ES-DE/src/components/GuiTheme.h

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#ifndef _GUITHEME_H_
#define _GUITHEME_H_
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#include "../Gui.h"
#include "../pugiXML/pugixml.hpp"
#include "GuiBox.h"
#include "../Sound.h"
#include "../Font.h"
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//This class loads an XML-defined list of Guis.
class GuiTheme : public Gui
{
public:
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GuiTheme(Window* window, bool detailed, std::string path = "");
~GuiTheme();
void readXML(std::string path);
GuiBoxData getBoxData();
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void render();
unsigned int getColor(std::string name);
bool getBool(std::string name);
float getFloat(std::string name);
Sound* getSound(std::string name);
std::string getString(std::string name);
Font* getListFont();
Font* getDescriptionFont();
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Font* getFastSelectFont();
private:
void setDefaults();
void deleteComponents();
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void createComponentChildren(pugi::xml_node node, Gui* parent);
Gui* createElement(pugi::xml_node data, Gui* parent);
//utility functions
std::string expandPath(std::string path);
float resolveExp(std::string str, float defaultVal = 0.0);
unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
void splitString(std::string str, char delim, std::string* before, std::string* after);
float strToFloat(std::string str, float defaultVal = 0.0f);
Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
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std::vector<Gui*> mComponentVector;
std::string mPath;
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bool mDetailed;
std::map<std::string, unsigned int> mColorMap;
std::map<std::string, bool> mBoolMap;
std::map<std::string, float> mFloatMap;
std::map<std::string, Sound*> mSoundMap;
std::map<std::string, std::string> mStringMap;
GuiBoxData mBoxData;
Font* mListFont;
Font* mDescFont;
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Font* mFastSelectFont;
};
#endif