Duckstation/src/duckstation-qt/qthost.cpp

2060 lines
61 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "qthost.h"
#include "displaywidget.h"
#include "mainwindow.h"
#include "qtprogresscallback.h"
#include "qtutils.h"
#include "core/achievements.h"
#include "core/cheats.h"
#include "core/controller.h"
#include "core/fullscreen_ui.h"
#include "core/game_database.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/host.h"
#include "core/imgui_overlays.h"
#include "core/memory_card.h"
#include "core/spu.h"
#include "core/system.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/crash_handler.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "util/audio_stream.h"
#include "util/imgui_manager.h"
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
#include "util/platform_misc.h"
#include "util/postprocessing.h"
#include "scmversion/scmversion.h"
#include "imgui.h"
#include <QtCore/QCoreApplication>
#include <QtCore/QDateTime>
#include <QtCore/QDebug>
#include <QtCore/QEventLoop>
#include <QtCore/QFile>
#include <QtCore/QTimer>
#include <QtGui/QClipboard>
#include <QtGui/QKeyEvent>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMessageBox>
#include <algorithm>
#include <cmath>
#include <csignal>
#include <cstdio>
#include <cstdlib>
#include <memory>
Log_SetChannel(QtHost);
#ifdef _WIN32
#include "common/windows_headers.h"
#include <ShlObj.h>
#endif
static constexpr u32 SETTINGS_VERSION = 3;
static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
/// Interval at which the controllers are polled when the system is not active.
static constexpr u32 BACKGROUND_CONTROLLER_POLLING_INTERVAL = 100;
/// Poll at half the vsync rate for FSUI to reduce the chance of getting a press+release in the same frame.
static constexpr u32 FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL = 8;
//////////////////////////////////////////////////////////////////////////
// Local function declarations
//////////////////////////////////////////////////////////////////////////
namespace QtHost {
static void RegisterTypes();
static bool InitializeConfig(std::string settings_filename);
static bool ShouldUsePortableMode();
static void SetAppRoot();
static void SetResourcesDirectory();
static void SetDataDirectory();
static bool SetCriticalFolders();
static void SetDefaultSettings(SettingsInterface& si, bool system, bool controller);
static void SaveSettings();
static void InitializeEarlyConsole();
static void HookSignals();
static void PrintCommandLineVersion();
static void PrintCommandLineHelp(const char* progname);
static bool ParseCommandLineParametersAndInitializeConfig(QApplication& app,
std::shared_ptr<SystemBootParameters>& boot_params);
} // namespace QtHost
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
static std::unique_ptr<QTimer> s_settings_save_timer;
static bool s_batch_mode = false;
static bool s_nogui_mode = false;
static bool s_start_fullscreen_ui = false;
static bool s_start_fullscreen_ui_fullscreen = false;
EmuThread* g_emu_thread;
GDBServer* g_gdb_server;
EmuThread::EmuThread(QThread* ui_thread) : QThread(), m_ui_thread(ui_thread)
{
}
EmuThread::~EmuThread() = default;
void QtHost::RegisterTypes()
{
// Register any standard types we need elsewhere
qRegisterMetaType<std::optional<bool>>();
qRegisterMetaType<std::function<void()>>("std::function<void()>");
qRegisterMetaType<std::shared_ptr<SystemBootParameters>>();
qRegisterMetaType<const GameList::Entry*>();
qRegisterMetaType<GPURenderer>("GPURenderer");
qRegisterMetaType<InputBindingKey>("InputBindingKey");
}
bool QtHost::InBatchMode()
{
return s_batch_mode;
}
bool QtHost::InNoGUIMode()
{
return s_nogui_mode;
}
QString QtHost::GetAppNameAndVersion()
{
return QStringLiteral("DuckStation %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
}
QString QtHost::GetAppConfigSuffix()
{
#if defined(_DEBUGFAST)
return QStringLiteral(" [DebugFast]");
#elif defined(_DEBUG)
return QStringLiteral(" [Debug]");
#else
return QString();
#endif
}
QString QtHost::GetResourcesBasePath()
{
return QString::fromStdString(EmuFolders::Resources);
}
bool QtHost::InitializeConfig(std::string settings_filename)
{
if (!SetCriticalFolders())
return false;
if (settings_filename.empty())
settings_filename = Path::Combine(EmuFolders::DataRoot, "settings.ini");
Log_InfoPrintf("Loading config from %s.", settings_filename.c_str());
s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(settings_filename));
Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
uint settings_version;
if (!s_base_settings_interface->Load() ||
!s_base_settings_interface->GetUIntValue("Main", "SettingsVersion", &settings_version) ||
settings_version != SETTINGS_VERSION)
{
if (s_base_settings_interface->ContainsValue("Main", "SettingsVersion"))
{
// NOTE: No point translating this, because there's no config loaded, so no language loaded.
Host::ReportErrorAsync("Error", fmt::format("Settings version {} does not match expected version {}, resetting.",
settings_version, SETTINGS_VERSION));
}
s_base_settings_interface->SetUIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
s_base_settings_interface->SetBoolValue("ControllerPorts", "ControllerSettingsMigrated", true);
SetDefaultSettings(*s_base_settings_interface, true, true);
s_base_settings_interface->Save();
}
EmuFolders::LoadConfig(*s_base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
// We need to create the console window early, otherwise it appears behind the main window.
if (!Log::IsConsoleOutputEnabled() &&
s_base_settings_interface->GetBoolValue("Logging", "LogToConsole", Settings::DEFAULT_LOG_TO_CONSOLE))
{
Log::SetConsoleOutputParams(true, nullptr, LOGLEVEL_NONE);
}
// TEMPORARY: Migrate controller settings to new interface.
if (!s_base_settings_interface->GetBoolValue("ControllerPorts", "ControllerSettingsMigrated", false))
{
s_base_settings_interface->SetBoolValue("ControllerPorts", "ControllerSettingsMigrated", true);
if (InputManager::MigrateBindings(*s_base_settings_interface.get()))
s_base_settings_interface->Save();
}
InstallTranslator();
return true;
}
bool QtHost::SetCriticalFolders()
{
SetAppRoot();
SetResourcesDirectory();
SetDataDirectory();
// logging of directories in case something goes wrong super early
Log_DevPrintf("AppRoot Directory: %s", EmuFolders::AppRoot.c_str());
Log_DevPrintf("DataRoot Directory: %s", EmuFolders::DataRoot.c_str());
Log_DevPrintf("Resources Directory: %s", EmuFolders::Resources.c_str());
// Write crash dumps to the data directory, since that'll be accessible for certain.
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
// the resources directory should exist, bail out if not
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
{
QMessageBox::critical(nullptr, QStringLiteral("Error"),
QStringLiteral("Resources directory is missing, your installation is incomplete."));
return false;
}
return true;
}
bool QtHost::ShouldUsePortableMode()
{
// Check whether portable.ini exists in the program directory.
return (FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "portable.txt").c_str()) ||
FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "settings.ini").c_str()));
}
void QtHost::SetAppRoot()
{
std::string program_path(FileSystem::GetProgramPath());
Log_InfoPrintf("Program Path: %s", program_path.c_str());
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
}
void QtHost::SetResourcesDirectory()
{
#ifndef __APPLE__
// On Windows/Linux, these are in the binary directory.
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
#else
// On macOS, this is in the bundle resources directory.
EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
#endif
}
void QtHost::SetDataDirectory()
{
// Already set, e.g. by -portable.
if (!EmuFolders::DataRoot.empty())
return;
if (ShouldUsePortableMode())
{
EmuFolders::DataRoot = EmuFolders::AppRoot;
return;
}
#if defined(_WIN32)
// On Windows, use My Documents\DuckStation.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
if (std::wcslen(documents_directory) > 0)
EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "DuckStation");
CoTaskMemFree(documents_directory);
}
#elif defined(__linux__)
// Use $XDG_CONFIG_HOME/duckstation if it exists.
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
{
EmuFolders::DataRoot = Path::Combine(xdg_config_home, "duckstation");
}
else
{
// Use ~/.local/share/duckstation otherwise.
const char* home_dir = getenv("HOME");
if (home_dir)
{
// ~/.local/share should exist, but just in case it doesn't and this is a fresh profile..
const std::string local_dir(Path::Combine(home_dir, ".local"));
const std::string share_dir(Path::Combine(local_dir, "share"));
FileSystem::EnsureDirectoryExists(local_dir.c_str(), false);
FileSystem::EnsureDirectoryExists(share_dir.c_str(), false);
EmuFolders::DataRoot = Path::Combine(share_dir, "duckstation");
}
}
#elif defined(__APPLE__)
static constexpr char MAC_DATA_DIR[] = "Library/Application Support/DuckStation";
const char* home_dir = getenv("HOME");
if (home_dir)
EmuFolders::DataRoot = Path::Combine(home_dir, MAC_DATA_DIR);
#endif
// make sure it exists
if (!EmuFolders::DataRoot.empty() && !FileSystem::DirectoryExists(EmuFolders::DataRoot.c_str()))
{
// we're in trouble if we fail to create this directory... but try to hobble on with portable
if (!FileSystem::EnsureDirectoryExists(EmuFolders::DataRoot.c_str(), false))
EmuFolders::DataRoot.clear();
}
// couldn't determine the data directory? fallback to portable.
if (EmuFolders::DataRoot.empty())
EmuFolders::DataRoot = EmuFolders::AppRoot;
}
void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
g_emu_thread->loadSettings(si);
}
void EmuThread::loadSettings(SettingsInterface& si)
{
//
}
void EmuThread::setInitialState(std::optional<bool> override_fullscreen)
{
m_is_fullscreen = override_fullscreen.value_or(Host::GetBaseBoolSettingValue("Main", "StartFullscreen", false));
m_is_rendering_to_main = shouldRenderToMain();
m_is_surfaceless = false;
}
void EmuThread::checkForSettingsChanges(const Settings& old_settings)
{
if (g_main_window)
{
QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
updatePerformanceCounters();
}
if (g_gpu_device)
{
const bool render_to_main = shouldRenderToMain();
if (m_is_rendering_to_main != render_to_main)
{
m_is_rendering_to_main = render_to_main;
g_gpu_device->UpdateWindow();
}
}
}
void Host::CheckForSettingsChanges(const Settings& old_settings)
{
g_emu_thread->checkForSettingsChanges(old_settings);
}
void EmuThread::setDefaultSettings(bool system /* = true */, bool controller /* = true */)
{
if (isOnThread())
{
QMetaObject::invokeMethod(this, "setDefaultSettings", Qt::QueuedConnection);
return;
}
auto lock = Host::GetSettingsLock();
QtHost::SetDefaultSettings(*s_base_settings_interface, system, controller);
QtHost::QueueSettingsSave();
applySettings(false);
if (system)
emit settingsResetToDefault();
}
void QtHost::SetDefaultSettings(SettingsInterface& si, bool system, bool controller)
{
if (system)
{
System::SetDefaultSettings(si);
EmuFolders::SetDefaults();
EmuFolders::Save(si);
}
if (controller)
{
InputManager::SetDefaultSourceConfig(si);
Settings::SetDefaultControllerConfig(si);
Settings::SetDefaultHotkeyConfig(si);
}
}
bool EmuThread::shouldRenderToMain() const
{
return !Host::GetBoolSettingValue("Main", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
}
void Host::RequestResizeHostDisplay(s32 new_window_width, s32 new_window_height)
{
if (g_emu_thread->isFullscreen())
return;
emit g_emu_thread->onResizeRenderWindowRequested(new_window_width, new_window_height);
}
void EmuThread::applySettings(bool display_osd_messages /* = false */)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "applySettings", Qt::QueuedConnection, Q_ARG(bool, display_osd_messages));
return;
}
System::ApplySettings(display_osd_messages);
if (!FullscreenUI::IsInitialized() && System::IsPaused())
redrawDisplayWindow();
}
void EmuThread::reloadGameSettings(bool display_osd_messages /* = false */)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "reloadGameSettings", Qt::QueuedConnection, Q_ARG(bool, display_osd_messages));
return;
}
System::ReloadGameSettings(display_osd_messages);
if (!FullscreenUI::IsInitialized() && System::IsPaused())
redrawDisplayWindow();
}
void EmuThread::updateEmuFolders()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::updateEmuFolders, Qt::QueuedConnection);
return;
}
EmuFolders::Update();
}
void EmuThread::startFullscreenUI()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::startFullscreenUI, Qt::QueuedConnection);
return;
}
if (System::IsValid())
return;
// we want settings loaded so we choose the correct renderer
// this also sorts out input sources.
System::LoadSettings(false);
setInitialState(s_start_fullscreen_ui_fullscreen ? std::optional<bool>(true) : std::optional<bool>());
m_run_fullscreen_ui = true;
if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer)) || !FullscreenUI::Initialize())
{
Host::ReleaseGPUDevice();
Host::ReleaseRenderWindow();
m_run_fullscreen_ui = false;
return;
}
// poll more frequently so we don't lose events
stopBackgroundControllerPollTimer();
startBackgroundControllerPollTimer();
wakeThread();
}
void EmuThread::stopFullscreenUI()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::stopFullscreenUI, Qt::QueuedConnection);
// wait until the host display is gone
while (g_gpu_device)
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
return;
}
if (System::IsValid())
shutdownSystem();
if (!g_gpu_device)
return;
m_run_fullscreen_ui = false;
Host::ReleaseGPUDevice();
Host::ReleaseRenderWindow();
}
void EmuThread::bootSystem(std::shared_ptr<SystemBootParameters> params)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "bootSystem", Qt::QueuedConnection,
Q_ARG(std::shared_ptr<SystemBootParameters>, std::move(params)));
return;
}
setInitialState(params->override_fullscreen);
if (!System::BootSystem(std::move(*params)))
return;
// force a frame to be drawn to repaint the window
Host::InvalidateDisplay();
}
void EmuThread::bootOrLoadState(std::string path)
{
DebugAssert(isOnThread());
if (System::IsValid())
{
System::LoadState(path.c_str());
}
else
{
std::shared_ptr<SystemBootParameters> params = std::make_shared<SystemBootParameters>();
params->save_state = std::move(path);
bootSystem(std::move(params));
}
}
void EmuThread::resumeSystemFromMostRecentState()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::resumeSystemFromMostRecentState, Qt::QueuedConnection);
return;
}
// shouldn't be doing this with a system running
if (System::IsValid())
return;
std::string state_filename(System::GetMostRecentResumeSaveStatePath());
if (state_filename.empty())
{
emit errorReported(tr("Error"), tr("No resume save state found."));
return;
}
bootOrLoadState(std::move(state_filename));
}
void EmuThread::onDisplayWindowKeyEvent(int key, bool pressed)
{
DebugAssert(isOnThread());
InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), static_cast<float>(pressed),
GenericInputBinding::Unknown);
}
void EmuThread::onDisplayWindowTextEntered(const QString& text)
{
DebugAssert(isOnThread());
ImGuiManager::AddTextInput(text.toStdString());
}
void EmuThread::onDisplayWindowMouseButtonEvent(int button, bool pressed)
{
DebugAssert(isOnThread());
InputManager::InvokeEvents(InputManager::MakePointerButtonKey(0, button), static_cast<float>(pressed),
GenericInputBinding::Unknown);
}
void EmuThread::onDisplayWindowMouseWheelEvent(const QPoint& delta_angle)
{
DebugAssert(isOnThread());
const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
if (dx != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx);
const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
if (dy != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy);
}
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
{
Host::ResizeDisplayWindow(width, height, scale);
}
void EmuThread::redrawDisplayWindow()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "redrawDisplayWindow", Qt::QueuedConnection);
return;
}
if (!g_gpu_device || System::IsShutdown())
return;
Host::RenderDisplay(false);
}
void EmuThread::toggleFullscreen()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "toggleFullscreen", Qt::QueuedConnection);
return;
}
setFullscreen(!m_is_fullscreen, true);
}
void EmuThread::setFullscreen(bool fullscreen, bool allow_render_to_main)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "setFullscreen", Qt::QueuedConnection, Q_ARG(bool, fullscreen),
Q_ARG(bool, allow_render_to_main));
return;
}
if (!g_gpu_device || m_is_fullscreen == fullscreen)
return;
m_is_fullscreen = fullscreen;
m_is_rendering_to_main = allow_render_to_main && shouldRenderToMain();
Host::UpdateDisplayWindow();
}
bool Host::IsFullscreen()
{
return g_emu_thread->isFullscreen();
}
void Host::SetFullscreen(bool enabled)
{
g_emu_thread->setFullscreen(enabled, true);
}
void EmuThread::setSurfaceless(bool surfaceless)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "setSurfaceless", Qt::QueuedConnection, Q_ARG(bool, surfaceless));
return;
}
if (!g_gpu_device || m_is_surfaceless == surfaceless)
return;
m_is_surfaceless = surfaceless;
Host::UpdateDisplayWindow();
}
void EmuThread::requestDisplaySize(float scale)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "requestDisplaySize", Qt::QueuedConnection, Q_ARG(float, scale));
return;
}
if (!System::IsValid())
return;
System::RequestDisplaySize(scale);
}
std::optional<WindowInfo> EmuThread::acquireRenderWindow(bool recreate_window)
{
DebugAssert(g_gpu_device);
u32 fs_width, fs_height;
float fs_refresh_rate;
m_is_exclusive_fullscreen = (m_is_fullscreen && g_gpu_device->SupportsExclusiveFullscreen() &&
GPUDevice::GetRequestedExclusiveFullscreenMode(&fs_width, &fs_height, &fs_refresh_rate));
const bool window_fullscreen = m_is_fullscreen && !m_is_exclusive_fullscreen;
const bool render_to_main = !m_is_exclusive_fullscreen && !window_fullscreen && m_is_rendering_to_main;
const bool use_main_window_pos = m_is_exclusive_fullscreen && shouldRenderToMain();
return emit onAcquireRenderWindowRequested(recreate_window, window_fullscreen, render_to_main, m_is_surfaceless,
use_main_window_pos);
}
void EmuThread::releaseRenderWindow()
{
emit onReleaseRenderWindowRequested();
}
void EmuThread::connectDisplaySignals(DisplayWidget* widget)
{
widget->disconnect(this);
connect(widget, &DisplayWidget::windowResizedEvent, this, &EmuThread::onDisplayWindowResized);
connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
connect(widget, &DisplayWidget::windowKeyEvent, this, &EmuThread::onDisplayWindowKeyEvent);
connect(widget, &DisplayWidget::windowTextEntered, this, &EmuThread::onDisplayWindowTextEntered);
connect(widget, &DisplayWidget::windowMouseButtonEvent, this, &EmuThread::onDisplayWindowMouseButtonEvent);
connect(widget, &DisplayWidget::windowMouseWheelEvent, this, &EmuThread::onDisplayWindowMouseWheelEvent);
}
void Host::OnSystemStarting()
{
emit g_emu_thread->systemStarting();
}
void Host::OnSystemStarted()
{
g_emu_thread->wakeThread();
g_emu_thread->stopBackgroundControllerPollTimer();
emit g_emu_thread->systemStarted();
}
void Host::OnSystemPaused()
{
emit g_emu_thread->systemPaused();
g_emu_thread->startBackgroundControllerPollTimer();
Host::InvalidateDisplay();
}
void Host::OnSystemResumed()
{
// if we were surfaceless (view->game list, system->unpause), get our display widget back
if (g_emu_thread->isSurfaceless())
g_emu_thread->setSurfaceless(false);
emit g_emu_thread->systemResumed();
g_emu_thread->wakeThread();
g_emu_thread->stopBackgroundControllerPollTimer();
}
void Host::OnSystemDestroyed()
{
g_emu_thread->resetPerformanceCounters();
g_emu_thread->startBackgroundControllerPollTimer();
emit g_emu_thread->systemDestroyed();
// re-wake thread when we're running fsui, otherwise it won't draw
if (g_emu_thread->isRunningFullscreenUI())
g_emu_thread->wakeThread();
}
void EmuThread::reloadInputSources()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadInputSources, Qt::QueuedConnection);
return;
}
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
SettingsInterface* si = Host::GetSettingsInterface();
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
InputManager::ReloadSources(*si, lock);
InputManager::ReloadBindings(*si, *bindings_si);
}
void EmuThread::reloadInputBindings()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadInputBindings, Qt::QueuedConnection);
return;
}
auto lock = Host::GetSettingsLock();
SettingsInterface* si = Host::GetSettingsInterface();
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
InputManager::ReloadBindings(*si, *bindings_si);
}
void EmuThread::reloadInputDevices()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadInputDevices, Qt::QueuedConnection);
return;
}
InputManager::ReloadDevices();
}
void EmuThread::closeInputSources()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadInputDevices, Qt::BlockingQueuedConnection);
return;
}
InputManager::CloseSources();
}
void EmuThread::enumerateInputDevices()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::enumerateInputDevices, Qt::QueuedConnection);
return;
}
const std::vector<std::pair<std::string, std::string>> devs(InputManager::EnumerateDevices());
QList<QPair<QString, QString>> qdevs;
qdevs.reserve(devs.size());
for (const std::pair<std::string, std::string>& dev : devs)
qdevs.emplace_back(QString::fromStdString(dev.first), QString::fromStdString(dev.second));
onInputDevicesEnumerated(qdevs);
}
void EmuThread::enumerateVibrationMotors()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::enumerateVibrationMotors, Qt::QueuedConnection);
return;
}
const std::vector<InputBindingKey> motors(InputManager::EnumerateMotors());
QList<InputBindingKey> qmotors;
qmotors.reserve(motors.size());
for (InputBindingKey key : motors)
qmotors.push_back(key);
onVibrationMotorsEnumerated(qmotors);
}
void EmuThread::shutdownSystem(bool save_state /* = true */)
{
if (!isOnThread())
{
System::CancelPendingStartup();
QMetaObject::invokeMethod(this, "shutdownSystem", Qt::QueuedConnection, Q_ARG(bool, save_state));
return;
}
System::ShutdownSystem(save_state);
}
void EmuThread::resetSystem()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, &EmuThread::resetSystem, Qt::QueuedConnection);
return;
}
System::ResetSystem();
}
void EmuThread::setSystemPaused(bool paused, bool wait_until_paused /* = false */)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "setSystemPaused",
wait_until_paused ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(bool, paused), Q_ARG(bool, wait_until_paused));
return;
}
System::PauseSystem(paused);
}
void EmuThread::changeDisc(const QString& new_disc_filename)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(const QString&, new_disc_filename));
return;
}
if (System::IsShutdown())
return;
if (!new_disc_filename.isEmpty())
System::InsertMedia(new_disc_filename.toStdString().c_str());
else
System::RemoveMedia();
}
void EmuThread::changeDiscFromPlaylist(quint32 index)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "changeDiscFromPlaylist", Qt::QueuedConnection, Q_ARG(quint32, index));
return;
}
if (System::IsShutdown())
return;
if (!System::SwitchMediaSubImage(index))
Host::ReportFormattedErrorAsync("Error", "Failed to switch to subimage %u", index);
}
void EmuThread::loadCheatList(const QString& filename)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "loadCheatList", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
System::LoadCheatList(filename.toUtf8().constData());
}
void EmuThread::setCheatEnabled(quint32 index, bool enabled)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "setCheatEnabled", Qt::QueuedConnection, Q_ARG(quint32, index),
Q_ARG(bool, enabled));
return;
}
System::SetCheatCodeState(index, enabled, g_settings.auto_load_cheats);
emit cheatEnabled(index, enabled);
}
void EmuThread::applyCheat(quint32 index)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "applyCheat", Qt::QueuedConnection, Q_ARG(quint32, index));
return;
}
System::ApplyCheatCode(index);
}
void EmuThread::reloadPostProcessingShaders()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "reloadPostProcessingShaders", Qt::QueuedConnection);
return;
}
if (System::IsValid())
PostProcessing::ReloadShaders();
}
void EmuThread::updatePostProcessingSettings()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "updatePostProcessingSettings", Qt::QueuedConnection);
return;
}
if (System::IsValid())
PostProcessing::UpdateSettings();
}
void EmuThread::clearInputBindStateFromSource(InputBindingKey key)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "clearInputBindStateFromSource", Qt::QueuedConnection, Q_ARG(InputBindingKey, key));
return;
}
InputManager::ClearBindStateFromSource(key);
}
void EmuThread::runOnEmuThread(std::function<void()> callback)
{
callback();
}
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
{
const bool self = g_emu_thread->isOnThread();
QMetaObject::invokeMethod(g_emu_thread, "runOnEmuThread",
(block && !self) ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(std::function<void()>, std::move(function)));
}
void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
{
// main window always exists, so it's fine to attach it to that.
QMetaObject::invokeMethod(g_main_window, "runOnUIThread", block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(const std::function<void()>&, func));
}
void Host::RefreshGameListAsync(bool invalidate_cache)
{
QMetaObject::invokeMethod(g_main_window, "refreshGameList", Qt::QueuedConnection, Q_ARG(bool, invalidate_cache));
}
void Host::CancelGameListRefresh()
{
QMetaObject::invokeMethod(g_main_window, "cancelGameListRefresh", Qt::BlockingQueuedConnection);
}
void EmuThread::loadState(const QString& filename)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
bootOrLoadState(filename.toStdString());
}
void EmuThread::loadState(bool global, qint32 slot)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(bool, global), Q_ARG(qint32, slot));
return;
}
// shouldn't even get here if we don't have a running game
if (!global && System::GetGameSerial().empty())
return;
bootOrLoadState(global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
}
void EmuThread::saveState(const QString& filename, bool block_until_done /* = false */)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "saveState", block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(const QString&, filename), Q_ARG(bool, block_until_done));
return;
}
if (!System::IsValid())
return;
System::SaveState(filename.toUtf8().data(), g_settings.create_save_state_backups);
}
void EmuThread::saveState(bool global, qint32 slot, bool block_until_done /* = false */)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "saveState", block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(bool, global), Q_ARG(qint32, slot), Q_ARG(bool, block_until_done));
return;
}
if (!global && System::GetGameSerial().empty())
return;
System::SaveState((global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(System::GetGameSerial(), slot))
.c_str(),
g_settings.create_save_state_backups);
}
void EmuThread::undoLoadState()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "undoLoadState", Qt::QueuedConnection);
return;
}
System::UndoLoadState();
}
void EmuThread::setAudioOutputVolume(int volume, int fast_forward_volume)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "setAudioOutputVolume", Qt::QueuedConnection, Q_ARG(int, volume),
Q_ARG(int, fast_forward_volume));
return;
}
g_settings.audio_output_volume = volume;
g_settings.audio_fast_forward_volume = fast_forward_volume;
System::UpdateVolume();
}
void EmuThread::setAudioOutputMuted(bool muted)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "setAudioOutputMuted", Qt::QueuedConnection, Q_ARG(bool, muted));
return;
}
g_settings.audio_output_muted = muted;
System::UpdateVolume();
}
void EmuThread::startDumpingAudio()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "startDumpingAudio", Qt::QueuedConnection);
return;
}
System::StartDumpingAudio();
}
void EmuThread::stopDumpingAudio()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "stopDumpingAudio", Qt::QueuedConnection);
return;
}
System::StopDumpingAudio();
}
void EmuThread::singleStepCPU()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "singleStepCPU", Qt::BlockingQueuedConnection);
return;
}
if (!System::IsValid())
return;
System::SingleStepCPU();
Host::InvalidateDisplay();
}
void EmuThread::dumpRAM(const QString& filename)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "dumpRAM", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
const std::string filename_str = filename.toStdString();
if (System::DumpRAM(filename_str.c_str()))
Host::AddOSDMessage(fmt::format("RAM dumped to '{}'", filename_str), 10.0f);
else
Host::ReportErrorAsync("Error", fmt::format("Failed to dump RAM to '{}'", filename_str));
}
void EmuThread::dumpVRAM(const QString& filename)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "dumpVRAM", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
const std::string filename_str = filename.toStdString();
if (System::DumpVRAM(filename_str.c_str()))
Host::AddOSDMessage(fmt::format("VRAM dumped to '{}'", filename_str), 10.0f);
else
Host::ReportErrorAsync("Error", fmt::format("Failed to dump VRAM to '{}'", filename_str));
}
void EmuThread::dumpSPURAM(const QString& filename)
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "dumpSPURAM", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
const std::string filename_str = filename.toStdString();
if (System::DumpSPURAM(filename_str.c_str()))
Host::AddOSDMessage(fmt::format("SPU RAM dumped to '{}'", filename_str), 10.0f);
else
Host::ReportErrorAsync("Error", fmt::format("Failed to dump SPU RAM to '{}'", filename_str));
}
void EmuThread::saveScreenshot()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "saveScreenshot", Qt::QueuedConnection);
return;
}
System::SaveScreenshot(nullptr, true, true);
}
void Host::OnAchievementsRefreshed()
{
#ifdef WITH_CHEEVOS
u32 game_id = 0;
u32 achievement_count = 0;
u32 max_points = 0;
QString game_info;
if (Achievements::HasActiveGame())
{
game_id = Achievements::GetGameID();
achievement_count = Achievements::GetAchievementCount();
max_points = Achievements::GetMaximumPointsForGame();
game_info = qApp
->translate("EmuThread", "Game ID: %1\n"
"Game Title: %2\n"
"Achievements: %5 (%6)\n\n")
.arg(game_id)
.arg(QString::fromStdString(Achievements::GetGameTitle()))
.arg(achievement_count)
.arg(qApp->translate("EmuThread", "%n points", "", max_points));
const std::string rich_presence_string(Achievements::GetRichPresenceString());
if (!rich_presence_string.empty())
game_info.append(QString::fromStdString(rich_presence_string));
else
game_info.append(qApp->translate("EmuThread", "Rich presence inactive or unsupported."));
}
else
{
game_info = qApp->translate("EmuThread", "Game not loaded or no RetroAchievements available.");
}
emit g_emu_thread->achievementsRefreshed(game_id, game_info, achievement_count, max_points);
#endif
}
void Host::OnAchievementsChallengeModeChanged()
{
#ifdef WITH_CHEEVOS
emit g_emu_thread->achievementsChallengeModeChanged();
#endif
}
void EmuThread::doBackgroundControllerPoll()
{
System::Internal::IdlePollUpdate();
}
void EmuThread::createBackgroundControllerPollTimer()
{
DebugAssert(!m_background_controller_polling_timer);
m_background_controller_polling_timer = new QTimer(this);
m_background_controller_polling_timer->setSingleShot(false);
m_background_controller_polling_timer->setTimerType(Qt::CoarseTimer);
connect(m_background_controller_polling_timer, &QTimer::timeout, this, &EmuThread::doBackgroundControllerPoll);
}
void EmuThread::destroyBackgroundControllerPollTimer()
{
delete m_background_controller_polling_timer;
m_background_controller_polling_timer = nullptr;
}
void EmuThread::startBackgroundControllerPollTimer()
{
if (m_background_controller_polling_timer->isActive())
return;
m_background_controller_polling_timer->start(
FullscreenUI::IsInitialized() ? FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL : BACKGROUND_CONTROLLER_POLLING_INTERVAL);
}
void EmuThread::stopBackgroundControllerPollTimer()
{
if (!m_background_controller_polling_timer->isActive())
return;
m_background_controller_polling_timer->stop();
}
void EmuThread::start()
{
AssertMsg(!g_emu_thread, "Emu thread does not exist");
g_emu_thread = new EmuThread(QThread::currentThread());
g_gdb_server = new GDBServer();
g_gdb_server->moveToThread(g_emu_thread);
g_emu_thread->QThread::start();
g_emu_thread->m_started_semaphore.acquire();
g_emu_thread->moveToThread(g_emu_thread);
}
void EmuThread::stop()
{
AssertMsg(g_emu_thread, "Emu thread exists");
AssertMsg(!g_emu_thread->isOnThread(), "Not called on the emu thread");
QMetaObject::invokeMethod(g_emu_thread, &EmuThread::stopInThread, Qt::QueuedConnection);
while (g_emu_thread->isRunning())
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
}
void EmuThread::stopInThread()
{
stopFullscreenUI();
m_shutdown_flag = true;
m_event_loop->quit();
}
void EmuThread::run()
{
m_event_loop = new QEventLoop();
m_started_semaphore.release();
// input source setup must happen on emu thread
System::Internal::ProcessStartup();
// bind buttons/axises
createBackgroundControllerPollTimer();
startBackgroundControllerPollTimer();
// main loop
while (!m_shutdown_flag)
{
if (System::IsRunning())
{
System::Execute();
}
else
{
// we want to keep rendering the UI when paused and fullscreen UI is enabled
if (!FullscreenUI::HasActiveWindow() && !System::IsRunning())
{
// wait until we have a system before running
m_event_loop->exec();
continue;
}
m_event_loop->processEvents(QEventLoop::AllEvents);
System::Internal::IdlePollUpdate();
if (g_gpu_device)
{
Host::RenderDisplay(false);
if (!g_gpu_device->IsVsyncEnabled())
g_gpu_device->ThrottlePresentation();
}
}
}
if (System::IsValid())
System::ShutdownSystem(false);
destroyBackgroundControllerPollTimer();
System::Internal::ProcessShutdown();
// move back to UI thread
moveToThread(m_ui_thread);
}
void Host::BeginPresentFrame()
{
}
void EmuThread::wakeThread()
{
if (isOnThread())
m_event_loop->quit();
else
QMetaObject::invokeMethod(m_event_loop, "quit", Qt::QueuedConnection);
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Log_ErrorPrintf("ReportErrorAsync: %.*s: %.*s", static_cast<int>(title.size()), title.data(),
static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Log_ErrorPrintf("ReportErrorAsync: %.*s", static_cast<int>(message.size()), message.data());
}
QMetaObject::invokeMethod(
g_main_window, "reportError", Qt::QueuedConnection,
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
}
bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
{
auto lock = g_emu_thread->pauseAndLockSystem();
return emit g_emu_thread->messageConfirmed(QString::fromUtf8(title.data(), title.size()),
QString::fromUtf8(message.data(), message.size()));
}
void Host::OpenURL(const std::string_view& url)
{
QtHost::RunOnUIThread([url = QtUtils::StringViewToQString(url)]() { QtUtils::OpenURL(g_main_window, QUrl(url)); });
}
bool Host::CopyTextToClipboard(const std::string_view& text)
{
QtHost::RunOnUIThread([text = QtUtils::StringViewToQString(text)]() {
QClipboard* clipboard = QGuiApplication::clipboard();
if (clipboard)
clipboard->setText(text);
});
return true;
}
void Host::ReportDebuggerMessage(const std::string_view& message)
{
emit g_emu_thread->debuggerMessageReported(QString::fromUtf8(message));
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
emit g_emu_thread->onInputDeviceConnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
emit g_emu_thread->onInputDeviceDisconnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
}
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
if (!ret.has_value())
Log_ErrorPrintf("Failed to read resource file '%s'", filename);
return ret;
}
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
if (!ret.has_value())
Log_ErrorPrintf("Failed to read resource file to string '%s'", filename);
return ret;
}
std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
{
Log_ErrorPrintf("Failed to stat resource file '%s'", filename);
return std::nullopt;
}
return sd.ModificationTime;
}
void Host::CommitBaseSettingChanges()
{
if (g_emu_thread->isOnThread())
QtHost::RunOnUIThread([]() { QtHost::QueueSettingsSave(); });
else
QtHost::QueueSettingsSave();
}
std::optional<WindowInfo> Host::AcquireRenderWindow(bool recreate_window)
{
return g_emu_thread->acquireRenderWindow(recreate_window);
}
void Host::ReleaseRenderWindow()
{
g_emu_thread->releaseRenderWindow();
}
void EmuThread::updatePerformanceCounters()
{
const RenderAPI render_api = g_gpu_device ? g_gpu_device->GetRenderAPI() : RenderAPI::None;
const bool hardware_renderer = g_gpu && g_gpu->IsHardwareRenderer();
u32 render_width = 0;
u32 render_height = 0;
if (g_gpu)
std::tie(render_width, render_height) = g_gpu->GetEffectiveDisplayResolution();
if (render_api != m_last_render_api || hardware_renderer != m_last_hardware_renderer)
{
const QString renderer_str = hardware_renderer ? QString::fromUtf8(GPUDevice::RenderAPIToString(render_api)) :
qApp->translate("GPURenderer", "Software");
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, renderer_str));
m_last_render_api = render_api;
m_last_hardware_renderer = hardware_renderer;
}
if (render_width != m_last_render_width || render_height != m_last_render_height)
{
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, tr("%1x%2").arg(render_width).arg(render_height)));
m_last_render_width = render_width;
m_last_render_height = render_height;
}
const float gfps = System::GetFPS();
if (gfps != m_last_game_fps)
{
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, tr("Game: %1 FPS").arg(gfps, 0, 'f', 0)));
m_last_game_fps = gfps;
}
const float speed = System::GetEmulationSpeed();
const float vfps = System::GetVPS();
if (speed != m_last_speed || vfps != m_last_video_fps)
{
QMetaObject::invokeMethod(
g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, tr("Video: %1 FPS (%2%)").arg(vfps, 0, 'f', 0).arg(speed, 0, 'f', 0)));
m_last_speed = speed;
m_last_video_fps = vfps;
}
}
void EmuThread::resetPerformanceCounters()
{
m_last_speed = std::numeric_limits<float>::infinity();
m_last_game_fps = std::numeric_limits<float>::infinity();
m_last_video_fps = std::numeric_limits<float>::infinity();
m_last_render_width = std::numeric_limits<u32>::max();
m_last_render_height = std::numeric_limits<u32>::max();
m_last_render_api = RenderAPI::None;
m_last_hardware_renderer = false;
QString blank;
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, blank));
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, blank));
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, blank));
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, blank));
}
void Host::OnPerformanceCountersUpdated()
{
g_emu_thread->updatePerformanceCounters();
}
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name)
{
emit g_emu_thread->runningGameChanged(QString::fromStdString(disc_path), QString::fromStdString(game_serial),
QString::fromStdString(game_name));
}
void Host::SetMouseMode(bool relative, bool hide_cursor)
{
// TODO: Find a better home for this.
if (InputManager::HasPointerAxisBinds())
{
relative = true;
hide_cursor = true;
}
emit g_emu_thread->mouseModeRequested(relative, hide_cursor);
}
void Host::PumpMessagesOnCPUThread()
{
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
}
void QtHost::SaveSettings()
{
AssertMsg(!g_emu_thread->isOnThread(), "Saving should happen on the UI thread.");
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->Save())
Log_ErrorPrintf("Failed to save settings.");
}
s_settings_save_timer->deleteLater();
s_settings_save_timer.release();
}
void QtHost::QueueSettingsSave()
{
if (g_emu_thread->isOnThread())
{
QtHost::RunOnUIThread(QueueSettingsSave);
return;
}
if (s_settings_save_timer)
return;
s_settings_save_timer = std::make_unique<QTimer>();
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
s_settings_save_timer->setSingleShot(true);
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
}
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
{
if (!System::IsValid())
return;
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection, Q_ARG(bool, allow_confirm),
Q_ARG(bool, true), Q_ARG(bool, save_state));
}
void Host::RequestExit(bool allow_confirm)
{
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, allow_confirm));
}
std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
{
// Normally we'd just feed the std::optional all the way through here. But that won't work because of some bug
// in Qt 6.1, and we can't upgrade that because of raging/abusive Win7 users... to anyone still using that dead
// OS, this is a passive-aggressive "screw you".
WindowInfo ret;
QMetaObject::invokeMethod(g_main_window, "getWindowInfo", Qt::BlockingQueuedConnection, Q_ARG(WindowInfo*, &ret));
return ret;
}
EmuThread::SystemLock EmuThread::pauseAndLockSystem()
{
const bool was_fullscreen = System::IsValid() && isFullscreen();
const bool was_paused = System::IsPaused();
// We use surfaceless rather than switching out of fullscreen, because
// we're paused, so we're not going to be rendering anyway.
if (was_fullscreen)
setSurfaceless(true);
if (!was_paused)
setSystemPaused(true);
return SystemLock(was_paused, was_fullscreen);
}
EmuThread::SystemLock::SystemLock(bool was_paused, bool was_fullscreen)
: m_was_paused(was_paused), m_was_fullscreen(was_fullscreen)
{
}
EmuThread::SystemLock::SystemLock(SystemLock&& lock)
: m_was_paused(lock.m_was_paused), m_was_fullscreen(lock.m_was_fullscreen)
{
lock.m_was_paused = true;
lock.m_was_fullscreen = false;
}
EmuThread::SystemLock::~SystemLock()
{
if (m_was_fullscreen)
g_emu_thread->setSurfaceless(false);
if (!m_was_paused)
g_emu_thread->setSystemPaused(false);
}
void EmuThread::SystemLock::cancelResume()
{
m_was_paused = true;
m_was_fullscreen = false;
}
BEGIN_HOTKEY_LIST(g_host_hotkeys)
END_HOTKEY_LIST()
static void SignalHandler(int signal)
{
// First try the normal (graceful) shutdown/exit.
static bool graceful_shutdown_attempted = false;
if (!graceful_shutdown_attempted && g_main_window)
{
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
graceful_shutdown_attempted = true;
// This could be a bit risky invoking from a signal handler... hopefully it's okay.
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, true));
return;
}
std::signal(signal, SIG_DFL);
// MacOS is missing std::quick_exit() despite it being C++11...
#ifndef __APPLE__
std::quick_exit(1);
#else
_Exit(1);
#endif
}
void QtHost::HookSignals()
{
std::signal(SIGINT, SignalHandler);
std::signal(SIGTERM, SignalHandler);
#ifdef __linux__
// Ignore SIGCHLD by default on Linux, since we kick off aplay asynchronously.
struct sigaction sa_chld = {};
sigemptyset(&sa_chld.sa_mask);
sa_chld.sa_flags = SA_SIGINFO | SA_RESTART | SA_NOCLDSTOP | SA_NOCLDWAIT;
sigaction(SIGCHLD, &sa_chld, nullptr);
#endif
}
void QtHost::InitializeEarlyConsole()
{
const bool was_console_enabled = Log::IsConsoleOutputEnabled();
if (!was_console_enabled)
Log::SetConsoleOutputParams(true);
}
void QtHost::PrintCommandLineVersion()
{
InitializeEarlyConsole();
std::fprintf(stderr, "DuckStation Version %s (%s)\n", g_scm_tag_str, g_scm_branch_str);
std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
std::fprintf(stderr, "\n");
}
void QtHost::PrintCommandLineHelp(const char* progname)
{
InitializeEarlyConsole();
PrintCommandLineVersion();
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
std::fprintf(stderr, "\n");
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -batch: Enables batch mode (exits after powering off).\n");
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
std::fprintf(stderr, " -bios: Boot into the BIOS shell.\n");
std::fprintf(stderr, " -resume: Load resume save state. If a boot filename is provided,\n"
" that game's resume state will be loaded, otherwise the most\n"
" recent resume save state will be loaded.\n");
std::fprintf(stderr, " -state <index>: Loads specified save state by index. If a boot\n"
" filename is provided, a per-game state will be loaded, otherwise\n"
" a global state will be loaded.\n");
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n"
" No boot filename is required with this option.\n");
std::fprintf(stderr, " -exe <filename>: Boot the specified exe instead of loading from disc.\n");
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
std::fprintf(stderr, " -nogui: Disables main window from being shown, exits on shutdown.\n");
std::fprintf(stderr, " -bigpicture: Automatically starts big picture UI.\n");
std::fprintf(stderr, " -portable: Forces \"portable mode\", data in same directory.\n");
std::fprintf(stderr, " -settings <filename>: Loads a custom settings configuration from the\n"
" specified filename. Default settings applied if file not found.\n");
std::fprintf(stderr, " -earlyconsole: Creates console as early as possible, for logging.\n");
#ifdef WITH_RAINTEGRATION
std::fprintf(stderr, " -raintegration: Use RAIntegration instead of built-in achievement support.\n");
#endif
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
" parameters make up the filename. Use when the filename contains\n"
" spaces or starts with a dash.\n");
std::fprintf(stderr, "\n");
}
std::shared_ptr<SystemBootParameters>& AutoBoot(std::shared_ptr<SystemBootParameters>& autoboot)
{
if (!autoboot)
autoboot = std::make_shared<SystemBootParameters>();
return autoboot;
}
bool QtHost::ParseCommandLineParametersAndInitializeConfig(QApplication& app,
std::shared_ptr<SystemBootParameters>& autoboot)
{
const QStringList args(app.arguments());
std::optional<s32> state_index;
std::string settings_filename;
bool starting_bios = false;
bool no_more_args = false;
for (qsizetype i = 1; i < args.size(); i++)
{
if (!no_more_args)
{
#define CHECK_ARG(str) (args[i] == QStringLiteral(str))
#define CHECK_ARG_PARAM(str) (args[i] == QStringLiteral(str) && ((i + 1) < args.size()))
if (CHECK_ARG("-help"))
{
PrintCommandLineHelp(args[0].toUtf8().constData());
return false;
}
else if (CHECK_ARG("-version"))
{
PrintCommandLineVersion();
return false;
}
else if (CHECK_ARG("-batch"))
{
Log_InfoPrintf("Command Line: Using batch mode.");
s_batch_mode = true;
continue;
}
else if (CHECK_ARG("-nogui"))
{
Log_InfoPrintf("Command Line: Using NoGUI mode.");
s_nogui_mode = true;
s_batch_mode = true;
continue;
}
else if (CHECK_ARG("-bios"))
{
Log_InfoPrintf("Command Line: Starting BIOS.");
AutoBoot(autoboot);
starting_bios = true;
continue;
}
else if (CHECK_ARG("-fastboot"))
{
Log_InfoPrintf("Command Line: Forcing fast boot.");
AutoBoot(autoboot)->override_fast_boot = true;
continue;
}
else if (CHECK_ARG("-slowboot"))
{
Log_InfoPrintf("Command Line: Forcing slow boot.");
AutoBoot(autoboot)->override_fast_boot = false;
continue;
}
else if (CHECK_ARG("-resume"))
{
state_index = -1;
Log_InfoPrintf("Command Line: Loading resume state.");
continue;
}
else if (CHECK_ARG_PARAM("-state"))
{
state_index = args[++i].toInt();
Log_InfoPrintf("Command Line: Loading state index: %d", state_index.value());
continue;
}
else if (CHECK_ARG_PARAM("-statefile"))
{
AutoBoot(autoboot)->save_state = args[++i].toStdString();
Log_InfoPrintf("Command Line: Loading state file: '%s'", autoboot->save_state.c_str());
continue;
}
else if (CHECK_ARG_PARAM("-exe"))
{
AutoBoot(autoboot)->override_exe = args[++i].toStdString();
Log_InfoPrintf("Command Line: Overriding EXE file: '%s'", autoboot->override_exe.c_str());
continue;
}
else if (CHECK_ARG("-fullscreen"))
{
Log_InfoPrintf("Command Line: Using fullscreen.");
AutoBoot(autoboot)->override_fullscreen = true;
s_start_fullscreen_ui_fullscreen = true;
continue;
}
else if (CHECK_ARG("-nofullscreen"))
{
Log_InfoPrintf("Command Line: Not using fullscreen.");
AutoBoot(autoboot)->override_fullscreen = false;
continue;
}
else if (CHECK_ARG("-portable"))
{
Log_InfoPrintf("Command Line: Using portable mode.");
EmuFolders::DataRoot = EmuFolders::AppRoot;
continue;
}
else if (CHECK_ARG_PARAM("-settings"))
{
settings_filename = args[++i].toStdString();
Log_InfoPrintf("Command Line: Overriding settings filename: %s", settings_filename.c_str());
continue;
}
else if (CHECK_ARG("-bigpicture"))
{
Log_InfoPrintf("Command Line: Starting big picture mode.");
s_start_fullscreen_ui = true;
continue;
}
else if (CHECK_ARG("-earlyconsole"))
{
InitializeEarlyConsole();
continue;
}
#ifdef WITH_RAINTEGRATION
else if (CHECK_ARG("-raintegration"))
{
Achievements::SwitchToRAIntegration();
continue;
}
#endif
else if (CHECK_ARG("--"))
{
no_more_args = true;
continue;
}
else if (args[i][0] == QChar('-'))
{
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Unknown parameter: %1").arg(args[i]));
return false;
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
if (autoboot && !autoboot->filename.empty())
autoboot->filename += ' ';
AutoBoot(autoboot)->filename += args[i].toStdString();
}
// To do anything useful, we need the config initialized.
if (!QtHost::InitializeConfig(std::move(settings_filename)))
{
// NOTE: No point translating this, because no config means the language won't be loaded anyway.
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Failed to initialize config."));
return EXIT_FAILURE;
}
// Check the file we're starting actually exists.
if (autoboot && !autoboot->filename.empty() && !FileSystem::FileExists(autoboot->filename.c_str()))
{
QMessageBox::critical(
nullptr, qApp->translate("QtHost", "Error"),
qApp->translate("QtHost", "File '%1' does not exist.").arg(QString::fromStdString(autoboot->filename)));
return false;
}
if (state_index.has_value())
{
AutoBoot(autoboot);
if (autoboot->filename.empty())
{
// loading global state, -1 means resume the last game
if (state_index.value() < 0)
autoboot->save_state = System::GetMostRecentResumeSaveStatePath();
else
autoboot->save_state = System::GetGlobalSaveStateFileName(state_index.value());
}
else
{
// loading game state
const std::string game_serial(GameDatabase::GetSerialForPath(autoboot->filename.c_str()));
autoboot->save_state = System::GetGameSaveStateFileName(game_serial, state_index.value());
}
if (autoboot->save_state.empty() || !FileSystem::FileExists(autoboot->save_state.c_str()))
{
QMessageBox::critical(nullptr, qApp->translate("QtHost", "Error"),
qApp->translate("QtHost", "The specified save state does not exist."));
return false;
}
}
// check autoboot parameters, if we set something like fullscreen without a bios
// or disc, we don't want to actually start.
if (autoboot && autoboot->filename.empty() && autoboot->save_state.empty() && !starting_bios)
autoboot.reset();
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
// scanning the game list).
if (s_batch_mode && !autoboot && !s_start_fullscreen_ui)
{
QMessageBox::critical(
nullptr, qApp->translate("QtHost", "Error"),
s_nogui_mode ? qApp->translate("QtHost", "Cannot use no-gui mode, because no boot filename was specified.") :
qApp->translate("QtHost", "Cannot use batch mode, because no boot filename was specified."));
return false;
}
return true;
}
int main(int argc, char* argv[])
{
CrashHandler::Install();
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
QtHost::RegisterTypes();
QApplication app(argc, argv);
std::shared_ptr<SystemBootParameters> autoboot;
if (!QtHost::ParseCommandLineParametersAndInitializeConfig(app, autoboot))
return EXIT_FAILURE;
// Set theme before creating any windows.
MainWindow::updateApplicationTheme();
// Start up the CPU thread.
MainWindow* main_window = new MainWindow();
QtHost::HookSignals();
EmuThread::start();
// Create all window objects, the emuthread might still be starting up at this point.
main_window->initialize();
// When running in batch mode, ensure game list is loaded, but don't scan for any new files.
if (!s_batch_mode)
main_window->refreshGameList(false);
else
GameList::Refresh(false, true);
// Don't bother showing the window in no-gui mode.
if (!s_nogui_mode)
main_window->show();
// Initialize big picture mode if requested.
if (s_start_fullscreen_ui)
g_emu_thread->startFullscreenUI();
else
s_start_fullscreen_ui_fullscreen = false;
// Skip the update check if we're booting a game directly.
if (autoboot)
g_emu_thread->bootSystem(std::move(autoboot));
else if (!s_nogui_mode)
main_window->startupUpdateCheck();
// This doesn't return until we exit.
const int result = app.exec();
// Shutting down.
EmuThread::stop();
// Close main window.
if (g_main_window)
{
g_main_window->close();
delete g_main_window;
Assert(!g_main_window);
}
// Ensure settings are saved.
if (s_settings_save_timer)
{
s_settings_save_timer.reset();
QtHost::SaveSettings();
}
// Ensure log is flushed.
Log::SetFileOutputParams(false, nullptr);
return result;
}