMode(bool relative, bool hide_cursor)
|
|
{
|
|
// TODO: Find a better home for this.
|
|
if (InputManager::HasPointerAxisBinds())
|
|
{
|
|
relative = true;
|
|
hide_cursor = true;
|
|
}
|
|
|
|
emit g_emu_thread->mouseModeRequested(relative, hide_cursor);
|
|
}
|
|
|
|
void Host::PumpMessagesOnCPUThread()
|
|
{
|
|
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
|
|
}
|
|
|
|
void QtHost::SaveSettings()
|
|
{
|
|
AssertMsg(!g_emu_thread->isOnThread(), "Saving should happen on the UI thread.");
|
|
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
if (!s_base_settings_interface->Save())
|
|
Log_ErrorPrintf("Failed to save settings.");
|
|
}
|
|
|
|
s_settings_save_timer->deleteLater();
|
|
s_settings_save_timer.release();
|
|
}
|
|
|
|
void QtHost::QueueSettingsSave()
|
|
{
|
|
if (g_emu_thread->isOnThread())
|
|
{
|
|
QtHost::RunOnUIThread(QueueSettingsSave);
|
|
return;
|
|
}
|
|
|
|
if (s_settings_save_timer)
|
|
return;
|
|
|
|
s_settings_save_timer = std::make_unique<QTimer>();
|
|
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
|
|
s_settings_save_timer->setSingleShot(true);
|
|
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
|
|
}
|
|
|
|
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
|
|
{
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection, Q_ARG(bool, allow_confirm),
|
|
Q_ARG(bool, true), Q_ARG(bool, save_state));
|
|
}
|
|
|
|
void Host::RequestExit(bool allow_confirm)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, allow_confirm));
|
|
}
|
|
|
|
std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
|
|
{
|
|
// Normally we'd just feed the std::optional all the way through here. But that won't work because of some bug
|
|
// in Qt 6.1, and we can't upgrade that because of raging/abusive Win7 users... to anyone still using that dead
|
|
// OS, this is a passive-aggressive "screw you".
|
|
WindowInfo ret;
|
|
QMetaObject::invokeMethod(g_main_window, "getWindowInfo", Qt::BlockingQueuedConnection, Q_ARG(WindowInfo*, &ret));
|
|
return ret;
|
|
}
|
|
|
|
EmuThread::SystemLock EmuThread::pauseAndLockSystem()
|
|
{
|
|
const bool was_fullscreen = System::IsValid() && isFullscreen();
|
|
const bool was_paused = System::IsPaused();
|
|
|
|
// We use surfaceless rather than switching out of fullscreen, because
|
|
// we're paused, so we're not going to be rendering anyway.
|
|
if (was_fullscreen)
|
|
setSurfaceless(true);
|
|
if (!was_paused)
|
|
setSystemPaused(true);
|
|
|
|
return SystemLock(was_paused, was_fullscreen);
|
|
}
|
|
|
|
EmuThread::SystemLock::SystemLock(bool was_paused, bool was_fullscreen)
|
|
: m_was_paused(was_paused), m_was_fullscreen(was_fullscreen)
|
|
{
|
|
}
|
|
|
|
EmuThread::SystemLock::SystemLock(SystemLock&& lock)
|
|
: m_was_paused(lock.m_was_paused), m_was_fullscreen(lock.m_was_fullscreen)
|
|
{
|
|
lock.m_was_paused = true;
|
|
lock.m_was_fullscreen = false;
|
|
}
|
|
|
|
EmuThread::SystemLock::~SystemLock()
|
|
{
|
|
if (m_was_fullscreen)
|
|
g_emu_thread->setSurfaceless(false);
|
|
if (!m_was_paused)
|
|
g_emu_thread->setSystemPaused(false);
|
|
}
|
|
|
|
void EmuThread::SystemLock::cancelResume()
|
|
{
|
|
m_was_paused = true;
|
|
m_was_fullscreen = false;
|
|
}
|
|
|
|
BEGIN_HOTKEY_LIST(g_host_hotkeys)
|
|
END_HOTKEY_LIST()
|
|
|
|
static void SignalHandler(int signal)
|
|
{
|
|
// First try the normal (graceful) shutdown/exit.
|
|
static bool graceful_shutdown_attempted = false;
|
|
if (!graceful_shutdown_attempted && g_main_window)
|
|
{
|
|
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
|
|
graceful_shutdown_attempted = true;
|
|
|
|
// This could be a bit risky invoking from a signal handler... hopefully it's okay.
|
|
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, true));
|
|
return;
|
|
}
|
|
|
|
std::signal(signal, SIG_DFL);
|
|
|
|
// MacOS is missing std::quick_exit() despite it being C++11...
|
|
#ifndef __APPLE__
|
|
std::quick_exit(1);
|
|
#else
|
|
_Exit(1);
|
|
#endif
|
|
}
|
|
|
|
void QtHost::HookSignals()
|
|
{
|
|
std::signal(SIGINT, SignalHandler);
|
|
std::signal(SIGTERM, SignalHandler);
|
|
|
|
#ifdef __linux__
|
|
// Ignore SIGCHLD by default on Linux, since we kick off aplay asynchronously.
|
|
struct sigaction sa_chld = {};
|
|
sigemptyset(&sa_chld.sa_mask);
|
|
sa_chld.sa_flags = SA_SIGINFO | SA_RESTART | SA_NOCLDSTOP | SA_NOCLDWAIT;
|
|
sigaction(SIGCHLD, &sa_chld, nullptr);
|
|
#endif
|
|
}
|
|
|
|
void QtHost::InitializeEarlyConsole()
|
|
{
|
|
const bool was_console_enabled = Log::IsConsoleOutputEnabled();
|
|
if (!was_console_enabled)
|
|
Log::SetConsoleOutputParams(true);
|
|
}
|
|
|
|
void QtHost::PrintCommandLineVersion()
|
|
{
|
|
InitializeEarlyConsole();
|
|
|
|
std::fprintf(stderr, "DuckStation Version %s (%s)\n", g_scm_tag_str, g_scm_branch_str);
|
|
std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
|
|
std::fprintf(stderr, "\n");
|
|
}
|
|
|
|
void QtHost::PrintCommandLineHelp(const char* progname)
|
|
{
|
|
InitializeEarlyConsole();
|
|
|
|
PrintCommandLineVersion();
|
|
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
|
|
std::fprintf(stderr, "\n");
|
|
std::fprintf(stderr, " -help: Displays this information and exits.\n");
|
|
std::fprintf(stderr, " -version: Displays version information and exits.\n");
|
|
std::fprintf(stderr, " -batch: Enables batch mode (exits after powering off).\n");
|
|
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
|
|
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
|
|
std::fprintf(stderr, " -bios: Boot into the BIOS shell.\n");
|
|
std::fprintf(stderr, " -resume: Load resume save state. If a boot filename is provided,\n"
|
|
" that game's resume state will be loaded, otherwise the most\n"
|
|
" recent resume save state will be loaded.\n");
|
|
std::fprintf(stderr, " -state <index>: Loads specified save state by index. If a boot\n"
|
|
" filename is provided, a per-game state will be loaded, otherwise\n"
|
|
" a global state will be loaded.\n");
|
|
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n"
|
|
" No boot filename is required with this option.\n");
|
|
std::fprintf(stderr, " -exe <filename>: Boot the specified exe instead of loading from disc.\n");
|
|
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
|
|
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
|
|
std::fprintf(stderr, " -nogui: Disables main window from being shown, exits on shutdown.\n");
|
|
std::fprintf(stderr, " -bigpicture: Automatically starts big picture UI.\n");
|
|
std::fprintf(stderr, " -portable: Forces \"portable mode\", data in same directory.\n");
|
|
std::fprintf(stderr, " -settings <filename>: Loads a custom settings configuration from the\n"
|
|
" specified filename. Default settings applied if file not found.\n");
|
|
std::fprintf(stderr, " -earlyconsole: Creates console as early as possible, for logging.\n");
|
|
#ifdef WITH_RAINTEGRATION
|
|
std::fprintf(stderr, " -raintegration: Use RAIntegration instead of built-in achievement support.\n");
|
|
#endif
|
|
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
|
|
" parameters make up the filename. Use when the filename contains\n"
|
|
" spaces or starts with a dash.\n");
|
|
std::fprintf(stderr, "\n");
|
|
}
|
|
|
|
std::shared_ptr<SystemBootParameters>& AutoBoot(std::shared_ptr<SystemBootParameters>& autoboot)
|
|
{
|
|
if (!autoboot)
|
|
autoboot = std::make_shared<SystemBootParameters>();
|
|
|
|
return autoboot;
|
|
}
|
|
|
|
bool QtHost::ParseCommandLineParametersAndInitializeConfig(QApplication& app,
|
|
std::shared_ptr<SystemBootParameters>& autoboot)
|
|
{
|
|
const QStringList args(app.arguments());
|
|
std::optional<s32> state_index;
|
|
std::string settings_filename;
|
|
bool starting_bios = false;
|
|
|
|
bool no_more_args = false;
|
|
|
|
for (qsizetype i = 1; i < args.size(); i++)
|
|
{
|
|
if (!no_more_args)
|
|
{
|
|
#define CHECK_ARG(str) (args[i] == QStringLiteral(str))
|
|
#define CHECK_ARG_PARAM(str) (args[i] == QStringLiteral(str) && ((i + 1) < args.size()))
|
|
|
|
if (CHECK_ARG("-help"))
|
|
{
|
|
PrintCommandLineHelp(args[0].toUtf8().constData());
|
|
return false;
|
|
}
|
|
else if (CHECK_ARG("-version"))
|
|
{
|
|
PrintCommandLineVersion();
|
|
return false;
|
|
}
|
|
else if (CHECK_ARG("-batch"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Using batch mode.");
|
|
s_batch_mode = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-nogui"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Using NoGUI mode.");
|
|
s_nogui_mode = true;
|
|
s_batch_mode = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-bios"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Starting BIOS.");
|
|
AutoBoot(autoboot);
|
|
starting_bios = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-fastboot"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Forcing fast boot.");
|
|
AutoBoot(autoboot)->override_fast_boot = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-slowboot"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Forcing slow boot.");
|
|
AutoBoot(autoboot)->override_fast_boot = false;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-resume"))
|
|
{
|
|
state_index = -1;
|
|
Log_InfoPrintf("Command Line: Loading resume state.");
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM("-state"))
|
|
{
|
|
state_index = args[++i].toInt();
|
|
Log_InfoPrintf("Command Line: Loading state index: %d", state_index.value());
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM("-statefile"))
|
|
{
|
|
AutoBoot(autoboot)->save_state = args[++i].toStdString();
|
|
Log_InfoPrintf("Command Line: Loading state file: '%s'", autoboot->save_state.c_str());
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM("-exe"))
|
|
{
|
|
AutoBoot(autoboot)->override_exe = args[++i].toStdString();
|
|
Log_InfoPrintf("Command Line: Overriding EXE file: '%s'", autoboot->override_exe.c_str());
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-fullscreen"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Using fullscreen.");
|
|
AutoBoot(autoboot)->override_fullscreen = true;
|
|
s_start_fullscreen_ui_fullscreen = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-nofullscreen"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Not using fullscreen.");
|
|
AutoBoot(autoboot)->override_fullscreen = false;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-portable"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Using portable mode.");
|
|
EmuFolders::DataRoot = EmuFolders::AppRoot;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM("-settings"))
|
|
{
|
|
settings_filename = args[++i].toStdString();
|
|
Log_InfoPrintf("Command Line: Overriding settings filename: %s", settings_filename.c_str());
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-bigpicture"))
|
|
{
|
|
Log_InfoPrintf("Command Line: Starting big picture mode.");
|
|
s_start_fullscreen_ui = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG("-earlyconsole"))
|
|
{
|
|
InitializeEarlyConsole();
|
|
continue;
|
|
}
|
|
#ifdef WITH_RAINTEGRATION
|
|
else if (CHECK_ARG("-raintegration"))
|
|
{
|
|
Achievements::SwitchToRAIntegration();
|
|
continue;
|
|
}
|
|
#endif
|
|
else if (CHECK_ARG("--"))
|
|
{
|
|
no_more_args = true;
|
|
continue;
|
|
}
|
|
else if (args[i][0] == QChar('-'))
|
|
{
|
|
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Unknown parameter: %1").arg(args[i]));
|
|
return false;
|
|
}
|
|
|
|
#undef CHECK_ARG
|
|
#undef CHECK_ARG_PARAM
|
|
}
|
|
|
|
if (autoboot && !autoboot->filename.empty())
|
|
autoboot->filename += ' ';
|
|
AutoBoot(autoboot)->filename += args[i].toStdString();
|
|
}
|
|
|
|
// To do anything useful, we need the config initialized.
|
|
if (!QtHost::InitializeConfig(std::move(settings_filename)))
|
|
{
|
|
// NOTE: No point translating this, because no config means the language won't be loaded anyway.
|
|
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Failed to initialize config."));
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
// Check the file we're starting actually exists.
|
|
|
|
if (autoboot && !autoboot->filename.empty() && !FileSystem::FileExists(autoboot->filename.c_str()))
|
|
{
|
|
QMessageBox::critical(
|
|
nullptr, qApp->translate("QtHost", "Error"),
|
|
qApp->translate("QtHost", "File '%1' does not exist.").arg(QString::fromStdString(autoboot->filename)));
|
|
return false;
|
|
}
|
|
|
|
if (state_index.has_value())
|
|
{
|
|
AutoBoot(autoboot);
|
|
|
|
if (autoboot->filename.empty())
|
|
{
|
|
// loading global state, -1 means resume the last game
|
|
if (state_index.value() < 0)
|
|
autoboot->save_state = System::GetMostRecentResumeSaveStatePath();
|
|
else
|
|
autoboot->save_state = System::GetGlobalSaveStateFileName(state_index.value());
|
|
}
|
|
else
|
|
{
|
|
// loading game state
|
|
const std::string game_serial(GameDatabase::GetSerialForPath(autoboot->filename.c_str()));
|
|
autoboot->save_state = System::GetGameSaveStateFileName(game_serial, state_index.value());
|
|
}
|
|
|
|
if (autoboot->save_state.empty() || !FileSystem::FileExists(autoboot->save_state.c_str()))
|
|
{
|
|
QMessageBox::critical(nullptr, qApp->translate("QtHost", "Error"),
|
|
qApp->translate("QtHost", "The specified save state does not exist."));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check autoboot parameters, if we set something like fullscreen without a bios
|
|
// or disc, we don't want to actually start.
|
|
if (autoboot && autoboot->filename.empty() && autoboot->save_state.empty() && !starting_bios)
|
|
autoboot.reset();
|
|
|
|
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
|
|
// scanning the game list).
|
|
if (s_batch_mode && !autoboot && !s_start_fullscreen_ui)
|
|
{
|
|
QMessageBox::critical(
|
|
nullptr, qApp->translate("QtHost", "Error"),
|
|
s_nogui_mode ? qApp->translate("QtHost", "Cannot use no-gui mode, because no boot filename was specified.") :
|
|
qApp->translate("QtHost", "Cannot use batch mode, because no boot filename was specified."));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
CrashHandler::Install();
|
|
|
|
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
|
QtHost::RegisterTypes();
|
|
|
|
QApplication app(argc, argv);
|
|
|
|
std::shared_ptr<SystemBootParameters> autoboot;
|
|
if (!QtHost::ParseCommandLineParametersAndInitializeConfig(app, autoboot))
|
|
return EXIT_FAILURE;
|
|
|
|
// Set theme before creating any windows.
|
|
MainWindow::updateApplicationTheme();
|
|
|
|
// Start up the CPU thread.
|
|
MainWindow* main_window = new MainWindow();
|
|
QtHost::HookSignals();
|
|
EmuThread::start();
|
|
|
|
// Create all window objects, the emuthread might still be starting up at this point.
|
|
main_window->initialize();
|
|
|
|
// When running in batch mode, ensure game list is loaded, but don't scan for any new files.
|
|
if (!s_batch_mode)
|
|
main_window->refreshGameList(false);
|
|
else
|
|
GameList::Refresh(false, true);
|
|
|
|
// Don't bother showing the window in no-gui mode.
|
|
if (!s_nogui_mode)
|
|
main_window->show();
|
|
|
|
// Initialize big picture mode if requested.
|
|
if (s_start_fullscreen_ui)
|
|
g_emu_thread->startFullscreenUI();
|
|
else
|
|
s_start_fullscreen_ui_fullscreen = false;
|
|
|
|
// Skip the update check if we're booting a game directly.
|
|
if (autoboot)
|
|
g_emu_thread->bootSystem(std::move(autoboot));
|
|
else if (!s_nogui_mode)
|
|
main_window->startupUpdateCheck();
|
|
|
|
// This doesn't return until we exit.
|
|
const int result = app.exec();
|
|
|
|
// Shutting down.
|
|
EmuThread::stop();
|
|
|
|
// Close main window.
|
|
if (g_main_window)
|
|
{
|
|
g_main_window->close();
|
|
delete g_main_window;
|
|
Assert(!g_main_window);
|
|
}
|
|
|
|
// Ensure settings are saved.
|
|
if (s_settings_save_timer)
|
|
{
|
|
s_settings_save_timer.reset();
|
|
QtHost::SaveSettings();
|
|
}
|
|
|
|
// Ensure log is flushed.
|
|
Log::SetFileOutputParams(false, nullptr);
|
|
|
|
return result;
|
|
}
|