ES-DE/es-core/src/components/VideoComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// VideoComponent.h
//
// Base class for playing videos.
//
#ifndef ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
#define ES_CORE_COMPONENTS_VIDEO_COMPONENT_H
#include "GuiComponent.h"
#include "components/ImageComponent.h"
#include <atomic>
#include <string>
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class MediaViewer;
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class TextureResource;
class VideoComponent : public GuiComponent
{
// Structure that groups together the configuration of the video component.
struct Configuration {
unsigned startDelay;
bool showSnapshotNoVideo;
bool showSnapshotDelay;
std::string defaultVideoPath;
};
public:
VideoComponent();
virtual ~VideoComponent();
// Loads the video at the given filepath.
bool setVideo(std::string path);
// Configures the component to show the default video.
void setDefaultVideo() { setVideo(mConfig.defaultVideoPath); }
// Loads a static image that is displayed if the video cannot be played.
void setImage(std::string path);
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// Sets whether we're in media viewer mode.
void setMediaViewerMode(bool isMediaViewer) { mMediaViewerMode = isMediaViewer; }
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// Sets whether we're in screensaver mode.
void setScreensaverMode(bool isScreensaver) { mScreensaverMode = isScreensaver; }
// Set the opacity for the embedded static image.
void setOpacity(unsigned char opacity) override { mOpacity = opacity; }
void onShow() override;
void onHide() override;
void onStopVideo() override;
void onPauseVideo() override;
void onUnpauseVideo() override;
bool isVideoPaused() override { return mPause; }
void onScreensaverActivate() override;
void onScreensaverDeactivate() override;
void onGameLaunchedActivate() override;
void onGameLaunchedDeactivate() override;
void topWindow(bool isTop) override;
// These functions update the embedded static image.
void onOriginChanged() override { mStaticImage.setOrigin(mOrigin); }
void onPositionChanged() override { mStaticImage.setPosition(mPosition); }
void onSizeChanged() override { mStaticImage.onSizeChanged(); }
void render(const glm::mat4& parentTrans) override;
void renderSnapshot(const glm::mat4& parentTrans);
void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
std::vector<HelpPrompt> getHelpPrompts() override;
void update(int deltaTime) override;
// Resize the video to fit this size. If one axis is zero, scale that axis to maintain
// aspect ratio. If both are non-zero, potentially break the aspect ratio. If both are
// zero, no resizing. This can be set before or after a video is loaded.
// setMaxSize() and setResize() are mutually exclusive.
virtual void setResize(float width, float height) override = 0;
void setResize(const glm::vec2& size) { setResize(size.x, size.y); }
// Resize the video to be as large as possible but fit within a box of this size.
// This can be set before or after a video is loaded.
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
virtual void setMaxSize(float width, float height) = 0;
void setMaxSize(const glm::vec2& size) { setMaxSize(size.x, size.y); }
private:
// Start the video immediately.
virtual void startVideo() {}
// Stop the video.
virtual void stopVideo() {}
// Pause the video when a game has been launched.
virtual void pauseVideo() {}
// Handle looping of the video. Must be called periodically.
virtual void handleLooping() {}
virtual void updatePlayer() {}
// Start the video after any configured delay.
void startVideoWithDelay();
// Handle any delay to the start of playing the video clip. Must be called periodically.
void handleStartDelay();
// Manage the playing state of the component.
void manageState();
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friend MediaViewer;
protected:
ImageComponent mStaticImage;
unsigned mVideoWidth;
unsigned mVideoHeight;
glm::vec2 mTargetSize;
glm::vec2 mVideoAreaPos;
glm::vec2 mVideoAreaSize;
std::shared_ptr<TextureResource> mTexture;
std::string mStaticImagePath;
std::string mVideoPath;
std::string mPlayingVideoPath;
unsigned mStartTime;
bool mStartDelayed;
std::atomic<bool> mIsPlaying;
std::atomic<bool> mIsActuallyPlaying;
std::atomic<bool> mPause;
bool mShowing;
bool mDisable;
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bool mMediaViewerMode;
bool mScreensaverActive;
bool mScreensaverMode;
bool mGameLaunched;
bool mBlockPlayer;
bool mTargetIsMax;
float mFadeIn; // Used for fading in the video screensaver.
Configuration mConfig;
};
#endif // ES_CORE_COMPONENTS_VIDEO_COMPONENT_H