ES-DE/es-app/src/components/RatingComponent.cpp

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#include "components/RatingComponent.h"
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#include "resources/TextureResource.h"
#include "ThemeData.h"
RatingComponent::RatingComponent(Window* window) : GuiComponent(window), mColorShift(0xFFFFFFFF)
{
mFilledTexture = TextureResource::get(":/star_filled.svg", true);
mUnfilledTexture = TextureResource::get(":/star_unfilled.svg", true);
mValue = 0.5f;
mSize = Vector2f(64 * NUM_RATING_STARS, 64);
updateVertices();
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updateColors();
}
void RatingComponent::setValue(const std::string& value)
{
if(value.empty())
{
mValue = 0.0f;
}else{
mValue = stof(value);
if(mValue > 1.0f)
mValue = 1.0f;
else if(mValue < 0.0f)
mValue = 0.0f;
}
updateVertices();
}
std::string RatingComponent::getValue() const
{
// do not use std::to_string here as it will use the current locale
// and that sometimes encodes decimals as commas
std::stringstream ss;
ss << mValue;
return ss.str();
}
void RatingComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
updateColors();
}
void RatingComponent::setColorShift(unsigned int color)
{
mColorShift = color;
updateColors();
}
void RatingComponent::onSizeChanged()
{
if(mSize.y() == 0)
mSize[1] = mSize.x() / NUM_RATING_STARS;
else if(mSize.x() == 0)
mSize[0] = mSize.y() * NUM_RATING_STARS;
if(mSize.y() > 0)
{
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size_t heightPx = (size_t)Math::round(mSize.y());
if (mFilledTexture)
mFilledTexture->rasterizeAt(heightPx, heightPx);
if(mUnfilledTexture)
mUnfilledTexture->rasterizeAt(heightPx, heightPx);
}
updateVertices();
}
void RatingComponent::updateVertices()
{
const float numStars = NUM_RATING_STARS;
const float h = getSize().y(); // is the same as a single star's width
const float w = getSize().y() * mValue * numStars;
const float fw = getSize().y() * numStars;
mVertices[0] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, 0 };
mVertices[1] = { { 0.0f, h }, { 0.0f, 0.0f }, 0 };
mVertices[2] = { { w, 0.0f }, { mValue * numStars, 1.0f }, 0 };
mVertices[3] = { { w, h }, { mValue * numStars, 0.0f }, 0 };
mVertices[4] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, 0 };
mVertices[5] = { { 0.0f, h }, { 0.0f, 0.0f }, 0 };
mVertices[6] = { { fw, 0.0f }, { numStars, 1.0f }, 0 };
mVertices[7] = { { fw, h }, { numStars, 0.0f }, 0 };
updateColors();
// round vertices
for(int i = 0; i < 8; ++i)
mVertices[i].pos.round();
}
void RatingComponent::updateColors()
{
const float opacity = mOpacity / 255.0;
const unsigned int color = Renderer::convertColor(mColorShift & 0xFFFFFF00 | (unsigned char)((mColorShift & 0xFF) * opacity));
for(int i = 0; i < 8; ++i)
mVertices[i].col = color;
}
void RatingComponent::render(const Transform4x4f& parentTrans)
{
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if (!isVisible())
return;
Transform4x4f trans = parentTrans * getTransform();
Renderer::setMatrix(trans);
mFilledTexture->bind();
Renderer::drawTriangleStrips(&mVertices[0], 4);
mUnfilledTexture->bind();
Renderer::drawTriangleStrips(&mVertices[4], 4);
renderChildren(trans);
}
bool RatingComponent::input(InputConfig* config, Input input)
{
if(config->isMappedTo("a", input) && input.value != 0)
{
mValue += 1.f / NUM_RATING_STARS;
if(mValue > 1.0f)
mValue = 0.0f;
updateVertices();
}
return GuiComponent::input(config, input);
}
void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating");
if(!elem)
return;
bool imgChanged = false;
if(properties & PATH && elem->has("filledPath"))
{
mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true);
imgChanged = true;
}
if(properties & PATH && elem->has("unfilledPath"))
{
mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true);
imgChanged = true;
}
if(properties & COLOR && elem->has("color"))
setColorShift(elem->get<unsigned int>("color"));
if(imgChanged)
onSizeChanged();
}
std::vector<HelpPrompt> RatingComponent::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("a", "add star"));
return prompts;
}