2012-09-10 18:48:00 +00:00
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#include "Renderer.h"
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#include <iostream>
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#include "platform.h"
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#include GLHEADER
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2013-10-08 21:31:29 +00:00
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#include "resources/Font.h"
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2013-05-13 19:53:28 +00:00
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#include <SDL.h>
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2013-01-04 23:31:51 +00:00
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#include "Log.h"
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2013-05-16 19:26:19 +00:00
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#include "ImageIO.h"
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#include "../data/Resources.h"
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2013-06-17 19:01:03 +00:00
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#include "Settings.h"
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2013-05-13 19:53:28 +00:00
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2013-09-28 01:17:41 +00:00
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#ifdef USE_OPENGL_ES
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#define glOrtho glOrthof
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#endif
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2012-09-10 18:48:00 +00:00
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namespace Renderer
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{
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2013-05-24 13:08:53 +00:00
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static bool initialCursorState;
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2012-09-16 19:18:11 +00:00
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unsigned int display_width = 0;
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unsigned int display_height = 0;
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unsigned int getScreenWidth() { return display_width; }
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unsigned int getScreenHeight() { return display_height; }
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2012-09-10 18:48:00 +00:00
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2013-08-18 17:17:24 +00:00
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SDL_Window* sdlWindow = NULL;
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SDL_GLContext sdlContext = NULL;
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2012-09-10 18:48:00 +00:00
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2013-08-18 17:17:24 +00:00
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bool createSurface()
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2012-09-10 18:48:00 +00:00
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{
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2013-01-04 23:31:51 +00:00
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LOG(LogInfo) << "Creating surface...";
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2012-09-10 18:48:00 +00:00
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2013-06-20 14:14:10 +00:00
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if(SDL_Init(SDL_INIT_VIDEO) != 0)
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2012-09-10 18:48:00 +00:00
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{
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2013-01-04 23:31:51 +00:00
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LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
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2012-09-10 18:48:00 +00:00
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return false;
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}
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2015-09-27 18:38:32 +00:00
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//hide mouse cursor early
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initialCursorState = SDL_ShowCursor(0) == 1;
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2012-09-10 18:48:00 +00:00
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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2013-10-24 16:43:54 +00:00
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2014-03-19 20:03:23 +00:00
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// multisample anti-aliasing
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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2013-10-24 16:47:09 +00:00
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#ifdef USE_OPENGL_ES
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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#endif
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2013-08-18 17:17:24 +00:00
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2013-08-21 20:59:11 +00:00
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SDL_DisplayMode dispMode;
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2013-09-28 01:17:41 +00:00
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SDL_GetDesktopDisplayMode(0, &dispMode);
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2013-08-21 20:59:11 +00:00
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if(display_width == 0)
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display_width = dispMode.w;
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if(display_height == 0)
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display_height = dispMode.h;
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2013-08-18 17:17:24 +00:00
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sdlWindow = SDL_CreateWindow("EmulationStation",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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display_width, display_height,
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2014-03-08 19:00:18 +00:00
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SDL_WINDOW_OPENGL | (Settings::getInstance()->getBool("Windowed") ? 0 : SDL_WINDOW_FULLSCREEN));
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2012-09-10 18:48:00 +00:00
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2013-08-18 17:17:24 +00:00
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if(sdlWindow == NULL)
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2012-09-10 18:48:00 +00:00
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{
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2014-06-10 17:36:03 +00:00
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LOG(LogError) << "Error creating SDL window!\n\t" << SDL_GetError();
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2012-09-10 18:48:00 +00:00
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return false;
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}
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2013-08-18 17:17:24 +00:00
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LOG(LogInfo) << "Created window successfully.";
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//set an icon for the window
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size_t width = 0;
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size_t height = 0;
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2014-05-28 21:43:23 +00:00
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std::vector<unsigned char> rawData = ImageIO::loadFromMemoryRGBA32(window_icon_256_png_data, window_icon_256_png_size, width, height);
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2013-08-18 17:17:24 +00:00
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if (!rawData.empty())
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{
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2014-05-28 21:43:23 +00:00
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ImageIO::flipPixelsVert(rawData.data(), width, height);
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2013-08-18 17:17:24 +00:00
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//SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint32 rmask = 0xff000000; Uint32 gmask = 0x00ff0000; Uint32 bmask = 0x0000ff00; Uint32 amask = 0x000000ff;
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#else
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Uint32 rmask = 0x000000ff; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x00ff0000; Uint32 amask = 0xff000000;
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#endif
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//try creating SDL surface from logo data
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SDL_Surface * logoSurface = SDL_CreateRGBSurfaceFrom((void *)rawData.data(), width, height, 32, width * 4, rmask, gmask, bmask, amask);
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if (logoSurface != NULL)
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{
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SDL_SetWindowIcon(sdlWindow, logoSurface);
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SDL_FreeSurface(logoSurface);
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}
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}
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sdlContext = SDL_GL_CreateContext(sdlWindow);
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2014-11-22 17:00:11 +00:00
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// vsync
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if(Settings::getInstance()->getBool("VSync"))
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{
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// SDL_GL_SetSwapInterval(0) for immediate updates (no vsync, default),
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// 1 for updates synchronized with the vertical retrace,
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// or -1 for late swap tearing.
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// SDL_GL_SetSwapInterval returns 0 on success, -1 on error.
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// if vsync is requested, try late swap tearing; if that doesn't work, try normal vsync
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// if that doesn't work, report an error
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if(SDL_GL_SetSwapInterval(-1) != 0 && SDL_GL_SetSwapInterval(1) != 0)
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LOG(LogWarning) << "Tried to enable vsync, but failed! (" << SDL_GetError() << ")";
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}
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2012-09-10 18:48:00 +00:00
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return true;
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}
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void swapBuffers()
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{
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2013-08-18 17:17:24 +00:00
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SDL_GL_SwapWindow(sdlWindow);
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2012-09-10 18:48:00 +00:00
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void destroySurface()
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{
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2013-08-18 17:17:24 +00:00
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SDL_GL_DeleteContext(sdlContext);
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sdlContext = NULL;
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SDL_DestroyWindow(sdlWindow);
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sdlWindow = NULL;
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2013-05-24 13:08:53 +00:00
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//show mouse cursor
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SDL_ShowCursor(initialCursorState);
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2012-09-10 18:48:00 +00:00
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SDL_Quit();
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}
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bool init(int w, int h)
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{
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if(w)
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display_width = w;
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if(h)
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display_height = h;
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bool createdSurface = createSurface();
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if(!createdSurface)
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return false;
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glViewport(0, 0, display_width, display_height);
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2013-07-10 11:29:43 +00:00
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glMatrixMode(GL_PROJECTION);
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2012-09-10 18:48:00 +00:00
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glOrtho(0, display_width, display_height, 0, -1.0, 1.0);
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2013-07-10 11:29:43 +00:00
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glMatrixMode(GL_MODELVIEW);
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2012-09-10 18:48:00 +00:00
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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return true;
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}
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void deinit()
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{
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destroySurface();
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}
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};
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