2012-08-29 18:53:53 +00:00
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#include "Renderer.h"
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2012-09-10 18:10:59 +00:00
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#include "platform.h"
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#include GLHEADER
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2012-08-29 18:53:53 +00:00
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#include <iostream>
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#include "Font.h"
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2012-09-04 16:45:16 +00:00
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#include <boost/filesystem.hpp>
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2013-01-04 23:31:51 +00:00
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#include "Log.h"
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2012-08-29 18:53:53 +00:00
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namespace Renderer {
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bool loadedFonts = false;
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2012-10-17 18:21:56 +00:00
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void setColor4bArray(GLubyte* array, unsigned int color)
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2012-08-29 18:53:53 +00:00
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{
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2012-10-17 18:21:56 +00:00
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array[0] = (color & 0xff000000) / 0x1000000;
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array[1] = (color & 0x00ff0000) / 0x10000;
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array[2] = (color & 0x0000ff00) / 0x100;
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array[3] = (color & 0x000000ff);
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2012-08-29 18:53:53 +00:00
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}
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2012-10-17 18:21:56 +00:00
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
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2012-08-29 18:53:53 +00:00
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{
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for(unsigned int i = 0; i < vertCount; i++)
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{
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2012-10-17 18:21:56 +00:00
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setColor4bArray(ptr, color);
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2012-08-29 18:53:53 +00:00
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ptr += 4;
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}
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}
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2012-10-17 18:21:56 +00:00
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void drawRect(int x, int y, int w, int h, unsigned int color)
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2012-08-29 18:53:53 +00:00
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{
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GLfloat points[12];
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points[0] = x; points [1] = y;
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points[2] = x; points[3] = y + h;
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points[4] = x + w; points[5] = y;
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points[6] = x + w; points[7] = y;
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points[8] = x; points[9] = y + h;
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points[10] = x + w; points[11] = y + h;
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GLubyte colors[6*4];
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2012-10-17 18:21:56 +00:00
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buildGLColorArray(colors, color, 6);
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2012-08-29 18:53:53 +00:00
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2012-10-17 18:32:01 +00:00
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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2012-08-29 18:53:53 +00:00
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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2012-10-17 18:32:01 +00:00
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2012-08-29 18:53:53 +00:00
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glVertexPointer(2, GL_FLOAT, 0, points);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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2012-10-17 18:32:01 +00:00
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glDisableClientState(GL_BLEND);
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2012-08-29 18:53:53 +00:00
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glDisableClientState(GL_VERTEX_ARRAY);
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2012-10-17 18:32:01 +00:00
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glDisable(GL_COLOR_ARRAY);
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2012-08-29 18:53:53 +00:00
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}
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2012-08-29 21:52:25 +00:00
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Font* fonts[3] = {NULL, NULL, NULL};
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2012-10-24 15:28:37 +00:00
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2012-10-25 23:23:26 +00:00
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/*void unloadFonts()
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2012-10-24 15:28:37 +00:00
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{
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std::cout << "unloading fonts...";
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for(unsigned int i = 0; i < 3; i++)
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{
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delete fonts[i];
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fonts[i] = NULL;
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}
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loadedFonts = false;
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std::cout << "done.\n";
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2012-10-25 23:23:26 +00:00
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}*/
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2012-10-24 15:28:37 +00:00
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2012-10-25 23:23:26 +00:00
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//creates the default fonts (which shouldn't ever be deleted)
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2012-08-29 18:53:53 +00:00
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void loadFonts()
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{
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2012-10-24 15:28:37 +00:00
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if(loadedFonts)
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2012-10-25 23:23:26 +00:00
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return;
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2012-10-24 15:28:37 +00:00
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2012-11-12 15:21:35 +00:00
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std::string fontPath = Font::getDefaultPath();
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2012-09-04 16:45:16 +00:00
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//make sure our font exists
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if(!boost::filesystem::exists(fontPath))
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{
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2013-01-04 23:31:51 +00:00
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LOG(LogError) << "System font \"" << fontPath << "\" wasn't found! Well, you're kind of screwed. Sorry. Report this to Aloshi, please.";
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2012-11-12 15:21:35 +00:00
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return;
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2012-09-04 16:45:16 +00:00
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}
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2012-10-31 14:46:06 +00:00
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float fontSizes[] = {0.035, 0.045, 0.1};
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2012-08-29 21:52:25 +00:00
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for(unsigned int i = 0; i < 3; i++)
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{
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2012-10-24 15:28:37 +00:00
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fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenHeight()));
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2012-08-29 21:52:25 +00:00
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}
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2012-08-29 18:53:53 +00:00
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loadedFonts = true;
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2012-09-16 19:18:11 +00:00
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2013-01-04 23:31:51 +00:00
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LOG(LogInfo) << "Loaded fonts successfully.";
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2012-08-29 18:53:53 +00:00
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}
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2012-10-24 15:28:37 +00:00
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Font* getDefaultFont(FontSize size)
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2012-08-29 18:53:53 +00:00
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{
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2012-08-29 21:52:25 +00:00
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if(!loadedFonts)
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loadFonts();
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return fonts[size];
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2012-08-29 18:53:53 +00:00
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}
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2012-10-24 15:28:37 +00:00
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void drawText(std::string text, int x, int y, unsigned int color, Font* font)
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2012-08-29 18:53:53 +00:00
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{
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font->drawText(text, x, y, color);
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2012-08-29 18:53:53 +00:00
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}
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2012-10-24 15:28:37 +00:00
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font)
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2012-08-29 18:53:53 +00:00
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{
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int w, h;
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font->sizeText(text, &w, &h);
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int x = (int)getScreenWidth() - w;
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x *= 0.5;
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x += xOffset * 0.5;
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2012-10-24 15:28:37 +00:00
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drawText(text, x, y, color, font);
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2012-08-29 18:53:53 +00:00
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}
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//this could probably be optimized
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//draws text and ensures it's never longer than xLen
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2012-10-24 15:28:37 +00:00
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font)
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2012-08-29 18:53:53 +00:00
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{
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int y = yStart;
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std::string line, word, temp;
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int w, h;
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size_t space, newline;
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while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
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{
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space = text.find(' ', 0);
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if(space == std::string::npos)
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space = text.length() - 1;
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word = text.substr(0, space + 1);
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//check if the next word contains a newline
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newline = word.find('\n', 0);
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if(newline != std::string::npos)
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{
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word = word.substr(0, newline);
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text.erase(0, newline + 1);
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}else{
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text.erase(0, space + 1);
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}
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temp = line + word;
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font->sizeText(temp, &w, &h);
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//if we're on the last word and it'll fit on the line, just add it to the line
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if((w <= xLen && text.length() == 0) || newline != std::string::npos)
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{
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line = temp;
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word = "";
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}
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//if the next line will be too long or we're on the last of the text, render it
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if(w > xLen || text.length() == 0 || newline != std::string::npos)
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{
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//render line now
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if(w > 0) //make sure it's not blank
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2012-10-24 15:28:37 +00:00
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drawText(line, xStart, y, color, font);
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2012-08-29 18:53:53 +00:00
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//increment y by height and some extra padding for the next line
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y += h + 4;
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//move the word we skipped to the next line
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line = word;
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}else{
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//there's still space, continue building the line
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line = temp;
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}
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}
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}
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};
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