ES-DE/es-app/src/scrapers/Scraper.cpp

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//
// Scraper.cpp
//
// Main scraper logic.
// Called from GuiScraperSearch.
// Calls either GamesDBJSONScraper or ScreenScraper.
//
#include "scrapers/Scraper.h"
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#include "FileData.h"
#include "GamesDBJSONScraper.h"
#include "ScreenScraper.h"
#include "Log.h"
#include "Settings.h"
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#include "SystemData.h"
#include <FreeImage.h>
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#include <fstream>
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const std::map<std::string, generate_scraper_requests_func> scraper_request_funcs {
{ "TheGamesDB", &thegamesdb_generate_json_scraper_requests },
{ "ScreenScraper", &screenscraper_generate_scraper_requests }
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};
std::unique_ptr<ScraperSearchHandle> startScraperSearch(const ScraperSearchParams& params)
{
const std::string& name = Settings::getInstance()->getString("Scraper");
std::unique_ptr<ScraperSearchHandle> handle(new ScraperSearchHandle());
// Check if the scraper in the settings still exists as a registered scraping source.
if (scraper_request_funcs.find(name) == scraper_request_funcs.end())
LOG(LogWarning) << "Configured scraper (" << name << ") unavailable, scraping aborted.";
else
scraper_request_funcs.at(name)(params, handle->mRequestQueue, handle->mResults);
return handle;
}
std::unique_ptr<ScraperSearchHandle> startMediaURLsFetch(const std::string& gameIDs)
{
const std::string& name = Settings::getInstance()->getString("Scraper");
std::unique_ptr<ScraperSearchHandle> handle(new ScraperSearchHandle());
ScraperSearchParams params;
// Check if the scraper in the settings still exists as a registered scraping source.
if (scraper_request_funcs.find(name) == scraper_request_funcs.end())
LOG(LogWarning) << "Configured scraper (" << name << ") unavailable, scraping aborted.";
else
// Specifically use the TheGamesDB function as this type of request
// will never occur for ScreenScraper.
thegamesdb_generate_json_scraper_requests(gameIDs, handle->mRequestQueue,
handle->mResults);
return handle;
}
std::vector<std::string> getScraperList()
{
std::vector<std::string> list;
for (auto it = scraper_request_funcs.cbegin(); it != scraper_request_funcs.cend(); it++)
list.push_back(it->first);
return list;
}
bool isValidConfiguredScraper()
{
const std::string& name = Settings::getInstance()->getString("Scraper");
return scraper_request_funcs.find(name) != scraper_request_funcs.end();
}
// ScraperSearchHandle.
ScraperSearchHandle::ScraperSearchHandle()
{
setStatus(ASYNC_IN_PROGRESS);
}
void ScraperSearchHandle::update()
{
if (mStatus == ASYNC_DONE)
return;
if (!mRequestQueue.empty()) {
// A request can add more requests to the queue while running,
// so be careful with references into the queue.
auto& req = *(mRequestQueue.front());
AsyncHandleStatus status = req.status();
if (status == ASYNC_ERROR) {
// Propagate error.
setError(req.getStatusString());
// Empty our queue.
while (!mRequestQueue.empty())
mRequestQueue.pop();
return;
}
// Finished this one, see if we have any more.
if (status == ASYNC_DONE)
mRequestQueue.pop();
// Status == ASYNC_IN_PROGRESS.
}
// We finished without any errors!
if (mRequestQueue.empty()) {
setStatus(ASYNC_DONE);
return;
}
}
// ScraperRequest.
ScraperRequest::ScraperRequest(std::vector<ScraperSearchResult>& resultsWrite)
: mResults(resultsWrite)
{
}
// ScraperHttpRequest.
ScraperHttpRequest::ScraperHttpRequest(std::vector<ScraperSearchResult>& resultsWrite,
const std::string& url) : ScraperRequest(resultsWrite)
{
setStatus(ASYNC_IN_PROGRESS);
mReq = std::unique_ptr<HttpReq>(new HttpReq(url));
}
void ScraperHttpRequest::update()
{
HttpReq::Status status = mReq->status();
if (status == HttpReq::REQ_SUCCESS) {
// If process() has an error, status will be changed to ASYNC_ERROR.
setStatus(ASYNC_DONE);
process(mReq, mResults);
return;
}
// Not ready yet.
if (status == HttpReq::REQ_IN_PROGRESS)
return;
// Everything else is some sort of error.
LOG(LogError) << "ScraperHttpRequest network error (status: " << status<< ") - "
<< mReq->getErrorMsg();
setError(mReq->getErrorMsg());
}
// Download and write the media files to disk.
std::unique_ptr<MDResolveHandle> resolveMetaDataAssets(const ScraperSearchResult& result,
const ScraperSearchParams& search)
{
return std::unique_ptr<MDResolveHandle>(new MDResolveHandle(result, search));
}
MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
const ScraperSearchParams& search) : mResult(result)
{
struct mediaFileInfoStruct {
std::string fileURL;
std::string fileFormat;
std::string subDirectory;
std::string existingMediaFile;
} mediaFileInfo;
std::vector<struct mediaFileInfoStruct> scrapeFiles;
if (Settings::getInstance()->getBool("Scrape3DBoxes") && result.box3dUrl != "") {
mediaFileInfo.fileURL = result.box3dUrl;
mediaFileInfo.fileFormat = result.box3dFormat;
mediaFileInfo.subDirectory = "3dboxes";
mediaFileInfo.existingMediaFile = search.game->get3DBoxPath();
scrapeFiles.push_back(mediaFileInfo);
}
if (Settings::getInstance()->getBool("ScrapeCovers") && result.coverUrl != "") {
mediaFileInfo.fileURL = result.coverUrl;
mediaFileInfo.fileFormat = result.coverFormat;
mediaFileInfo.subDirectory = "covers";
mediaFileInfo.existingMediaFile = search.game->getCoverPath();
scrapeFiles.push_back(mediaFileInfo);
}
if (Settings::getInstance()->getBool("ScrapeMarquees") && result.marqueeUrl != "") {
mediaFileInfo.fileURL = result.marqueeUrl;
mediaFileInfo.fileFormat = result.marqueeFormat;
mediaFileInfo.subDirectory = "marquees";
mediaFileInfo.existingMediaFile = search.game->getMarqueePath();
scrapeFiles.push_back(mediaFileInfo);
}
if (Settings::getInstance()->getBool("ScrapeScreenshots") && result.screenshotUrl != "") {
mediaFileInfo.fileURL = result.screenshotUrl;
mediaFileInfo.fileFormat = result.screenshotFormat;
mediaFileInfo.subDirectory = "screenshots";
mediaFileInfo.existingMediaFile = search.game->getScreenshotPath();
scrapeFiles.push_back(mediaFileInfo);
}
for (auto it = scrapeFiles.cbegin(); it != scrapeFiles.cend(); it++) {
std::string ext;
// If we have a file extension returned by the scraper, then use it.
// Otherwise, try to guess it by the name of the URL, which point to an image.
if (!it->fileFormat.empty()) {
ext = it->fileFormat;
}
else {
size_t dot = it->fileURL.find_last_of('.');
if (dot != std::string::npos)
ext = it->fileURL.substr(dot, std::string::npos);
}
std::string filePath = getSaveAsPath(search, it->subDirectory, ext);
// If there is an existing media file on disk and the setting to overwrite data
// has been set to no, then don't proceed with downloading or saving a new file.
if (it->existingMediaFile != "" &&
!Settings::getInstance()->getBool("ScraperOverwriteData"))
continue;
// If the image is cached already as the thumbnail, then we don't need
// to download it again, in this case just save it to disk and resize it.
if (mResult.ThumbnailImageUrl == it->fileURL &&
mResult.ThumbnailImageData.size() > 0) {
// Remove any existing media file before attempting to write a new one.
// This avoids the problem where there's already a file for this media type
// with a different format/extension (e.g. game.jpg and we're going to write
// game.png) which would lead to two media files for this game.
if(it->existingMediaFile != "")
Utils::FileSystem::removeFile(it->existingMediaFile);
std::ofstream stream(filePath, std::ios_base::out | std::ios_base::binary);
if (stream.bad()) {
setError("Failed to open image path to write. Permission error? Disk full?");
return;
}
const std::string& content = mResult.ThumbnailImageData;
stream.write(content.data(), content.length());
stream.close();
if (stream.bad()) {
setError("Failed to save image. Disk full?");
return;
}
// Resize it.
if (!resizeImage(filePath, Settings::getInstance()->getInt("ScraperResizeWidth"),
Settings::getInstance()->getInt("ScraperResizeHeight"))) {
setError("Error saving resized image. Out of memory? Disk full?");
return;
}
}
// If it's not cached, then initiate the download.
else {
mFuncs.push_back(ResolvePair(downloadImageAsync(it->fileURL, filePath,
it->existingMediaFile), [this, filePath] {
}));
}
}
}
void MDResolveHandle::update()
{
if (mStatus == ASYNC_DONE || mStatus == ASYNC_ERROR)
return;
auto it = mFuncs.cbegin();
while (it != mFuncs.cend()) {
if (it->first->status() == ASYNC_ERROR) {
setError(it->first->getStatusString());
return;
}
else if (it->first->status() == ASYNC_DONE) {
it->second();
it = mFuncs.erase(it);
continue;
}
it++;
}
if (mFuncs.empty())
setStatus(ASYNC_DONE);
}
std::unique_ptr<ImageDownloadHandle> downloadImageAsync(const std::string& url,
const std::string& saveAs, const std::string& existingMediaFile)
{
return std::unique_ptr<ImageDownloadHandle>(new ImageDownloadHandle(
url,
saveAs,
existingMediaFile,
Settings::getInstance()->getInt("ScraperResizeWidth"),
Settings::getInstance()->getInt("ScraperResizeHeight")));
}
ImageDownloadHandle::ImageDownloadHandle(
const std::string& url,
const std::string& path,
const std::string& existingMediaPath,
int maxWidth,
int maxHeight)
: mSavePath(path),
mExistingMediaFile(existingMediaPath),
mMaxWidth(maxWidth),
mMaxHeight(maxHeight),
mReq(new HttpReq(url))
{
}
void ImageDownloadHandle::update()
{
if (mReq->status() == HttpReq::REQ_IN_PROGRESS)
return;
if (mReq->status() != HttpReq::REQ_SUCCESS) {
std::stringstream ss;
ss << "Network error: " << mReq->getErrorMsg();
setError(ss.str());
return;
}
// Download is done, save it to disk.
// Remove any existing media file before attempting to write a new one.
// This avoids the problem where there's already a file for this media type
// with a different format/extension (e.g. game.jpg and we're going to write
// game.png) which would lead to two media files for this game.
if(mExistingMediaFile != "")
Utils::FileSystem::removeFile(mExistingMediaFile);
std::ofstream stream(mSavePath, std::ios_base::out | std::ios_base::binary);
if (stream.bad()) {
setError("Failed to open image path to write. Permission error? Disk full?");
return;
}
const std::string& content = mReq->getContent();
stream.write(content.data(), content.length());
stream.close();
if (stream.bad()) {
setError("Failed to save image. Disk full?");
return;
}
// Resize it.
if (!resizeImage(mSavePath, mMaxWidth, mMaxHeight)) {
setError("Error saving resized image. Out of memory? Disk full?");
return;
}
setStatus(ASYNC_DONE);
}
// You can pass 0 for width or height to keep aspect ratio.
bool resizeImage(const std::string& path, int maxWidth, int maxHeight)
{
// Nothing to do.
if (maxWidth == 0 && maxHeight == 0)
return true;
FREE_IMAGE_FORMAT format = FIF_UNKNOWN;
FIBITMAP* image = nullptr;
// Detect the filetype.
format = FreeImage_GetFileType(path.c_str(), 0);
if (format == FIF_UNKNOWN)
format = FreeImage_GetFIFFromFilename(path.c_str());
if (format == FIF_UNKNOWN) {
LOG(LogError) << "Error - could not detect filetype for image \"" << path << "\"!";
return false;
}
// Make sure we can read this filetype first, then load it.
if (FreeImage_FIFSupportsReading(format)) {
image = FreeImage_Load(format, path.c_str());
}
else {
LOG(LogError) << "Error - file format reading not supported for image \"" << path << "\"!";
return false;
}
float width = (float)FreeImage_GetWidth(image);
float height = (float)FreeImage_GetHeight(image);
// If the image is smaller than maxWidth or maxHeight, then don't do any
// scaling. It doesn't make sense to upscale the image and waste disk space.
if (maxWidth > width || maxHeight > height)
return true;
if (maxWidth == 0)
maxWidth = (int)((maxHeight / height) * width);
else if (maxHeight == 0)
maxHeight = (int)((maxWidth / width) * height);
FIBITMAP* imageRescaled = FreeImage_Rescale(image, maxWidth, maxHeight, FILTER_BILINEAR);
FreeImage_Unload(image);
if (imageRescaled == nullptr) {
LOG(LogError) << "Could not resize image! (not enough memory? invalid bitdepth?)";
return false;
}
bool saved = (FreeImage_Save(format, imageRescaled, path.c_str()) != 0);
FreeImage_Unload(imageRescaled);
if (!saved) {
LOG(LogError) << "Failed to save resized image!";
}
return saved;
}
std::string getSaveAsPath(const ScraperSearchParams& params,
const std::string& filetypeSubdirectory, const std::string& extension)
{
const std::string systemsubdirectory = params.system->getName();
const std::string name = Utils::FileSystem::getStem(params.game->getPath());
std::string path = FileData::getMediaDirectory();
if (!Utils::FileSystem::exists(path))
Utils::FileSystem::createDirectory(path);
path += systemsubdirectory + "/" + filetypeSubdirectory + "/";
if (!Utils::FileSystem::exists(path))
Utils::FileSystem::createDirectory(path);
path += name + extension;
return path;
}